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Cyraxan

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Stone Age Settler

Stone Age Settler (3/9)

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  1. Thanks for the great gameplay expansion Vinter Nacht. We have been using the From Golden Combs mod on our mods server for a long time, but recently had to disable it due to very high memory consumption by the client. Our server now has 60+ mods and we are trying to make it playable on a PC with at least 8GB of memory. We suspect that the increased memory consumption of the mod is caused by support for all types of wood for hive construction. We ask to add to the config file ability to disable certain types of wood, or for simplicity, some "light" mode. Oak and ancient wood should be enough.
  2. Please check crucible capacity config code, changing "CrucibleCapacityPerSlot": on server, nor on client have no effect.
  3. "24/7 Mods Server" public server There is another bug: because of a conflict with another mod, there are no craft recipes for chisels and rubble hammer in the crafting grid. The problem is that because of the number of mods on the server (66 at the moment) to calculate which of the mods conflicts is very difficult. Here's the startup log of the server, please look, maybe from it is possible to understand who and fix compatibility. 11.5.2022 10:39:18 [Error] Patch 3 (target: stonequarry:recipes/grid/tool/finishingchisel.json) in stonequarry:patches/grid/tool/hrf_finishingchisel.json failed, following Exception was thrown: The parent is missing. 11.5.2022 10:39:18 [Error] Patch 4 (target: stonequarry:recipes/grid/tool/rubblehammer.json) in stonequarry:patches/grid/tool/hrf_rubblehammer.json failed, following Exception was thrown: The parent is missing. 11.5.2022 10:39:18 [Error] Patch 3 (target: stonequarry:recipes/grid/tool/wedgechisel.json) in stonequarry:patches/grid/tool/hrf_wedgechisel.json failed, following Exception was thrown: The parent is missing. 11.5.2022 10:41:16 [Error] Grid Recipe with output Item code stonequarry:finishingchisel-copper has no ingredient pattern or incorrect ingredient pattern length. Ignoring recipe. server-main.txt
  4. I think I won't be the last one with such a stupid question, because I tried adding stones, not rock A hint would be nice. Thanks you. p.s. and may be it's a bug of same sort: if I fill slabs with single picked rocks from creative menu it's work ok, but if I try to fill slab with stack of rocks (x64) - it fills, don't allow to extract stones
  5. how to fill creative slabs in pre.2.0? is there's a new creative tool or another way?
  6. The client disconnects from the server when trying to shoot a bow 5.5.2022 09:52:37 [Notification] Game Version: v1.16.5 (Stable) ... 5.5.2022 09:52:49 [Notification] External Origins in load order: modorigin@C:\Games\VintageStory\assets\creative\, modorigin@C:\Games\VintageStory\assets\survival\, mod@AdvancedSmithing1.2.0.zip, mod@AncientTools_V1.4.2.zip, mod@animalcages_v2.0.6.zip, mod@BetterDrifters_v2.1.3.zip, mod@CreaturesandCritters1.2.0.zip, mod@Da Bears.zip, mod@emotemenu.zip, mod@fancydoors_v1.16.5-1.1.1.zip, mod@FieldsOfGold-1.16_v1.2.2-rc.5.zip, mod@HammersRingingFall-1.16_1.1.2-dev.1.zip, mod@hangingoillamps_1.0.1.zip, mod@MeteoricExpansion_V1.1.1.zip, mod@MoreCrops1.0.8.zip, mod@MoreRoads 1.4.3.zip, mod@MoreTorchHolders.zip, mod@necessaries_v1.16.5-1.1.2.zip, mod@NeededThings.zip, mod@NightWatcher-v1.2.zip, mod@PreservationMod_v1.0.0.zip, mod@PrimitiveSurvival2.8.0.zip, mod@SuperFuel_v2.0.7.zip, mod@tradeomat_v1.16.5-1.6.1.zip, mod@alchemy-1.6.3.zip, mod@CarryCapacity-VS1.16.0-v0.6.5.zip, mod@Electricity.zip, mod@HelveHammerExtensions_v1.16.0-pre.8_v1.2.0.zip, mod@hudclock-2.6.0.zip, mod@LabeledContainers-v1.0.0.zip, mod@Lichen-v1.6-VS1.16.0.zip, mod@MoreBags-1.0.0.zip, mod@petai_v1.4.4.zip, mod@PlayerCorpse_v1.16.3_v1.3.1.zip, mod@StoneQuarry_v1.16.4_v1.6.5.zip, mod@teleportation-runes-1.0.3.zip, mod@TeleportationNetwork_v1.16.0-pre.8_v1.5.1.zip, mod@translocatorlocator_v1.0.2.zip, mod@usefulstuff_v2.3.2.zip, mod@wildfarming_v1.2.7.zip, mod@WOP be Creative.zip, mod@workbench-expansion-1.4.1.zip, mod@xlib_v0.6.8.zip, mod@xmelee_0.0.10.zip, mod@ApacheTech.VintageMods.CampaignCartographer_v2.2.2.zip, mod@Bullseye 2.3.0.zip, mod@cats_v1.4.2_petai_v1.4.+.zip, mod@wildcraft-v1.2.3.zip, mod@wolftaming_v1.4.0_petai_v1.4.+.zip, mod@xinvtweaks_v1.4.1.zip, mod@xskills-0.6.9-dev.8.zip, mod@yabbaglasschapter_v110.zip, mod@AlphaWeaponPack_Patchv2.0.0.zip ... 5.5.2022 09:45:58 [Notification] Disconnected by the server (An action you (or your client) did caused an unhandled exception) 5.5.2022 09:45:58 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 5.5.2022 09:45:58 [Event] TimeDialogController::onLeaveWorld 5.5.2022 09:45:58 [Notification] Found 18 base assets in category lang 5.5.2022 09:45:58 [Notification] Found 0 base assets in category patches 5.5.2022 09:45:58 [Notification] Found 22 base assets in category config 5.5.2022 09:45:58 [Notification] Found 0 base assets in category worldproperties 5.5.2022 09:45:58 [Notification] Found 50 base assets in category sounds 5.5.2022 09:45:58 [Notification] Found 96 base assets in category shapes 5.5.2022 09:45:58 [Notification] Found 74 base assets in category shaders 5.5.2022 09:45:58 [Notification] Found 16 base assets in category shaderincludes 5.5.2022 09:45:58 [Notification] Found 128 base assets in category textures 5.5.2022 09:45:58 [Notification] Found 4 base assets in category music 5.5.2022 09:45:58 [Notification] Found 0 base assets in category dialog 5.5.2022 09:45:58 [Notification] Found 0 base assets in category compatibility 5.5.2022 09:45:58 [Notification] Found 0 base assets in category skills 5.5.2022 09:45:58 [Notification] Found 0 base assets in category effects 5.5.2022 09:45:58 [Notification] Found 0 base assets in category effecttrigger 5.5.2022 09:45:58 [Warning] OpenAL Error during dispose of sound game:sounds/environment/waterwaves.ogg: InvalidName 5.5.2022 09:46:10 [Notification] Found 18 base assets in category lang 5.5.2022 09:46:10 [Notification] Found 0 base assets in category patches 5.5.2022 09:46:10 [Notification] Found 22 base assets in category config 5.5.2022 09:46:10 [Notification] Found 0 base assets in category worldproperties 5.5.2022 09:46:10 [Notification] Found 50 base assets in category sounds 5.5.2022 09:46:10 [Notification] Found 96 base assets in category shapes 5.5.2022 09:46:10 [Notification] Found 74 base assets in category shaders 5.5.2022 09:46:10 [Notification] Found 16 base assets in category shaderincludes 5.5.2022 09:46:10 [Notification] Found 128 base assets in category textures 5.5.2022 09:46:10 [Notification] Found 4 base assets in category music 5.5.2022 09:46:10 [Notification] Found 0 base assets in category dialog 5.5.2022 09:46:10 [Notification] Found 0 base assets in category compatibility 5.5.2022 09:46:10 [Notification] Found 0 base assets in category skills 5.5.2022 09:46:10 [Notification] Found 0 base assets in category effects 5.5.2022 09:46:10 [Notification] Found 0 base assets in category effecttrigger 5.5.2022 09:46:10 [Notification] Exiting current game to disconnected screen, reason: An action you (or your client) did caused an unhandled exception 5.5.2022 09:46:27 [Notification] Exiting game now. Server running=False. Exit reason: Main screen quit button was pressed 09:47:56 [Server Warning] Exception at client 84. Disconnecting client. 09:47:56 [Server Event] Player Cyraxan got removed. Reason: Threw an exception at the server 09:47:56 [Server Error] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в Bullseye.EntityBehaviorAimingAccuracy.OnAimingChanged() в Vintagestory.API.Datastructures.SyncedTreeAttribute.MarkPathDirty(String path) в Bullseye.ItemRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) в Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(_u8fJ3xSYrMFV8OURoSBAcBM3JtF packet, ConnectedClient client) в Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)
  7. it is impossible to make a new firepitch with FoG 1.1.15&1.2.0 nothing happens when you press shift+RMB dry grass, but ctrl+shift+RMB starts haystack
  8. still not fixed bug with "ServerLanguage": server crash with not-en language!!!
  9. 1.1.9 still crashing server at start latest working version 1.1.3 Please inspect changes made in 1.1.4 Most possible issue is server codepage locale and vintage server default language 12:06:42 [Server Notification] External Origins in load order: modorigin@C:\Games\VintageStory\assets\creative\, modorigin@C:\Games\VintageStory\assets\survival\, mod@AdvancedSmithing1.2.0.zip, mod@AncientTools_V1.4.0.zip, mod@animalcages_v2.0.6.zip, mod@Autorotor.zip, mod@axleinblocks_v1.0.12.zip, mod@BetterDrifters_v2.1.3.zip, mod@chiseltools.zip, mod@CottageWindows_v1.0.2.zip, mod@CreaturesandCritters1.1.9.zip, mod@MoreCrops1.0.8.zip, mod@necessaries_v1.16.0-1.1.1.zip, mod@NeededThings.zip, mod@NightWatcher-v1.2.zip, mod@PrimitiveSurvival2.8.0.zip, mod@qptech1.7.6.zip, mod@RangedWeapons-0.4.5.zip, mod@SuperFuel_v2.0.7.zip, mod@thecritterspackage075.zip, mod@tradeomat_v1.16.0-1.6.0.zip, mod@ViesBlocks-VS1.16.3-v2.0.2.zip, mod@ViesCraftMachines-VS1.16.4-v1.9.0.zip, mod@AdminMod_Release_V0.3.8.zip, mod@alchemy-1.6.0.zip, mod@CaptureAnimals_v1.16.4_v2.1.1.zip, mod@CarryCapacity-VS1.16.0-v0.6.5.zip, mod@farmlife_v1.2.3.zip, mod@FromGoldenCombs-1.16.4_v1.3.6-rc.6.zip, mod@gasapi_v1.0.2.zip, mod@HelveHammerExtensions_v1.16.0-pre.8_v1.2.0.zip, mod@Lichen-v1.6-VS1.16.0.zip, mod@medievalexpansion-3.7.1.zip, mod@MoreAnimals-1.2.0.zip, mod@MoreBags-1.0.0.zip, mod@petai_v1.3.7.zip, mod@PlayerCorpse_v1.16.3_v1.3.1.zip, mod@StoneQuarry_v1.16.4_v1.6.5.zip, mod@TeleportationNetwork_v1.16.0-pre.8_v1.5.1.zip, mod@usefulstuff_v2.3.2.zip, mod@wildfarming_v1.2.7.zip, mod@workbench-expansion-1.4.1.zip, mod@xlib_v0.6.8.zip, mod@xmelee_0.0.10.zip, mod@ApacheTech.VintageMods.CampaignCartographer_v2.1.2.zip, mod@blacksmiths-0.2.0.zip, mod@Bullseye 2.2.4.zip, mod@cats_v1.3.4_petai_v1.3.+.zip, mod@FeverstoneHorses-v1.2.6-1.16.x.zip, mod@wildcraft-v1.2.1.zip, mod@wolftaming_v1.3.3_petai_v1.3.+.zip, mod@xskills_v0.6.8.zip, mod@AlphaWeaponPack_Patchv2.0.0.zip, mod@TemporalTinkerer_v2.3.5.zip Game Version: v1.16.4 (Stable) Loaded Mods: 14.03.2022 12:06:43: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad) at Vintagestory.API.Config.Lang.Load(ILogger logger, IAssetManager assetManager, String defaultLanguage) at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets() at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) at Vintagestory.Server.ServerMain.Launch() at ?????????????????????????????????????????.?????????????????????????????????????????() at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) ------------------------------- Crash written to file at "C:\Games\VintageStory\Data\Logs\server-crash.txt"
  10. same crash with 1.1.5 Game Version: v1.16.3 (Stable) Loaded Mods: 25.02.2022 10:46:29: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad) at Vintagestory.API.Config.Lang.Load(ILogger logger, IAssetManager assetManager, String defaultLanguage) at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets() at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) at Vintagestory.Server.ServerMain.Launch() at ?????????????????????????????????????????.?????????????????????????????????????????() at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart ) ------------------------------- Crash written to file at "C:\Games\VSS163\Data\Logs\server-crash.txt" check translations please
  11. 23.02.2022 17:50:25: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad) at Vintagestory.API.Config.Lang.Load(ILogger logger, IAssetManager assetManager, String defaultLanguage) at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets() at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) at Vintagestory.Server.ServerMain.Launch() at ?????????????????????????????????????????.?????????????????????????????????????????() at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart ) server crash with Creatures and Critters 1.1.4
  12. 15:46:52 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.AiTaskButterflyChase.ShouldExecute() at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) at Vintagestory.Server.ServerMain.Process()
  13. Had to disable the mod on the server pending investigation. Game Version: v1.16.3 (Stable) Loaded Mods: 20.02.2022 22:08:25: Critical error occurred System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Vintagestory.Server.ServerMain.BroadcastArbitraryPacket(Byte[] data, IServerPlayer[] skipPlayers) at GasApi.GasChunk.SaveChunk(IServerNetworkChannel serverChannel) at GasApi.GasSystem.GasSpreadingThread.AddAndDistributeGas(Dictionary`2 adds, BlockPos pos) at GasApi.GasSystem.GasSpreadingThread.<>c__DisplayClass14_0.<Start>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() -------------------------------
  14. Consider introducing such an option, would add realism, please. Not counted tbh, but roughly assuming box model size of piglet and pit size should by around 100-200 There was only 2-3 pregnant sow
  15. The player had a suplayer role with no creative rights, so this whole swarm was created using farmlife@1.2.2 mechanics. Despite server settings in FarmLifeConfig.json "BreedingCapRange": 20.0, "BreedingCap": 3, "BreedingCapMinPop": 4, a few pigs produced several hundred piglets in a very tiny pen, which I think is an obvious bug. Also - I expected that without food, the animals in the pen would starve to death without food, but they didn't. I reported the case to https://github.com/G3rste/petai/issues/21, here's his comment: "Hmmm, these animals shouldn't even be considered pets by my mods. Or maybe it's because my "should attack" check is more expensive than in the base games, and there are too many pigs in the pen? There's nothing else I can do at the moment, I'll leave it open for other test results. "
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