Tyron Posted March 28, 2022 Report Share Posted March 28, 2022 Dear Players v1.16.5-rc.1, a unstable release, can now be downloaded through the account manager. Been a month since I last posted so it's about time for an update. Here's whats happened so far.1.16.5-rc.1 minor game update This update brings a few essential bugfixes, as an unstable release to be on the safe side. Should become stable in a few days. I feel 99% certain this will be the last 1.16.x update. Ukraine Charity From the 27th until the 6th of March we have donated 100% of our revenue to humanitarian aid for Ukraine, amounting to over 5000 Eur. We have seen increased sales during that time period - thank you everyone for participating! Vintagehosting update As of yesterday, our Vintagehosting servers now allow a maximum player count of 8 players at no additional cost (previously 5 was the limit). Existing server owners may need to restart their game server for changes to take effect. 2022 Feature Trailer Additions Currently we are focused on creating a new, 3 minute long main game trailer. In the process we add new visual effects and small details to help visualize the games mechanics and in-game experience. Most of them will become a permanent part of the game in the next main update. I've posted several of this changes on our Discord. Here's a few of them Player and Creature frost overlay. Freezing players will look frosted and have a freezing animation. You'll be able to sit down on a block edge Improved Lava visuals Layered gravel (from panning), Sea shells and loose stones will be submersible. Added flowering lily variantUpcoming Updates Beyond the aforementioned visual updates, the topic of 1.17 is "De-Jank". This means we'd like to improve some of the existing game mechanics and finish some of the currently incomplete ones. I don't want to go into specifics but I do can reveal some broad de-janks topics which we plan to work on, which are: Armor system, Immersive First Person Mode, Seraph Voices, Mouse/Keyboard controls, Prospecting, Meal cooking. Once the game trailer and 1.17 is complete, we'd like to finally make major advances around the games lore in 1.18. This will include lots of new ruins and ruin contents. We've also been working on a long term plan for a full story arch with different endings, all of them majorly affecting game play in a certain way, which is something I'm personally very excited about. I do hope we can add it all this decade still Till next time! 1.16.5-rc.1 Game updates Fixed: Should fix some fruit trees never fruiting Fixed: Fruit trees harvestable multiple times Fixed: Worldedit import tool "Replace all" mode did not replace air Fixed: Game crashing when it cannot log to file Fixed: Dressing/Undressing backpacks sometimes not showing the backpack visually on the player Fixed: White storm dust particles that are not supposed to be there Fixed: Oversized poults Fixed: Breaking Ladder did not cascade break the entire stack Fixed: Infinite liquid drinking dupe bug Fixed: Able to add crust on baked pies Fixed: Not able to place filled jugs and bowls Fixed: Itemstack tooltip box some title text got linebreaked unecessarily Fixed: Should fix a rare crash with beds. Might break other things. Fixed: Should fix half generated trader carts Fixed: Breaking damaged refractory brick dropped 3 to 5 bricks, the same amount required to replace them, on average Fixed: Harvesting pomegranate trees dropped breadfruit Fixed: Clicking on the crate in the handbook did not direct to the crate page Api Fixed: Two bugs in OnBlockExploded() View full record 10 4 Link to comment Share on other sites More sharing options...
baba Posted April 1, 2022 Report Share Posted April 1, 2022 was this really released on monday or today lol Link to comment Share on other sites More sharing options...
dan0h Posted April 1, 2022 Report Share Posted April 1, 2022 Great work Tyron, I love how quickly this game develops! 1 Link to comment Share on other sites More sharing options...
Domkrats Posted April 2, 2022 Report Share Posted April 2, 2022 Looks nice! I am afraid to go near lava though with those knockbacks now. Link to comment Share on other sites More sharing options...
daretmavi Posted April 2, 2022 Report Share Posted April 2, 2022 Hi, I somehow lost 1 unit of copper (on TOPTS). I got only 99 instead of 100. Link to comment Share on other sites More sharing options...
Aledark Posted April 3, 2022 Report Share Posted April 3, 2022 2.4.2022 16:52:14 [Error] The dialog GuiDialogBlockEntityRecipeSelector requested focus, but was not added yet. Missing call to api.Gui.RegisterDialog() 2.4.2022 16:53:24 [Error] The dialog GuiDialogBlockEntityRecipeSelector requested focus, but was not added yet. Missing call to api.Gui.RegisterDialog() 2.4.2022 16:54:38 [Error] The dialog GuiDialogBlockEntityRecipeSelector requested focus, but was not added yet. Missing call to api.Gui.RegisterDialog() Knappping/Forging/Clayforming has that dialog error. 1.16.5rc1 client-main.txt no mods. Link to comment Share on other sites More sharing options...
DX65 Posted April 4, 2022 Report Share Posted April 4, 2022 One weirdness thing I have noticed since the update. I am panning and if I touch certain parts of the screen it closes out the game. No big changes just close chest accidentally closed game type of stuff. Has anyone else experienced this? Link to comment Share on other sites More sharing options...
Aledark Posted April 12, 2022 Report Share Posted April 12, 2022 ------------------------------- 2022-04-08 13:33:35,"BETransient exiting at 544911, 115, 499607 cannot find block attributes for tallgrass-eaten-free. Will stop transient timer" _________________ World gen still has has it generated new chunks in 1.16.4 or 1.16.5 rc1: 23.2.2022 21:08:37 [Notification] Tried to get block outside generating chunks! Set RuntimeEnv.DebugOutOfRangeBlockAccess to debug. 23.2.2022 21:08:41 [Notification] Tried to get block outside generating chunks! Set RuntimeEnv.DebugOutOfRangeBlockAccess to debug. 23.2.2022 21:08:41 [Notification] Tried to get block outside generating chunks! Set RuntimeEnv.DebugOutOfRangeBlockAccess to debug. problem is when i take a look at the debug it doesnt do an entry for it As you explore…easy to test with a wregen and you’ll see those appear as the world gets generated in a new world. Blocks reinforcements error still happened. 30 000! Errors and warnnings and failed conversion since 90 days to give you an idea… Bouncy block items https://github.com/anegostudios/VintageStory-Issues/issues/1844 ---------------------------------------- Scythes UI (F tool menu all have memory leaks) ____________ Entities phasing thru leaded glass panels blocks (see below) https://github.com/anegostudios/VintageStory-Issues/issues/1846 ___________________ /group info [groupname] doesn’t work -------------- /group list [groupname] doesn’t work for members of grp ------------ .serverinfo doesn’t work --------------- Cant adjust a claim with grow or shrink commands once it has been saved once. ------------------ Cant import schematics with multi-block/trees with attributes(crashes) -------------------- Northern trees don’t update their state properly ---------------- Can harvest fruits from trees from the base trunk even tho there shouldn’t be fruits there (tested with olive trees) ----------- Admin request: Possible to pull out with admin rights the id of unknown items (/debug printclr missing only says: x unknown Pull out which patches don’t meet requirements and weren’t applied Pull out all config / you can do in a world Show the information of the world you join as far as the settings are just like it’d on your SP world you created. Add email notification via modb follow as options to get notified Be mechanics error Btw if you put required stand for axles and mech then remove it you can have it free standing...but then you get : 23.3.2022 20:29:35 [Error] Exception thrown in RequiresStand, will log exception but silently ignore it 23.3.2022 20:29:35 [Error] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.Mechanics.BEBehaviorMPAxle.RequiresStand(BlockPos pos, Vec3i vector) at Vintagestory.GameContent.Mechanics.BEBehaviorMPAxle.RequiresStand(BlockPos pos, Vec3i vector) 23.3.2022 20:29:35 [Error] Exception thrown in RequiresStand, will log exception but silently ignore it 23.3.2022 20:29:35 [Error] System.NullReferenceException: Object reference not set to an instance of an object. 1 Link to comment Share on other sites More sharing options...
Tyron Posted April 13, 2022 Author Report Share Posted April 13, 2022 14 hours ago, Aledark said: Possible to pull out with admin rights the id of unknown items (/debug printclr missing only says: x unknown Pull out which patches don’t meet requirements and weren’t applied 1. try `/bir list` or `/iir list` 2. that should already be printed to the server-debug.txt and client-debug.txt 14 hours ago, Aledark said: Btw if you put required stand for axles and mech then remove it you can have it free standing...but then you get : 23.3.2022 20:29:35 [Error] Exception thrown in RequiresStand, will log exception but silently ignore it Is there a way to reproduce this? Link to comment Share on other sites More sharing options...
macoto_hino Posted April 17, 2022 Report Share Posted April 17, 2022 On 3/28/2022 at 11:55 PM, Tyron said: Player and Creature frost overlay. Freezing players will look frosted and have a freezing animation. I have played in both extreme cold and scorching hot settings and have my own impressions of each. First, in the extremely cold setting, reeds and papyrus did not grow wild and I could not make Reed baskets. I can get some reeds from storage containers from the ruins, so I can get by with this, but it was very tough, so I hope to be able to get not only reeds, but reed roots as well. Other than that, I could not find oak trees even after moving 50,000 blocks south from the initial spawn point for tanning, and I had no choice but to add a mod in the middle of the road to solve the problem. I had no warm clothing to combat the temperatures below minus 40 degrees Celsius, and shivering in the cold is a good memory now. Next, in the scorching heat, there were no problems except for the fast rate of decomposition of food and meals, and it was even comfortable to the contrary, such as crops that grow all year round. But this time, the lack of any disadvantages to temperatures above 35°C was only disconcerting. I would have to add the important element in survival, which is to drink water first to cope with the heat. The last thing I want to say is that I want you to deal not only with the cold, but also with the heat. 4 Link to comment Share on other sites More sharing options...
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