Maelstrom Posted June 13, 2022 Report Posted June 13, 2022 No wonder I was getting murderized by drifters last night!
Sossololpipi Posted July 23, 2022 Report Posted July 23, 2022 what a grand inconvenience. imagine having a rift through time appearing in your backyard. has it not learned any manners? 1
Hal13 Posted July 23, 2022 Report Posted July 23, 2022 I see three in that screenshot... there may be even more in other directions to add to the hassle... 1
Maelstrom Posted July 25, 2022 Author Report Posted July 25, 2022 Never saw such densely packed rifts. Put some torches out to encourage their departure, but that close one hung around for a while.
Maelstrom Posted July 28, 2022 Author Report Posted July 28, 2022 (edited) Fortunately, that night wasn't apocalyptic level activity, but those three rifts sure made it seem like it was. Unfortunately, I couldn't get bees going before winter, but as you can see I'll be ready to properly light my home once I harvest my apiary (currently a 6x6 grid of skeps). Edited July 28, 2022 by Maelstrom
Professor Dragon Posted August 16, 2022 Report Posted August 16, 2022 This is why I think we need a way to "spawn proof" an area around our base. Because current methods "force" the builds to have similar architectural details, if you want to minimise drifter annoyances: Permanent lighting everywhere Low ceiling heights to decrease mid-air spawn rates Fences, doors, gates and ditches to minimise drifter movement There should be something like a "Temporal Suppressor" that you can build, which negates spawns within an area. Then you could build massive vaulted ceilings and open plan rooms, and have fields and gardens, without that constant annoyance, while still having a threat level if you leave your safe zone. 2
Maelstrom Posted August 16, 2022 Author Report Posted August 16, 2022 I think the devs are doing a fantastic job of incorporating Lovecraft into the game. Lovecraft's horror has a scientific/technology base rather than a magic/occult base of most other horror. Read The Shunned House to get an idea of what his kind of horror is like and see how well the devs are representing Lovecraft in the game.
AngryRob Posted September 13, 2022 Report Posted September 13, 2022 On 8/16/2022 at 12:49 AM, Professor Dragon said: This is why I think we need a way to "spawn proof" an area around our base. Because current methods "force" the builds to have similar architectural details, if you want to minimise drifter annoyances: Permanent lighting everywhere Low ceiling heights to decrease mid-air spawn rates Fences, doors, gates and ditches to minimise drifter movement There should be something like a "Temporal Suppressor" that you can build, which negates spawns within an area. Then you could build massive vaulted ceilings and open plan rooms, and have fields and gardens, without that constant annoyance, while still having a threat level if you leave your safe zone. Too many people are requesting temporal suppressors. This should be a feature, either that or a time stability device. On 8/16/2022 at 9:47 AM, Maelstrom said: I think the devs are doing a fantastic job of incorporating Lovecraft into the game. Lovecraft's horror has a scientific/technology base rather than a magic/occult base of most other horror. Read The Shunned House to get an idea of what his kind of horror is like and see how well the devs are representing Lovecraft in the game. They are. I would like to see some more ruin lore too, and more things with the ruins. 1
Maelstrom Posted September 13, 2022 Author Report Posted September 13, 2022 11 hours ago, AngryRob said: They are. I would like to see some more ruin lore too, and more things with the ruins. I suspect that will be happening in the upcoming 1.18 update.
Rhyagelle Posted September 13, 2022 Report Posted September 13, 2022 18 hours ago, AngryRob said: Too many people are requesting temporal suppressors. This should be a feature, either that or a time stability device. A stability device would be great! It could even make more use of the dungeon scraps, too.
Recommended Posts