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Streetwind

Very supportive Vintarian
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Everything posted by Streetwind

  1. Rift weather changes over time. Sometimes it'll be calm, sometimes it'll be medium, sometimes it'll be apocalyptic. That's just how it goes. It's also a global thing, independent of location. That means no location is more or less safe than any other. Rifts are generated within a certain donut-shaped area around your player character's position in the game, up to a cap. If you move, then the area moves with you, but existing rifts stay where they are; thus, they will no longer be in the area, and so the game will spawn you new ones that are. Rifts will no spawn if block light in the randomly-chosen location is above a certain level. In other words: light up your base. Not just inside, but also outside. Of course, that only really becomes realistic once you can mass-produce lanterns or torch holders. Until then? Well, rifts are going to be part of your life. There is also an endgame device that will not allow rifts to exist within a certain area around itself, so you can use that instead of spreading lanterns all over the countryside. But when I say endgame, I do mean it. It's one of the final things you ever gain access to.
  2. There should definitely be sounds for that. Which version are you on? Do you get player character voices in any other situation? They should sound like musical instruments. You set them in the character editor upon first joining a new world. Also, are you the only one not getting such sounds, or do your friends not get them either?
  3. I was under the impression that turning rifts off is supposed to revert surface drifter spawning behavior to the old style...
  4. Welcome to the community, enjoy the game Please queue over here to receive your complimentary mauling by wolves.
  5. @Kriss If you mouse over the "Devlog" button in the top navigation bar, you can see a link to it.
  6. Not in the base game. There's probably a mod around somewhere, try looking through the modDB.
  7. Yes - go to #wiki-and-translations on Discord.
  8. You can click the "Need Help" button in the top navigation bar to create a support ticket. Because it is the holiday season, please allow a day or three for a response.
  9. Do you have file system access from GPortal? If so, upload the game files. If not, then you can only use whichever versions GPortal gives you to use. Once 1.19 is fully stable (this is still an unstable test build), GPortal should start offering it.
  10. v1.19 is going to feature various different antlers and wall mounts for them. Not the other stuff, admittedly, but it's a start?
  11. The firepit is one of the oldest blocks in the game, and due for a rework... it's already on the roadmap, in fact. Hopefully, the reworked firepit can have an output slot for ash. Even if the base game won't use it, I can imagine half a dozen mods that'll instantly pile on the opportunity!
  12. Did you actually create your game account? Note, this is different from the forum account. The forum account is only for the forums. The game client, as well as the download area, needs a game account which is linked to the key you purchased. When the email with your key arrives, it is supposed to contain instructions for setting up a new game account. If you have not done this, and instead are trying to log into the client area with your forum credentials, that would explain why it isn't working (and also why reset password fails, because there is no account to reset). In that case, click here. If you already created a game account, but you can't log in with the information you think should be right, then yes, try creating a support ticket.
  13. The client download section can be found by clicking (or just mousing over) the "Client Area" button in the top navigation bar.
  14. Congrats on finding your iron As for the question above - just like all other parts of prospecting the answer is "you develop a reliable, repeatable methodology". Go to this prospecting guide I once wrote. Skip down to the part where it gets to digging.
  15. This suggestion is probably far too development-heavy to be considered, but let me add two comments anyway: (1) You wouldn't need to make the immersive map a world option. Since it's a craftable item, anyone who has the global map turned on would just not use the craftable map since the global map is so much easier, and anyone who has the global map turned off would probably appreciate the option to have a craftable ingame tool available. I see no reason for a world config that bans all maps - nevermind that worldconfigs can be changed at will during gameplay, and then what do you think would happen if someone sets a server to "no map" after several players have used the map items extensively? Do they just get deleted? Too big a can of worms. If someone doesn't want any map, they can just... not craft a map. No need to make it more complicated than it needs to be. (2) Ingame chunks are 32x32, not 64x64.
  16. Have a look here: https://wiki.vintagestory.at/index.php/World_Configuration You'd be looking for stuff like /worldConfig harshWinters true. Make sure you read the "general usage" section carefully. Also note that some changes won't come into effect until the server is restarted. Finally, don't touch any of the commands that involve time, date, or other calendar functions unless you know exactly what you are doing. You can make your entire food storage rot in a split second with a single innocent-looking change.
  17. Yes. That simply means that nobody got around to translating those parts yet. Localization into other languages is mostly a community project, meaning that a language that doesn't have active volunteers won't make much progress. If you wish to contribute, you can join the #wiki-and-translations channel on Discord.
  18. VS doesn't have "difficulty levels". It only has a number of settings that change how forgiving or challenging individual parts of the game are. If you want to make the game harder, you need to know what exactly you want to be harder. Once you know that, there are commands.
  19. Decent is... well, decent. Not good, but serviceable. I'd give it a try, especially since you're looking for iron. Iron ores, unlike most other ores, have this quirk where they try to spawn less than once per chunk column. That means that you could find yourself an "ultra high" result, and still not find an iron deposit there. It would have certainly made its spawn roll if it attempted one, but welp, it didn't get to even try. So for iron, you'll need to be prepared to search more than just the highest peak you can find. On the other hand, you can spread your search attempts easily 50 blocks apart, because when an iron deposit does generate, it'll be absolutely gigantic and almost impossible to miss. As such, it is more valid to try lower spawn chance areas for iron than it would be for other ores that reliably produce deposits in peak spawn chance areas. For example, if your "decent" area covers four chunks, then chances are that two of those chunks were allowed to try to spawn ore, so you got two spawn rolls at decent chances, and if just one of those succeeded, the resulting deposit would be so large that you'd find it by digging in the middle of those four chunks, no matter where it actually spawned. So while it's not ideal, and you might well not find anything, it's worth giving it at least one try IMHO.
  20. Go sleep in a bed and don't cancel it, let it play out. Once you wake, time should have fixed itself. (This is a known issue that can rarely happen when you go to sleep and start time accelerating but then somehow manage to get out of bed "improperly" so the acceleration never stops.)
  21. ..."download window"? It shouldn't matter where you download something. Are you sure you don't mean "installation window"? In that case, yes, you need to install each game version into a separate folder. They need to exist independently of each other.
  22. It looks like one plant in the top row managed to reach stage 2? But yeah, that is somewhat slow. Most crops should take around 2 months now, so 18 days at default settings and 100% growth speed from farmland. Turnips should only take one month. Which version are you on?
  23. It's just a cobblestone block with a different texture. You can build something with it if you want.
  24. You can use a spoiler tag by clicking the eye icon in the text editor.
  25. Yeah, the Dynamic Trees mod in Minecraft took dozens of iterations before it became more than a neat gimmick that started running out of bounds more and more as time went on. It's very, very complicated to do it right, and to this day the mod has to take shortcuts to mitigate the performance impact... which, by the way, is already lower in Minecraft than it would be in VS because Minecraft (1) has a noticeably lower average view distance, and (2) does not need to fast-forward entities in previousy unloaded chunks to match the current calendar when they become loaded again. I'm fairly sure it can be done well and right in VS, too. I'd celebrate it as much as the next person. But the amount of work it would require...
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