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Everything posted by xXx_Ape_xXx
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You have to add the domain as to where your textures and shapes are stored. Change { base: "entity/fish/piranha-red" } to include the mod domain name, so it becomes { base: "mymodname:entity/fish/piranha-red" } The same goes for the shape.
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How to Submit new mod?
xXx_Ape_xXx replied to Micah Holmes's topic in [Legacy] Mods & Mod Development
You need to have a file called "modinfo.json" inside your zip, containing information that will automatically be filled in when you upload a file. If it's not, you're either missing the file, it's not formatted according to the description on the mod tutorial pages, or the content of your zip is not in the correct hierarchy that is required. -
Then you need to explore more. 2k-3k or 5k blocks around your "base" location, even more. Like everything in this game, it won't magically appear unless one explores a larger area. Maybe you're lucky and it's in an area you previously have explored, that sure has happened to me many, many times, and things like high fert soil can be easily overlooked by obscuring shadows or bushes. I have on several occasions found it in areas I frequently have travelled trough, but just not noticed it because I was looking for other stuff. Don't give up, its out there, and I'm certain you will persevere and find what you're looking for.
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Like this you mean? No need for a mod to do that, it's already in creative. Do a ".noclip true" and you can fly trough everything to your hearts content.
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You'd be better off using this mod: Visible High Fertility Patches
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Wild crops grow reeeeeealy slow I wouldn't spend too much time waiting for them to mature, you'd harvest your own crops several times by the time they finally mature. You're better off just picking them when you find them, hope to get a seed, and replant in your own garden.
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Yes, this was long before I played on Klos's server. Game version 1.18.15, think the server started around april/may '23 and ended late october '23
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There's a bauxite biome just north of where I settled, neighbouring into a limestone area. Granted, the iron deposits are quite some distance away from the base, but I mine in huge quantities when I do, so I don't really care that much for the travel time there and back. This save is from a community server I used to play on, and we have an extensive road and canal network connecting all the bases from waaay up north, down to 60-70k south of my base, so travel is not really that bad. We also had a great number of translocators fixed, to further ease travel time. Was a blast building this base, but I've done little to nothing more on this since we stopped the server back in 2023. Still fire it up now and then to roam around and look at all the stuff we built
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Oh but it is. There's Andesite, Bauxite and Limestone in those spires.
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How do you find the y level where you character is currently standing
xXx_Ape_xXx replied to TrueBean's topic in Discussion
Welcome to the forum and game! Ctrl + V to turn on/off coordinates. It's also on the "Interface" tab in the settings menu. -
How to tweak the schematics upload size limit?
xXx_Ape_xXx replied to Lollipocket's topic in Questions
You might want to do a "/worldconfigcreate int schematicMaxUploadSizeKb 2000" and save the world. That should put the config in the .vcdbs file. -
/worldconfig clutterObtainable yes Restart and the config will be effective. https://wiki.vintagestory.at/index.php/World_Configuration
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Sounds about right You can also use this: VS Alloy Calculator
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This is already possible: /tpwp <waypointname> https://wiki.vintagestory.at/index.php/List_of_server_commands#/tp
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How much time does what take? To make the stained glass window? Back when I made that window, I used no mods to make chiseling easier, so I spent a good 5-6 RL hours making that, if not more. A lot was trial and error, redoing parts that didn't look good, testing to see what thickness would look best and then redo almost the entire window again because I made it too thick. It was done during two evenings playing, doing pretty much nothing else than working on that window. Strangely enough, it took a while before I made another one
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How to differentiate salt water from fresh water?
xXx_Ape_xXx replied to Meuhey's topic in Questions
Easy way to check if its salt or fresh water and you don't have a bucket nearby: Try to place waterlily's on the water. If you can = fresh water. If you can't = salt water. -
Welcome to the game, and the forum Good luck in your adventures, may they be exiting and ripe with good loot!
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Who knows, it might happen again I'm weird like that.... and I know it
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Explore the world, and you might be lucky to find whole biomes with basalt. Can take some extensive travel, as such biomes are not common according to my own explorations. If not, dig deep down, and you will almost always find some at y-level 12 and bellow.
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Ooh I would love if the forest did loose its leaves during fall/winter.
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Yes! Grapes it is: Real Grapes Enjoy
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No mod, its done with chiseling coloured glass that is in the vanilla game.
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Drops: [ ], code line not doing anything for me.
xXx_Ape_xXx replied to ZergMazter's topic in [Legacy] Mods & Mod Development
Try posting your question in the #mod_development channel on the official discord, you'll get faster responds there. Also would be helpful if you posted the whole json file so we could better se what might be the issue. -
Local or hosted server? Do you have lots of chiseled blocks in your base?