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xXx_Ape_xXx

Very supportive Vintarian
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Everything posted by xXx_Ape_xXx

  1. @PanzerOfTheLake Did you find a solution to your needs? If not, I've got an unreleased mod that lets you disable any of the vanilla classes via a config file, or trough in-game settings. Let me know if that would be of interest, and I can try to finish it asap.
  2. Hi and welcome to the forum! First off, jumping on a release candidate for a long time world may not be the best choice, as it's usually not recommended for anything else than testing. And going back to 1.20.12 will not be a pleasant experience, as there are significant differences between the two versions, both in assets and code. Upgrading is supported, but downgrading is not as far as I know. Second, hares only eat from small troughs, as stated in the release notes for 1.21.0-rc1: Tweak: Only foxes, raccoons, chickens, and hares can eat out of the small trough, while all other larger animals can only eat out of the large trough Regarding carburization to make steel, that process takes up to 5 in game days, and have to be refuelled several times to keep the process going. Don't worry if it goes out, the timer will continue where it left off until the steel is done. Once done, the tool tip on the coffin will tell you it's ready and can be broken to get the blistersteel ingots.
  3. I'm more curious as to what browser you use? Incognito mode? Clear cookies every time you close the browser? Never had to do more than 1 captcha on the download page when I log in there, so not sure what's going on for you..
  4. There seem to be no sorting of the results as of now, as the results are all jumbled together with the search term appearing either in title, description or on the mods page text. Imho resulting names of mods, should be shown before anything else that match the search term.
  5. Looked into this, and this is for the 1.21 codebase, the Enabled boolean is not present in the 1.20.12 version, so this will not work. // Token: 0x02000378 RID: 888 public class CharacterClass { // Token: 0x04000F59 RID: 3929 public string Code; // Token: 0x04000F5A RID: 3930 public string[] Traits; // Token: 0x04000F5B RID: 3931 public JsonItemStack[] Gear; }
  6. you're on the right track Take a look at the load order in your logs, look for "Mods, sorted by dependency: game, creative, survival" If you're making this as a mod, try adding this in your modinfo.json file: "dependencies": { "game": "1.20.0", }
  7. Grubs have been in the game for at least 5 yrs, but they are not used or spawn anywhere. They were supposed to drop from fallen logs in the forest, but those haven't been added yet either, so the only way to get them is trough the creative inventory. Tyron talked about them in one of his latest streams, and explained why they weren't in the game yet. I hope we get them one day, they are quite cute, and gnarly
  8. Not sure how I feel about the new faces yet, it made my regular look seem somewhat angry now, and that's not what I want it to be. Will have to let it grow a bit, and see what I think after using it for a while..
  9. Carries it in hand, calls it "football" sports be weird..
  10. @Thorfinn Hm I didn't know they change the regrowth of the mushrooms.
  11. I'm guessing you've chiseled either the plaster or foundation block under it? I usually prevent this from happening by breaking the block where the beam will end, replace the block and now place the beam where I want it. I suspect this is a bug with the beams, but not sure. It seems to want to connect where the full block of a chiseled block would be, if that makes sense.
  12. Hi and welcome to the forums! To answer your two questions: 1. Yes, animals will respawn. Unsure of the time factor here, but from experience it can be just a few days to a month or more. 2. Multi faceted answer to this one: Wild vegetables will not respawn after being harvested (carrots, onions, flax, rye etc) Berry bushes will flower and bear more fruit, given time to do so. Can also be cut and replanted in your desired location. Mushrooms on the ground, will regrow in the same area (not necessarily the same block). Harvesting with a knife is quicker than just the hands. Same for mushrooms growing on trees, they will eventually respawn on the same tree.
  13. try sleeping, this bug is often related to world saving while sleeping. Do not recommend fiddling with the /time settings, as that can royaly fuxx your world.
  14. Glad you got it fixed!
  15. Hi and welcome to the forum! Open your "clientsettings.json" and look for "modPaths", and check if that points to the correct directory where your mods are located. It should be almost at the bottom of that file. Also check the same in "serverconfig.json" file.
  16. Nice, glad to see you're seeing some better performance.
  17. Yes, just download the savefile from the server, and upload that to an eventual new host. It's located in the Data folder, under Saves, and should be a .vcdbs file. You might also want a copy of the serverconfig.json file, for reference when setting up the new server.
  18. Hi and welcome to the forums! Sadly, the default VS servers do not support mods, as was informed on the product page before purchase. Wish I could give you a more joyful reply..
  19. Hi and welcome to the forums! Yes, you can change where the game saves its data, by using startup parameters. Client Startup Parameters The ones you're interested in, will be --dataPath and --addModPath These can be entered into the Target: field in a shortcut, like this: Hope that helps
  20. I had similar issues when hosting from my pc. My solution was to start the server in its own powershell, and connect to it trough the Multiplayer tab, just like any other server. Make a shortcut on your desktop, and name it whatever feels appropriate, then right-click at choose "Properties". "Start in:" should be as in the image above. In the Target: field, paste this (we will create the start-server.ps1 file later): %SystemRoot%\system32\WindowsPowerShell\v1.0\powershell.exe -noexit -ExecutionPolicy Bypass -File C:\your-vs-install-dir\start-server.ps1 Edit the path accordingly. Now go to your VS install dir, and create a new file named "start-server.ps1" In this file, paste this: Start-Process -NoNewWindow -FilePath "C:\your-vs-install\VintagestoryServer.exe" -Argumentlist '--dataPath="C:\Users\Dom\AppData\Roaming\VintagestoryData" --addModPath="C:\Users\Dom\AppData\Roaming\VintagestoryData\Mods"' -Wait Same here, edit the paths to fit your install location. Check your "serverconfig.json" file to make sure it has the correct ip and savegame that you want to host. This worked well for my case, but I give no guarantee this will be your solution.
  21. Hi and welcome to the forums! Some more details would be great, like what OS are you using, processor and ram? Hosting on the same computer you play on? You could also create a log that will show what is causing the server to hang, according to this guide: Performance Issues Follow the guide as described, and post the log here.
  22. Hi and welcome to the forums, fellow Vintarian! What you're looking for, can be found in this mod: Improved handbook recipes
  23. @_Georgia_ Yes, I would do these changes with a patch And don't be afraid to post questions on discord, there are no dumb or annoying questions!
  24. Just make a mod to tweak the application any way you want it, it seems pretty straight forward and quite customizable.
  25. "/weather setprecip 1" This will give you the heavies rainfall the game has to offer To add to this, you could do "/weather setev heavythunder" to add a thunderstorm Can add hail with "/weather setev smallhail" Wiki: Weather
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