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xXx_Ape_xXx

Very supportive Vintarian
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Everything posted by xXx_Ape_xXx

  1. @_Georgia_ Hi and welcome to the forums! Had a look at your mod, and there's a couple of ways you can approach this, to achieve what you wish. Firstly, your folder structure inside your zip file, is wrong. It should look something like this: yourmodv1.0.0.zip/ ├── assets/ │ └── yourmodid/ │ ├── blocktypes/ │ │ └── new blocks you want to add to the game here │ ├── itemtypes/ │ │ └── new items you want to add here │ ├── lang/ │ │ └── en.json - languagefile for things your mod adds │ ├── patches/ │ │ └── patch files should be in here │ ├── shapes/ │ │ └── shape files you want to add here │ └── textures/ │ └── new textures you want to use here ├── modinfo.json └── modicon.png Secondly, you've edited the original json files and want to use those to replace the vanilla ones. Not recommended practice, but can be done. This is possible by placing them inside the same folder structure you found them, inside the "game/" folder in your mod .zip file, like this: yourmodv1.0.0.zip/ ├── assets/ │ ├── yourmodid/ │ └── game/ │ └── entities/ │ └── land/ │ └── hooved/ │ ├── deer.json │ ├── goat.json │ └── moose.json ├── modinfo.json └── modicon.png Last, I had a look at the spawning and numbers, and found that changing the value in "maxQuantity" didn't really do much for the amount of animals spawning. However, changing the values in "groupSize" had a huge impact on the amount spawning. This can be changed both for worldgen and runtime, where worldgen is used when a new chunk is generated and tries to spawn animals, while runtime is used in an already generated chunk and the game tries to repopulate the animals (ex. after you've killed everything in the area) I hope that makes some sense, and helps you on your way to create your mod. If you need more help, don't be afraid to ask! You'd get faster answers on the discord, if that's an option
  2. Not entirely sure what you're asking, but these might be helpful: Server startup parameters Server Config
  3. Still very impressive work @7embre I aspire to be on that level, but man do I still have a long ways to go before my builds look anything close to yours.
  4. @Never Jhonsen You are very correct in that assumption, this build was highly inspired by Kurazarrh's Lupine Ridge, just with my own tweaks and additions. It's also all built in survival, with no chisel mods to help with any of all the chiseling I did (and there's a LOT).
  5. @7embre Thank you for your kind words! I stand humbled and in awe of your patience and ability to create absolutely gorgeous masterpieces, one after another. I can't wait to see the finished build!
  6. I love stained glass, and made this large window for a mansion I built on a survival server two years ago. Yes, it took a long time, but I had fun making it
  7. Tried clearing your shader cache?
  8. There's a mod doing exactly what you're suggesting, called XSkills
  9. Jump in and learn as you go, that's what I did when I got the game. I played a good 5-6 months with no mods, just to learn the game and all its mechanics, before jumping on a multiplayer server with lots of mods. There's no right or wrong way to play this game, we all learn in different ways. Just have fun and goof around, explore the world as you go and use the handbook as much as possible for things you're stuck on. Adjusting settings for food spoilage and such, is a personal preference, and do what ever you feel comfortable with. I wish you the best of luck, and welcome to the forums, fellow Vintarian
  10. Sounds more like an issue with your settings in Discord, than something caused by the game. Or some issue with your GPU settings. There are soo many variables that can go wrong when streaming, it's hard to trouble shoot without more in-depth knowledge of your setup and actual settings..
  11. I've had similar problems when hosting the server on the same machine as I play on (win10). What helped for me, was to run vintagestoryserver.exe in powershell, and then connect via the multiplayer tab just as any other multiplayer server. Not only did this result in a lag-less experience, it also, surprisingly, used less ram. Might be worth a try..
  12. Oooh yes, this is something I'd love to see implemented in the base game
  13. Wind chimes? Yeah I would love to have some wind chimes around my base Oh wait, I can: Wind Chimes
  14. There's a mod that has a snowman XMasTime - Continued
  15. Have a look at how the vanilla claims system does something similar to what you want to do, it's the closest I can think of that can be of possible examples. Or in case you haven't looked at reinforcement: https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/BlockReinforcement.cs
  16. I'd guess that's wattle and daub, tan daub to be precise
  17. Not enough info to even start de-ciphering this one, let alone guess what may/may not be the issue. This is like asking "How long is the fish?"
  18. Wonderful build! Love the white walls and subtle chiseled details
  19. Welcome to the forum, and to the club of self-igniters Think we've all been there, some even several times.. Just brush it off, and build something new and better next time. Oh, and make sure your pit kilns are kept away from anything flammable
  20. Coopers reed = cattails The file defining the plant is found in blocktypes/plant/reedpapyrus.json The spawn chances are found in worldgen/blockpatches/other.json To identify the blockCodes for anything in game, turn on "Developer mode" in the "Interface" tab (all the way at the bottom), then make sure to tick the box for "Extended Debug Info" on the "Dev" tab. Then when you are in game, use Ctrl+F3 to bring up the debug screen, and you can see the block codes for anything you point at, on the right side of your screen. You will also see similar info when hovering over something with the mouse in the handbook or on your hotbar.
  21. This is client side only? Note to self: Learn to read!
  22. Same is happening on our mp server, sealed crocks, take a portion and it spoils instantly, but not always
  23. Birds! Flappy little birbs floofing about, twirping in the trees, waddling around water features and giving life to the vast forests Because birds!
  24. Welcome to the game, and forum! Well done keeping your composure, and choosing to educate your friend rather than turning the evil eye on him May your journeys be long and arduous, explorations fruitful and your pickaxes always sharp and hit their mark!
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