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7embre

Vintarian
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Everything posted by 7embre

  1. Yep, it does happen with "immersive first person mode" on. I believe it started from 1.20-rc versions. If it really bothers you, consider turning it off, or simply avoid staying too close to the blocks that may cause occlusion culling. This function is still marked as an experimental one, and it has some clumsiness to it still.
  2. Yeah, I've had similar situations during the rc.x part of 1.20. IMO they're problem only because unlike drifter, bowtorns don't tend to wander off or, I don't know, DISAPPER? as some of drifters immediately after the temporal storm do. Wasn't that pleasant, I should say, but, after it ended, I was in full plate iron. So I and my friend just sliced through them, as they're pretty visible during the day and when they, well, don't flick like crazy on a rust background.
  3. World height 320, far north in winter
  4. Two days ago (on stable 1.20) I consumed 12+ liters of pear cider and, after a big laugh while running in a "straight" line, I decided to check my dyed leather for the brand new shield. Aiming at the correct barrel was not an easy task, mind you, and so I decided to hop on top of it and look down inside, only to catch sight of my own hand switching bottom and top of the screen due to how wobbly I was. @Tyron, I love this little bug
  5. Welcome to the forums! Being a fellow builder myself, I'd love to see more any kinds of builders in vintage story. Yeah, I can see your building experience in TOBG, and I'm very curious as to how you'll manage to switch building paradigm (if you ever will, but I doubt that it's even possible to neglect ciesel, and rather stick to tools like fences, "buttons" and their imitations) into the VS-one. Feels like VS is pushing into creating smaller, yet well thought out structures, opposed to build grand and massive in the other block game. Personally, I still didn't manage that — for bigger structures, that is. For me, shifting from TOBG to terraria and the other way around was pretty easy (after several years worth of intensive building in terraria, that is), but I can't really crack how to build in VS. I find that building here is really hard, but rewarding at the same time, as every aspect of this game. Keep it up, and I hope to see more people being inspired by your hardwork into building something for themselves x)
  6. Welcome to the game and to the forums! Yep! You can do that. Just use the following command as a host you probably are, and restart the server: /worldConfig creatureStrength 0.5 It will make enemies half as deadly as they are by the default. Still, I would not recommend doing that as it will eventually reduce the sense of accomplishment from getting your hands on the first decent armor. General pacing of this game intends that we, seraphs, are defenseless against nature (be it the cold, hunger or animals) and rot, but, we slowly yet surely turn the tables into our favor dye to our engenuity, by preparing better food, getting better tools and armor, etc. Although I acknowledge that some players might want to go a bit more casually, and the game allows it. Have a good journey, and may the bears stay away from you!
  7. Thanks! Well, I decided to go with these colors in the first place in order to have wider palette of conglomerate-granite-smooth granite, as making small details, shading and ornamenting at this scale by subtracting material is nearly impossible. But yeah, I see that it would look better if carved in chalk or marble, that's for sure. The lack of depth is probably due to my reluctance to add new blocks and due to the fact that I'm no sculptor, so it's pretty hard for me to see where that volume of material goes. And the fact that the last time I've drawn a person was in the second school grade (almost 20 years ago) doesn't help it, too, haha I consider it a "partial failure" because I missed the proportions, too - statue went a little bit too wide, so fixing it would require the amount of efforts comparable to building a new one. I chiseled this one in, like, what, 3-4 hours?.. Not that many blocks (about 10 or 12 per side), and, given the design, I was able to essentially do most of the work for only one side, and then mirror it to the other. Still, I'm glad that I finished that one - dropping the project midway through would be a "complete failure". I think it went okay for the first time carving a statue. Probably should've picked a little less spicy theme for carving, so that my actions wouldn't be considered blasphemy in any way, but oh well. But, I mean, can I really call myself a "chisel enthusiast" if I didn't want to carve this statue the first time I saw it in anime?
  8. Hello! I got inspired by the anime "Maria-sama ga miteru" a while ago, and decided to build a replica of the statue of St. Maria from it. It lacks in depths and details in my opinion, so I may mark it as a partial fail. But, I'd rather leave it here, rather than send it into the obscurity. And so I wonder: how everyone's experience with sculpting a statue have been? Mind sharing it here?
  9. Yeeeah, I love goofing around with them. Drifters are perfect in their current realization IMO, especially with the addition of new mobs in 1.20 True. Got into the deep cave with a friend of mine in search of chromium in rc.3 (I believe?), to get absolutely destroyed by new creepy-crawlies. Like what, three times? Iron makes it so much easier to deal with high level drifters that it almost spoiled me into believing that deep = easy, lol I've had pretty weird experiences with temporal storms from rc.3 till rc.5, one time it was all about spawning ONLY ranged new mobs, so that even being outside for 15-20 seconds would tear my health in half (full Forlorn hope set AND a shield). Given that they did not despawn unlike drifters, it was pure nightmare, even after storm ended. The other two storms were as normal as they can be, and I mean it - only drifters. No traces of new mobs at all. Can't say for the newer versions as I still didn't get my hands on them, unfortunately. New mobs are pretty scary and all, but they didn't solve the "problem" that I feel completely safe at home. No surface mobs could climb walls (would be neat for shivers, with their spontaneous convulsions ), no one could break blocks (they better don't, I really hate that in the other block game), and no one could break through doors or windows (that would be interesting I think, like if there were about five drifters behind the door, they would be able to open it. Addition of wooden bars for doors and gates, the ability for mobs to break it with their quantity would be neat too, but that's my wishes). However, I do like how it is dangerous in the deep dark again
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