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Everything posted by Diff
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Typically for crashes on opening, the first thing to look at is if you have the latest version of the mods, and if the mod has been updated for 1.21. A lot of mods still haven't.
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Do you only have it installed through Flatpak? How do you launch VS? What are you doing with the install.sh?
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Same for a long time, learning about it kicked this over from a "maybe after I figure out modding more" project into a "let's use this to learn more about modding" project. Like LadywYT said, it's been hibernating for a good few years since v1.14 so it's been quite a learning experience. Side note, first update has been pushed through fixing two small bugs. This mod is properly marked as client-side, so it should be possible to use on multiplayer servers. Thanks to @DigitalHare for showing me the one true path. Added one missing sound effect, the leafy rustle when walking through bushes.
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Maybe we could get chickens to eat the grasshopper particles that hiss at all hours of the day
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I have a Ko-Fi over here if you're feeling generous. Get it here Add closed captions/subtitles to Vintage Story. Make the game playable on mute! Based heavily on goxmeor's existing subtitles mod, but now updated for v1.21, and refined visually somewhat, sorta. Features Directionality For sounds within a normal field of view, there will be no arrows or other indicators. For sounds at the edge of your field of view, a single directional arrow is drawn. For sounds to your sides, double arrows are shown. And for sounds behind you, two dots are shown on either side of the sound description. Colorfulness Sounds are also color coded. "Dangerous" sounds that might alert you to a dangerous situation are highlighted in orange. A small handful of positive sound effects are highlighted in blue, like the "projectile hit" tinkle or lore unlocks. Completeness As of v1.21.4, I believe I have mapped all vanilla sound files to have audio descriptions. If I've missed any, instead of displaying a description like "Drifter groans," it'll show up as "creature/drifter-aggro." If you see any like this for vanilla sound effects, please let me know! Compatibility Only vanilla sound effects are currently added. Any sound effects added by mods will show up with a placeholder/name. I'm happy to add support for some of the more popular mods myself, but I believe that any mod can add compatibility with this mod by adding caption keys to their language file. If you have a sound at assets/yourmodid/sounds/creature/dave-singing.ogg, you'd add a key like this to your language file: "captions:creature/dave-singing": "Dave sings", But this is entirely untested. Let me know if you try it! If you want to add support for a sound effect to this mod, I welcome pull requests. For just adding audio descriptions, it's not too terribly technical, so don't be afraid to jump in and ask questions! Limitations Like the original mod, currently there is no way to move or resize the captions dialog. This is planned for the unknown future, but pull requests are welcome. Currently, sounds' directions are pinned to where they start, so if the source of a sound moves while the sound is still playing, it will not update. A fix for this is planned. Related to this, sometimes sounds that occur at your location like "Footsteps" and "Armor clatters" will occasionally flicker as showing as behind you as you walk away from your footsteps.
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I'm not sure. If it is a problem, there's a good handful of things you could do to mitigate it. 1. Round the ElapsedSeconds to the nearest hundred or thousand seconds to shrink the possible problem window. 2. Use coherent noise instead of random noise. That way a slight difference in input will only result in a slight difference in output. 3. Use ElapsedHours or ElapsedDays, possibly combining with either #1 or #2 since these are doubles rather than longs. All those just reduce the problem than actually solving it though. It's more complex, but for a full solution maybe you could register a new network channel for your mod? Have the server generate a random seed on startup, and have the clients all ask for it when they start up.
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flatpak install --user https://dl.flathub.org/build-repo/217065/at.vintagestory.VintageStory.flatpakref Paste this into Konsole in Desktop mode, it'll update you to 1.21.4. For future generations, this will only get you 1.21.4, not any later version.
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Are you playing on a multiplayer server? The game doesn't pause on multiplayer servers.
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Those are creative mode light blocks, they come in a variety of colors and light intensities, my resolution is set really low because my "development" machine is severely anemic. So I use them to mark my testing areas so I can find them easier, especially at night. Thanks for the mod recommendation!
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Running into this issue while testing out a mod. I just want a bunch of chickens to sit in one place and yell at each other, but they're helping each other phase right through the fences. ESCAPE!!!.mp4 It happens with any number of chickens greater than 2, although more chickens means more physics shenanigans. Usually by the time I get back from checking on my drifter colony, I'm down to one fenced chicken abandoned by everyone she helped break free of my tyranny.
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A culinary artillery hasn't been updated for 1.21 yet, and 1.1.2 isn't the latest version of it. Like Echo Weaver said, you also don't have the latest version of hud clock. Chisel tools is also out of date, you're using 1.10.4, which was released in 2024 and was for VS 1.19. That's two game versions out of date and dozens of versions of the mod itself. I would double check how you're updating your mods, cause that's just the first three in the log and they're all very out of date.
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I do not, I'm really kinda surprised that it's fallen over a month out of date, but this oughta work (untested) in the mean time: flatpak install --user https://dl.flathub.org/build-repo/217065/at.vintagestory.VintageStory.flatpakref from https://github.com/flathub/at.vintagestory.VintageStory/pull/106
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You can eat while asleep. When I was like 7 I would feed my little sister cheez-its while she slept through road trips. Fall asleep with a bowl of hearty pork onion stew on your pillow and I'm sure nature will find a way.
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The crickets driving me up a wall is what got me into modding VintageStory.
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I think the best thing to do for something like this is open a support ticket.
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Based on the error, sounds like you need to install SkiaSharp The project page has instructions, that's where I'd start https://github.com/mono/SkiaSharp
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Primitive survival does that, I'm pretty sure.
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There's no visual indication of this, but when you shift right click you need to hold the right mouse button down for a second or two until the box pops up.
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There's likely a lot of things you haven't tried yet. Without mentioning what you *did* try it's difficult to give any good advice. Like, did you try DDU? And since we're talking about graphics drivers, what GPU you have would also be relevant information.
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Tiny tack-on note to the above: definitely an issue with your graphics drivers. Double check what GPU you have and make sure that you have the correct drivers installed for it.