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Everything posted by Zane Mordien
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So you just go to the forums of every game you don't like and complain it needs to be more like x game of the same type? It needs to understand your feelings because you no longer want to play it? Sounds like I don't care to listen anymore the same as my x. Your opinion has been registered and it means a lot to me. Enjoy the rest of your life.
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There is no point to miss. You remind me of a girlfriend I had when I was 20 who dumped me and then complained 3 weeks later that I wasn't spending enough time with her to talk about her feelings.
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mob Shivers should be able to climb up walls! (and ceilings too maybe)
Zane Mordien replied to DUCATISLO's topic in Suggestions
Was it always 2 blocks, because I thought it was more like 4 at first. -
You can pause the game in single player while you have the map open. It's not perfect as you can't move around the map and look at things because it won't load new areas, but it gives you safe time to create map markers.
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Definately tied to world seed. I've played the same seed many times and the stability has been the same in the same locations since 1.18. I've never seen anything but lowering stability the lower I got in the world. I don't think it's possible to get a higher stability below a lower stability area. I've seen rare areas that are stable down to mantle, but it was stable at the surface. It's just how the game works. It can be unstable at the surface and stable at mantle.
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mob Shivers should be able to climb up walls! (and ceilings too maybe)
Zane Mordien replied to DUCATISLO's topic in Suggestions
I thought shivers climbs walls when they were first introduced in the release candidates. -
Well Tyron has stated in interviews they will change one day if that makes you feel better. He wants to make all animals have more natural reactions. I think they are too much, but they don't bother me too bad anymore. I just carry around a full inventory of flint spears and blast them (see profile picture). Flint spears are disposable, so its no big deal if I leave some behind. I've played this game for too many hours and I typically just pan for most of my copper. I find maybe 10 pieces of the 40 I need from surface deposits and then I get the rest from panning. I can see how that isn't fun for most poeple, but I just watch TV while I'm doing it and its fine.
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The crickets bother me more than the monsters. They sound like rattlesnakes to me, which triggers signals in my brain.
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I use this mod to help me with these things. It will tell you if it is a room, greenhouse or nothing at all. Simple HUD Clock Patch
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I don't see where anyone else told you to press C to check the wind speed. Its listed there with other stats such as time of day and temperature. I think other people have given you good input on the set up so I won't reapeat it. I am a minimalist myself so I don't use a clutch. I just break out the small gear when im not using something. Good luck!
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One windmill with 3 sets of sails or 3 full windmills? What is the wind speed? It sounds like your saying just 3 sails in one rotor which is a pretty weak amount of torque. If the wind speed slows down it would stall for sure even on a quern.
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Let’s think about players who like to play this game for a long time.
Zane Mordien replied to kalifer's topic in Suggestions
I wouldn't go that far. It's a pointless detail at best. -
Usually this comment triggers me, but here I think it might be accurate.
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Let’s think about players who like to play this game for a long time.
Zane Mordien replied to kalifer's topic in Suggestions
I mean every day mobs and technically that wasn't a rust creature. It was a human made thing that got corrupted like the locusts. -
Let’s think about players who like to play this game for a long time.
Zane Mordien replied to kalifer's topic in Suggestions
With 6 more chapters, which will take years to finish I expect more mobs will be added. Mark my words, flying rust creatures will be a thing one day. -
Let’s think about players who like to play this game for a long time.
Zane Mordien replied to kalifer's topic in Suggestions
Guilty, I may chisel around my windows and that is it... if I even do that. It doesn't have to be exactly like the author described and destroy blocks, but I like the idea of increasing difficulty based on some measurable metric in the game. Time passed or story progression. If you keep adding difficulty to the game from day 1 it drives people away IMO. You gotta hook people on the gameplay before dropping the flying bowtorns that shoot lava in the game. Warnings could be added to the game to warn you. Let's say you finish the 2nd chapter and what's his face tells you now that the lens is removed X will start happening in Y months. Weather could be handled with some type of warning system either player built or built in the game like the temporal storm warnings. This was bothering me so I jumped back to it. Not that I think we need acid rain, but to me the constant interaction with the rust realm might cause this or some unknown Jonas device out there pumping out toxins. I don't get the impression that Jonas cared about this type of stuff. -
Let’s think about players who like to play this game for a long time.
Zane Mordien replied to kalifer's topic in Suggestions
Nightmare bowtorns in your first storm added to the game = acceptable Weather changing year 3 = blasphemy! Okay, thats just me giving you grief, but doesnt this contradict your stance the game should be challenging and the player shouldnt be comfortable in this eldritch horror world? Besides, Bowtorns and shivers got dropped in and that changed how players plan for the world and we have to adapt. I would like to see something to give the game a challenge as you get further in the game play. I personally like the idea of the games getting harder over time and not everything on day 1. On a server it could just be disabled since it would be punishing. -
Sounds like you have multiple problems going. The half slabs are an issue depending on which way they face. I recommend using dirt blocks to cover areas that are questionable until you get a room. That is my quick and dirty method to identify issues. Fix each problem as you find it. Keep in mind, your whole house doesn't need to be a room. Just where you are spending the majority of your time in the winter months. As long as the crafting room is a "room" the rest of the house can be decorative.
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Things I don't understand about Vintage Story.
Zane Mordien replied to WinnieTaylor's topic in Discussion
I blame north Korean hackers. -
@OwenODST thanks for the laughs. I don't recommend any mods. I also don't recall that many threads about prospecting being broken myself but maybe I've missed them all. Once you get the hang of it, its fine. Add me to the dog sitting there while the room is on fire meme.
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Just remember that caves have nothing to do with temporal stability or "sanity" as everyone first calls it. The stability does not change at a location (x,y,z) ever because its set by the game seed. As you go down in a cave typically the stability will drop, but that is a function of the Z depth and not it being a cave.
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You must just have a bad location. I prefer to find at least "decent" if possible. That being said, poor is good enough if you are persistent. I often mine for iron if poor is the best reading near my base. It usually takes about 4-5 vertical shafts to find it.