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Everything posted by Zane Mordien
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The snow doesn't impact them from my experience. The baby animals can popcorn out when you scare them into a corner, but not even 3 high fences will stop that the last time I checked. You can put the fence in the ground so it barely sticks above the ground and animals can't easily cross it. A bear will just run up to it and look at you.
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The same magic Thorfinn uses to dodge bears in permadeath. I feel your pain. Even in my tier 3 armor it isn't worth the effort IMO.
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I don't even know what this means. In general I think you are trying to discuss this with me like I'm @LadyWYT which I am not. We do not hold the same lore beliefs. You have referenced these TV shows. My point is, lore or not, I've spent more hours in this game than I've spent watching those shows, so maybe the devs haven't gotten it all wrong. I don't think the storms are particularly interesting they way they are now and I hope they change, but I know it is futile to try and argue them away. They seem pretty fundamental to how Tyron wants the game to be experienced. Don't get stuck on the lore, because ultimately its what the devs want that we get. Lore can be retconed at any time they feel like it.
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As I've stated, the lore will allow for anything almost. If you are trying to paint me as a defender of the sacred lore, you are way way off base. The lore is so wide open you could fly a jumbo jet into the game and the devs could add a few more lore books to support it. It would be stupid, but it wouldn't violate the lore. You need to be objective about your own arguements. No, but you were making the silly comparison between TV shows that cost millions of dollars per episode to develop to an indy game that started with a tiny budget. That's the conversation you were trying to have. Explain how that is circular? For example, I could make a forum post about how much I hate that the game is based on cubical blocks and the dev's should rework everything to be tetrahedron based. Someone telling me that the developer isn't going to change it, doesn't make it circular. I have one idea and the developer has another. Also this post/thread is just a complaint session, which is fine. God knows I've made a couple. There is a suggestion forum/discord channel/reddit thread where we can make suggestions. Come up with something cool and post it, but if you are just going to say get rid of temporal storms.. I'd say you are wasting your time, but it's your time to waste.
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Don't let it hold you back from posting suggestions. You never know what might stick.
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There is nothing to be objective about. You're stuck with the lore because that is what the developer wants the game to be about. We can suggest tweaks, but if you want it removed then I think you're out of luck. Even the greatest TV show was a pile of garbage until a good writer took the half-baked outline and wrote a good story. Come to think of it, I’ve spent more hours playing Vintage Story than I’ve spent watching all of those shows combined. After season 2 almost all TV shows Jump the Shark for me and become ridiculous.
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Welcome to the Game! Nice post. It still amazes me that Tyron reads anything on the forums.
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Welcome to the game. I think you have to view it that the base game has 'lore' and the other modes were added for people won't don't like the lore. It takes a lot to get things right for the main game and they miss some things for the Homo Sapiens mode. Keep reporting the issues and I bet they will come up with solutions. I'm sure there are suggestions like this on the Discord or Reddit but I can't remember seeing many on the forums.
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That... is a lot of chickens.
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I can't reproduce that in Vannila. I can load as many chickens as I want into a pen and they never do that.
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I don't see this happen myself. What animals do you see doing this? I am currently playing snowball earth and I have musk ox and a moose fenced in. There is tons of snow on the ground and they can't jump over.
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How to capture piglets in pit without getting killed by parents?
Zane Mordien replied to Haltingpoint's topic in Questions
Weird because I have added the half slab and fence afterwards almost every time. Never had an issue. -
As mentioned you need the temporal gear. Check the treasure hunter traders, they will sell one for 4-5 rusty gears sometimes. Otherwise you are stuck trying to kill special shivers, drifters and bowtorns during a temporal storm.
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How to capture piglets in pit without getting killed by parents?
Zane Mordien replied to Haltingpoint's topic in Questions
The fence is to keep the big pigs from just going over the top, but you can use dirt if you stack it high enough. Unless that is a bug in 1.21.6, animals cannot go through or over a fence. Even when there is snow on the ground and you can just jump over they cannot. The only time I see them glich over is when the fence is dug into the ground so the top of the fence just barely pokes over the top of the ground. Sometimes when I do that they can get knocked over. The only time I see animals go over a fence was when there was a bunch of piglets or baby chickens and they were scared into a corner and they piled up and jumped on top of each other and then some would get out. I haven't checked if that still happens though for a long time. I just scare them through. -
That was patched out 2 years ago. Stones on the ground don't impact spawn anymore. Other things work though.
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How to capture piglets in pit without getting killed by parents?
Zane Mordien replied to Haltingpoint's topic in Questions
Half slab below and a fence on top. It leaves a gap big enough for the piglet, but not that full grown pig. -
How to capture piglets in pit without getting killed by parents?
Zane Mordien replied to Haltingpoint's topic in Questions
I would use the half slab with a fence on top of it trick. The piglets can pass through but the full sized pigs cannot. You just have dig around a little to set it up then dig out the last blocks and they will separate. -
New player learns about peats attributes
Zane Mordien replied to Armen Deljanin's topic in Discussion
This is why I always build with dirt! Also I like that there is so much burning peat that it just shows as a white blob on the mini map. -
@Blackbomber This one is pretty nice, except the bears bears and more bears. 1350667908
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What are the developers' stance on creature footstep sounds?
Zane Mordien replied to Marotte's topic in Discussion
Cool, I was going to reply earlier that I thought I heard Tyron say in an interview that this was coming in the future, but then I doubted myself and didn't want to say it if I wasn't sure. -
Since they intentionally made storms harder in 1.20, I don't believe they will ever remove them. I don't know how they decide to change things but they did tone them down from the original 1.20.1 launch. Someone else can answer when temporal storms were added, but I assume around 1.15? I bought the game it was 1.18. 1.18 I made a kill room with half fighting area and killed them slowly. Not super fun but it was something to do. I moved on to rooms in a pit where water forced them into a kill box and pushed the loot into the safe room. 1.19 I grabbed a inventory full of spears and had a blast running around in the storm and killing drifters. Go back to 1.19 and do a temporal storm. 1.20 & 1.21 I go to my storm hole and watch Youtube videos. At some point when I have Blackguard armor or iron chain I may build a fighting area with fences and walls and then a kill a few of them in a "controlled" environment, but it's not really much fun. I'm sure there are much better cheese factories then what I do.
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Moving mods from ModsByServer folder to Mod folder
Zane Mordien replied to Uncle Sam The Hunter's topic in Questions
I don't think there is a risk. If they show up in the mod list they work and if they don't download them from the Mods link on this website. It's probably better to just download a fresh copy of the mod. The mods on the server could be out of date even for 1.21.4. -
I know this isn't the place for a lore discussion, but I'm not sure Jonas is the savior. Usually the "savior" in a dark story turns out to be the one that actually caused the clamity to start with and manipulated the situation to take power. I can't find it at the moment, but I think her description sounds correct. Although, lets be frank. The traders lore is pathetic at the moment the way they are everywhere even when it doesn't make sense. I do believe that will be fixed in the next few releases as they develop the game and story so the traders can fit in better. IMO the storm needs some way that you can interact with it if it is going to be that long. The first storm should be a terror like it is, but after the storm you should be able to figure something out so that future storms are different somehow. Maybe every storm you survive you become more 'attuned' with the storm and you can run faster and take less damage. Or you start on a early game quest that allows you to become more attuned with the storm for the same affect. That would give you a choice, do I work to on this quest to make the storms more survivable without being stuck in a hole or do I look for bronze and iron. Not everything has to improve the game play. Sometimes the game has to have an obstacle or it's too easy. Right now the storm though to me is less obstacle and more of a time out, which is what I think you are getting at. Lore wise the storm can be anything, so anything fits in the lore.
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The lore is so vauge, that wouldn't be very hard. That is the genuis of the existing game lore. It is so vague that they can do about whatever they want. Bowtorns and Shivers were not in any description or lore before they were added and "poof" they fit in. They could go full steam punk and the lore would accomidate it. Not that I think they will, but the lore doesn't say it doesn't exist. If night vision goggles fit into the lore, then what doesn't fit?
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That should be it. Also be careful of Doxing yourself in screen shots. If you are still having issues just copy the Maps and Saves folders and delete the entire "VintagestoryData" folder and reinstall. Then copy and paste them back in.