Jump to content

Zane Mordien

Vintarian
  • Posts

    825
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Zane Mordien

  1. @Echo WeaverI agree I wish the beds were functional once repaired. I also wish that the functional looking tables didnt require glue and broken glassware. Some of the things that require glue don't make sense. What i would like to see: More lore would be nice. Books or scrolls. I like the idea of finding fragments of books you have to piece together. Maybe mosaics that break if you remove them, but by looking at them you get a lore entry. Sort of like going to Pompeii.
  2. Confirm your IP address didnt change (both your internal network and from your ISP)? I assume you must have confirmed that but you don't list it so I thought I would ask. Can you still connect from a computer on your local network?
  3. I personally have no desire to see farming get more complicated. The idea is solid, but the game is already hard enough for new players to get farming under control in my opinion.
  4. The treasure hunter trader will also sell them occasionally for about 4 gears.
  5. @DFlux 2. The most popular prospecting video is so misleading on what readings you need to find ore. 4. What type of room did you create? Did you use half blocks or full? I'm curious because I've heard of this being a problem, but I've never experienced it myself.
  6. Maybe they will think of something outside the melee path where you collect items from ruins and build something that has the passive effect you are talking about. In my current playthrough I am in December and I still haven't bothered setting up to fight a storm. Im about out if smithing that needs to be done, so thats usually when I bother with it.
  7. Early game every night for me is work. The first few nights I build my first temporary shack on top of a water block so I can pan sand or bony soil all night long. Then we I get copper, I spend my nights working at the forge or other crafting that I need to do. Late game is when I sleep the nights since I have everything time critical done already.
  8. Bears are changing in 1.21, so that might be the fix.
  9. Don't use charcoal is my first advice. Use brown coal if you have it because burning brown coal or charcoal has the same result. Add more coal burning blocks doesn't make it go faster.
  10. @Thorfinn I didn't think about uplift really when I thought of this. All I was really trying to do was stop shivers and bowtorns from popping out of every nearby cave. My playstyle I don't get much from uplift and my lanterns I use copper + lead, moly...whatever. I have to be bronze rich to use it on a lantern, but I'm one of those people who try to get past bronze as fast as humanly possible so I just get enough to make the anvil and pickaxe.
  11. @Thorfinn 1) To me this could be explained by the fact that we are newly returned to the world and the rust realm is slowly taking notice of our existence up to the current level of the storms. This could fit into the story because as we continue poking and prodding the rust realm in chapters 3-8, it could start to get worse again with new creatures. 2) I guess uplift would be drifter only. What can you find in uplift typically? Bronze precursors, copper and brown coal typically? Well I just assumed they would add more monsters anyway in later chapters. I'm not advocating for them. I'm just assuming the worst case scenario. I feel like they are chasing the meta on the storms so as people figure them out they will just keep adding stuff, but you are probably right. I don't think they want to break your base since a big part of many players experience is building a work of artbase. I was just trying to fit it into the story. You start as a commoner with no bonus or negatives to give you time to figure out your play style and then when you get to this "quest" you pick what you like or stay commoner. I think it would be nice if it had a little lore though so when you do this it gives you a flash back of story to kind of get you going on the main story. Yeah multiplayer would be an issue with progression based stuff. Basically it would end up being as one person progressed it would just progress for everyone on the server, but it sort of does that now anyway. The first person that goes to the story location gets all of the loot and unlocks the progression. Everyone else just goes and fights the boss because all of the doors are open and the elevator is turned on. I don't think that kills the idea though, because the Tyron has said before the game is really best when played with a small group of people. Unless they start making instanced versions of the story locations the game will always have story issues on an open multiplayer server.
  12. There are so many books how on people perceive what you say vs what you mean. I'm not going to try and engage you in a debate and prove anything, because it is a waste of your time and mine. I'm just giving you feedback on what I see and how I feel. You can take that feedback in the spirit it was given or you can ignore it. Best of luck to you.
  13. Look at your deep discussion thread where you tell someone: That comes across as arrogant. There pitiful opinion was trivial and hardly worth your time because you have spent so much time working on yourself. You are superior and they need to spend time working on themselves to approach your levels of insight. Is that what you intended? I hope not, but that is how it reads.
  14. That is his default opinion. I get frustrated with it as well sometimes, but again this is his opinion. Thorfinn can't turn anything down. He isn't a developer of this game. He just has his opinion.
  15. I posted in your discussion thread but I can't help myself because this is one of my favorite topics. Making the game more "newbie" friendly without making it stupid easy. 1. Start the game with only drifters and drifter temporal storms, max tier 2. No Class selection at start, because you don't remember who you are yet. This gives people time to feel out the game before picking a class. Caves: Drifters spawn tiers as normal. Shivers and Bowtorns restricted to spawning at .7 and below of sea level. People who don't want to engage with the story content can sit at this stage and build their perfect base with some annoyance but not being overrun with bowtorn and shivers every night 2. Beginning of story progression. Every trader can give you a map to a nearby location, 1k blocks away, that can be something like the Lazaret. No great loot, but this is where you remember something about who you were and then Character Class selection window comes up. You find a knick knack of some kind and return to the trader and the trader tells you that his friend the Treasure Hunter trader would be interested in that item. Temporal storms ramp up a little: Drifters of all tiers, Bowtorns and Shivers max tier 2. Reduced temporal gear drop rate and no Jonas parts drop at all. Caves spawns return to normal. The idea being you could do a couple storms and get a temporal gear or two, but not just stock pile them like you used too. 3. Resonance Archives and beyond: Talk to the Treasure hunter trader and give him the item you found in the first location. He then tells you about the RA and he wants his tin bronze pick axe. Then scale up the temporal storms as you go further into the story. I won't spend much time thinking about RA and beyond since they still have to add 6 more chapters. I'm sure in that time they will add new temporal storm mobs. Later storms could include flying rust creatures, at some point a boss creature you could fight, rust creatures that break walls and open doors, etc...
  16. It's crazy sounding, but the easiest thing to do in 1.19 temporal storms is to find a large flat area and fill your inventory with spears and just run around throwing spears at the drifters. They can't catch you and as long as you keep running, even when they spawn on top of you they can't hit you before you are out of range. That is why they added shivers (fast runners) and bowtorns (archers) to stop you from doing the run and gun with no risk. IMO they just went way way overboard.
  17. Yeah the temporal storms are so frustrating until you learn to hide and walk away from the keyboard for 9 minutes. Then they are just pointless time wasters until you learn how to cheese them. The more I think about it, I wish they would make the storms tied to progression. So until you engage with the story content they would just be low level drifters. Lower risk and no rewards really. That would still probably kill most new players but you wouldn't be getting 1 shot by shivers and bowtorns which you have no chance to defend yourself from or escape from as a new player. They would need to add a beginner quest before the archives to start the progression. It could be something as simple as a small ruin to explore that any trader could send you too. You pick up some nick knack there that the trader could tell you, "hey that is something my fellow trader the treasure hunter would like to buy from you" and ta-da you are starting on the story. That could also be how the trader sends you to the TH trader, which they said is a new feature, but I'm sure instead it will cost you 50 gears for the trader to tell you where to find a TH trader.
  18. Correct, you cannot harvest them and get seeds.
  19. Oh, I can insult people. I'm sure I disparaged someone's opinion who was defending the new storms.
  20. Sorry if this sounds insulting, but that's probably because you aren't good at finding metal resources yet. With practice you can find so much of everything it isn't even funny. I know it's hard at first. I remember struggling to find copper and tin on my first couple playthroughs, but it's there... trust me. IF** you watched youtube videos that tell you that you have to find very high readings to mine ore then your life will be miserable. I will go after almost any ore at a reading of poor if it is close to my base. I will follow a prospecting readings to decent if available but I don't make it my mission in the game to find Very High readings. I would never have any ore if I did that.
  21. People can report you all they want but I doubt that means much unless you do something nasty. My feedback for you is that no one is reading what you post after you make 2-3 long replies. At that point you are just background noise in every thread that I scroll past to read what other people are talking about, but then the thread is so derailed that no one is talking about the original topic. Sometimes you have to just say your piece and walk away and sometimes you have to apologize because you get caught up in the moment and insult people. I've been there and done that many times. I so hated the new temporal storms that I'm pretty sure I insulated a few people.
  22. @Omega Haxors I hope they are as well. I really enjoy watching new people go cold into playing the game. It's interesting what they get hung up on and sometimes it reminds me of the struggles I used to have. This is usually why I push back on ideas of making the game harder in the beginning. The way the game is now, is hard enough at the start in my opinion for a new player.
  23. Everyone is allowed their opinion and there is a difference between a fun game that requires some grind and a game that is nothing but grind. A lot of people already consider this game a grind. I think the plan is to add new features that require more of a grind (steam power for example) vs making everything a grind if that makes sense? I say this a lot, but VS does not need to be Wurm. If you love the grind then I suggest you try it. It's an old old game but man is it a grind.
  24. There are the occasional cursed seeds where it's hard to find food, but 19 out of 20 times I have no issues finding plenty of emergency food until I can make a pot and get better food. Fruit trees don't produce fruit year 0, which is sort of annoying. Pumpkin's don't grow wild and Pineapples are in the tropics or sub-tropics, but they do exist. There are crops everywhere.. UNLESS you spawned in a 'desert' or a place it rains all the time. It just takes time to learn how to spot the wild crops. Once you get into the hang of it you will see them everywhere and 2-4 at a time adds up to enough to cook a few meals while you wait for the garden to grow.
  25. Sounds like a person that hasn't been struck by lightning 66 times!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.