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DrEngine

Very Important Vintarian
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Everything posted by DrEngine

  1. Probably yes. If mod "farm life" generated some new blocks, after deactivating of mod your world has some unknown blocks now. And VS shows unknown block as white cube with question mark.
  2. Yes, charcoal is simple renewable solution. Find some pine forest with huge "double" pine trees (2x2) and it'll last for a long time. Concerning coal: find some sandstone/claystone/limestone area and explore all caves. You'll definitely find some coal deposit sooner or later.
  3. Yes, you can but sign placed on a chest looks differently. Not my cup of tea...
  4. Trader doesn't buy "Squire hood" even if repaired to 100%. Ditto for Green hat. Whats the problem?
  5. I use leather helmet + body/leg armor for everyday use. Iron armor (Brigandine) for tough situations only. That way you can spend a lot of leather easily.
  6. May I build several cementation furnaces with shared blocks (i.e. one side wall) ? Has anybody tried it ?
  7. DrEngine

    Compost

    I agree. You are out of food at the beginning and you start producing Compost at mid game when you have plenty of food from farming/breeding. And you have a lot of TerraPrata at that stage usually. We have played few (real) months and we have got a lot of Terra Prata (few big fields for farming based on Terra Prata, and about 10 stacks of TP left), but very few compost (only 1,5 stack) although our food spoil a lot. It's misbalanced I think. It'd be fine to have some other special use only for Compost (base for mushrooms ?).
  8. Nice. How to link valid game key to my Member account ?
  9. What does it mean exactly: Vintarian, Very Important Vintarian, Member - whats the difference??? Admin or Moderator is clear of course.
  10. Yes, my too. Occasionally.
  11. DrEngine

    Tooltips

    Have you looked into Settings-Interface? There you can turn on/off tooltips.
  12. My "two pences": - ghosts spawn occasionally in ruins or near (above ground and underground); more often in very well hidden underground ruins (btw I have found some underground tomb with three sarcophagus and gold chest with some valuables like gold, silver or so; it doesn't have any entrance from cave, it was totally inside rock); - they are friendly ghosts and hostile ghosts; - frienldy ghost ask you to fulfill some quest; you'll get some reward then; ghost disappears after quest fulfilling; - hostile ghost attacks you (it makes ruin mining more challenging); ghost can teleport small distance during fight to confuse you; killed ghost drops ectoplasm; it can be used for some magic in future; - some friendly ghosts can lead you to a treasure/hidden tomb or teleport nearby; you should follow him carefully; íf you follow him too closely, he turns hostile and attack player;
  13. DrEngine

    Marble?

    yes, I know. I have made stripe mining in phyllite rock without success.
  14. yes, VS may look hard. But it's a challenge and finally as soon as you step over basic survival tasks you'll take more control and game starts to be fun. I remember my first days I was threatened to death. Now after few months of playing I have got big beautiful house, 120 chests full of sources, about 40 repaired translocators and one of my biggest joy is hunting wolves during night. Simply keep going and you'll be fine...
  15. I occasionally hear starting teleporter sound when walking somewhere. I dig the place thorougly but no any teleporter there. Is it a bug or what ?
  16. Minor updates don't have any effect on existing world. We did update several times from 1.13 to 1.14.8 and no any problem. You should allow remapping when asked after update (this procedure remaps blocks/items IDs if new version has changed anything). Don't avoid it !!! It'll be world gen update somewhere in the future. This will probably have some effect on world gen and map continuity. I have asked what problems it could cause but no answer yet. Node Search is elementary and really needed feature. Definitely no cheating. Turn it on. Look for other thread here concerning prospecting. It describes whole process in details. No, it is not possible to relocate Translocator. However you can switch to creative mode and use Teleporter block. We allowed to use Teleporter block on our multiplayer server. Every player can use one Teleporter (no distance limit, player should travel to both places of his teleport line). Teleporter is build by admins on demand and it costs 16 temporal gears one-time.
  17. Seniku, you can use your account login to login at more computers. Simply use one of your installed games to login and you're fine...
  18. yes, login to your profile on vintagestory.at and there you can change your ingame name. You can do it every three month. No more times.
  19. Quick save is typical feature for prescripted games with fixed world with minimal changes during playing (e.g. Halflife, Doom, and many others). Quick save means saving player position, his inventory and stage of game - very few data. Operation is usually very quick and takes seconds max tens of seconds. Minecraft style games have usually huge worlds with a lot of changes of world data (new buildings, generated terrain that could be changed, many chests with materials, etc etc). So saving means to copy all that information - hundreds of megabytes, sometimes gigabytes. Using term "quick save" is somehow misunderstanding of scale of such procedure. You can easily run VS DB backup operation. But for your information this operation takes on our server (before upgrade to quick SSD disk) circa 45 minutes. This is really NOT quick save and can't be practically used for real quick save during playing. Thats why I think it's totally not usable and most of the players will not demand such a function. "Unless the reasoning is: This is a multi-player game and we do not want to put any effort into the rudimentary single-player part." I think the reasoning is: we do not want to put any effort into something what isn't practically usable. My hint: set "keep inventory on death", use temporal gear to set your spawn point, make daily backups of world and you'll be fine....
  20. DrEngine

    Marble?

    I look for Marble like a hell without success. Any tips? I know it's found in Phyllite and Slate.
  21. I think it's perfect feature cos VS is about realism. It depends on many factors as Hal13 has said. And I like it a lot. Isn't it amazing to crawl through dense forest, to hear wolves howl and to not to know what direction from they'll attack you ?
  22. Temporal storm = temporal gears time. Don't hide, go out, fight and get your green reward.
  23. I think the better form for such a functionality would be a mod.
  24. You!re right, corrected my answer. (I mishmashed two preset and I though it's bug.)
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