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DrEngine

Very Important Vintarian
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Everything posted by DrEngine

  1. 1. yes, and your start position depends on world gen parameter Starting Climate 2. 100.000 in world parameters means pole to equator distance. (CORRECTED) 3. yes, they are more poles and more equators every 100.000 one pole/equator. Moreover poles are not points but lines. 4. it depends on your world setting (where do you start - Starting Climate parameter; usuall setting is Temperate). My world has equator at 26.300, and poles at -23.600 and 76.300 (not exact numbers !). And I started at 0 (zero). 5. You can easily calculate now. But I haven't tested such an extreme world gen setting.
  2. I wonder how to create big stained glass / painting for church or cathedral. To create something like this: https://www.google.com/search?q=stained+glass https://www.google.com/search?q=st+agnes+stained+glass How to create detailed painting ? => use microchiseling and mix several block different colors, and use chiseling to select color of every "pixel". Where to get some usable color palette ? => Polished rocks offer very bad color palette. Creative blocks (64 colors - 32dark/32light + 16 B&W) are much better. And it is possible to chisel creative blocks (in 1.14.7). (It's not possible to microchisel glass blocks unfortunately. Moreover color palette of glass blocks is limited.) How to give creative blocks to survival player? => Special mod with new crafting recipes (e.g. granite block + cinnabar => 8 red creative blocks; granite block + lapis => 8 blue creative blocks; granite block + cinnabar + lapis => 8 purple creative blocks; granite block + cinnabar + 2x lapis => 8 purple (more blue) creative blocks; granite block + cinnabar + lapis + coal => 8 dark purple creative blocks; etc. etc. 80 recipes in sum). How to convert any chosen image to my VS palette for microchiseling ? => Use Photoshop. 1.Create special color palette (swatch) including all VS creative blocks colors (64 colors + 16 B&W). 2.Open image. Resize image to needed resolution (for example: I want image portrait orientation to cover 5 x 7 blocks and use microchiseling with 16 "pixels" per block => I need image 80*112 pixels; probably use some bicubic transformation). 3.Convert image to Indexed colors. Use created VS colors palette. I think it's important to choose suitable image with less subtle color transitions, with simple colors and low details. Otherways the conversion may not happen very well. And some try and error process will be necessary. What do you think? Any thoughs? Experiences?
  3. I always wondered why is MInecraft terrain so much repeated and finally boring (the first version had interesting terrain gen but next version got very dull and boring). VS is a different case. As I explore new and new parts of map I'm surprised again and again by new types of landscapes and new combinations of rock type, mountain shape, caves, etc. I think it'd be very easy to get more variations only by adding more parameters for generation. I think it'd be better to have all three worldgen setting in one generated map so standard terrain could slowly transform to very tall "table" mountains with huge cave system inside or transform to lower and lower terrain with finally missing bottom layer and floating island "world".
  4. We'd like to add some special craft recipe to use creative items/blocks. For example: one lapis + 16 torches => 16 blue torches.
  5. Is a simple way to add new craft recipe ? (Like Minetweaker in Minecraft or similar...)
  6. You can look into folder: <your VS folder>\assets\survival\entities\humanoid and read "trader-<type>.json" files.
  7. Poisonous plant can be used to produce poisonous arrows. It kills in one hit.
  8. Thanks Tyron. Your developing (fixing, tweaking...) speed is amazing.
  9. Use Echo Chamber to play them. Echo chamber is obtainable very rarely as loot, and some traders sell it.
  10. Yes, all this is clear. But with longblade I can hit quickly and I almost never miss. So I'm able to face wolf, hit it several times and finally chase him and kill him. This is impossible with bow/arrow. I can hit it with first arrow. Most probably I'm not able to hit next (unable to aim at running wolf or too slow bow usage - wolf kills me first) and if yes as soon as wolf run away I'm totally not able to kill it (to aim and hit). So all that numbers are ok but practically I'm not able to use bow/arrows to effectively kill anything. So I use longblade always. If you do have some hint how to effectively use bow/arrow and kill anything really and certainly, tell me please. Spear is very good. I had used it a lot in first game phases and forgot it. I'll give a try now...
  11. I know it. Of course. I speak about strange behaviour. Scythe is relatively slow, reacts slowly, it's weird. All when targeting valid target. I feel the previous model was better,
  12. Does anybody use bow/arrows? I think its very inefficient use. It has similar attack power as longblade. Thats why I should hit the target by arrow the same times as with longblade. This makes using of bow/arrows practically impossible. The target run away or starts running around. Impossible to hit it by arrow again. Not speaking about arrows loss (few of them always break). Whats your experience ? I wonder if one shot = instant death of target would be better. It's always the question of game play balance of course. So in such a case maybe only steel arrows would be able to kill in one shot (?). I'm not sure...
  13. Do you like behaviour of new scythe ? I feel the use of it a little bit weird. Sometimes it doesn't cut and I should repeat operation...
  14. I think we don't understand each other. I don't ask for traders inventory change time interval. It's about 6 days or so. Thats fine. I do ask how is generated inventory content so how the game select WHAT trader offers to buy/sell.
  15. Yes, of course. But is it totally random or it is tied to season or whatever else? Probably nobody knows...
  16. I think it's ok. Very "realistic". I like it.
  17. The most interesting: idea to carry more by use of a second horse with bags.
  18. I supposed equator position is coordinate zero, where we do have spawn point. But thats not true. Our spawn is -47° N. It's a little bit tricky, you jump there and back repeatedly, but finally I have found both polar lines and equator coordinates. And 24 hour day/night works. And now pure theorethical question: let we have two bases. One on the north, and second one on the south (lets say we can teleport easily). So we can exploit 24 hours light (half of the year on the north, and half of the year on the south). But both poles are cold (no way to plant anything). I wonder where is the sweet spot to get longer days and suitable temperature...
  19. We run a small server. We'd like to keep our map very long time (years) without "map reset". We do have experience from Minecraft that every worldgen change caused problem with new generated parts of our map (new parts doesn't fit to old terrain). So it was big problem every worldgen change. What about VS? Tyron noted that next worldgen change could be after 2 years or so. Does world gen change in VS cause the same problem?
  20. I think you're speaking about real world. As we do have sphere world or flat world. And about real physics. Thats right then. But VS is software and author can simulate any behaviour independently on world shape. Even if our virtual world is flat (polar line - not point; repeated zones equator-polar line-equator-etc...), it isn't any reason to author to stick to it and he can simulate aby behaviour (for example 24 hours day/night on polar lines). And thats what I wanted to know... how it is designed/set in VS.
  21. Ok, so no places with 24 hours day / night ? Because at poles there are difference winter/summer only 6 hours (summer day = 16 hours; winter day = 10 hours).
  22. oops: I have found answer in another thread: If I have set polar-equator distance = 100 000 (in world config) where is the place a day takes 24 hours daylight ? I have tested it: world with polar-equator distance = 100 000. Date: June 21. Coordinates -100000 (north) = 16 hours day; coordinates +100000 (south) = 10 hours day. Where is the place with 24 hours day/night? If I move farther to the north or south, it seems zones winter/summer repeat cyclically. So If -100000 (north) has 16 hours day at June 21st, -300000 (more north) has winter (10 hours day). It seems zones are repeated every 400000 blocks with polar-equator distance = 100000. So no place with 24 hours day/night (?). Am I right?
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