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DrEngine

Very supportive Vintarian
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Everything posted by DrEngine

  1. 1.14.7: If I move the main map somehow and jump to translocator, the map is at wrong position after teleportation. I think the map moves relatively to previous map position eventually selected by player (so potentially not the same as the position of player) after teleportation . Suggestion: if the big map is automatically moved after teleportation it should definitely move to new player position absolutly/exactly.
  2. It's one orientation only before 1.14.6/7 version.
  3. I have experienced this behaviour once in single player. I don't know what is the problem. I returned home by killing myself... If it is only one occurence forget it. If it is repeated problem make full bug report (including log, etc...) in: https://github.com/anegostudios/VintageStory-Issues/issues
  4. I don't know what is it exactly. But you can try to relight chunk: ".debug rc"
  5. I think its in reality (21st is sometime 23. I don't remember which one): Spring: 21 March to 21 July Summer: 21 July to 21 September Autumn: 21 September to 21 December Winter: 21 December to 21 March
  6. Is traders offer ("you can buy") affected by season??? I have encountered that sometime they buy more FLAX and SPELT than RYE/RICE. Sometimes they buy more RYE. Is it fully random or is it tied to seasons somehow? I have a huge traders route of 21 Survival goods/Treasure traders. Carefully "constructed" by suitable selection of translocator routes. I start with inventory full of flours of every type. I bake breads by every trader according to his offer. I though that big count of traders with statistically regular distribution of bread types will lead to average use of every type of bread. However I end my route with surplus of some type of flour and deficit of another one (not able to fulfill trader offer -> "lost" of money). This could be if traders offers are not random only.
  7. Amazing !!! Great style.
  8. And what about mod "Simple HUD Clock" ? It has small window with reminder "Storm approaches XX.XX". It's very unmissable. Moreover you see what time left to storm.
  9. From VS WIKI: "Finding wild bees can be difficult. Wild bees are a rare spawn in warm climates, but they don't spawn in climates that are too arid or too wet. The best way to find them is to turn the game sound all the way up and wander around in forested areas. Bees are often heard before they are seen. Keep listening for bees, and checking the trees in the area. Wild hives can be inside or suspended from a log." and of course turn off music !!!
  10. The same problem still again. My last batch of cheese: 4x 2pcs. All reported some % od ripening. One set of 2pcs succesfully ripen and stored in a chest. Another set of 2pcs was ripen more and more (last value was about 55% ripen) and suddently 2% spoiled this morning. Last two sets are ripening still. Even if the last sets would ripen succesfully it's 25% of waste. I'm looking forward to new version 1.14.6/7 and I hope it'll solve this problem.
  11. How to open translocator interface in creative ?
  12. Thanks Tyron ! (Fixed: Very long server freeze when /genbackup is slow and an autosave happens)
  13. Unfortunately my cellar isn't on chunk border. I'll wait and see if something changes in next version... I hope so.
  14. Because it's repeating problem I really check my cellar door is closed every time. Different place of cellar is a problem cos position fit to kitchen position and any move would spoil whole ergonomy. However I'll test another cellar to know if position is a problem.
  15. Unfortunately it seems the problem isn't fixed in 1.14.5. Two other set of new cheese (2 pcs in set) spoiled again. I have removed lantern and put candle instead of it. I can try to remove candle. What I don't understand: if the shelf position is suitable for ripen why the new cheese put on the shelf started to show "spoiled" from the beginning of process?
  16. We've installed the last version 1.14.5. Cheese ripening problem should be fixed...
  17. From WIKI : "Keep the sun light level inside the cellar low as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine." Lantern should be fine...
  18. You can use flax twine or linen. But linen is more efficient.
  19. Tapestry miniature in traders inventory is mirrored. This is problem especially with the Salvation tapestry because lef-right parts of tapestry are mirrored one in fact. So finally you buy the other part of tapestry (left-right) because it's wrongly presented in traders inventory (you see it like for example left part but after buiýing it's the right one).
  20. No. Time progress isn't the problem. I spend most time of server time, much more than other players. I play every server day (so no months, no years). Yes, I put cheese packed in wax on a shelf in a cellar. I put more cheese on a shelf during ONE day. After day, two or more days: one cheese reports "x day left to ripen - %", the other one reports "xx % spoiled". Thats the problem. All my shelves in a cellar are suitable for ripen.
  21. @Satras, yes, I play on the server.
  22. I produce cheese in wax. I put it in cellar shelf "suitable spot for food ripening". However most of the cheeses spoil. Why ?
  23. Game development is complicated and it's impossible to catch every single bug. If the bug is only local/single and doesn't repeat so we (players) can simply overcome it, it's the best solution.
  24. Hal13: no problem. I spoke too much about my gamepad too. Have a nice day Hal...
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