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Thranos

Vintarian
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Everything posted by Thranos

  1. Is there any way to safely disable the LivingTrees config on an existing save? I'd been wondering why my planted trees weren't growing and why they demanded farmland, and found out this mod was doing it. I set LivingTreesEnabled to false, but as a result, attempting to load the save resulted in crashes until I set it back to true, seemingly due to the planted trees existing. The issue is that I'm not 100% sure of the location of every tree I or anyone else ever planted on the save, and any of them being loaded would cause a crash. Is there a way to fix this, or some kind of workaround, or am I going to have to play minesweeper with every chunk in the save?
  2. Running on 64 bit Windows with 16 GB RAM Version: v1.14.10 (Stable)5/7/2021 6:19:30 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at ExpandedFoods.BlockScrewPress.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _vKnDSS3ZW5fZhqcIJSzL9xbAUttA._mhcyOBzdAWALla9FVcjc15WACGi(Single ) at _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single ) at _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] ) at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 5/4/2021 4:32:29 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: AppHangTransient Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.14.10.0 P3: 6079b344 P4: unknown P5: unknown P6: unknown P7: unknown P8: P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER395E.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3A79.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3A78.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3AB7.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: d5a34f54-8cf7-46d1-b763-911df9105003 Report Status: 2049 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 4/23/2021 6:58:42 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFE7B4E3B19 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.WinGLNative.DestroyWindow() at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl, System.String[]) at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(System.Threading.ThreadStart) at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._CdxDiVDTWOWMdxOVeU2035FgbIK(System.String[]) } -------------- { TimeGenerated = 4/23/2021 4:53:07 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFE7B4E3B19 Stack: } Accidentally "emptied" a screw press while it was pressing whitecurrants, and now every time I try to log into the server I did this on, I crash to desktop.
  3. Here's the file. breadedball.json
  4. I have no idea why this isn't working.
  5. The server and my client are both 1.3.7. I've tried the EXACT recipe you posted, egg and all, and it just... doesn't work. As far as the wine, it doesn't last through the winter in bottles on a shelf. I presumed that being wine it would last long enough to be a good source of winter fruit satiation.
  6. The handbook guide for frying food doesn't seem to have the correct recipe. What is the correct current recipe for it? Also, wine seems to spoil... very, very fast. Like. REALLY fast.
  7. Just looked through my logs, the only errors from Expanded Foods are something about rendering and tessellating a... burned saucepan? Other than that, no errors for it, and my saucepans work fine so I'm not sure what that's all about.
  8. I'm attempting to follow the "breaded food" recipe from the guidebook. I'm on the newest version of the mod. Also, am I going mad, or did the mod previously have recipes to allow seed oil to be used for mechanical recipes instead of animal fat?
  9. Unable to make breaded food. I've got a portion of honey, one rye bread crumbs, one rye flour, and a raw redmeat nuggets in the mixing bowl in that order. Can't mix it. I've also tried switching around the order, leaving out the flour, using smashed or normal redmeat, using *cooked* redmeat/smashed/nuggets. No luck. What am I doing wrong, or is there a bug?
  10. Iron spears have no durability and break when used. Are there plans for a fix to be released for this issue?
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