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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Social Vintarians Version 1.9.4-rc.1, an unstable release, is now ready for download in the account manager. This updates also includes some small changes on how save games are loaded, so for safety I recommend you make a backup of your worlds. Amongst the countless bugfixes, this update contains several features, such as some updated animations and an emote system. You can now type /emote [shrug|wave|cry|cheer] to run an emote. We'll be adding more emotes and an easier system to run them in the future. Here's a cheer emote, and a new custom animation for panning: You can also see my name tag is in green - we now have entitlements! VS Team members are colored green and Supporters are colored gold. Also there is now a new, rather drastic and experimental multiplayer feature - block reinforcement. You can now craft a "Plumb and Square" which, together with stones, copper, bronze or iron ingots in your hands, allows you to reinforce blocks so that they have to be broken multiple times to remove them (25 for stone, 75 for copper, 150 for tin bronze, 200 for black bronze and 400 for iron ingots). It's basically the first glimpse into an alternative, and more immersive, way to protect your stuff in multiplayer. Probably in v1.9.5 I'll also add smithable locks to prevent players from opening your doors and chests. However, if it significantly breaks game play we'll disable it by default. Full game updates list Feature: Added block reinforcement system. Can now reinforce blocks with a new tool called the "Plumb and Square". This results in players required to break the block multiple times before it really disappears. Requires a resource for reinforcing. Hard stones add 25 strength, copper ingots 75 strength, bronze around 200 and iron ingots 400 strength Feature: Added command .recordingmode to toggle a +20% boost to gamma and brightness Feature: Added /emote command to make emotes. Hint: You can use the macro manager (CTRL+M) to bind these to a keyboard key. Feature: 2 new seraph animations: Panning and two hand block placing Feature: Buyers of the supporter add-on now have a golden name tag, Vintage Story Team players have a green name tag Feature: Added panning animation, standing flint knapping animation, 2-hand place block animation and 4 emotes Feature: Can now break apart reed baskets and hand baskets with a knife in the crafting grid Tweak: Gameplay balancing changes Increase chance of trader spawning by about 10% Doubled max stack size for feathers Halved beehive repop times Halved animal breeding times Seed loot vessel now drops more seed Eating a cooked meal from a bowl now gives +20% nutrition boost Tweak: Added translators that contributed more than 100 words to the credits page Tweak: Holding Alt now inverts mouse grab with Immersive Mouse Mode on or off. Tweak: Oil lamps that are placed on the ground now fall down instead of popping of as an item Tweak: Slightly increased max drifter spawn quantity Tweak: Seraph can finally sleep empty handed Tweak: Can now attach lanterns to the bottom side of fences Tweak: Middle mouse click to pick blocks now ignores anything in the off hand or back pack slots Tweak: The game now blends the light level if player holds a light source in the left and right hand Tweak: Updated language files Tweak: Improved glow level on extinct firepits Tweak: Berry bushes now show how many days they need to grow Tweak: The grid recipe slideshows shown in the handbook are a bit randomized so as to not give the false impression that e.g. only meteoric stone works for crafting stonepath Tweak/Fixed: Sleeping in beds no longer hider the GUIs and shows a hint on how to leave the bed Fixed: Might fix a rare crash related to clay forming Fixed: Breaking lanterns unstackable with crafted lanterns. Missing lantern names in the block info Fixed: Game crashing when placing huge amounts of firewood in one chunk Fixed: Can no longer xray by dropping gravel/sand onto the character. Now renders an inside block thing. Fixed: Should fix a rare crash while playing the game Fixed: Handbook did not rescale correctly when changing the GUI scale without restarting the game Fixed: Trader restocking created multiple buy/sell items of the same type Fixed: Purchasing from the treader created 0-stacksize gears Fixed: Oddities when sneak + right clicking with firewood on trapdoors Fixed: Game crashing when pressing H while hovering over a basket in the inventory Fixed: Offhand slot contents invisible after rejoining a server Fixed: Dead trader had missing name entry Fixed: Might fix a rare client crash Fixed: Missing trader sound log entry Fixed: Might fix broken soil textures on linux? Fixed: Coal not spawning in chert Fixed: Game version in the windows apps list not correctly displayed Fixed: Sneak+H on logs and leaves did not open the detail page Fixed: Contents of Chests and firepits lost on rare occasion upon reload/reconnect of the world Fixed: A very old bug in the block id remapper that causes some blocks to be missing the first time a mod was added or removed, when loading up a world, in certain cases. API Updates Feature: Added field RuntimeEnv.DebugOutOfRangeBlockAccess to debug world generation issues Tweak: Can now define a theme packs texture size in the modinfo.json to fix the rendering issue with topsoil Fixed: Large decal textures crashing the game Fixed: Entity actions left mouse and right mouse could not be prevented Fixed: Should fix that the block/item/entity shape rotations are not propagated to its variants Fixed: Empty cooking pot code is now configurable View full record
  2. Aw. What version of MacOS and what hardware are you on? I wish I had a macbook where this problem happens as well, I cannot reproduce it here.
  3. I also have to work with literally a hundred times smaller or 1% of the budget that Hytale has :< [Edit:] Anyhow, several of your initial suggestions can easily take hundreds of hours of efforts, I think there's more cost effective ways to make the game stand apart. Also depends of course how they'd be implemented, but if its on the same level of quality as previous content it would take a long time. I know its tempting to find something to silence the critics, but I'm personally less worried about that and just really want to make a great game. I'd rather pick up the most interesting ideas from this forum than the ones most likely to set us apart from MC. But thanks for the suggestions either way!
  4. I think a well done trailer that almost only emphasizes on the differences would go a long way already
  5. It will stay, yes. Surely thinkable that it can be extended to other wildlife, eventually. For the time being I'm focused on bugfixing and then probably begin work on the next larger v1.10 update
  6. @Bradley Bjorkquist We got that resolve by now, right?
  7. Dearest Community, we seem to have stirred some controversy over the most recent update. It was intended as a small fun pun at generikbs live streams, literally coded in 20 minutes, but seems to have escalated into a discussion over in-game animal cruelty. Perhaps this is also a good point to give some insight on what kind of person is behind these blog posts so you, the community, have less need to speculate over their intentions. Who's Tyron? I'm the one that started development of Vintage Story in Spring 2016. I have a huge passion for coding and a love for detail. I've set up this very site, wrote about 95% of the games source code with its web-based authentication and game key system, the account manager, created VS Model Creator (based on MCMC), programmed an team internal asset management system, do the taxes, run the shop, handle support tickets, and anything else we don't have somebody assigned to. For better or worse, I've been steering the ship. It's been stormy weathers, calm seas and starry nights all the way. I'm a peace-loving creature. In times when I need to recharge my batteries you will probably find me tending after my garden, pruning my tomatoes, turning the compost, do some woodworking or just watching the crops grow. I'm a great admirer of Nature and the Universe. Trying to bring a fraction of that beauty into the digital medium was one of the original goals of this game. Interpreting intent Its easy to trivialize or demonize any statement, action, group or person. There's a million ways to look at a problem. There's never going to be a point where I'd be able to program a new feature or formulate something in human language that cannot be misinterpreted in some ways. The one thing I can do is to inform everyone when I notice one of my statements have been misinterpreted, and I actively encourage the community to verify if their assumptions are correct. More often than not, I do make mistakes. A bug in the code, a badly formulated statement, a missed deadline and the likes. In fact I make a lot of small mistakes but learned to correct them quickly. In this particular instance "pecker fight" and the change log entry "Roosters now occasionally attack each other when in small enclosed spaces" seems to give some the impression that I directly or indirectly condone blood sports. I don't. Furthermore I also did not intend to actively encourage in-game cockfighting with it and I also do not actively discourage it either. The mechanic itself however is not tailored to close spaces, but simply when two roosters are in vicinity from one another and they do very little damage to one another, and in that matter I have incorrectly formulated this feature. Corrections Thus I will change the previous blog post to correctly formulate the feature, remove easy misinterpretations and henceforth, for the sake of historical accuracy, simply add such corrections in the form of a blog change log at the end of the blog post. Thank you for reading! View full record
  8. Dearest Community, we seem to have stirred some controversy over the most recent update. It was intended as a small fun pun at generikbs live streams, literally coded in 20 minutes, but seems to have escalated into a discussion over in-game animal cruelty. Perhaps this is also a good point to give some insight on what kind of person is behind these blog posts so you, the community, have less need to speculate over their intentions. Who's Tyron? I'm the one that started development of Vintage Story in Spring 2016. I have a huge passion for coding and a love for detail. I've set up this very site, wrote about 95% of the games source code with its web-based authentication and game key system, the account manager, created VS Model Creator (based on MCMC), programmed an team internal asset management system, do the taxes, run the shop, handle support tickets, and anything else we don't have somebody assigned to. For better or worse, I've been steering the ship. It's been stormy weathers, calm seas and starry nights all the way. I'm a peace-loving creature. In times when I need to recharge my batteries you will probably find me tending after my garden, pruning my tomatoes, turning the compost, do some woodworking or just watching the crops grow. I'm a great admirer of Nature and the Universe. Trying to bring a fraction of that beauty into the digital medium was one of the original goals of this game. Interpreting intent Its easy to trivialize or demonize any statement, action, group or person. There's a million ways to look at a problem. There's never going to be a point where I'd be able to program a new feature or formulate something in human language that cannot be misinterpreted in some ways. The one thing I can do is to inform everyone when I notice one of my statements have been misinterpreted, and I actively encourage the community to verify if their assumptions are correct. More often than not, I do make mistakes. A bug in the code, a badly formulated statement, a missed deadline and the likes. In fact I make a lot of small mistakes but learned to correct them quickly. In this particular instance "pecker fight" and the change log entry "Roosters now occasionally attack each other when in small enclosed spaces" seems to give some the impression that I directly or indirectly condone blood sports. I don't. Furthermore I also did not intend to actively encourage in-game cockfighting with it and I also do not actively discourage it either. The mechanic itself however is not tailored to close spaces, but simply when two roosters are in vicinity from one another and they do very little damage to one another, and in that matter I have incorrectly formulated this feature. Corrections Thus I will change the previous blog post to correctly formulate the feature, remove easy misinterpretations and henceforth, for the sake of historical accuracy, simply add such corrections in the form of a blog change log at the end of the blog post. Thank you for reading!
  9. Exquisite Players! Version 1.9.3-rc.1, an unstable release, is now ready for download in the account manager. [Edit:] Released rc.2 to fix 2 crashes! [Edit:] aaand 1.9.3 is out! Should fix 2 crashes and the clayforming bug from rc.2 Due some additions to the API I made this one an unstable release, just to be on the safe side. That being said, it should be more stable than 1.9.2, but always hard to tell what strange new special cases turn up. Also hello everybody who newly joined, I wish you a warm welcome! We also added a small behavioral feature - roosters asserting their dominance towards their peers! Game updates Feature: Roosters now occasionally attack each other for 0.05 damage points when they come in close vicinity Feature: Added intermediate join server screen when connecting to a public server which lets you type in a password when the server is password protected. Also shows some extra infos. Feature: Added metal alloying ratios to the handbook Tweak: Can no longer put items into the traders buying slots which the trader is not interested in Tweak/Fixed: Anvil and Clay forming surface now display how to select the tool mode Tweak: Added notice to ores that they have to be crushed by a hammer Tweak: Added a bit more ingame documentation to the /land claim commands Fixed: Creating knapping surface from stone too close not displaying an ingame error Fixed: Game crashing when setting smallest gui scale Fixed: Adding waypoint with invalid color throwing exception. Now prints a proper message Fixed: Player pose all derpy when holding an offhand torch or lantern and block/item in the hotbar Fixed: Sand/gravel inside other players pans invisible Fixed: Off-hand slot items such as the torch for other players invisible Fixed: Game crashing when trying to cook 2 soybean in a pot Fixed: Maybe fixes game music playing while an echo chamber track plays Fixed: Disabling a vanilla mod causes players to crash when trying to connect to a vanilla server Fixed: /we mexc wrote chat messages to everyone Fixed: /waypoint remove did not remove the waypoint until reloaded Fixed: Click on the stationary reed basket in the Handbook directed one to the aged basket Fixed: Using non-english language on an english server caused knapping recipes selection to select the wrong recipe Fixed: Might fix a crash when connecting to a server Fixed: Malachite nuggets not usable as pigment Fixed: Chisel on tool rack had a copper handle Fixed: Game crashing when right clicking items into the trader selling slots Fixed: Game crashing when attempting to interact with claimed blocks Fixed: Cheap fix for land claimed double doors / double fance gates not reverting properly Fixed: Handbook skep recipe incorrect (should be 2 clay instead of 1) Fixed: More language related fixes Server updates Feature: Added /serverconfig setspawnhere Tweak: Should crash with a more helpful message when Mono is outdated API Updates Feature: Added CTRL+F1 to reload the world Feature: Added entity action event thing for copygirl Feature: Added eventapi.OnSendChatMessage to modify or override the default behavior when sending a chat message to the server Feature: Raw access to the VTML Parser. Crafty modders can theoretically add own richttext elements with it (add your converter to the VtmlUtil.TagConverters dict) Fixed: Game crashing with CarryCapacity loaded Fixed: Load/Store Modconfig using the wrong folder Fixed: Several block interaction helps not moddable Fixed: Removed srgb profiles from all png files again to fix the srgb profile error spam [12th may] Blog post Statement corrections: - Changed title from "pecker fight" to "fight for dominance" - Changed feature description, see next post. View full record
  10. Exquisite Players! Version 1.9.3-rc.1, an unstable release, is now ready for download in the account manager. [Edit:] Released rc.2 to fix 2 crashes! [Edit:] aaand 1.9.3 is out! Should fix 2 crashes and the clayforming bug from rc.2 Due some additions to the API I made this one an unstable release, just to be on the safe side. That being said, it should be more stable than 1.9.2, but always hard to tell what strange new special cases turn up. Also hello everybody who newly joined, I wish you a warm welcome! We also added a small behavioral feature - roosters asserting their dominance towards their peers! Game updates Feature: Roosters now occasionally attack each other for 0.05 damage points when they come in close vicinity Feature: Added intermediate join server screen when connecting to a public server which lets you type in a password when the server is password protected. Also shows some extra infos. Feature: Added metal alloying ratios to the handbook Tweak: Can no longer put items into the traders buying slots which the trader is not interested in Tweak/Fixed: Anvil and Clay forming surface now display how to select the tool mode Tweak: Added notice to ores that they have to be crushed by a hammer Tweak: Added a bit more ingame documentation to the /land claim commands Fixed: Creating knapping surface from stone too close not displaying an ingame error Fixed: Game crashing when setting smallest gui scale Fixed: Adding waypoint with invalid color throwing exception. Now prints a proper message Fixed: Player pose all derpy when holding an offhand torch or lantern and block/item in the hotbar Fixed: Sand/gravel inside other players pans invisible Fixed: Off-hand slot items such as the torch for other players invisible Fixed: Game crashing when trying to cook 2 soybean in a pot Fixed: Maybe fixes game music playing while an echo chamber track plays Fixed: Disabling a vanilla mod causes players to crash when trying to connect to a vanilla server Fixed: /we mexc wrote chat messages to everyone Fixed: /waypoint remove did not remove the waypoint until reloaded Fixed: Click on the stationary reed basket in the Handbook directed one to the aged basket Fixed: Using non-english language on an english server caused knapping recipes selection to select the wrong recipe Fixed: Might fix a crash when connecting to a server Fixed: Malachite nuggets not usable as pigment Fixed: Chisel on tool rack had a copper handle Fixed: Game crashing when right clicking items into the trader selling slots Fixed: Game crashing when attempting to interact with claimed blocks Fixed: Cheap fix for land claimed double doors / double fance gates not reverting properly Fixed: Handbook skep recipe incorrect (should be 2 clay instead of 1) Fixed: More language related fixes Server updates Feature: Added /serverconfig setspawnhere Tweak: Should crash with a more helpful message when Mono is outdated API Updates Feature: Added CTRL+F1 to reload the world Feature: Added entity action event thing for copygirl Feature: Added eventapi.OnSendChatMessage to modify or override the default behavior when sending a chat message to the server Feature: Raw access to the VTML Parser. Crafty modders can theoretically add own richttext elements with it (add your converter to the VtmlUtil.TagConverters dict) Fixed: Game crashing with CarryCapacity loaded Fixed: Load/Store Modconfig using the wrong folder Fixed: Several block interaction helps not moddable Fixed: Removed srgb profiles from all png files again to fix the srgb profile error spam [12th may] Blog post Statement corrections: - Changed title from "pecker fight" to "fight for dominance" - Changed feature description, see next post.
  11. Tyron

    Refunds

    I'm happy to oblige. Your purchase should be refunded now. Thanks for trying!
  12. Hey Bloodaxe, I've updated the itch.io page now, but you don't need the most recent files on itch. When you buy the game you get access to our download center where you can always download the latest version of the game.
  13. Version 1.9.2, a stable release, is now ready for download in the account manager. We've now sent out over 200 game keys to press and influencers and posted on reddit, let's hope the word arrives as well Game updates Tweak: More ore spawn balancing Tweak: Updated russian translations Fixed: Some memory leaks when leaving a world Fixed: Breaking flint-in-rock by hands also removed the rock Fixed: Not properly loading english for default translations when having another language selected Fixed: Several missing/wrong translation entries Fixed: Daytime length not at the intended 48 minutes API Updates Feature: Added .ignore file for zip and folder mods. Works like .gitignore Feature: Added api.LoadModConfig and api.StoreModConfig to offer a universal convention on how to store/load mod configs Fixed: ModSystem.Dispose() was never called on server/client unload View full record
  14. Version 1.9.2, a stable release, is now ready for download in the account manager. We've now sent out over 200 game keys to press and influencers and posted on reddit, let's hope the word arrives as well Game updates Tweak: More ore spawn balancing Tweak: Updated russian translations Fixed: Some memory leaks when leaving a world Fixed: Breaking flint-in-rock by hands also removed the rock Fixed: Not properly loading english for default translations when having another language selected Fixed: Several missing/wrong translation entries Fixed: Daytime length not at the intended 48 minutes API Updates Feature: Added .ignore file for zip and folder mods. Works like .gitignore Feature: Added api.LoadModConfig and api.StoreModConfig to offer a universal convention on how to store/load mod configs Fixed: ModSystem.Dispose() was never called on server/client unload
  15. At long last Version 1.9.0, a stable release, is now ready for download in the account manager. [Edit:] Released 1.9.1 to fix a crash with knapping in multiplayer Close to 6 month since the first stable v1.8 release. I can't believe how much time and effort this took. Future updates will be on a shorter release cycle again for sure ?? For a full changes list see - The rc.1 blog post - The updates since the previous unstable release, v1.9.0-rc.9 Tweak: When playing the game in a non-english language, the missing translation entries now default to english Tweak: Some more UI cleanups Tweak: Made wooden rail blocks connect in a super basic way for creative play Tweak: Reduced surface copper deposits by 50% Tweak: Players no longer spawn with bread Fixed: Quern sound always playing at full volume Fixed: /entity removebyid not working Fixed: Able to glitch the Quern into grinding on its own Fixed: Opening 2 quern dialogs caused the previous one to become black Fixed: Aged log not being burnable Fixed: Placing a pot with food crashing the game in some cases Fixed: Taking out food from a pot inside a fire pit allowed gave on extra meal API Fixed: survival/config.json still not properly loaded... moved it to configs/general.json - and all updates during the release candidates. Summary: Feature: Added info log chat channel. Added new messages notification thing - chat tabs turn white when there's new messages. Propick readings now go into the info log. Feature: Added panning mechanic: Find copper nuggets and other rare goodies by sifting through sand and gravel Feature: Small hacked in fun feature: Creatures that walk up or down blocks now rock back or forth a bit Feature: Added public server listing, added ability to advertise servers on the listing Feature: Added ability to set server name during runtime via /serverconfig name Feature: Added "/time stop" and "/time resume" to stop the calendar without changing the time speed Tweak: Dead harvest-able creatures now also show the interaction help HUD Tweak: Set default sprint key back to CTRL key Tweak: Reduced surface ruins by ~30%, reduced ruined villages by 50% Tweak: Doubled chance for locust nests to spawn Tweak: Significantly reduced animal spawn during worldgen, especially for wolves Tweak: Harvesting carcass now costs 3 durability with the knife Tweak: Increased surface copper deposit size and chance of it spawning surface bits Tweak: Increased clay/peat/soil deposit size by 20% Tweak: Reduced village spawning chance by another 50% Tweak: Slightly more fitting fox death sound Tweak: Snappier sand walk sounds and removed an odd noise spike in sand2.ogg Tweak: Increased surface ore bits commonness by a bit Tweak: Buffed cooked meals, should make you not hungry for 40% longer now Tweak: Major deposit rebalancing Tweak: Removed three debug hotkeys (togglewireframe, lagsimulation, toggleoffsreenrender) because nobody needs those. Tweak: Made fireflies also spawn in slightly colder climates Tweak: Hematite ore yield one extra nugget, Gold ore on less nugget and Tin ore significantly less nuggets Tweak: Updated trader buying/selling lists Tweak: Made the default font color 3% brighter to increase contrast against the background Tweak: Made loading screen and chat hud background 10% more opaque to increase contrast against the background Tweak: Made chat notifications more transparent to not stand out as much as player chat messages Tweak: Server info chat tab only visible when developer mode i Tweak: Sort public server listing in descending order by player count Tweak: Changed prospecting pick readout to hopefully be more explicit and intuitive. Made propick readings translatable. Tweak: Some deposit gen numbers tweaked, made pentlandite, fluorite and phosphorite spawn. Tweak: Added creative mode first-launch-help-dialog Tweak: Worldedit Erode tool now much less noisy Tweak: A Bunch of other minor polishing things. Tweak: Stones now also can go into the mining bag [dozens of bugfixes....] View full record
  16. At long last Version 1.9.0, a stable release, is now ready for download in the account manager. [Edit:] Released 1.9.1 to fix a crash with knapping in multiplayer Close to 6 month since the first stable v1.8 release. I can't believe how much time and effort this took. Future updates will be on a shorter release cycle again for sure ?? For a full changes list see - The rc.1 blog post - The updates since the previous unstable release, v1.9.0-rc.9 Tweak: When playing the game in a non-english language, the missing translation entries now default to english Tweak: Some more UI cleanups Tweak: Made wooden rail blocks connect in a super basic way for creative play Tweak: Reduced surface copper deposits by 50% Tweak: Players no longer spawn with bread Fixed: Quern sound always playing at full volume Fixed: /entity removebyid not working Fixed: Able to glitch the Quern into grinding on its own Fixed: Opening 2 quern dialogs caused the previous one to become black Fixed: Aged log not being burnable Fixed: Placing a pot with food crashing the game in some cases Fixed: Taking out food from a pot inside a fire pit allowed gave on extra meal API Fixed: survival/config.json still not properly loaded... moved it to configs/general.json - and all updates during the release candidates. Summary: Feature: Added info log chat channel. Added new messages notification thing - chat tabs turn white when there's new messages. Propick readings now go into the info log. Feature: Added panning mechanic: Find copper nuggets and other rare goodies by sifting through sand and gravel Feature: Small hacked in fun feature: Creatures that walk up or down blocks now rock back or forth a bit Feature: Added public server listing, added ability to advertise servers on the listing Feature: Added ability to set server name during runtime via /serverconfig name Feature: Added "/time stop" and "/time resume" to stop the calendar without changing the time speed Tweak: Dead harvest-able creatures now also show the interaction help HUD Tweak: Set default sprint key back to CTRL key Tweak: Reduced surface ruins by ~30%, reduced ruined villages by 50% Tweak: Doubled chance for locust nests to spawn Tweak: Significantly reduced animal spawn during worldgen, especially for wolves Tweak: Harvesting carcass now costs 3 durability with the knife Tweak: Increased surface copper deposit size and chance of it spawning surface bits Tweak: Increased clay/peat/soil deposit size by 20% Tweak: Reduced village spawning chance by another 50% Tweak: Slightly more fitting fox death sound Tweak: Snappier sand walk sounds and removed an odd noise spike in sand2.ogg Tweak: Increased surface ore bits commonness by a bit Tweak: Buffed cooked meals, should make you not hungry for 40% longer now Tweak: Major deposit rebalancing Tweak: Removed three debug hotkeys (togglewireframe, lagsimulation, toggleoffsreenrender) because nobody needs those. Tweak: Made fireflies also spawn in slightly colder climates Tweak: Hematite ore yield one extra nugget, Gold ore on less nugget and Tin ore significantly less nuggets Tweak: Updated trader buying/selling lists Tweak: Made the default font color 3% brighter to increase contrast against the background Tweak: Made loading screen and chat hud background 10% more opaque to increase contrast against the background Tweak: Made chat notifications more transparent to not stand out as much as player chat messages Tweak: Server info chat tab only visible when developer mode i Tweak: Sort public server listing in descending order by player count Tweak: Changed prospecting pick readout to hopefully be more explicit and intuitive. Made propick readings translatable. Tweak: Some deposit gen numbers tweaked, made pentlandite, fluorite and phosphorite spawn. Tweak: Added creative mode first-launch-help-dialog Tweak: Worldedit Erode tool now much less noisy Tweak: A Bunch of other minor polishing things. Tweak: Stones now also can go into the mining bag [dozens of bugfixes....]
  17. Asdf! Version 1.9-rc.9, an unstable release, is now ready for download in the account manager. It's happening? Two major events will occur in the nearest future: The stable release of Version 1.9, the biggest update ever, and launch of the marketing campaign to let the world know this game exists. And then, maybe, just maybe I finally no longer need to drive myself into financial ruin by developing VS I will be contacting several hundred YouTubers to whom I believe this game could be really interesting to play as well as contacting all major press outlets that I believe would be interested in covering Vintage Story. We'll be shooting for the moon... I only hope our chance of hitting is more than 0% Game price I've decided that upon release of v1.9 stable I will raise the price of VS to 15 Eur/17 USD. I'd like to believe the amount of content VS now offers justifies that. Furthermore, from what I've seen, in comparison to other games in the genre, such price is still below average. Game updates list Feature: Added "/time stop" and "/time resume" to stop the calendar without changing the time speed Tweak: Made the default font color 3% brighter to increase contrast against the background Tweak: Made loading screen and chat hud background 10% more opaque to increase contrast against the background Tweak: Made chat notifications more transparent to not stand out as much as player chat messages Tweak: Server info chat tab only visible when developer mode i Tweak: Sort public server listing in descending order by player count Tweak: Changed prospecting pick readout to hopefully be more explicit and intuitive. Made propick readings translatable. Tweak: Some deposit gen numbers tweaked, made pentlandite, fluorite and phosphorite spawn. Tweak: Added creative mode first-launch-help-dialog Tweak: Worldedit Erode tool now much less noisy Tweak: A Bunch of other minor polishing things. Tweak: Stones now also can go into the mining bag Fixed: Rand entropy still broken. Replaced Rand and ThreadSafeRand with ThreadLocal<Rand>. Maybe this fixes it. Fixed: Shearing leaves crashed the game Fixed: Added another magnitude of precision to client->server player position sync. Maybe fixes unreliable fall damage issues? Fixed: Prospecting pick showing lower than actual readings when the probed column had its rock mined away Fixed: WorldEdit Grow/Shrink and Raise/Lower tool not removing the broken block Fixed: Starting a creative world did not put the player in creative mode Fixed: Crafting Recipes in the Survival Handbook showing variants of the recipes that did not exist (was not respecting allowedVariants on wildcard recipes and also ignoring itemclass) Fixed: Mining bag not craftable in survival Fixed: Dedicated game servers not stopping game calendar when nobody is online Fixed: Chat Hud ungrabbing mouse when it shouldn't Game account manager Updates Added basic support for CDN Hosted files, meaning faster download speeds \o/ Web Api updates The stable and unstable apis now include the download urls for either cdn or local hosted files.
  18. Asdf! Version 1.9-rc.9, an unstable release, is now ready for download in the account manager. It's happening? Two major events will occur in the nearest future: The stable release of Version 1.9, the biggest update ever, and launch of the marketing campaign to let the world know this game exists. And then, maybe, just maybe I finally no longer need to drive myself into financial ruin by developing VS I will be contacting several hundred YouTubers to whom I believe this game could be really interesting to play as well as contacting all major press outlets that I believe would be interested in covering Vintage Story. We'll be shooting for the moon... I only hope our chance of hitting is more than 0% Game price I've decided that upon release of v1.9 stable I will raise the price of VS to 15 Eur/17 USD. I'd like to believe the amount of content VS now offers justifies that. Furthermore, from what I've seen, in comparison to other games in the genre, such price is still below average. Game updates list Feature: Added "/time stop" and "/time resume" to stop the calendar without changing the time speed Tweak: Made the default font color 3% brighter to increase contrast against the background Tweak: Made loading screen and chat hud background 10% more opaque to increase contrast against the background Tweak: Made chat notifications more transparent to not stand out as much as player chat messages Tweak: Server info chat tab only visible when developer mode i Tweak: Sort public server listing in descending order by player count Tweak: Changed prospecting pick readout to hopefully be more explicit and intuitive. Made propick readings translatable. Tweak: Some deposit gen numbers tweaked, made pentlandite, fluorite and phosphorite spawn. Tweak: Added creative mode first-launch-help-dialog Tweak: Worldedit Erode tool now much less noisy Tweak: A Bunch of other minor polishing things. Tweak: Stones now also can go into the mining bag Fixed: Rand entropy still broken. Replaced Rand and ThreadSafeRand with ThreadLocal<Rand>. Maybe this fixes it. Fixed: Shearing leaves crashed the game Fixed: Added another magnitude of precision to client->server player position sync. Maybe fixes unreliable fall damage issues? Fixed: Prospecting pick showing lower than actual readings when the probed column had its rock mined away Fixed: WorldEdit Grow/Shrink and Raise/Lower tool not removing the broken block Fixed: Starting a creative world did not put the player in creative mode Fixed: Crafting Recipes in the Survival Handbook showing variants of the recipes that did not exist (was not respecting allowedVariants on wildcard recipes and also ignoring itemclass) Fixed: Mining bag not craftable in survival Fixed: Dedicated game servers not stopping game calendar when nobody is online Fixed: Chat Hud ungrabbing mouse when it shouldn't Game account manager Updates Added basic support for CDN Hosted files, meaning faster download speeds \o/ Web Api updates The stable and unstable apis now include the download urls for either cdn or local hosted files. View full record
  19. Treasure hunting vintarians Version 1.9-rc.8, an unstable release, is now ready for download in the account manager. Discovered some major issues with deposit generation, particularly gold and silver never spawned. This is now fixed. Game updates Feature: Added info log chat channel. Added new messages notification thing - chat tabs turn white when there's new messages. Propick readings now go into the info log. Tweak: Major deposit rebalancing Tweak: Removed three debug hotkeys (togglewireframe, lagsimulation, toggleoffsreenrender) because nobody needs those. Tweak: Made fireflies also spawn in slightly colder climates Tweak: Hematite ore yield one extra nugget, Gold ore on less nugget and Tin ore significantly less nuggets Tweak: Updated trader buying/selling lists Fixed: One more entropy loss bug in BEBeehive.cs Fixed: Dozens of bugs in the deposit generator. Resulted in wrong propick readings and gold/silver never spawned altogether Fixed: /wgen regen command not threadsafe and throwing exceptions from that Fixed: Quartz not smeltable into glass Fixed: Should fix a server side crash due to race conditions View full record
  20. Treasure hunting vintarians Version 1.9-rc.8, an unstable release, is now ready for download in the account manager. Discovered some major issues with deposit generation, particularly gold and silver never spawned. This is now fixed. Game updates Feature: Added info log chat channel. Added new messages notification thing - chat tabs turn white when there's new messages. Propick readings now go into the info log. Tweak: Major deposit rebalancing Tweak: Removed three debug hotkeys (togglewireframe, lagsimulation, toggleoffsreenrender) because nobody needs those. Tweak: Made fireflies also spawn in slightly colder climates Tweak: Hematite ore yield one extra nugget, Gold ore on less nugget and Tin ore significantly less nuggets Tweak: Updated trader buying/selling lists Fixed: One more entropy loss bug in BEBeehive.cs Fixed: Dozens of bugs in the deposit generator. Resulted in wrong propick readings and gold/silver never spawned altogether Fixed: /wgen regen command not threadsafe and throwing exceptions from that Fixed: Quartz not smeltable into glass Fixed: Should fix a server side crash due to race conditions
  21. Entropy loosing Vintarians Version 1.9-rc.7, an unstable release, is now ready for download in the account manager. This release, most importantly, should fix a rather severe issues where random events no longer become random after a while of playing. And some modding goodies. Game updates Tweak: Made beehives spawn also in temperate areas Fixed: Random events becoming no longer random after some time Fixed: Issues with gamma slider in survival mode Fixed: Ore blocks and clear quartz not placeable in mining bag Game API Updates Feature: Moddata attached to server chunks are now synced to the client and can be read there as well. Added Get/SetServerModdata for server side only data Refactor: Added worldGenRand arg to Block.TryPlaceBlockForWorldGen() Tweak: Added IWorldAccessor.ThreadSafeRand Tweak: Added method INetworkChannel.RegisterMessageType<T>() View full record
  22. Entropy loosing Vintarians Version 1.9-rc.7, an unstable release, is now ready for download in the account manager. This release, most importantly, should fix a rather severe issues where random events no longer become random after a while of playing. And some modding goodies. Game updates Tweak: Made beehives spawn also in temperate areas Fixed: Random events becoming no longer random after some time Fixed: Issues with gamma slider in survival mode Fixed: Ore blocks and clear quartz not placeable in mining bag Game API Updates Feature: Moddata attached to server chunks are now synced to the client and can be read there as well. Added Get/SetServerModdata for server side only data Refactor: Added worldGenRand arg to Block.TryPlaceBlockForWorldGen() Tweak: Added IWorldAccessor.ThreadSafeRand Tweak: Added method INetworkChannel.RegisterMessageType<T>()
  23. Copper Panning Vintarians Version 1.9-rc.5, an unstable release, is now ready for download in the account manager. [Edit:] Released also rc.6 to actually fix the server listing! To alleviate the additional challenge of finding copper in v1.9 I've decided to quickly add a panning mechanic. It lets you sift through sand and gravel to find copper nuggets amongst other goodies. Some of the finds can be very valuable I've also added additional sand and gravel deposits to world generation. Game updates Feature: Added panning mechanic: Find copper nuggets and other rare goodies by sifting through sand and gravel Tweak: Snappier sand walk sounds and removed an odd noise spike in sand2.ogg Tweak: Increased surface ore bits commonness by a bit Tweak: Buffed cooked meals, should make you not hungry for 40% longer now Fixed: Game clients crashing when toggling advertising on the server Fixed: Correct collision and selection boxes for stalagmite/ctite Fixed: Clear quartz didn't use the new 3d model Fixed: Wolves not banished to the forests (they were supposed to only spawn in forests) Fixed: Quartz ore not dropping quartz Fixed: Hoe heads vanishing when breaking a block with it Fixed: Peridotite quern not craftable Fixed: Signs on wall text invisible Fixed: Issues with the public server listing Fixed: Malachite nuggets not smeltable Fixed: Issues when trying to add fuel to the bloomery Fixed: Meteoric iron bits not smeltable Fixed: Malachite ores not crushable into nuggets Fixed: Game crashing when teleporting out of the world bounds API Refactor: Added firstEvent boolean arg to Collectible.OnHeldInteractStart() Account manager updates Fixed: Using > or < in passwords caused players to be unable to log in ingame. View full record
  24. Copper Panning Vintarians Version 1.9-rc.5, an unstable release, is now ready for download in the account manager. [Edit:] Released also rc.6 to actually fix the server listing! To alleviate the additional challenge of finding copper in v1.9 I've decided to quickly add a panning mechanic. It lets you sift through sand and gravel to find copper nuggets amongst other goodies. Some of the finds can be very valuable I've also added additional sand and gravel deposits to world generation. Game updates Feature: Added panning mechanic: Find copper nuggets and other rare goodies by sifting through sand and gravel Tweak: Snappier sand walk sounds and removed an odd noise spike in sand2.ogg Tweak: Increased surface ore bits commonness by a bit Tweak: Buffed cooked meals, should make you not hungry for 40% longer now Fixed: Game clients crashing when toggling advertising on the server Fixed: Correct collision and selection boxes for stalagmite/ctite Fixed: Clear quartz didn't use the new 3d model Fixed: Wolves not banished to the forests (they were supposed to only spawn in forests) Fixed: Quartz ore not dropping quartz Fixed: Hoe heads vanishing when breaking a block with it Fixed: Peridotite quern not craftable Fixed: Signs on wall text invisible Fixed: Issues with the public server listing Fixed: Malachite nuggets not smeltable Fixed: Issues when trying to add fuel to the bloomery Fixed: Meteoric iron bits not smeltable Fixed: Malachite ores not crushable into nuggets Fixed: Game crashing when teleporting out of the world bounds API Refactor: Added firstEvent boolean arg to Collectible.OnHeldInteractStart() Account manager updates Fixed: Using > or < in passwords caused players to be unable to log in ingame.
  25. Connected Vintarians Version 1.9-rc.4, an unstable release, is now ready for download in the account manager. In this update you can browser for game servers that are currently running ingame! Head on to the multiplayer section and click on "Browse public servers" \o/ The feature is pretty basic right now, but it works! Game updates Feature: Added public server listing, added ability to advertise servers on the listing Feature: Added ability to set server name during runtime via /serverconfig name Tweak: Significantly reduced animal spawn during worldgen, especially for wolves Tweak: Harvesting carcass now costs 3 durability with the knife Tweak: Increased surface copper deposit size and chance of it spawning surface bits Tweak: Increased clay/peat/soil deposit size by 20% Tweak: Reduced village spawning chance by another 50% Tweak: Slightly more fitting fox death sound Fixed: Some oddities with dead animal physics Fixed: Animal carcasses deleting water blocks Fixed: Some oddities with dead animal inventory after harvesting Fixed: Creating alloys sometimes yielding 99 units instead of 100 (untested ^_^;) Fixed: Patched more places where the random number generator could get out of whack and have a weird impact on gameplay Fixed: Removing all voxels from a clay form did not remove the block Fixed: Knapping making a knapping sound on empty voxels Fixed: A buch of block/item names were missing Fixed: Missing texture when knapping peridot Fixed: Quartz no longer dropping clear quartz (untested ^_^;) Fixed: Hematite not smeltable into iron API Updates Fixed: Player starting items not moddable Fixed: Dependency errors not logged View full record
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