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Everything posted by Tyron
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no, it should work with the same world
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Dear community, Version 1.9.11, an stable release, is now ready for download in the account manager. the next major feature release, v1.10, is under development for the past few weeks. Besides some engine upgrades, food spoilage and the new in-barrel crafting mechanic is close to done already, but there's still lots more planned. Until then, have a v1.9.11!. It fixes a few rare crashes, adds a few new blocks to survival mode, should improve bow and arrow and I also backported some of the performance improvements. [Edit:] Also release v1.9.12 to fix a server exception and all shingle blocks not listed in the handbook! Game updates Feature: Added shingle blocks crafting to survival mode Feature: New painting titled 'Fish and the Rain' Tweak: Performance Tweaks Perhaps slightly reduced lag spikes while discovering new terrain or while chunks are loading. Running the game with "optimize ram" off uses RAM a bit more liberally to perhaps gain a bit of extra stability. (Technical explanation: increased chunk data cache sizes) Intermittent lag spikes and/or heavy short term ram usage should be slightly reduced (Technical explanation: found and removed a major contributor to short term but rather heavy memory usage) Framerate should now be additionally a bit more stable while VSync is enabled, probably most notable when the CPU is bottlenecked (Technical explanation: disabled Thread.Sleep() from the core game loop to hit target frame rate while in VSync mode) Tweak: Gameplay balancing tweaks Decreased underground ruin spawn and certain ruins rich in loot being too common Bow strength increased by about 15% (arrows shoot further), Increased durability by 33% Tweak: Damage vignetting a bit more flashy Tweak: Placing a knapping surface in water no longer leaves an empty block, the water flows back in now Tweak: Added debug log to track down a crash related to clay forming Tweak: Updated translations Tweak: Updated ruin loot. also fixed some dungeon loot only ever had a stacksize of 1. This was not intentional. Tweak: Added gear and painting category for stack randomizers. Tweak: Improved fox and seraph watering animations Fixed: Arrows hitting a bit more reliably and acting less derpy Fixed: Able to chisel claimed and reinforced blocks Fixed: Might fix some odd rare crash when using a temporal gear Fixed: Should fix getting attacked causing players to get pushed into walls Fixed: Typing .reload crashing the game Fixed: Should fix a rare server side exception (OnGameWorldBeingSaved: System.Data.SQLite.SQLiteException (0x80004005): Library used incorrectly) Fixed: Iron doors not lockable Fixed: Wrong texture scaling on the chisel tool API Fixed: api.Event.PlayerChat - message not modifiable
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Dear community, Version 1.9.11, an stable release, is now ready for download in the account manager. the next major feature release, v1.10, is under development for the past few weeks. Besides some engine upgrades, food spoilage and the new in-barrel crafting mechanic is close to done already, but there's still lots more planned. Until then, have a v1.9.11!. It fixes a few rare crashes, adds a few new blocks to survival mode, should improve bow and arrow and I also backported some of the performance improvements. [Edit:] Also release v1.9.12 to fix a server exception and all shingle blocks not listed in the handbook! Game updates Feature: Added shingle blocks crafting to survival mode Feature: New painting titled 'Fish and the Rain' Tweak: Performance Tweaks Perhaps slightly reduced lag spikes while discovering new terrain or while chunks are loading. Running the game with "optimize ram" off uses RAM a bit more liberally to perhaps gain a bit of extra stability. (Technical explanation: increased chunk data cache sizes) Intermittent lag spikes and/or heavy short term ram usage should be slightly reduced (Technical explanation: found and removed a major contributor to short term but rather heavy memory usage) Framerate should now be additionally a bit more stable while VSync is enabled, probably most notable when the CPU is bottlenecked (Technical explanation: disabled Thread.Sleep() from the core game loop to hit target frame rate while in VSync mode) Tweak: Gameplay balancing tweaks Decreased underground ruin spawn and certain ruins rich in loot being too common Bow strength increased by about 15% (arrows shoot further), Increased durability by 33% Tweak: Damage vignetting a bit more flashy Tweak: Placing a knapping surface in water no longer leaves an empty block, the water flows back in now Tweak: Added debug log to track down a crash related to clay forming Tweak: Updated translations Tweak: Updated ruin loot. also fixed some dungeon loot only ever had a stacksize of 1. This was not intentional. Tweak: Added gear and painting category for stack randomizers. Tweak: Improved fox and seraph watering animations Fixed: Arrows hitting a bit more reliably and acting less derpy Fixed: Able to chisel claimed and reinforced blocks Fixed: Might fix some odd rare crash when using a temporal gear Fixed: Should fix getting attacked causing players to get pushed into walls Fixed: Typing .reload crashing the game Fixed: Should fix a rare server side exception (OnGameWorldBeingSaved: System.Data.SQLite.SQLiteException (0x80004005): Library used incorrectly) Fixed: Iron doors not lockable Fixed: Wrong texture scaling on the chisel tool API Fixed: api.Event.PlayerChat - message not modifiable View full record
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I did already, stroam
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Lively Community, Version 1.9.10, an stable release, is now ready for download in the account manager. Yet another game stability update. This is likely one of the last minor updates for version 1.9, as I'm slowly mentally preparing for the next major update - for which we aim to add food spoilage, food preparation and seasons. By the way, lots of nice screenshots were shared on our discord server, such as his neat home by @Romec Game updates Tweak: Added /emote laugh and /emote rage Tweak: Updated Portuguese translations Tweak: Tweaked flint drop rates Fixed: Should fix harvesting carcasses throwing an exception on the server and disconnecting the player Fixed: Should fix a rare random client crash Fixed: Game crashing when attempt to place an upside down stairs path block Fixed: Might fix issues with VSync not applied properly on startup (only after disabling and enabling it again) Fixed: Missing naming on wooden slabs Fixed: Should fix one case of the game crashing when panning with the neolithic mod
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Lively Community, Version 1.9.10, an stable release, is now ready for download in the account manager. Yet another game stability update. This is likely one of the last minor updates for version 1.9, as I'm slowly mentally preparing for the next major update - for which we aim to add food spoilage, food preparation and seasons. By the way, lots of nice screenshots were shared on our discord server, such as his neat home by @Romec Game updates Tweak: Added /emote laugh and /emote rage Tweak: Updated Portuguese translations Tweak: Tweaked flint drop rates Fixed: Should fix harvesting carcasses throwing an exception on the server and disconnecting the player Fixed: Should fix a rare random client crash Fixed: Game crashing when attempt to place an upside down stairs path block Fixed: Might fix issues with VSync not applied properly on startup (only after disabling and enabling it again) Fixed: Missing naming on wooden slabs Fixed: Should fix one case of the game crashing when panning with the neolithic mod View full record
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Grandeur Vintarians Version 1.9.8, an stable release, is now ready for download in the account manager. [Edit:] Released v1.9.9 to fix the following issues: Fixed: Game crashing when trying to put feed into a trough Fixed: Able to pour solidified metal in a crucible Fixed: Heating stuff on a forge then taking it off changed its temperature (client<=>server temperature desync) Tweak: Boosted hare hurt sound Game updates (v1.9.8) Feature: Added 3d models for harvested carrots, onions, parsnips and turnips Tweak: Placing/Taking firewood from a pile animates the fp hand Tweak: Butterflies pitch up and down a bit when they fly up or down Tweak: Updated translation files Fixed: Harvesting dead animals yielding only half the drops Fixed: More derpy player animations when using a tool + torch in off hand Fixed: Should fix a rare random crash Fixed: One empty space missing between name and text in the chat hud Fixed: Removed some useless / incorrect items from the trader tradelists Fixed: Butterflies now fly off if the flower they sit on was broken Fixed: Game crashing when right clicking on a translocator Fixed: A few memory leaks less Fixed: Game crashing when resized to a very small window Fixed: /land claim grant <player> all did not grant use permissions Fixed: Butterfly chase-of-death Fixed: Game crashing when resized to 0/0 size Fixed one trader settlement type not spawning traders API Fixed: Bulk block accessor calling OnBlockBroken/OnBlockPlaced before all blocks were placed API Fixed: capi.KeyUp was not fired on key up events but on key down events View full record
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Grandeur Vintarians Version 1.9.8, an stable release, is now ready for download in the account manager. [Edit:] Released v1.9.9 to fix the following issues: Fixed: Game crashing when trying to put feed into a trough Fixed: Able to pour solidified metal in a crucible Fixed: Heating stuff on a forge then taking it off changed its temperature (client<=>server temperature desync) Tweak: Boosted hare hurt sound Game updates (v1.9.8) Feature: Added 3d models for harvested carrots, onions, parsnips and turnips Tweak: Placing/Taking firewood from a pile animates the fp hand Tweak: Butterflies pitch up and down a bit when they fly up or down Tweak: Updated translation files Fixed: Harvesting dead animals yielding only half the drops Fixed: More derpy player animations when using a tool + torch in off hand Fixed: Should fix a rare random crash Fixed: One empty space missing between name and text in the chat hud Fixed: Removed some useless / incorrect items from the trader tradelists Fixed: Butterflies now fly off if the flower they sit on was broken Fixed: Game crashing when right clicking on a translocator Fixed: A few memory leaks less Fixed: Game crashing when resized to a very small window Fixed: /land claim grant <player> all did not grant use permissions Fixed: Butterfly chase-of-death Fixed: Game crashing when resized to 0/0 size Fixed one trader settlement type not spawning traders API Fixed: Bulk block accessor calling OnBlockBroken/OnBlockPlaced before all blocks were placed API Fixed: capi.KeyUp was not fired on key up events but on key down events
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hm yea, I have to admit, it is really hard to read out the problem despite my logging efforts. Now it looks like its caused by the 3rd party library - OpenTK. I will try another approach. One of our team member seems to also have issues on a Macbook, perhaps I can get access to that one with Teamviewer and spend several hours testing there remotely. I'll definitely let you know if I found anything.
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From what point on did the problem start?
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uhm, no its pre.4
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Not yet, still searching. Added some debug logging and some changes that maybe affects the behavior, please be so kind to test and send me the log files again: http://account.vintagestory.at/files/pre/vs_mac_1.9.8-pre.4.tar.gz
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Oh, whoops, sorry, correct file: http://account.vintagestory.at/files/pre/vs_mac_1.9.8-pre.1.tar.gz
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Ok, can you install this version please and repeat the same experiment: http://account.vintagestory.at/files/pre/vs_update_1.9.8-pre.1.exe
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Ooookay, thats some interesting values! Looks like an issue in the game engine. I will add more logging to the parts where I suspect there could be a problem.
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Oh I see, so the last log entries (https://pastebin.com/iMD4LsKc) was from the beginning where everything worked? If yes, can you repeat the same thing after a few minutes please?
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Thanks! Hm, its a bit hard to read, could you do only the following actions for me, in short strokes (order doesn't matter): Walk forward Walk left Walk right Walk backwards Jump + walk forward Jump + walk left Break a block Place a block Walk forward + left Walk forward + right Then exit and send me the client-debug.txt again please. Like this: Reason for this: I am currently trying to find out if the keystrokes correctly arrive in the game engine in order to find out if the game engine is the problem or a 3rd party library (OpenTK)
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Open the Finder, then in the menu Go => Go To Folder... and there you type: ~/.config/VintageStoryData/Logs
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Right, forgot to response. Can you run the game, walk around for a while like you did in the video (also do some block breaking please), then send me the client-debug.txt please. That file now contains extra information on the key press events.
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Lively Vintarians Version 1.9.7-rc.1, an unstable release, is now ready for download in the account manager. [Edit:] v1.9.7 is up as well now! Should fix a crash when loading/connecting to old worlds. Also Portuguese translations! This should be a nice one. Another animal added to the creature roster. Looks real nice in-game. Saraty and Luke did a great job on this one. We also added another important link in getting started on the game - text describing how some of the crafting mechanics work. Lastly we got improved game server connecting times and a new butterfly behavior \o/ I also did work some more on implementing the static translocator, but its not there yet. As mentioned before, I will still do one or two more small-ish updates then begin work on another major feature release. Screenshots Added Hares. Don't forget to protect your crops Added some basic crafting mechanic documentation to the survival handbook. In a future update perhaps well prettify it with animated gifs and stuff. Added padlocks. These can be used to lock doors and chests so that other players cannot access it. You need to use it in combination with the block reinforcement or land claiming system for it to be effective. Butterflies now sometimes chase eachother Game updates Feature: Essential ingame documentation: The handbook now contains information on some of the game mechanics, such as knapping, clay forming and smithing Feature: Added Hares Quickest animal in-game Come in 9 variants, including a desert and arctic one Will eat your crops or any loose vegetables dropped on the ground Is hunted by foxes and wolves Feature: Added padlock item Allows players to lock doors, trapdoors and chests Most useful in combination with block reinforcement or land claiming Created on the anvil from any bronze or iron (no functional difference between the metal versions) Feature: Improved game networking. Now compacts all data packets above 5 Kb. Should yield in much faster connecting and chunk loading times on slow/distant connections. Example: Initial connecting to a server now only needs to transmit 300 Kb instead of 8 Mb - a reduction by a factor of 25 Feature: Added 3 new emotes and 2 new animations (hoeing and watering). Type /emote to see what emotes are available. Feature: Added butterfly chasing behavior. Sometimes butterflies fly after one another. Butterflies are slightly larger now. Tweak: Doubled strength of reinforced blocks. Reinforced blocks can no longer catch fire Tweak: Chickens now walk and flee somewhat faster Tweak: Can now right mouse click to pick up raw pot, raw ingot mold and raw tool mold Tweak: Shortened animals flee response time Tweak: Animals now a bit less idle Tweak: Animals killed through falling or by other animals now only have half the drops when harvested Tweak: Inside block rending now disabled when in creative mode Tweak: Added debug logging to clay forms for players that have their game freeze when they start to clay form Tweak: Added debug logging for Mac OS users where mouse / keyboard controls don't work properly Fixed: Bug in client position interpolation. Should fix Dead animals floating in air Players getting teleported on laggy connections Animal movement more jerky than they should be Fixed: Debug text and name tags on dead animals not above their heads Fixed: Various bugs with the flower pot and planter Fixed: Rewrote recipe selection, should fix any issues where one recipe as chosen but another got selected Fixed: Using a temporal gear made it not disappear in other players hands Fixed: 3rd person clipping through walls (not 100% fixed but less now) Fixed: Two year old bug. Soil in inventory wrongly tinted. Fixed: Music no longer playing after a while Fixed: Traders not spawning in some cases Fixed: Rarely Lakes generating inside some trader huts Tweak/Fixed: Minor stuff. One possible cause of glitchy repeating animations, planting seeds now runs the place animation, might fix an issue with the plumb and square, first launch info dialog now adjusts to the height of the text, updated translations, tweaked fox spawn conditions API Updates Feature: Completed work on BEAnimatable. Lets you animate block entities. See BlockEntityStaticTranslocator for an example Feature: Added networkapi.DidReceiveChannelId Tweak: Added RegistryObject.CodeWithVariant for entities, blocks and item. This method forms the future on how to get variants of the same block Tweak: Animals can now also eat loose items on the ground (current use: For Hares) Tweak: Collectible.Variant is now ordered, added Tweak: *byType and {type} is now recursively replaced (i.e. can do {type} inside a byType "*" variant) Tweak: EntityPartioning.WalkEntities callback now with boolean return to stop the search Tweak: Filled Flower pots and planters now configured through json on what they drop Tweak: Cinematic camera system no longer obfuscated Tweak: Better crash feedback on wrong asset data in 2 cases (i.e. wrong entity texture) Fixed: ItemCreature did not respect creature mod domain Fixed: Creature interaction was not cancel-able through the action system View full record
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Lively Vintarians Version 1.9.7-rc.1, an unstable release, is now ready for download in the account manager. [Edit:] v1.9.7 is up as well now! Should fix a crash when loading/connecting to old worlds. Also Portuguese translations! This should be a nice one. Another animal added to the creature roster. Looks real nice in-game. Saraty and Luke did a great job on this one. We also added another important link in getting started on the game - text describing how some of the crafting mechanics work. Lastly we got improved game server connecting times and a new butterfly behavior \o/ I also did work some more on implementing the static translocator, but its not there yet. As mentioned before, I will still do one or two more small-ish updates then begin work on another major feature release. Screenshots Added Hares. Don't forget to protect your crops Added some basic crafting mechanic documentation to the survival handbook. In a future update perhaps well prettify it with animated gifs and stuff. Added padlocks. These can be used to lock doors and chests so that other players cannot access it. You need to use it in combination with the block reinforcement or land claiming system for it to be effective. Butterflies now sometimes chase eachother Game updates Feature: Essential ingame documentation: The handbook now contains information on some of the game mechanics, such as knapping, clay forming and smithing Feature: Added Hares Quickest animal in-game Come in 9 variants, including a desert and arctic one Will eat your crops or any loose vegetables dropped on the ground Is hunted by foxes and wolves Feature: Added padlock item Allows players to lock doors, trapdoors and chests Most useful in combination with block reinforcement or land claiming Created on the anvil from any bronze or iron (no functional difference between the metal versions) Feature: Improved game networking. Now compacts all data packets above 5 Kb. Should yield in much faster connecting and chunk loading times on slow/distant connections. Example: Initial connecting to a server now only needs to transmit 300 Kb instead of 8 Mb - a reduction by a factor of 25 Feature: Added 3 new emotes and 2 new animations (hoeing and watering). Type /emote to see what emotes are available. Feature: Added butterfly chasing behavior. Sometimes butterflies fly after one another. Butterflies are slightly larger now. Tweak: Doubled strength of reinforced blocks. Reinforced blocks can no longer catch fire Tweak: Chickens now walk and flee somewhat faster Tweak: Can now right mouse click to pick up raw pot, raw ingot mold and raw tool mold Tweak: Shortened animals flee response time Tweak: Animals now a bit less idle Tweak: Animals killed through falling or by other animals now only have half the drops when harvested Tweak: Inside block rending now disabled when in creative mode Tweak: Added debug logging to clay forms for players that have their game freeze when they start to clay form Tweak: Added debug logging for Mac OS users where mouse / keyboard controls don't work properly Fixed: Bug in client position interpolation. Should fix Dead animals floating in air Players getting teleported on laggy connections Animal movement more jerky than they should be Fixed: Debug text and name tags on dead animals not above their heads Fixed: Various bugs with the flower pot and planter Fixed: Rewrote recipe selection, should fix any issues where one recipe as chosen but another got selected Fixed: Using a temporal gear made it not disappear in other players hands Fixed: 3rd person clipping through walls (not 100% fixed but less now) Fixed: Two year old bug. Soil in inventory wrongly tinted. Fixed: Music no longer playing after a while Fixed: Traders not spawning in some cases Fixed: Rarely Lakes generating inside some trader huts Tweak/Fixed: Minor stuff. One possible cause of glitchy repeating animations, planting seeds now runs the place animation, might fix an issue with the plumb and square, first launch info dialog now adjusts to the height of the text, updated translations, tweaked fox spawn conditions API Updates Feature: Completed work on BEAnimatable. Lets you animate block entities. See BlockEntityStaticTranslocator for an example Feature: Added networkapi.DidReceiveChannelId Tweak: Added RegistryObject.CodeWithVariant for entities, blocks and item. This method forms the future on how to get variants of the same block Tweak: Animals can now also eat loose items on the ground (current use: For Hares) Tweak: Collectible.Variant is now ordered, added Tweak: *byType and {type} is now recursively replaced (i.e. can do {type} inside a byType "*" variant) Tweak: EntityPartioning.WalkEntities callback now with boolean return to stop the search Tweak: Filled Flower pots and planters now configured through json on what they drop Tweak: Cinematic camera system no longer obfuscated Tweak: Better crash feedback on wrong asset data in 2 cases (i.e. wrong entity texture) Fixed: ItemCreature did not respect creature mod domain Fixed: Creature interaction was not cancel-able through the action system
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Yup, I already added some debug logging to v1.9.7 for that. Will release today.
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Thanks for the video. There's 2 ways to go about this, I'm happy with both ways, only depends whats you'd prefer You can request a refund and perhaps far in the future I come across some hardware where i can reproduce this bug We begin a somewhat arduous path of finding this issue. It would require me to make a a special build for you that print debug information to narrow down the cause of the issue, and probably repeat that a few times. The success chance to finding and fixing it is likely to be decent, but not 100%. If you alright with doing quite some testing I'll go ahead and make the special build. Let me know!
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Is there any chance I could look into myself that using Teamviewer? Perhaps together with a call over discord chat. I'd really like to get to the bottom of this. I can perfectly understand though if you would prefer to not do that. Same question also to you @ACE, if you still have mouse issues.
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Version 1.9.4/1.9.5, a stable release, is now ready for download in the account manager. [Edit:] Release v1.9.5 to fix a major crash bug when starting the game for the first time using german translations. Changes: Tweak: Updated german translations file Fixed: Broken soup names Fixed: Game crashing on first startup under german language and thus basically unplayable Fixed: Console admin messages - name was not bold [Edit2:] Something messed up with the v1.9.5 upload, had to release v1.9.6 as well, sowwi! v1.9.4 Game updates Tweak: Player names in the chat are now bold. /announce text is now orange Tweak: Reduced amount of generations until animals are no longer fleeing from the player from 50 down to 30 Tweak: Removed 'install'/'reinstall' from server.sh. 'update' now only shows a hint on how to update the server manually Fixed: Should fix sand/gravel duplication bug Fixed: Should fix floating blocks after a fire Fixed: Trader dialog can not be opened Fixed: Pressing H on damaged tools not opening the handbook detail page Fixed: Looking at a cooking pot crashes the game Fixed: Game crashing when cancelling during while connecting / loading the world Fixed: Emotes not working in multiplayer Fixed: A bunch of memory leaks when exiting a world or server View full record