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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Version 1.6.2, a stable release, is now ready for download in the account manager. Balancing game mechanics can be quite tedious O_O Game updates Tweak: Rebalanced fog and mist weather patterns (less common, less dense), improved blending with clouds and sky Tweak: Improved walk animation blending on all creatures Tweak: Added new animation for drifters Tweak: Reduced the effect of water visible behind clouds Tweak: Rebalanced animal spawning. Some animals now only spawn in shrubs or only in forests. Tweak: Wolves and Foxes now hunt and kill chicken Tweak: Boosted hen idle sounds, disabled player step sounds when in spectator mode Fixed: Bismuth lantern invisible Fixed: Block loader crashing when encountering a texture definition without 'Base' attribute Fixed: --port, --ip and --maxclients args crashing the game Fixed: Necklaces not equipable Fixed: /waypoint list showing absolute coordinates Fixed: Water fog disappearing when diving deep Fixed: Entity debug mode tags not visible
  2. Version 1.6.2, a stable release, is now ready for download in the account manager. Balancing game mechanics can be quite tedious O_O Game updates Tweak: Rebalanced fog and mist weather patterns (less common, less dense), improved blending with clouds and sky Tweak: Improved walk animation blending on all creatures Tweak: Added new animation for drifters Tweak: Reduced the effect of water visible behind clouds Tweak: Rebalanced animal spawning. Some animals now only spawn in shrubs or only in forests. Tweak: Wolves and Foxes now hunt and kill chicken Tweak: Boosted hen idle sounds, disabled player step sounds when in spectator mode Fixed: Bismuth lantern invisible Fixed: Block loader crashing when encountering a texture definition without 'Base' attribute Fixed: --port, --ip and --maxclients args crashing the game Fixed: Necklaces not equipable Fixed: /waypoint list showing absolute coordinates Fixed: Water fog disappearing when diving deep Fixed: Entity debug mode tags not visible View full record
  3. The 1.6.0 release was a tad less stable than I hoped for I also updated a 3rd party library (with the help of @Stroam), which may fix a long standing issue with memory usage slowly skyrocketing after playing for more than an hour. And maybe it also fixes the strange lag spike issue that sometimes appears when you have the block info and coordinate hud opened. Both bugs I presume to be caused by that library (Cairo graphics). Anyhow, have a 1.6.1 - with bismuth lanterns! Game updates Feature: Added bismuth lanterns. Crafted like a normal lantern, but made from bismuth! Tweak: Spider webs now break much faster Tweak: The players 3rd person break and place animation now smoothly ease out Fixed: Drifter death sound not positional Fixed: Players able to place water in protected aras Fixed: Placing a plate pile deleting other blocks Fixed: 2 different crashes caused by using the quern Fixed: Closing worldmap dialog not relocking mouse cursor Fixed: Updated Cairo graphics library to latest version, might fix the long standing memory leak issues that appear after an hour of game play \o/ Fixed: Page break issues in the journal Fixed: Bow shooting arrow heads Fixed: Intro music playing in-game, on top of the normal music Fixed: Rare deadlock issue causing the server tick rate to go to 0 Fixed: Small tweak to maybe prevent a crash of the sound engine Fixed: Small memory leak in the world map, and the log spam it causes Fixed: Error reporter dialog not showing server side errors Fixed: Beemobs and dropped items never despawning Fixed: Placing a straw dummy crashes the game View full record
  4. The 1.6.0 release was a tad less stable than I hoped for I also updated a 3rd party library (with the help of @Stroam), which may fix a long standing issue with memory usage slowly skyrocketing after playing for more than an hour. And maybe it also fixes the strange lag spike issue that sometimes appears when you have the block info and coordinate hud opened. Both bugs I presume to be caused by that library (Cairo graphics). Anyhow, have a 1.6.1 - with bismuth lanterns! Game updates Feature: Added bismuth lanterns. Crafted like a normal lantern, but made from bismuth! Tweak: Spider webs now break much faster Tweak: The players 3rd person break and place animation now smoothly ease out Fixed: Drifter death sound not positional Fixed: Players able to place water in protected aras Fixed: Placing a plate pile deleting other blocks Fixed: 2 different crashes caused by using the quern Fixed: Closing worldmap dialog not relocking mouse cursor Fixed: Updated Cairo graphics library to latest version, might fix the long standing memory leak issues that appear after an hour of game play \o/ Fixed: Page break issues in the journal Fixed: Bow shooting arrow heads Fixed: Intro music playing in-game, on top of the normal music Fixed: Rare deadlock issue causing the server tick rate to go to 0 Fixed: Small tweak to maybe prevent a crash of the sound engine Fixed: Small memory leak in the world map, and the log spam it causes Fixed: Error reporter dialog not showing server side errors Fixed: Beemobs and dropped items never despawning Fixed: Placing a straw dummy crashes the game
  5. Version 1.6.0, a stable release, is now ready for download in the account manager. After 1.6.0-rc.2 no major issues have been reported, so I did some more polishing and feel confident enough to declare this release as stable! Before you update from 1.5.x Make a backup of your world before installing version 1.6-rc.1 After you update from 1.5.x Worlds started before version 1.6-rc.1 will have broken leaves and clothes. Fix them by applying the remap commands as listed on the wiki page "Updating Old Worlds" Onto 1.7.0! \o/ Game updates Tweak: Added new subcommands for reading/setting land claim allowance and max areas per role /role [rolename] landclaimallowance /role [rolename] landclaimmaxareas /role [rolename] landclaimminsize Tweak: Can now give extra land claim allowance to individual players via commands /player [playername] landclaimallowance /player [playername] landclaimmaxareas Tweak: Added new subcommands to modify your current land claim selection: /we claim g[n|e|s|w] Tweak: The World map hotkey is now split into 2 hotkeys F6: Enable/disable world map hud M: Open/Close world map dialog Tweak: Added greater variety of death messages Tweak: Nerfed hyenas. Lowered hyena attack damage from 8 to 6, reduced player seeking range from 20 to 10, made hyenas flee upon attacking them Tweak: Nerfed fire: Takes longer before it tries to spread, lowered chance of it spreading, lowered burn duration of tall grass, making it easier to control a grass fire Tweak: Buffed all beds - added 2 extra hours of sleep to all 3 variants Tweak: Rebalanced Weather. Weather patterns should change a little less often, foggy weather should now be less common and have a higher chance of being less foggy Tweak: Added new recipe to make dough making less grindy. 8 grain all around a center water bucket yields 8 dough. Tweak: Lead can now be worked cold on the anvil Tweak: Boosted chance of underground ruins spawning by +50% Tweak: Main screen music now plays again after 5-15 minutes of inactivity Tweak: Made dynamic shadows a bit more intense (= darker) Tweak: Added 8 flour + 1 water bucket recipe as a quick relief for the tedious dough crafting thing Tweak: Knapping, Clayforming and Smithing grid outlines now fade out over distance Tweak: Clouds should blend better with the fog. Fixed: Planter and Flowerpot block info displayed (Empty) even when plants inside Fixed: Unpretty gui/tp transform for lanterns Fixed: Crash reporter launching twice Fixed: Game crashing when unfocusing and refocusing the recipe selector Fixed: Distant graphics glitches from dynamic shadows Fixed: Server log ticking could not be enabled
  6. Version 1.6.0, a stable release, is now ready for download in the account manager. After 1.6.0-rc.2 no major issues have been reported, so I did some more polishing and feel confident enough to declare this release as stable! Before you update from 1.5.x Make a backup of your world before installing version 1.6-rc.1 After you update from 1.5.x Worlds started before version 1.6-rc.1 will have broken leaves and clothes. Fix them by applying the remap commands as listed on the wiki page "Updating Old Worlds" Onto 1.7.0! \o/ Game updates Tweak: Added new subcommands for reading/setting land claim allowance and max areas per role /role [rolename] landclaimallowance /role [rolename] landclaimmaxareas /role [rolename] landclaimminsize Tweak: Can now give extra land claim allowance to individual players via commands /player [playername] landclaimallowance /player [playername] landclaimmaxareas Tweak: Added new subcommands to modify your current land claim selection: /we claim g[n|e|s|w] Tweak: The World map hotkey is now split into 2 hotkeys F6: Enable/disable world map hud M: Open/Close world map dialog Tweak: Added greater variety of death messages Tweak: Nerfed hyenas. Lowered hyena attack damage from 8 to 6, reduced player seeking range from 20 to 10, made hyenas flee upon attacking them Tweak: Nerfed fire: Takes longer before it tries to spread, lowered chance of it spreading, lowered burn duration of tall grass, making it easier to control a grass fire Tweak: Buffed all beds - added 2 extra hours of sleep to all 3 variants Tweak: Rebalanced Weather. Weather patterns should change a little less often, foggy weather should now be less common and have a higher chance of being less foggy Tweak: Added new recipe to make dough making less grindy. 8 grain all around a center water bucket yields 8 dough. Tweak: Lead can now be worked cold on the anvil Tweak: Boosted chance of underground ruins spawning by +50% Tweak: Main screen music now plays again after 5-15 minutes of inactivity Tweak: Made dynamic shadows a bit more intense (= darker) Tweak: Added 8 flour + 1 water bucket recipe as a quick relief for the tedious dough crafting thing Tweak: Knapping, Clayforming and Smithing grid outlines now fade out over distance Tweak: Clouds should blend better with the fog. Fixed: Planter and Flowerpot block info displayed (Empty) even when plants inside Fixed: Unpretty gui/tp transform for lanterns Fixed: Crash reporter launching twice Fixed: Game crashing when unfocusing and refocusing the recipe selector Fixed: Distant graphics glitches from dynamic shadows Fixed: Server log ticking could not be enabled View full record
  7. Version 1.6.0-rc.2, a testing release, is now ready for download in the account manager. This release should fix all the show stoppers in rc.1, let's hope I didn't introduce new bugs by the bugfixes. Game updates Feature: Fancy new main screen art \o/ Tweak: Animal AI Updates Surface animals now prefer a relatively high light level, somewhat reducing the chance of them wandering into caves. Might also entice one or the other creature to rather stay in the forest than out in the open Drifters/Locusts now prefer a low light level, somewhat reducing the chance of them wandering outside Surface animals now despawn if they are exposed to darkness (below light level 8 ) for more than 5 minutes Tweak: Added worldedit command /we rebuildrainmap to fix broken rain height maps of all loaded chunks which is the cause of white pixels in the world map Fixed: Recipe selector for knapping, smithing and clayforming selecting the wrong recipe Fixed: Game crashing when opening the world map Fixed: Game crashing when removing a waypoint Fixed: /tp sometimes teleporting you to desired position and immediately back again Fixed: Teleporter block being all wonky and not really working Fixed: Teleporter block gui not opening Fixed: Hotbar item info not centered and to far down Fixed: /land claim grant not working Fixed: Recipe errors during startup from modded items/blocks that are no longer in the game
  8. Version 1.6.0-rc.2, a testing release, is now ready for download in the account manager. This release should fix all the show stoppers in rc.1, let's hope I didn't introduce new bugs by the bugfixes. Game updates Feature: Fancy new main screen art \o/ Tweak: Animal AI Updates Surface animals now prefer a relatively high light level, somewhat reducing the chance of them wandering into caves. Might also entice one or the other creature to rather stay in the forest than out in the open Drifters/Locusts now prefer a low light level, somewhat reducing the chance of them wandering outside Surface animals now despawn if they are exposed to darkness (below light level 8 ) for more than 5 minutes Tweak: Added worldedit command /we rebuildrainmap to fix broken rain height maps of all loaded chunks which is the cause of white pixels in the world map Fixed: Recipe selector for knapping, smithing and clayforming selecting the wrong recipe Fixed: Game crashing when opening the world map Fixed: Game crashing when removing a waypoint Fixed: /tp sometimes teleporting you to desired position and immediately back again Fixed: Teleporter block being all wonky and not really working Fixed: Teleporter block gui not opening Fixed: Hotbar item info not centered and to far down Fixed: /land claim grant not working Fixed: Recipe errors during startup from modded items/blocks that are no longer in the game View full record
  9. Trady Vintarians Version 1.6.0-rc.1, a testing release, is now ready for download in the account manager. This was the release to finally contain traders that spawn randomly throughout the world from which you can buy unusual items and make a buck or 2 from selling wares. Turns out my desire to create high quality content makes it explode scope-wise. I wanted that you can easily find traders once you discovered them, so I added a world map. When I started adding the world map, I came to the conclusion that all of the GUI system should be made moddable, so I did that too. After that I did manage to complete the selling/buying mechanic and the time came to add small trader stations to world generation, but those should definitely be build protected so that they can't be griefed, and hey while we're at it, let's do it properly and turn this into a land claiming system that's also available to the average player! And lastly in-between all that, let's a "small" fun feature - Weather! Turns out that is way bigger feature with huge implications on the rendering system. In the meantime, Saraty did a massive overhaul of all the Seraph clothing, badly needed 2 more character slots and improved the graphics fidelity in various areas of the game. Tatazaki spurred the development of a few bugfixes and a convenient crash reporter, copygirl further stabilized our mod api, creativemd did some great work on an easy-to-use modding environment setup (WIP) and Luke added 2 new great looking animals - the fox and hyena family! He also did a few gameplay balancing changes for which some of you might be very thankful for! So this update contains a massive foundation for the trader update, a lot of other small fancy features and a fat list of bugfixes and mod api improvements! Before you update This is a testing release, so bugs and unpolished features may be encountered more frequently Make a backup of your world before installing version 1.6-rc.1 After you update Worlds started before version 1.6-rc.1 will have broken leaves and clothes. Fix them by applying the remap commands as listed on the wiki page "Updating Old Worlds" If the game crashes when trying to create/load any world, please delete the file %appdata%/VintageStoryData/serverconfig.json once and try again Screenshots Ingame Worldmap Dynamic Weather System and Mist (no rain or snowfall yet, sorry!) Improved shadows New creatures hyenas and foxes Land claiming system 3D Models for crops and mobile containers New and/or Overhauled Outfits New crafting mechanic: Grinding with the hand quern Crash Reporter Full Game updates list Feature: In-game world map Shows the world from above, also shows you the position of other players! Hit 'M' to toggle between HUD Mode and full dialog mode, or to disable it Basic waypoint system. These are shown in the world map and can be hovered over for more info. Configure them via these commands: /waypoint add [waypointcolor] [title] Adds a waypoint with given color and text. The color may be any named .NET Color or a Hex Code /waypoint list Shows you a list of all your waypoints /waypoint remove [num] Removes a waypoint (num as shown in /waypoint list) Feature: Weather System, improved fog, improved clouds The game now changes the cloud and fog patterns over time, producing various forms of weather patterns The clouds no longer have randomized heights but therefore have less obvious hard edges in them The horizon sky, fog and far away clouds now blend much better together Can now have mist type fog which can also be played with through the world edit gui (no rain and snowfall yet, but that is now a much smaller step to achieve) Feature: Much improved dynamic shadows Should now be of notably higher quality at the same framerate and also have less glitchy render artifacts in the distance. Also fixes shadows being extra bad quality or completely gone at a field of view of near 90 degrees Feature: 2 new Creatures A Fox for arctic and cold regions and the Hyena in Savannahs Feature: Hand Quern Wheat must now be ground on the hand quern before it can be turned to bread Ground wheat, or flour can be mixed with a water bucket to create dough, which can then be baked to bread in the fire pit Can be crafted from raw stone and sticks, see below for the recipe shape Feature: Land claiming: Per default, any survival player can now claim up to 32x32x32x4 cubic meters of land and up to 3 non-adjacent areas, which is then protected from being used or broken by other players (disclaimer: not well tested!) /land list Shows your list of claims /land info Shows who is owning the land you are currently standing own /land claim new Create a new claim /land claim load [num] Load an existing claim to modify it (num as per number shown in /land list) /land claim start Set start position /land claim end Set end position /land claim gd [num] Expands area down by num blocks /land claim gu [num] Expands are up by num blocks /land claim add Adds a piece of land as defined by the start/end position to the claim (a cuboidal area) /land claim save [text] Save your claim with supplied description /land claim cancel Discard your current claim or current modifications if loaded /land claim grant [playername] [use|all] Grants use or full rights to given player of the current claim /land claim revoke [playername] Revokes all rights from given player of the current claim /land free [num] Delete a claim of yours (num as per number shown in /land list) Feature: Crash Reporter When your game crashes, a dialog will pop up that lets you report the bug with a few simple steps Feature: 3D Models for Crops and mobile containers Feature: Two new character slots - Upperbody-Over Slot and Arm Slot Feature: Major seraph outfit overhaul Feature: Can now double-tap space key to enter/leave fly mode in creative mode. Can now assign double-tap keys to controls. Feature: Added music frequency slider, let's you choose to hear music half as often, or twice as often Feature: Double doors now open together Feature: The recipe selector (knapping, clay forming, smithing) dialog now explains what each item can be used for and are sorted by name Feature: Added WorldEdit commands to only move the current selection box.: /we sm[n/e/s/w/u/d] [length] - move in given direction by given length /we smby x y z - move by given x/y/z lengths Feature: Worldedit schematics now also import/export with entities Feature: Added a 'public server listing' button to the multiplayer screen to more easily find vs servers Feature: Tall ferns can now be harvested with a knife Feature: Added randomize button for world name in the create world screen Feature: Microblock chiseling inside texturing now working. When chiseling a log block, you now get to see a debarked texture Feature: New Server command line arguments (they override any setting in the serverconfig.json) -ip: Set the ip address to bind the server to -port: Set the port to bind the server to -maxclients: Set the max allowed players that can be connected simultaenously Tweak: The ingame escape dialog now displays the ip address when the game has been opened to lan Tweak: The Sun now rises in the east and sets in the west instead of north/south Tweak: Gameplay Balancing changes Vegetable saturation dropped, but health gain increased Bread stack limit raised from 16 to 32 Bread saturation increased from 200 to 300, except for flax, which dropped from 200 to 160 Eating Bolete and Field mushrooms no longer causes damage Drifter now has a 20% chance of dropping a flax fiber Wooden club now does 0.5 extra damage and has 0.5m extra range Female boars no longer attack on sight Reduced Wolf attack damage from 10 down to 8 Reduced Surface Copper deposit occurrence by about 33% Added rare surface tin deposits which spawn surface tin bits Increased normal tin deposits occurrence by 50%. Increases average tin deposit size by 20% Tweak: Default graphics settings tweaks (when newly installed) Reduced sepia level from 30% to 20% Increased FoV from 60 deg. to 70 deg. Reduced ambient bloom from 40% to 20% Tweak: Jumping in water somewhat less obnoxious sounding. Improved water splash particles, water is more splashy now! Tweak: New player animations when using scythe, shovel and spear Tweak: Re-activated player in-block suffocation with fixes from @Tatazaki (maybe doesn't bug out anymore? :D) Tweak: Added support for chiseled blocks to be rotated with worldedit Tweak: Granite texture now more distinct Tweak: Reduced auto-item collection radius from 2 blocks to 1.5 radius. Makes it a bit easier to get rid of unwanted items. Tweak: Added sub-command /entity listnearest Tweak: Temporal gear now sets the spawn position of where the player is standing instead of where the player is looking at Tweak: Small performance improvements (frame profiler now inactive when not visible, summer air particles no longer do collision detection) Tweak: Improved chunk loading robustness, should no longer discard all entities/blockentities of a chunk if a single of them failed to load Fixed: Command /unloadchunks 0 not working Fixed: Diagonal walking faster than straight walking Fixed: Bamboo stakes could not be used to build firepits. Now also moddable what items can be used to build firepits Fixed: Might eliminate a number of issues with exiting the game, such as the game still running in the background or crashing in some cases Fixed: Lighting issues on foliage blocks that are adjacent to solid blocks Fixed: Moving a selected area with Worldedit dropped the contents of all block entities inside Fixed: Branchy leaves block had wrongly colored branches Fixed: Pickup up raw ingot molds returning baked molds Fixed: Various issues when changing keybinds when inside a sp/mp world Fixed: Ingot piles sometimes invisible after placing the first ingot Fixed: Rare mod loading issues where the game no longer wants to start Fixed: Burning Firepit causing flickering in its vicinity Fixed: Player animations not shown correctly for other players in multiplayer Fixed: Exception thrown on command /tp [playername] Fixed: Collected items not stacking with items in the backpack Fixed: Some very broken behavior when a server thread crashes Fixed: Able to pour lead into tool molds (there are no lead tools) Fixed: Soil not regrowing grass in some cases Fixed: Game crashing when trying to load an old world Fixed: Custom Worldedit hotkey lost after restart API Updates Feature: GUI API \o/ After several massive refactors, the complete gui system is now moddable. All of the gui elements are now in the api and several survival mod dialogs are now moved to the survival mod itself. Checkout the survival mode gui dialogs for examples The ICoreClientAPI system now has 2 new subinterfaces: UI and Input. You now have access to api methods for accessing the gui dialog generation system and raw keyboard and mouse inputs as well as a several new events. Feature: Error reporter Type /errorreporter 1 to conveniently see most errors that occurred during loading. Saves the work of looking through the log files manually, making debugging much more convenient Feature: Client Settings AP: Can now retrieve all client side settings and also store your own (client-side) configs there Feature: Can now have blocks that require long interactions, supported by the new methods Block.OnBlockInteractStart, Block.OnBlockInteractStep and Block.OnBlockInteractStop/Block.OnBlockInteractCancel Feature: Block entities can now dynamically switch between dynamic rendering and static models By using a new OnTesselated callback in via api.World.BlockAccessor.MarkBlockDirty(pos, OnRetesselated); Checkout the Quern Block Entity for an example Feature: Tool mold fill quad size is now configurable in json for custom sized tool molds Feature: Chiseled blocks can now be used as a crafting recipe ingredient Feature: TreeAttribute equals method is now more liberal when it comes to equality testing - i.e. (int)123 and (long)123 are now considered the same value. Feature: Added TreeAttribute.IsSubSetOf() and Collectible.Satisfies() methods to ignore additional TreeAttribute props of an itemstack i.e. for crafting. Grid crafting now uses this new Satisfies method. Added client side command .gencraftjson to have a copy a json snippet to your clipboard to be used as a crafting recipe ingredient Feature: Mods can now inject rendering systems into any stage of the rendering process by setting the IRenderer.RenderOrder value appropriately Feature: New interface IBlockEntityRotatable. Can be implemented by block entities to add rotational awareness for world edit Feature: New api method / properties / events: IWorldAccessor.Seed ICoreAPI.InWorldEllapsedMilliseconds IGameCalendar.MoonLightStrength IRenderAPI.Zfar and .Znear IClientEventAPI.OnLevelFinalize IServerEventAPI.OnEntitySpawn IAmbientManager.BlendedFogColor and IAmbientManager.BlendedAmbientColor Feature: Client Entity <=> Server Entity Networking, eliminates the need to setup a custom network channel for entities Feature: Added BlockPlaceOnDrop block class, can be used to have a block dropped from inventory turn into a block when it touches the ground Tweak: New OnBlockBroken method for block entities. Tweak: When the texture loader encounters a missing texture, it will now report where it was referenced. Tweak: Made the method BlockEntityItemPile.OnPlayerInteract public Tweak: Made the fields EntityProjectile.Damage and EntityProjectile.DropOnImpact public Fixed: commad .reload shapes crashing the game Fixed: A map chunks rain height map was incorrectly updated Fixed: ReturnedStack property not working on wildcard recipes Fixed: Modded hoes not working Fixed: Block/Item loader crashing when it encounters a non-json file Fixed: Recipe loader throwing errors for blocks/items have been removed (but still existed in a savegames block or item mapping) Removed: All methods and properties that were marked obsolete Quern Crafting Recipe
  10. Festive Vintarians Here's whats up since last post! The ReVersed festival, where we presented Vintage Story, ended last sunday, and as always, simply great for connections and socializing, not so great for sales. It lasted for 4 full days and took a few more to prepare. After the event I had a bunch of real life catching up to do and handle various health issues in my familiy, yet again. Hopefully starting from Friday I can get back into serious productiveness again. I seriously start to miss coding on the game. We uploaded have a pre-release version of 1.6 on discord, so for those adventurous enough checkout the #news channel. It is jam-packed with great features and I hope it won't be long anymore until we can release it as testing version. I also got in contact with PingPerfect, a game server hosting provider and will make some updates on the game server, which in all likelihood will result in our first consumer server service for Vintage Story \o/ I also will get in contact with a very interesting offer from a publisher that I met during the festival, with large potentials for the future of the game, not sure how great our chances are, so keep your fingers crossed And finally decided to push an update for two rather game breaking bugs in the game so that we have something stable to play with until version 1.6 is stable enough. See below for the change list. Some lovely new Let's Play Videos came out recently! (silly editor, can't horizontally stack the videos) Festival Pics Game updates (v1.5.8) Tweak: Bamboo stakes can be used to build firepits Fixed: Respawning not working in some cases Fixed: Rare server crash from pumpkins
  11. Festive Vintarians Here's whats up since last post! The ReVersed festival, where we presented Vintage Story, ended last sunday, and as always, simply great for connections and socializing, not so great for sales. It lasted for 4 full days and took a few more to prepare. After the event I had a bunch of real life catching up to do and handle various health issues in my familiy, yet again. Hopefully starting from Friday I can get back into serious productiveness again. I seriously start to miss coding on the game. We uploaded have a pre-release version of 1.6 on discord, so for those adventurous enough checkout the #news channel. It is jam-packed with great features and I hope it won't be long anymore until we can release it as testing version. I also got in contact with PingPerfect, a game server hosting provider and will make some updates on the game server, which in all likelihood will result in our first consumer server service for Vintage Story \o/ I also will get in contact with a very interesting offer from a publisher that I met during the festival, with large potentials for the future of the game, not sure how great our chances are, so keep your fingers crossed And finally decided to push an update for two rather game breaking bugs in the game so that we have something stable to play with until version 1.6 is stable enough. See below for the change list. Some lovely new Let's Play Videos came out recently! (silly editor, can't horizontally stack the videos) Festival Pics Game updates (v1.5.8) Tweak: Bamboo stakes can be used to build firepits Fixed: Respawning not working in some cases Fixed: Rare server crash from pumpkins View full record
  12. Trady Vintarians Version 1.6.0-rc.1, a testing release, is now ready for download in the account manager. This was the release to finally contain traders that spawn randomly throughout the world from which you can buy unusual items and make a buck or 2 from selling wares. Turns out my desire to create high quality content makes it explode scope-wise. I wanted that you can easily find traders once you discovered them, so I added a world map. When I started adding the world map, I came to the conclusion that all of the GUI system should be made moddable, so I did that too. After that I did manage to complete the selling/buying mechanic and the time came to add small trader stations to world generation, but those should definitely be build protected so that they can't be griefed, and hey while we're at it, let's do it properly and turn this into a land claiming system that's also available to the average player! And lastly in-between all that, let's a "small" fun feature - Weather! Turns out that is way bigger feature with huge implications on the rendering system. In the meantime, Saraty did a massive overhaul of all the Seraph clothing, badly needed 2 more character slots and improved the graphics fidelity in various areas of the game. Tatazaki spurred the development of a few bugfixes and a convenient crash reporter, copygirl further stabilized our mod api, creativemd did some great work on an easy-to-use modding environment setup (WIP) and Luke added 2 new great looking animals - the fox and hyena family! He also did a few gameplay balancing changes for which some of you might be very thankful for! So this update contains a massive foundation for the trader update, a lot of other small fancy features and a fat list of bugfixes and mod api improvements! Before you update This is a testing release, so bugs and unpolished features may be encountered more frequently Make a backup of your world before installing version 1.6-rc.1 After you update Worlds started before version 1.6-rc.1 will have broken leaves and clothes. Fix them by applying the remap commands as listed on the wiki page "Updating Old Worlds" If the game crashes when trying to create/load any world, please delete the file %appdata%/VintageStoryData/serverconfig.json once and try again Screenshots Ingame Worldmap Dynamic Weather System and Mist (no rain or snowfall yet, sorry!) Improved shadows New creatures hyenas and foxes Land claiming system 3D Models for crops and mobile containers New and/or Overhauled Outfits New crafting mechanic: Grinding with the hand quern Crash Reporter Full Game updates list Feature: In-game world map Shows the world from above, also shows you the position of other players! Hit 'M' to toggle between HUD Mode and full dialog mode, or to disable it Basic waypoint system. These are shown in the world map and can be hovered over for more info. Configure them via these commands: /waypoint add [waypointcolor] [title] Adds a waypoint with given color and text. The color may be any named .NET Color or a Hex Code /waypoint list Shows you a list of all your waypoints /waypoint remove [num] Removes a waypoint (num as shown in /waypoint list) Feature: Weather System, improved fog, improved clouds The game now changes the cloud and fog patterns over time, producing various forms of weather patterns The clouds no longer have randomized heights but therefore have less obvious hard edges in them The horizon sky, fog and far away clouds now blend much better together Can now have mist type fog which can also be played with through the world edit gui (no rain and snowfall yet, but that is now a much smaller step to achieve) Feature: Much improved dynamic shadows Should now be of notably higher quality at the same framerate and also have less glitchy render artifacts in the distance. Also fixes shadows being extra bad quality or completely gone at a field of view of near 90 degrees Feature: 2 new Creatures A Fox for arctic and cold regions and the Hyena in Savannahs Feature: Hand Quern Wheat must now be ground on the hand quern before it can be turned to bread Ground wheat, or flour can be mixed with a water bucket to create dough, which can then be baked to bread in the fire pit Can be crafted from raw stone and sticks, see below for the recipe shape Feature: Land claiming: Per default, any survival player can now claim up to 32x32x32x4 cubic meters of land and up to 3 non-adjacent areas, which is then protected from being used or broken by other players (disclaimer: not well tested!) /land list Shows your list of claims /land info Shows who is owning the land you are currently standing own /land claim new Create a new claim /land claim load [num] Load an existing claim to modify it (num as per number shown in /land list) /land claim start Set start position /land claim end Set end position /land claim gd [num] Expands area down by num blocks /land claim gu [num] Expands are up by num blocks /land claim add Adds a piece of land as defined by the start/end position to the claim (a cuboidal area) /land claim save [text] Save your claim with supplied description /land claim cancel Discard your current claim or current modifications if loaded /land claim grant [playername] [use|all] Grants use or full rights to given player of the current claim /land claim revoke [playername] Revokes all rights from given player of the current claim /land free [num] Delete a claim of yours (num as per number shown in /land list) Feature: Crash Reporter When your game crashes, a dialog will pop up that lets you report the bug with a few simple steps Feature: 3D Models for Crops and mobile containers Feature: Two new character slots - Upperbody-Over Slot and Arm Slot Feature: Major seraph outfit overhaul Feature: Can now double-tap space key to enter/leave fly mode in creative mode. Can now assign double-tap keys to controls. Feature: Added music frequency slider, let's you choose to hear music half as often, or twice as often Feature: Double doors now open together Feature: The recipe selector (knapping, clay forming, smithing) dialog now explains what each item can be used for and are sorted by name Feature: Added WorldEdit commands to only move the current selection box.: /we sm[n/e/s/w/u/d] [length] - move in given direction by given length /we smby x y z - move by given x/y/z lengths Feature: Worldedit schematics now also import/export with entities Feature: Added a 'public server listing' button to the multiplayer screen to more easily find vs servers Feature: Tall ferns can now be harvested with a knife Feature: Added randomize button for world name in the create world screen Feature: Microblock chiseling inside texturing now working. When chiseling a log block, you now get to see a debarked texture Feature: New Server command line arguments (they override any setting in the serverconfig.json) -ip: Set the ip address to bind the server to -port: Set the port to bind the server to -maxclients: Set the max allowed players that can be connected simultaenously Tweak: The ingame escape dialog now displays the ip address when the game has been opened to lan Tweak: The Sun now rises in the east and sets in the west instead of north/south Tweak: Gameplay Balancing changes Vegetable saturation dropped, but health gain increased Bread stack limit raised from 16 to 32 Bread saturation increased from 200 to 300, except for flax, which dropped from 200 to 160 Eating Bolete and Field mushrooms no longer causes damage Drifter now has a 20% chance of dropping a flax fiber Wooden club now does 0.5 extra damage and has 0.5m extra range Female boars no longer attack on sight Reduced Wolf attack damage from 10 down to 8 Reduced Surface Copper deposit occurrence by about 33% Added rare surface tin deposits which spawn surface tin bits Increased normal tin deposits occurrence by 50%. Increases average tin deposit size by 20% Tweak: Default graphics settings tweaks (when newly installed) Reduced sepia level from 30% to 20% Increased FoV from 60 deg. to 70 deg. Reduced ambient bloom from 40% to 20% Tweak: Jumping in water somewhat less obnoxious sounding. Improved water splash particles, water is more splashy now! Tweak: New player animations when using scythe, shovel and spear Tweak: Re-activated player in-block suffocation with fixes from @Tatazaki (maybe doesn't bug out anymore? :D) Tweak: Added support for chiseled blocks to be rotated with worldedit Tweak: Granite texture now more distinct Tweak: Reduced auto-item collection radius from 2 blocks to 1.5 radius. Makes it a bit easier to get rid of unwanted items. Tweak: Added sub-command /entity listnearest Tweak: Temporal gear now sets the spawn position of where the player is standing instead of where the player is looking at Tweak: Small performance improvements (frame profiler now inactive when not visible, summer air particles no longer do collision detection) Tweak: Improved chunk loading robustness, should no longer discard all entities/blockentities of a chunk if a single of them failed to load Fixed: Command /unloadchunks 0 not working Fixed: Diagonal walking faster than straight walking Fixed: Bamboo stakes could not be used to build firepits. Now also moddable what items can be used to build firepits Fixed: Might eliminate a number of issues with exiting the game, such as the game still running in the background or crashing in some cases Fixed: Lighting issues on foliage blocks that are adjacent to solid blocks Fixed: Moving a selected area with Worldedit dropped the contents of all block entities inside Fixed: Branchy leaves block had wrongly colored branches Fixed: Pickup up raw ingot molds returning baked molds Fixed: Various issues when changing keybinds when inside a sp/mp world Fixed: Ingot piles sometimes invisible after placing the first ingot Fixed: Rare mod loading issues where the game no longer wants to start Fixed: Burning Firepit causing flickering in its vicinity Fixed: Player animations not shown correctly for other players in multiplayer Fixed: Exception thrown on command /tp [playername] Fixed: Collected items not stacking with items in the backpack Fixed: Some very broken behavior when a server thread crashes Fixed: Able to pour lead into tool molds (there are no lead tools) Fixed: Soil not regrowing grass in some cases Fixed: Game crashing when trying to load an old world Fixed: Custom Worldedit hotkey lost after restart API Updates Feature: GUI API \o/ After several massive refactors, the complete gui system is now moddable. All of the gui elements are now in the api and several survival mod dialogs are now moved to the survival mod itself. Checkout the survival mode gui dialogs for examples The ICoreClientAPI system now has 2 new subinterfaces: UI and Input. You now have access to api methods for accessing the gui dialog generation system and raw keyboard and mouse inputs as well as a several new events. Feature: Error reporter Type /errorreporter 1 to conveniently see most errors that occurred during loading. Saves the work of looking through the log files manually, making debugging much more convenient Feature: Client Settings AP: Can now retrieve all client side settings and also store your own (client-side) configs there Feature: Can now have blocks that require long interactions, supported by the new methods Block.OnBlockInteractStart, Block.OnBlockInteractStep and Block.OnBlockInteractStop/Block.OnBlockInteractCancel Feature: Block entities can now dynamically switch between dynamic rendering and static models By using a new OnTesselated callback in via api.World.BlockAccessor.MarkBlockDirty(pos, OnRetesselated); Checkout the Quern Block Entity for an example Feature: Tool mold fill quad size is now configurable in json for custom sized tool molds Feature: Chiseled blocks can now be used as a crafting recipe ingredient Feature: TreeAttribute equals method is now more liberal when it comes to equality testing - i.e. (int)123 and (long)123 are now considered the same value. Feature: Added TreeAttribute.IsSubSetOf() and Collectible.Satisfies() methods to ignore additional TreeAttribute props of an itemstack i.e. for crafting. Grid crafting now uses this new Satisfies method. Added client side command .gencraftjson to have a copy a json snippet to your clipboard to be used as a crafting recipe ingredient Feature: Mods can now inject rendering systems into any stage of the rendering process by setting the IRenderer.RenderOrder value appropriately Feature: New interface IBlockEntityRotatable. Can be implemented by block entities to add rotational awareness for world edit Feature: New api method / properties / events: IWorldAccessor.Seed ICoreAPI.InWorldEllapsedMilliseconds IGameCalendar.MoonLightStrength IRenderAPI.Zfar and .Znear IClientEventAPI.OnLevelFinalize IServerEventAPI.OnEntitySpawn IAmbientManager.BlendedFogColor and IAmbientManager.BlendedAmbientColor Feature: Client Entity <=> Server Entity Networking, eliminates the need to setup a custom network channel for entities Feature: Added BlockPlaceOnDrop block class, can be used to have a block dropped from inventory turn into a block when it touches the ground Tweak: New OnBlockBroken method for block entities. Tweak: When the texture loader encounters a missing texture, it will now report where it was referenced. Tweak: Made the method BlockEntityItemPile.OnPlayerInteract public Tweak: Made the fields EntityProjectile.Damage and EntityProjectile.DropOnImpact public Fixed: commad .reload shapes crashing the game Fixed: A map chunks rain height map was incorrectly updated Fixed: ReturnedStack property not working on wildcard recipes Fixed: Modded hoes not working Fixed: Block/Item loader crashing when it encounters a non-json file Fixed: Recipe loader throwing errors for blocks/items have been removed (but still existed in a savegames block or item mapping) Removed: All methods and properties that were marked obsolete Quern Crafting Recipe View full record
  13. Name: Tyron Age: 32 Timezone: GMT+1 Do you agree to follow the server rules: No
  14. @tony Liberatto Stroam is not against configurable difficulty. He responded "No" as in, he does not deem it as a must-have for a "finished" VS @Bloodwyn While that would be quite interesting, a dwarf fortress level of lore generation would be incredibly challenging to achieve in a 3d world. I mean it already took years for them to make it in an ascii 2d world. I don't think this is quite viable in my current position as the sole programmer on ~everything.
  15. Maybe not configurable difficulty level, but configurable complexity level? Or like a minecraft playstyle (e.g. 1 ore = 1 ingot, charcoal can be made in the firepit, etc.) ? I fear the extensive TFC like mechanics may throw off a lot of players who think this game plays like minecraft and down vote it based on that.
  16. Not in 1.5.5, sorry. Stroam would need to update his modinfo to set the right mod type.
  17. Been thinking about this lately. Content wise I would like to believe that after some 30-50% more survival content it would feel complete enough for a departure of it's early access state. A must-have is of course relative, so I would define that as a feature of great impact to the financial success of a marketing push on media/steam/etc. So that means the game should be novel and detail rich enough that the majority of initial player experiences are positive (good initial rating on steam is crucial, afaik) I personally feel like, in that regard the game would highly benefit from An even simply built modhub site with which mods can be 1-click installed ingame and prompt-installed when trying to join a multiplayer server. Easy server setup (that does not require manual port forwarding) Better and more automated crash reporting Mac OS fixes on german keyboards, one crucial bugfix on the block lighting system Configurable difficulty level In-game Server Listing through a master server More intuitive prospecting Probably Seasons and Weather Everything beyond that is just a nice-to-have, I think. What are your thoughts on what should be absolutely necessary before this game can be called "finished" / "mature"?
  18. Version 1.5.5, a stable release, is now ready for download in the account manager. Since the missing dynamic light from torches is quite annoying, I pushed out a bugfix release for this now. In Accordance with SemVer this release must be version 1.5.5. I'm already working on some exciting updates for the next feature release as I finally got back into the groove of some hardcore coding sessions again. Just a sudden cold is sapping my energy away for the last 2 days, it seems to clear up quickly though O_O Also you guys are all awesome, just because Game updates Tweak: Unknown blocks now take 2 seconds to break instead of 6 Fixed: Held torch lights should now work correctly again Fixed: Clients crashing after disconnecting from servers should no longer happen now Fixed: @cynthia crashing when trying to join the public server Fixed: Might prevent a rare client crash caused by the sound engine (as reported by copygirl) Fixed: Transparent block faces sometimes appearing on stacked charcoal piles Fixed: Should fix floating cow skulls spawning on top of lakes
  19. Version 1.5.5, a stable release, is now ready for download in the account manager. Since the missing dynamic light from torches is quite annoying, I pushed out a bugfix release for this now. In Accordance with SemVer this release must be version 1.5.5. I'm already working on some exciting updates for the next feature release as I finally got back into the groove of some hardcore coding sessions again. Just a sudden cold is sapping my energy away for the last 2 days, it seems to clear up quickly though O_O Also you guys are all awesome, just because Game updates Tweak: Unknown blocks now take 2 seconds to break instead of 6 Fixed: Held torch lights should now work correctly again Fixed: Clients crashing after disconnecting from servers should no longer happen now Fixed: @cynthia crashing when trying to join the public server Fixed: Might prevent a rare client crash caused by the sound engine (as reported by copygirl) Fixed: Transparent block faces sometimes appearing on stacked charcoal piles Fixed: Should fix floating cow skulls spawning on top of lakes View full record
  20. Wavy Vintarians Version 1.5.4, a stable release, is now ready for download in the account manager. The game looks stable enough to warrant a stable release, so here, have a stable! Thanks to everyone adventurous enough to try out the testing release and submitting bug reports New Versioning Scheme Sorry for the confusion with all the versioning stuff, please bear with me as we try to get into a good rhythm of versioning. Whatever releases I only upload on our Discord server will now be marked as a pre-release. Any unstable releases will be marked 'rc' for release candidate. So by this scheme I have to up the version to 1.5.4 now. Examples: 1.5.4 - a public, stable release 1.5.5-pre.1 - a private testing release (these may be also posted to our discord server) 1.5.5-pre.2 1.5.5-rc.1 - a public release candidate (same as "unstable" is now) 1.5.5-rc.2 1.5.5 - another public, stable release Full game updates list Tweak: Lily pads now rock up and down with the water waves Tweak: /clear command no longer clears the character/outfit inventory Tweak: Added debug logging for tracking cynthias login crash Fixed: Blocks not place-able when there is a dropped item in the way Fixed: Torchholder recipe not usable in survival mode Fixed: Standing inside a lily pad block creates underwater fog Fixed: Editing sign text deleting the 4th line Fixed: .reload textures not reloading worn outfits Fixed: Water sideflowing animation on nearby ice blocks Fixed: Flying upwards into blocks did not properly collide the player Fixed: Exception thrown when shutting down server during spawn chunks generation Fixed: Hitting esc while assigning controls ingame no longer makes it impossible to get back into escape menu. The esc now cancels the current hotkey assignment Fixed: Attempt Number 2 to fix "incorrect known srgb profile" error log spam in linux. May break a lot of textures under linux. Fixed: Placed bed block info only shown for the top block Fixed: Breaking pre 1.5.3 chests dropping invisible item that crashes the game when collected Fixed: Thrown stones colliding with wall when thrown in a 1 block wide corridor API/Modding Updates Feature: Added client side event OnReloadTextures Tweak: The block properties glowLevel and renderFlags are now marked obsolete, to be replaced with the more intuitive vertexFlags object Tweak: Improved the phrasing on some of the logs when loading mods Tweak: Mod specific loggers in preparation for better error/warning/obsolete tracking for modders Fixed: Mod compiling issues in certain situations Fixed: Texture base and overlay cannot be from different domains View full record
  21. Wavy Vintarians Version 1.5.4, a stable release, is now ready for download in the account manager. The game looks stable enough to warrant a stable release, so here, have a stable! Thanks to everyone adventurous enough to try out the testing release and submitting bug reports New Versioning Scheme Sorry for the confusion with all the versioning stuff, please bear with me as we try to get into a good rhythm of versioning. Whatever releases I only upload on our Discord server will now be marked as a pre-release. Any unstable releases will be marked 'rc' for release candidate. So by this scheme I have to up the version to 1.5.4 now. Examples: 1.5.4 - a public, stable release 1.5.5-pre.1 - a private testing release (these may be also posted to our discord server) 1.5.5-pre.2 1.5.5-rc.1 - a public release candidate (same as "unstable" is now) 1.5.5-rc.2 1.5.5 - another public, stable release Full game updates list Tweak: Lily pads now rock up and down with the water waves Tweak: /clear command no longer clears the character/outfit inventory Tweak: Added debug logging for tracking cynthias login crash Fixed: Blocks not place-able when there is a dropped item in the way Fixed: Torchholder recipe not usable in survival mode Fixed: Standing inside a lily pad block creates underwater fog Fixed: Editing sign text deleting the 4th line Fixed: .reload textures not reloading worn outfits Fixed: Water sideflowing animation on nearby ice blocks Fixed: Flying upwards into blocks did not properly collide the player Fixed: Exception thrown when shutting down server during spawn chunks generation Fixed: Hitting esc while assigning controls ingame no longer makes it impossible to get back into escape menu. The esc now cancels the current hotkey assignment Fixed: Attempt Number 2 to fix "incorrect known srgb profile" error log spam in linux. May break a lot of textures under linux. Fixed: Placed bed block info only shown for the top block Fixed: Breaking pre 1.5.3 chests dropping invisible item that crashes the game when collected Fixed: Thrown stones colliding with wall when thrown in a 1 block wide corridor API/Modding Updates Feature: Added client side event OnReloadTextures Tweak: The block properties glowLevel and renderFlags are now marked obsolete, to be replaced with the more intuitive vertexFlags object Tweak: Improved the phrasing on some of the logs when loading mods Tweak: Mod specific loggers in preparation for better error/warning/obsolete tracking for modders Fixed: Mod compiling issues in certain situations Fixed: Texture base and overlay cannot be from different domains
  22. Full game updates list Tweak: Lily pads now rock up and down with the water waves Tweak: /clear command no longer clears the character/outfit inventory Fixed: Blocks not place-able when there is a dropped item in the way Fixed: Torchholder recipe not usable in survival mode Fixed: Standing inside a lily pad block creates underwater fog Fixed: Editing sign text deleting the 4th line API/Modding Updates Tweak: The block properties glowLevel and renderFlags are now marked obsolete, to be replaced with the more intuitive vertexFlags object New Versioning Scheme Sorry for the confusion with all the versioning stuff, please bear with me as we try to get into a good rhythm or versioning. Whatever releases I only upload on our Discord server will now be marked as a pre-release. Any unstable releases will be marked 'rc' for release candidate. So by this scheme I have to up the version to 1.5.4 now. Examples: 1.5.4 - a public, stable release 1.5.5-pre.1 - a private testing release (these will be also posted 1.5.5-pre.2 1.5.5-rc.1 - a public release candidate (same as "unstable" is now) 1.5.5-rc.2 1.5.5 - another public, stable release View full record
  23. hm. I don't think removing the sword makes sense in the context of a survival game. You would need to implement hunting in a much more realistic way to offer a good alternative. As in, animals are would be much much better in escaping you, would be near 1 hit kill with spears or arrows and can easily kill you if you get too close
  24. Looty Vintarians Version 1.5.3, a testing release, is now ready for download in the account manager. Ugh, 2 months since the last major update. In April the gardening season started and the sunny weather compelled me to spend most of my time outside and taking a break from programming in general. I've been programming almost non-stop over the winter and so I suppose this break was my compensation for that I might make a post on our garden and gardening methods in offtopic somewhen. Either way, it's gotten rainy again and most of the empty garden space now has something growing in it, so back to being somewhat more programmy! I'm happy to report that we finally got something story-like in the game. And a few more fun features to encourage exploration. The changes list has become quite huge again. Check it out! Pretty Pictures More and more random loot in underground ruins New and updated ruins Story elements found in underground ruins can now be added to an ingame journal and looked up at Greatly increased outfit variety There is now an 'Open To Lan' option when starting a singleplayer world, which allows other players to join you in your local network (or internet if port forwarding is set up) New blocks: Torch holders, jonas gears and wood typed fences and fence gates Teleporters! A creative mode only block. Helpful for server owners to connect cities. Microblock chiseling! The chisel tool is currently also a creative mode only tool Full Game updates list Feature: Ingame Lore and Journal Can collect Lore pieces that are rarely found in ruins Right clicking a lore piece add it's to the journal accessible via the key 'J' Feature: Buried treasure You can now rest assured that there is infinitesimal chance to find treasure while digging around randomly Feature: 10 new sets of seraph outfits Fancy wear by Balduranne Can only be found occasionally in ruins Feature: Richer Ruins In addition to new outfits and story pieces ruins now have more in them which also are randomized more greatly Added collapsed chests from which you can only take items but not put any Several new ruins and updated old ones with new blocks Feature: Rusty Jonas Gears Can be found in ruins and buried treasure Will be acting as currency in future updates, so make sure to collect them Feature: Lava is dangerous now Now damages all creatures touching it Has a yellow ambient when being submerged in it Feature: Teleporter Creative mode only block Can be used to connect 2 places in the world with teleporting capability. Once placed it can also be used by survival players. Easy to configure via ingame gui Feature: Open To LAN Singleplayer worlds can now be turned into multiplayer sessions with a "Open TO LAN" button, which allows other players on the LAN to connect to you (or through internet with port forwarding). Can also use the command /allowlan [1|0] to enable/disable it Feature: Microblock Chiseling A creative mode only feature for now Right click with a chisel in hands on solid full blocks (i.e. planks or rock) and start chipping away Hit 'F' to select a bigger brush or to rotate the model Hit middle mouse click to duplicate the model Can also be placed in masses by worldedit! Feature: Wood type fences also they connect properly to fence gates now. Also double fence gates! Feature: Torch holders Can place torches inside which will never burn out while inside the torch holder Recipe is 2 brass sheets on top of each other Feature: Creative Mode / WorldEdit updates Paintbrush now can have a cutout brush inside the normal brush to make hollow shapes Removed Paintbrush mode "Replace top layer" it is now replaced with a depth limit field, so any amount of top layers can be replaced now The erode tool now will use the blocks beneath the eroded blocks, old behavior can be attained by setting /we tusb 1 Fixed tool offset mode "Attach" not correctly applied in various cases Creative inventory now shows 10x9 slots instead of 10x7 Player no longer receives torch and bread for creative playstyle worlds Added command /we mex [filename] c to export a schematic and copy some text into your clipboard for you to save a macro into a text file for convenient re-exporting. Feature: Wild crops now grow slowly Feature: Added double fence gates Feature: Right clicking a dress piece now equips it Feature: Growing grass blocks now also grow tall grass on them. Grass blocks lacking sunlight now turn to soil blocks. Feature: Can now also toggle fullscreen mode in the graphics settings Tweak: /genbackup is now executed in a background thread and thus no longer lags the server while it is running. Tweak: Added subcommand /tp player x y z Tweak: Major memory management improvements, may help with the memory leak issues that start to become apparent after several hours of gameplay Tweak: Increased chance of broken skeps spawning bees to 40% Fixed: Beemob sounds not following the beemmob Fixed: Held items in third person now can also glow Fixed: Burning doors leaving behind ever burning fire Fixed: Placing Fences deleting blocks that it shouldn't Fixed: Placed meta blocks fading in and out Fixed: Rotating schematics with vertical slabs in them not rotating properly Fixed: Server loosing randomness over time Fixed: Ladders not place-able if the player is standing on the target block Fixed: Incorrect damage values on obsidian spear Fixed: Rare visual glitch where black streaks appear on the screen Fixed: Rare client crash Fixed: Game not launching on mac os Fixed: Loose stones and flint placeable in mid-air Fixed: Creatures not spawning in tall grass Fixed: PvP death message incorrect Fixed: Growing Bamboo replacing blocks that it shouldn't Fixed: Vertical slab torch/sign attachment flipped Fixed: Several issues with duplicate ghost players on the client and server side only creatures after teleporting Fixed: Changing your outfit was not visible to other players in mutliplayer until the player rejoined API/Modding Updates Feature: Added loot randomizer items for mapmaking Feature: Moved mesh data pool system to the api for mesh pooling (go bug tyron if that is a feature you could need) Feature: Added method block.CanCreatureSpawnOn(), added blocktype json property AllowSpawnCreatureGroups Feature: Added block behavior BlockBehaviorLiquidContainer that you can extend from to have custom filling/emptying behavior with vanilla water buckets Feature: Added IServerConfig interface to the server api to have access to the servers configuration Tweak: Renamed ModSet to just Mod and ModBase to ModSystem to get rid of the confusion of what is a "mod" Tweak: Major modinfo.json changes Changed ModInfo and added ModDependency, changing the modinfo.json format Added ModInfoAttribute and ModDependencyAttribute for pure code mods (example usage) Added ProperVersion project, a SemVer implementation Improved ModInfo, version and dependency checking Documentation/Logging improvements Tweak: Improved json patch error logging Tweak: Renamed api.Render.WindowWidth/Height to api.Render.FrameWidth/Height Tweak: blockAccessor.SetBlock() now takes a third argument for the itemstack to be passed onto block.OnBlockPlaced(). This can be used to pass on custom data to block entities. Tweak: Added sidetype property to json patches Fixed: Applying multiple json patches on the same file only applying the latest one Fixed: Modloader crashing if a patch is an add/replace op and its value is not set or misspelled Fixed: Blockloader crashing if an item/block with duplicate code has been loaded Fixed: Reloading shaders not printing error if a mod shader has errors Fixed: Mods not loading if there were compilation warnings Fixed: Game crashing if a mod is missing modinfo.json Fixed: Game crashing if a mod is missing the asset folder View full record
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