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Tyron

VS Team (Lead)
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  1. Version 1.5.1.2, a testing release, is now ready for download in the account manager. If no more serious issues arise with this version, then I'll move it into the stable downloads section. [Edit 7 hours later] 1.5.1.2 is now declared stable! Game updates Tweak: Firepit gui now also allows world interaction and supports the floaty gui mechanic Tweak: Added range parameter to /entity countbytype and /entity removebytype Tweak: Added server command to compact the large object heap for testing (/debug cloh) Tweak: Lowered default music level from 60 to 30 Tweak: Completely disabled creature reproduction mechanic until it works as intended Tweak: Coordinates in the 'V'-Dialog no longer reference the player specific spawn point, but the original one. Fixed: Massive lag on certain AMD Cards from rendering water (verified to be fixed on a Radeon R9 290). Fixed: Significant lag in loaded worlds that were previously set to 0 time speed Fixed: Eliminated a few more lingering game tick listeners causing server lag over the course of a few days Fixed: Firepit guis can no longer be opened multiple times Fixed: One weird case of the knapping system crashing Fixed: Creative tabs cutting of the 'C' of 'Construction' Fixed: Chat dialog not closing while typing and pressing tab Fixed: Breaking Trapdoors in opened position dropping the wrong block Fixed: Mouse lock randomly turning off while attacking, breaking blocks or using items/blocks Fixed: Player stopping for a frame while walking away with a chest dialog opened Fixed: Itemstack info box not appearing on hotbar items after opening a dialog Fixed: Minor stuff. Added some missing language entries; removed ambient occlusion from coopers reed, paintings and pumpkin plants; small berry bushes dropping gray particles instead of green; minor graphical glitches with saltpeter View full record
  2. Version 1.5.1.2, a testing release, is now ready for download in the account manager. If no more serious issues arise with this version, then I'll move it into the stable downloads section. [Edit 7 hours later] 1.5.1.2 is now declared stable! Game updates Tweak: Firepit gui now also allows world interaction and supports the floaty gui mechanic Tweak: Added range parameter to /entity countbytype and /entity removebytype Tweak: Added server command to compact the large object heap for testing (/debug cloh) Tweak: Lowered default music level from 60 to 30 Tweak: Completely disabled creature reproduction mechanic until it works as intended Tweak: Coordinates in the 'V'-Dialog no longer reference the player specific spawn point, but the original one. Fixed: Massive lag on certain AMD Cards from rendering water (verified to be fixed on a Radeon R9 290). Fixed: Significant lag in loaded worlds that were previously set to 0 time speed Fixed: Eliminated a few more lingering game tick listeners causing server lag over the course of a few days Fixed: Firepit guis can no longer be opened multiple times Fixed: One weird case of the knapping system crashing Fixed: Creative tabs cutting of the 'C' of 'Construction' Fixed: Chat dialog not closing while typing and pressing tab Fixed: Breaking Trapdoors in opened position dropping the wrong block Fixed: Mouse lock randomly turning off while attacking, breaking blocks or using items/blocks Fixed: Player stopping for a frame while walking away with a chest dialog opened Fixed: Itemstack info box not appearing on hotbar items after opening a dialog Fixed: Minor stuff. Added some missing language entries; removed ambient occlusion from coopers reed, paintings and pumpkin plants; small berry bushes dropping gray particles instead of green; minor graphical glitches with saltpeter
  3. Version 1.5.1.1, a testing release, is now ready for download in the account manager. Should clear up most issues observed in 1.5.1. Next version will probably be a stable release \o/ Full game updates list Tweak: Added black bronze anvil Tweak: Added support for ambient occlusion for json models. This now produces smooth light attenuation on plaster blocks, but might cause other issues. Might need to specifically disable AO on some blocks. Tweak: Rock now requires mining tier 2 (copper) to break (there was no stone pick in the first place...) Tweak: Added some debug logging to track down a crash issue while crafting observed by @MarcAFK Fixed: Pumpkin Crop! Fixed: Crop never indicating when it is done growing. It now has a withered stage Fixed: Vines deleting themselves upon chunk reload Fixed: Vines not fully respecting the game calendar (fast forward to the future should make the crop instantly mature) Fixed: Added missing recipe for scythehead + stick = scythe Fixed: Chests no longer craftable Fixed: Chest in creative inventory facing the wrong direction, fixed stairs not in construction tab. Fixed: Black bronze axe not having extra attack damage Fixed: Prevent a crash during clay forming Fixed: Placing blocks not possible at all when standing above max world height Fixed: (Attempted fix) Issues with basalt forming underwater where it shouldn't Fixed: Planter eating cattail roots when right clicked Fixed: Many fixes related to the GUI Updates (incorrect overlapping of individualual elements, open/close behavior of the chat hud not properly working, some dialogs not properly focusing) Fixed: Flint ore block not dropping itself when surrounded by air Fixed: Many blocks (firepit, forge, ingot mold, etc.) not unregistering their game tick listeners, causing a long running server to slowly but eventually lag to death and possibly other odd behaviors. API Updates Tweak: Renamed several API methods to something more meaningful Tweak: The Ladder behavior can now also be applied to other blocks (I hope!) Tweak: Asset manager now logs the filepaths of external origins, if present Fixed: tree.MarkPathDirty() crashing the client if the path does not exist server side, but does exist client side. Now the client will delete the path instead. Fixed: clientworld.AllOnlinePlayers should now no longer contain unloaded players and have all the data for already online players Other Updates Reported Windows Defender Security detecting VintageStory.exe as Trojan as false positive >.> Add an exclusion if you have this issue: https://support.microsoft.com/en-us/help/4028485/windows-10-add-an-exclusion-to-windows-defender-antivirus View full record
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  4. Version 1.5.1.1, a testing release, is now ready for download in the account manager. Should clear up most issues observed in 1.5.1. Next version will probably be a stable release \o/ Full game updates list Tweak: Added black bronze anvil Tweak: Added support for ambient occlusion for json models. This now produces smooth light attenuation on plaster blocks, but might cause other issues. Might need to specifically disable AO on some blocks. Tweak: Rock now requires mining tier 2 (copper) to break (there was no stone pick in the first place...) Tweak: Added some debug logging to track down a crash issue while crafting observed by @MarcAFK Fixed: Pumpkin Crop! Fixed: Crop never indicating when it is done growing. It now has a withered stage Fixed: Vines deleting themselves upon chunk reload Fixed: Vines not fully respecting the game calendar (fast forward to the future should make the crop instantly mature) Fixed: Added missing recipe for scythehead + stick = scythe Fixed: Chests no longer craftable Fixed: Chest in creative inventory facing the wrong direction, fixed stairs not in construction tab. Fixed: Black bronze axe not having extra attack damage Fixed: Prevent a crash during clay forming Fixed: Placing blocks not possible at all when standing above max world height Fixed: (Attempted fix) Issues with basalt forming underwater where it shouldn't Fixed: Planter eating cattail roots when right clicked Fixed: Many fixes related to the GUI Updates (incorrect overlapping of individualual elements, open/close behavior of the chat hud not properly working, some dialogs not properly focusing) Fixed: Flint ore block not dropping itself when surrounded by air Fixed: Many blocks (firepit, forge, ingot mold, etc.) not unregistering their game tick listeners, causing a long running server to slowly but eventually lag to death and possibly other odd behaviors. API Updates Tweak: Renamed several API methods to something more meaningful Tweak: The Ladder behavior can now also be applied to other blocks (I hope!) Tweak: Asset manager now logs the filepaths of external origins, if present Fixed: tree.MarkPathDirty() crashing the client if the path does not exist server side, but does exist client side. Now the client will delete the path instead. Fixed: clientworld.AllOnlinePlayers should now no longer contain unloaded players and have all the data for already online players Other Updates Reported Windows Defender Security detecting VintageStory.exe as Trojan as false positive >.> Add an exclusion if you have this issue: https://support.microsoft.com/en-us/help/4028485/windows-10-add-an-exclusion-to-windows-defender-antivirus
  5. Possibly, the documentation on the CAS Policy ist not very explanatory on this matter. Otherwise you still config your machine to allow it (https://stackoverflow.com/a/28339117/1873041)
  6. There is. Edit your VintageStory shortcut and add append something like this to the target
  7. 1. Follow the Discord Community Guidelines: https://discord.com/guidelines 2. Use the most relevant channel for what you want to discuss or share 3. No bigotry, discrimination, or hate speech of any kind 4. No spamming or otherwise exhibiting bot-like behavior 5. No NSFW or controversial/inflammatory content (including in custom emoji, nicknames, statuses, etc.) 6. The official language used here is English 7. Keep it kind and civil please, excessive cursing is frowned upon 8. We do not support piracy or offer support for any pirated versions of the game. Telling other players how or where to pirate the game or advocating piracy will likely get you banned from this server. Players using a pirated version of the game will get banned instantly. 9. Self promotion for your own creations, within limits, is permitted in the offtopic category. 10. We reserve the right to de-list servers from our server advertising channels if they actively endorse or condone hate speech or illegal activity in their own server. Beyond that, we ask you to respect the decisions of our moderator team, even if they are not covered by above rules. If you feel you've been treated unjustly or would like to submit a ban appeal, please write us a support ticket at https://www.vintagestory.at/support If you see someone violating the rules do let a moderator know privately via DM. Using our voice channels is considered public with no reasonable expectation of privacy. By using them you are consenting to being recorded. But also: - Don't be afraid to message or @-ping moderators or most of the devs (@Tyron, @Saraty, @Red Ram) -- we don't bite - Be wary of wolves: they do bite - Have fun!
  8. Version 1.5.1, a testing release, is now ready for download in the account manager. Builds, Mods, Screenshots and Suggestions are popping up left and right in the forums and discord chat, made by you lovely, wonderful people! Even @chapp007 returned with some life signs! Sorry I haven't been able to catch up with all the new posts in the Forums and perhaps one or the other bug report. If I missed something important, feel free to nudge me with it more directly. Anyyyhow, have some cool and mystical feature updates again \o/ Disclaimer: This release might be quite buggy, be aware! Visual game updates Stone tools: Make your stone age tools out of hard rock. No more flint shortages. New Tool: Scythe breaks a 3x3 area of grass or crops Fancy GUI Experiments. Can now open multiple chests and still interact with the world while dialogs are opened and stuff. Plaster the perfect house walling block. Available in survival In-World chat messages and crops no longer grow in darkness Full game updates list Feature: Stone Tools. Can now create stone specific axes, shovels, knifes and spears from granite, andesite, basalt and obisdian. Feature: Scythe. Can now break a 3x3 area of tall grass or crops at once using the scythe. Therefore tallgrass no longer breaks instantly Feature: New geologic province, the basalt area. You might find yourself in an area covered with basalt rock. Basalt may now contain obsidian as deposit. Feature: Set your spawn point. Go hunt a lot of drifters, the rest is a surprise Feature: Configurable day/night length. Via /time hoursperday [hours] you can set how long the day/night cycle should take. The creative mode now has a default day/night length of 24.000 hours. Feature: New Block: Plaster Crush chalk stones with a hammer, then bake it to get quick lime Combine quick lime with sand to get plaster Can be combined with planks to get various patterns. The diagonal and striped blocks can be placed with 3 different orientations, like logs. Feature: Vintage OS v0.1: Floaty and weird multi GUI Dialog Experiments. When opening a chest or the inventory, the player can still walk around and interact with the world. Can also hold down CTRL to still look around. Can now open multiple chest inventories at the same time Via .clientconfig floatyGuis 1 you can enable an experimental mode where the chest dialogs float above the chests. Can now move dialogs around by selecting the "Movable" option from the context menu that's now available on the top right. Dialogs can now be focused / brought to the foreground Feature: Chat message now also appear above the players heads Feature: Flint can now be broken out of solid rock by hand Feature: Craftable grass covered soil. Use 1 dry grass above 1 low/medium fertility soil to get grass covered soil (temporary solution) Feature: All creatures now play a custom animation when getting hurt Feature: Added frame tick profiler to the server in order to debug performance issues. Tweak: Pumpkins now give 4 times the saturation, for a total of 480 sat. Pumpkin fruits are now in the creative inventory. Tweak: Chat overlay is now more transparent and has a slightly larger font. Please let me know if that is a good or bad change Tweak: Linen bag recipe is a lot cheaper now. New recipe is 1 Twine above 1 Linen cloth. Tweak: Cobblestone Path now requires 4 stone instead of 5, hay bale requires 6 instead of 9 dry grass Tweak: High quality animation blending now enabled for all creatures, at notable CPU cost (1-7%). You can revert to the fast animation system in the graphics settings. Tweak: Moved death dialog down by 40 pixels so that spam clicking before death doesn't insta respawn you Tweak: Reorganized many debug commands. They are now grouped together into the .debug and /debug command. Tweak: Creature Knockback is now more pronounced Tweak: Crucibles can now hold only ingots and ores Tweak: Small berry bushes and full peat blocks are now burnable Tweak: Minor CPU optimizations in crowded creature situations Tweak: Work items can now be resmelted Tweak: Chests can no longer made from bamboo Tweak: Removed voxels while clay forming can be reused again Tweak: Crops now require sun light level 20+ to grow. They loose 10% growth speed for every light level below 20, with 0% growth at light level 10 or below. Not affected by day/night cycle or block light. Fixed: Worldedit block relighting off by default (should be on by default) Fixed: Drifters damaging players through blocks (chance of that should be greatly reduced at least) Fixed: Game crashing in multiplayer when clay forming and running out of clay Fixed: Alloying not working in corner cases Fixed: Able to add items to the creative inventory with right click Fixed: Breaking chests dropping a chest that is not stackable with the crafted one Fixed: Obsidian breaking too fast and not dropping stones but the full block instead Fixed: Game no longer crashes when a tool rack contains an unknown block/item Fixed: Game crashing when using hotkeys while a game world is loading Fixed: Added missing password field for multiplayer server entries. You can now properly password protect your servers Fixed: Metal sheets not rotating via world edit rotate commands Fixed: Forge, Bomb and bloomery instantly ignitable Mod API Updates Feature: Added mod icon support. Mods can now display an icon in the mod manager. Mod manager has now a disabled overlay for disabled or broken mods. (by CreativeMD). Tweak: Event API now also contains the methods to register a game tick or a delayed callback Tweak: The Server Events CanUse/Break and DidUse/Break now have a BlockSelection object as argument. Tweak: NetworkClientMessageHandler now has IServerPlayer as first arg Fixed: JSONObject.ToFloatArray() no longer throwing an exception on some values Fixed: Block loader no longer crashing if a block behavior does not exist Fixed: Smelting things in crucible not respecting the smeltedstack stacksize as configured in the combustible properties Fixed: BlockSelection.Clone() crasing in some cases Fixed: Death event not firing. Added more arguments to the death event Fixed: Saplings never growing New/Updated grid crafting recipes
  9. Oh, thanks for the feedback marc, that is quite humbling. I did not expect the poll to start out like that It's not even funding 10% of the development/running costs right now, but every purchase makes our lives a little easier and is funding our motivation centers to keep working on it harder :-)
  10. I've been wanting to raise the price for almost half a year now but it's hard to say what the true value of a game is. So perhaps you can help me decide :-) Some of my arguments for raising the price Adjust USD price to the new EUR<=>USD exchange rate (where I live in need EUR). It's gone up 10-15% since the day I introduced the game Compared to the first purchasable version of the game there is now a fully playable survival mode that offers a decent amount of hours of interesting game play and a well working multiplayer mode (and tons of other new features) I'd like the price to also reflect that this is a high quality craft and not a cheap rip-off Please let me know what you think! Thank you!
  11. Version 1.5.1, a testing release, is now ready for download in the account manager. Builds, Mods, Screenshots and Suggestions are popping up left and right in the forums and discord chat, made by you lovely, wonderful people! Even @chapp007 returned with some life signs! Sorry I haven't been able to catch up with all the new posts in the Forums and perhaps one or the other bug report. If I missed something important, feel free to nudge me with it more directly. Anyyyhow, have some cool and mystical feature updates again \o/ Disclaimer: This release might be quite buggy, be aware! Visual game updates Stone tools: Make your stone age tools out of hard rock. No more flint shortages. New Tool: Scythe breaks a 3x3 area of grass or crops Fancy GUI Experiments. Can now open multiple chests and still interact with the world while dialogs are opened and stuff. Plaster the perfect house walling block. Available in survival In-World chat messages and crops no longer grow in darkness Full game updates list Feature: Stone Tools. Can now create stone specific axes, shovels, knifes and spears from granite, andesite, basalt and obisdian. Feature: Scythe. Can now break a 3x3 area of tall grass or crops at once using the scythe. Therefore tallgrass no longer breaks instantly Feature: New geologic province, the basalt area. You might find yourself in an area covered with basalt rock. Basalt may now contain obsidian as deposit. Feature: Set your spawn point. Go hunt a lot of drifters, the rest is a surprise Feature: Configurable day/night length. Via /time hoursperday [hours] you can set how long the day/night cycle should take. The creative mode now has a default day/night length of 24.000 hours. Feature: New Block: Plaster Crush chalk stones with a hammer, then bake it to get quick lime Combine quick lime with sand to get plaster Can be combined with planks to get various patterns. The diagonal and striped blocks can be placed with 3 different orientations, like logs. Feature: Vintage OS v0.1: Floaty and weird multi GUI Dialog Experiments. When opening a chest or the inventory, the player can still walk around and interact with the world. Can also hold down CTRL to still look around. Can now open multiple chest inventories at the same time Via .clientconfig floatyGuis 1 you can enable an experimental mode where the chest dialogs float above the chests. Can now move dialogs around by selecting the "Movable" option from the context menu that's now available on the top right. Dialogs can now be focused / brought to the foreground Feature: Chat message now also appear above the players heads Feature: Flint can now be broken out of solid rock by hand Feature: Craftable grass covered soil. Use 1 dry grass above 1 low/medium fertility soil to get grass covered soil (temporary solution) Feature: All creatures now play a custom animation when getting hurt Feature: Added frame tick profiler to the server in order to debug performance issues. Tweak: Pumpkins now give 4 times the saturation, for a total of 480 sat. Pumpkin fruits are now in the creative inventory. Tweak: Chat overlay is now more transparent and has a slightly larger font. Please let me know if that is a good or bad change Tweak: Linen bag recipe is a lot cheaper now. New recipe is 1 Twine above 1 Linen cloth. Tweak: Cobblestone Path now requires 4 stone instead of 5, hay bale requires 6 instead of 9 dry grass Tweak: High quality animation blending now enabled for all creatures, at notable CPU cost (1-7%). You can revert to the fast animation system in the graphics settings. Tweak: Moved death dialog down by 40 pixels so that spam clicking before death doesn't insta respawn you Tweak: Reorganized many debug commands. They are now grouped together into the .debug and /debug command. Tweak: Creature Knockback is now more pronounced Tweak: Crucibles can now hold only ingots and ores Tweak: Small berry bushes and full peat blocks are now burnable Tweak: Minor CPU optimizations in crowded creature situations Tweak: Work items can now be resmelted Tweak: Chests can no longer made from bamboo Tweak: Removed voxels while clay forming can be reused again Tweak: Crops now require sun light level 20+ to grow. They loose 10% growth speed for every light level below 20, with 0% growth at light level 10 or below. Not affected by day/night cycle or block light. Fixed: Worldedit block relighting off by default (should be on by default) Fixed: Drifters damaging players through blocks (chance of that should be greatly reduced at least) Fixed: Game crashing in multiplayer when clay forming and running out of clay Fixed: Alloying not working in corner cases Fixed: Able to add items to the creative inventory with right click Fixed: Breaking chests dropping a chest that is not stackable with the crafted one Fixed: Obsidian breaking too fast and not dropping stones but the full block instead Fixed: Game no longer crashes when a tool rack contains an unknown block/item Fixed: Game crashing when using hotkeys while a game world is loading Fixed: Added missing password field for multiplayer server entries. You can now properly password protect your servers Fixed: Metal sheets not rotating via world edit rotate commands Fixed: Forge, Bomb and bloomery instantly ignitable Mod API Updates Feature: Added mod icon support. Mods can now display an icon in the mod manager. Mod manager has now a disabled overlay for disabled or broken mods. (by CreativeMD). Tweak: Event API now also contains the methods to register a game tick or a delayed callback Tweak: The Server Events CanUse/Break and DidUse/Break now have a BlockSelection object as argument. Tweak: NetworkClientMessageHandler now has IServerPlayer as first arg Fixed: JSONObject.ToFloatArray() no longer throwing an exception on some values Fixed: Block loader no longer crashing if a block behavior does not exist Fixed: Smelting things in crucible not respecting the smeltedstack stacksize as configured in the combustible properties Fixed: BlockSelection.Clone() crasing in some cases Fixed: Death event not firing. Added more arguments to the death event Fixed: Saplings never growing New/Updated grid crafting recipes View full record
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  12. Version 1.5.0.4, a stable release, is now ready for download in the account manager. ♫ "99 bugs in the game, take one down and pass it around, 100 bugs in the game." ♫ ♪ Apologies for the release spam. Version 1.5.0.2 introduced a new bug that causes all animals to freeze in place, which is fairly game breaking. I hope this is the last hotfix release for a while now. Installer Updates Feature: Installer will now start to remember the install directory. So after the next installation you will have your previously selected install directory listed instead of the default one. (windows only) Game Updates Tweak: Reworked plank textures, their patterns now differ somewhat Tweak: Spectator mode is now more spectator like: Player is now invisible, cannot interact with entities or water, automatically enters fly mode and can use move speed keys. Tweak: Decreased animal reproduction rates by a factor of 10 Tweak: Minor optimization - don't redraw block info and coordinate HUD texts if they are not opened Fixed: Non critical issues crashing the client on rare occasions Fixed: Server throwing exception upon /stop command Fixed: Creatures becoming frozen in place and never moving again Fixed: Chunks were not getting unloaded on the client in some cases in multiplayer Fixed: Chunks sometimes still getting rendered even after being unloaded View full record
  13. Version 1.5.0.4, a stable release, is now ready for download in the account manager. ♫ "99 bugs in the game, take one down and pass it around, 100 bugs in the game." ♫ ♪ Apologies for the release spam. Version 1.5.0.2 introduced a new bug that causes all animals to freeze in place, which is fairly game breaking. I hope this is the last hotfix release for a while now. Installer Updates Feature: Installer will now start to remember the install directory. So after the next installation you will have your previously selected install directory listed instead of the default one. (windows only) Game Updates Tweak: Reworked plank textures, their patterns now differ somewhat Tweak: Spectator mode is now more spectator like: Player is now invisible, cannot interact with entities or water, automatically enters fly mode and can use move speed keys. Tweak: Decreased animal reproduction rates by a factor of 10 Tweak: Minor optimization - don't redraw block info and coordinate HUD texts if they are not opened Fixed: Non critical issues crashing the client on rare occasions Fixed: Server throwing exception upon /stop command Fixed: Creatures becoming frozen in place and never moving again Fixed: Chunks were not getting unloaded on the client in some cases in multiplayer Fixed: Chunks sometimes still getting rendered even after being unloaded
  14. Version 1.5.0.4, a stable release, is now ready for download in the account manager. ♫ "99 bugs in the game, take one down and pass it around, 100 bugs in the game." ♫ ♪ Apologies for the release spam. Version 1.5.0.2 introduced a new bug that causes all animals to freeze in place, which is fairly game breaking. I hope this is the last hotfix release for a while now. Installer Updates Feature: Installer will now start to remember the install directory. So after the next installation you will have your previously selected install directory listed instead of the default one. (windows only) Game Updates Tweak: Reworked plank textures, their patterns now differ somewhat Tweak: Spectator mode is now more spectator like: Player is now invisible, cannot interact with entities or water, automatically enters fly mode and can use move speed keys. Tweak: Decreased animal reproduction rates by a factor of 10 Tweak: Minor optimization - don't redraw block info and coordinate HUD texts if they are not opened Fixed: Non critical issues crashing the client on rare occasions Fixed: Server throwing exception upon /stop command Fixed: Creatures becoming frozen in place and never moving again Fixed: Chunks were not getting unloaded on the client in some cases in multiplayer Fixed: Chunks sometimes still getting rendered even after being unloaded View full record
  15. Version 1.5.0.3, a stable release, is now ready for download in the account manager. Looks I broke something again. I hope thats all! Note: No need to update the server from 1.5.0.2 to 1.5.0.3. The changes are only client side. Game updates Fixed: Game crashing when breaking ingot molds Fixed: Client side DivideByZeroException (or at least the game won't crash any longer) View full record
  16. Version 1.5.0.3, a stable release, is now ready for download in the account manager. Looks I broke something again. I hope thats all! Note: No need to update the server from 1.5.0.2 to 1.5.0.3. The changes are only client side. Game updates Fixed: Game crashing when breaking ingot molds Fixed: Client side DivideByZeroException (or at least the game won't crash any longer)
  17. hi @ACE, thanks for the feedback, I've just released 1.5.0.2 which should fix the mouse issues. The performance issues probably come from the retina display having a very high resolution. For this there is now also a Resolution slider in the graphics settings. If you put it at 50% your game should run better again.
  18. Version 1.5.0.2, a stable release, is now ready for download in the account manager. It is very refreshing to see the sudden, and seemingly continuous influx of new members in our community. Let me take this opportunity to welcome you here one more time, show my appreciation for your support and hope that you are having a good time with what we've created :-) Also thanks to everyone that reported bugs, suggested features or helped spread the word of Vintage Story, makes for a very positive community climate, I find I decided to push another bugfix release, so that we have at least one very stable version of the game. Then I can worry less on creating unstable testing releases ^_^ Game updates Feature: Player view bobbing can now be disabled in the graphics settings (for @Milo Christiansen) Feature: The mouse Y-Axis can now be inverted in the controls settings (for @Shaun Graham) API Feature: Moved player/creature rendering system to the game content mod, several tweaks to the shape rendering system. Mods can now attach their own rendering stuff to players (for @copygirl) Tweak: Wooden paths now have a move speed bonus of 12% Tweak: Replaced fast graphics mode with a resolution slider. This now lets you reduce only the resolution without the weird side effects of backface culling. A value like 50% is recommended for MacOS Users with very high screen resolutions (for @ACE) Fixed/Tweak: Stone paths only yielding a 8% move speed bonus instead of 15%. Increase move speed bonus now to 20%. Fixed: The mouse cursor issues on MacOS and Linux should be a thing of the past now \o/ Fixed: Some shader errors printed to console on macos (and probably affecting moon rendering) Fixed: Increased move speed from blocks not increasing walk animation speed Fixed: Leaving, then re-entering a chunk causing some blocks to not fully disappear upon breaking (i.e. metal layer on molds, sign texts on signs, etc.) Fixed: Help dialog can be interacted with while the create character dialog is opened. Fixed: Foliage in some areas very uniformly colored (i.e. very rainy jungle areas) Fixed: Dying with GUIs disabled prevents to from enable again. Upon death guis are shown now if they were hidden. Fixed: Dying then rage quitting and reloading the world caused the player to be alive again with 0 health. Fixed: When Show/hide chat mapped to a letter then that letter can no longer be typed in chat without hiding the chat too. Fixed: /announce command not printing the message Fixed: 2 layer or thicker charcoal pits only yielding charcoal for the first layer Fixed: Placing fire pits in creative mode only producing a client side firepit that doesn't work Fixed: Minor Moon rendering issues Fixed: Hitboxes not tightly fitting baskets and crucibles Specially for copygirl, I made it possible that Mods can do this now (this is not in the game, but a sample mod) - back packs
  19. Version 1.5.0.2, a stable release, is now ready for download in the account manager. It is very refreshing to see the sudden, and seemingly continuous influx of new members in our community. Let me take this opportunity to welcome you here one more time, show my appreciation for your support and hope that you are having a good time with what we've created :-) Also thanks to everyone that reported bugs, suggested features or helped spread the word of Vintage Story, makes for a very positive community climate, I find I decided to push another bugfix release, so that we have at least one very stable version of the game. Then I can worry less on creating unstable testing releases ^_^ Game updates Feature: Player view bobbing can now be disabled in the graphics settings (for @Milo Christiansen) Feature: The mouse Y-Axis can now be inverted in the controls settings (for @Shaun Graham) API Feature: Moved player/creature rendering system to the game content mod, several tweaks to the shape rendering system. Mods can now attach their own rendering stuff to players (for @copygirl) Tweak: Wooden paths now have a move speed bonus of 12% Tweak: Replaced fast graphics mode with a resolution slider. This now lets you reduce only the resolution without the weird side effects of backface culling. A value like 50% is recommended for MacOS Users with very high screen resolutions (for @ACE) Fixed/Tweak: Stone paths only yielding a 8% move speed bonus instead of 15%. Increase move speed bonus now to 20%. Fixed: The mouse cursor issues on MacOS and Linux should be a thing of the past now \o/ Fixed: Some shader errors printed to console on macos (and probably affecting moon rendering) Fixed: Increased move speed from blocks not increasing walk animation speed Fixed: Leaving, then re-entering a chunk causing some blocks to not fully disappear upon breaking (i.e. metal layer on molds, sign texts on signs, etc.) Fixed: Help dialog can be interacted with while the create character dialog is opened. Fixed: Foliage in some areas very uniformly colored (i.e. very rainy jungle areas) Fixed: Dying with GUIs disabled prevents to from enable again. Upon death guis are shown now if they were hidden. Fixed: Dying then rage quitting and reloading the world caused the player to be alive again with 0 health. Fixed: When Show/hide chat mapped to a letter then that letter can no longer be typed in chat without hiding the chat too. Fixed: /announce command not printing the message Fixed: 2 layer or thicker charcoal pits only yielding charcoal for the first layer Fixed: Placing fire pits in creative mode only producing a client side firepit that doesn't work Fixed: Minor Moon rendering issues Fixed: Hitboxes not tightly fitting baskets and crucibles Specially for copygirl, I made it possible that Mods can do this now (this is not in the game, but a sample mod) - back packs View full record
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  20. Yes, granted, gladly! :-)
  21. Lovely! One request, perhaps you can use non-blurry zoom on the animated gif on the right, i think that will look better in a pixelated style. Alternatively you can up the gui scale in game to get a bigger preview.
  22. Ok, you should be able to edit pages now
  23. Oh yes, gladly. I've now reconfigured the wiki that anyone can sign up but not immediately edit. Please sign up now and tell me your user name, then I'll grant you the editing rights. Looking forward to your contributions!
  24. Oh wow okay, sorry about that. I'll add an configuration option to disable it for next version!
  25. Version 1.5.0.1, a stable release, is now ready for download in the account manager. As some of you may have experienced by now, ore blasting bombs are a very useful tool that enables you to quickly mine large deposits. They were however practically harmless to the player, which was not intentional. This update makes them literally deadly if you are too careless. Unlike in Minecraft however, an explosion will not hurt you if you take cover behind a blast resistant wall. So in case of ore blasting bombs either stand behind a 2 block thick rock wall, or a 1 block thick wall at a distance of 5 blocks and you should be save. Game updates Feature/Fixed: Explosions hardly hurting players. An ore blasting bomb explosion in the immediate vicinity (< 1.5 blocks) will now instantly kill the player. Explosion range and injury range are now separate. The ore blasting bomb now has an explosion range of 4 blocks and an injury range of 10 blocks. So from now on, when you go blast mining, you better take cover. Tweak: Some descriptive texts for the clothes Tweak: Game no longer crashes when the music and sound folders are deleted. Tweak: Hot metal in tool / ingot molds now cool down 3 times slower Tweak: Wolf pups no longer drop anything Tweak: Improved performance of large burning fires by disabling terrain collision tests for the fires smoke and spark particles Tweak: /we blu now places all blocks that are also in the creative inventory. /we blu all places all existing blocks. Tweak: Reduced surface copper and flint deposit occurrence by 25%. Reduced size of flint deposits by 25%. Fixed: Other player name tags not adjusting to their sitting/sneaking height Fixed: Distant players getting transparent and eventually fading out Fixed: Exception thrown by worldedit when using world edit tools right after world reload without changing any settings Fixed: Finally fixed the bug where the player wouldn't step on stairs Fixed: Animations broken on all baby animals Fixed: Clay forming and flint knapping textures slightly off again Fixed: The server default permissions did not allow players to build or use blocks Fixed: Player screen shaking when another player got hurt Since there's nothing new to show visually, here's 2 mildly interesting testing screenshots of a bombs ray cast and a large fire test O_O View full record
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