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Tyron

VS Team (Lead)
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  1. Tyron

    THE IRON AGE (v1.4.6)

    Bad news is better than no news ;-) Thanks for the report, i fixed the music track thing, could you also drop me the all the log files, if they exist. (should be in /home/stefan/ApplicationData/VintageStoryData/Logs in your case)
  2. Tyron

    THE IRON AGE (v1.4.6)

    Lava in caves will start emitting light only in newly generated chunks and it's pretty faint light for now. We'll have to carefully tweak the light levels because *lots* of light sources in close vicinity is currrently a bit of a bottleneck in the engine.
  3. Iron Vintarians! Version 1.4.6, a testing release, is now ready for download in the account manager. This is it lads! Over a year has passed by since we reached our first major milestone - the "Creative Mode Release" version of the game. For most of this time we have been tirelessly working on countless survival features. Today we will retire this title and officially announce Vintage Story 1.4.6 as the first version than can rightly bear the mark of a "Survival Mode Release". Let this be the start of something much greater! Please Note: This update will rotate all your toolracks by 180 degrees and in turn pop of the wall, sorry about that. I made some changes for the sake of consistency. Website Updates New trailer! Game Updates Feature: The Iron Age Can now construct bloomeries for high temperature smelting (like limonite ore) Requires a base and a chimney, for crafting recipe see below Fill with charcoal or bituminous coal and limonite ore then ignite with a torch. Requires equal amounts of coal/ore in order to smelt properly. Added Iron Variants of all tools, these can be smithed on bronze anvils Tweaked durabilities of all tools for a better metal progression feeling Feature: Underground ruins: Ghastly underground experiences and the basis for future Story related features Feature: Trap doors Feature: Improved Reed harvesting No longer breaks instantly Breaks in 2 stages, the top parts and it's roots. Requires knife in order to not destroy the roots If the roots remain planted, then the tops will slowly regrow The tops are for basket crafting, while the roots are for replanting or eating after being cooked Feature: Finally! Replaced 3x3 anvil grid recipe with a more immersive anvil casting counterpart - the anvil mold! Also requires 9 ingots instead of 7. Removed the old grid recipe for anvils. Feature: Finally! Quick inventory slot filling with holding down the right mouse button Feature: Bamboo now drop bamboo stakes for planks and can also be chopped entirely at once with an axe. See recipe below. Feature: New grid crafting recipes for Wooden Bed, Chair, Clay brick chimney, Table and Bamboo planks Feature: Added loose quartz stones on the surface, which drop clear quartz at a 20% chance, to be able to create quartz glass early on Feature: Entities now push eachother apart instead of overlapping Feature: Health and Saturation bar now flash when below 20% Feature: Added /playerstats [hunger|saturation] [0..1] command to quickly set health/saturation in creative mode Tweak: Berry bushes no longer have a collision box and regrow berries up to 5 times slower, but increased the chance of them spawning already in ripe state during worldgen Tweak: Drifters now gradually walk away from the player during daytime Tweak: New models for all saplings Tweak: Animals now spawn in better randomized groups. Previously they almost exclusively spawned in a group of 1 male + 1 female + 1 infant Tweak: Improved Notification message on server crash / bad connection. It is now more understandable to the user. Tweak: Can now use mouse wheel to change slider values when hovering over them Tweak: Made the engine more robust against corrupt save games, which should make some broken savegames playable again. Tweak: Reduced saltpeter deposit occurence and size by about 33% Tweak: A wolfs howl and the rooster call can now be heard from further away Tweak: Halved the player detection(+chase) range for Wolves and Drifters. Tweak: Can now also use the jump button to climb stairs Tweak: Can now also chop whole bamboo trees Tweak: Holding a stick in hands gives you 1 meter extra attack range, torches an extra of 0.5 meters Tweak: Seeweed no longer drops anything Tweak: New texture for quartz, sulfur and diamond ore Fixed: Godrays discoloration issue. Together with the unanounced changes in 1.4.4 we now have quite the pretty godray shader effect. Fixed: Creatures attacking through blocks, they now test for line-of-sight before damaging players Fixed: Animals often spawning in the wrong climate Fixed: Animals sometimes spawning inside blocks Fixed: Animals glitchy y-movement when walking against blocks the can't step on Fixed: Sound Attenuation now correctly applied on large distances Fixed: Rendering issues with transparent stuff on Intel HD cards, removed previous workaround fix Fixed: Setting view distance sometimes not working Fixed: Surface music playing in too quick succession without breaks inbetween Fixed: Lakes generating incorrectly on some occassions Fixed: Block schematic import in worldedit having issues with block entities Fixed: Rotating block schematics in worldedit did not correctly rotate tool racks, paintings, beds, stoves and doors Fixed: One of the wood stepping sounds playing only in the left speaker Fixed: Player sometimes spawning in mid-air and falling to their death after starting a new world Fixed: Bamboo block names missing Fixed: Worldedit Eraser and Paintbrush tools not working correctly on replacable blocks like tallgrass and liquids Fixed: Block Breaking Decals now render correctly on 0-voxel thick models \o/ Fixed: Another possible issue that would cause Ruins to spawn floating above ground Fixed: Made the top layer of lava inside caves emit light again Fixed: Game not remembering if block info and coordinate hud was opened from last play session Fixed: Cheap fix of white particles spawning when eating items/blocks Fixed: Possible fix for entities spawning stuck inside blocks Fixed: Server not loading any blocktypes/entities/itemtypes if one of them has wrong json syntax Fixed: \r in install.sh and Vintagestory.desktop (but several more bugs seem to exist in the linux version) Fixed: Version number not displayed in the list of installed programs on windows VS Model Creator Updates 5 Bugfixes related to UV-Box drag&drop Bugfixes to improve compatbility with old model files Documented one more shortcut in the controls dialog Screenshots Trap doors, new sapling models and harvested state of reeds Anvil 3x3 crafting recipe replaced with a massive anvil mold. Bloomeries for high temperatue smelting up to 1.500 degrees celsies (Iron Ore melts at 1.482 °C) Slot Quickfill and Underground Ruins Godrays Improvement Without godrays New Recipes
  4. Iron Vintarians! Version 1.4.6, a testing release, is now ready for download in the account manager. This is it lads! Over a year has passed by since we reached our first major milestone - the "Creative Mode Release" version of the game. For most of this time we have been tirelessly working on countless survival features. Today we will retire this title and officially announce Vintage Story 1.4.6 as the first version than can rightly bear the mark of a "Survival Mode Release". Let this be the start of something much greater! Please Note: This update will rotate all your toolracks by 180 degrees and in turn pop of the wall, sorry about that. I made some changes for the sake of consistency. Website Updates New trailer! Game Updates Feature: The Iron Age Can now construct bloomeries for high temperature smelting (like limonite ore) Requires a base and a chimney, for crafting recipe see below Fill with charcoal or bituminous coal and limonite ore then ignite with a torch. Requires equal amounts of coal/ore in order to smelt properly. Added Iron Variants of all tools, these can be smithed on bronze anvils Tweaked durabilities of all tools for a better metal progression feeling Feature: Underground ruins: Ghastly underground experiences and the basis for future Story related features Feature: Trap doors Feature: Improved Reed harvesting No longer breaks instantly Breaks in 2 stages, the top parts and it's roots. Requires knife in order to not destroy the roots If the roots remain planted, then the tops will slowly regrow The tops are for basket crafting, while the roots are for replanting or eating after being cooked Feature: Finally! Replaced 3x3 anvil grid recipe with a more immersive anvil casting counterpart - the anvil mold! Also requires 9 ingots instead of 7. Removed the old grid recipe for anvils. Feature: Finally! Quick inventory slot filling with holding down the right mouse button Feature: Bamboo now drop bamboo stakes for planks and can also be chopped entirely at once with an axe. See recipe below. Feature: New grid crafting recipes for Wooden Bed, Chair, Clay brick chimney, Table and Bamboo planks Feature: Added loose quartz stones on the surface, which drop clear quartz at a 20% chance, to be able to create quartz glass early on Feature: Entities now push eachother apart instead of overlapping Feature: Health and Saturation bar now flash when below 20% Feature: Added /playerstats [hunger|saturation] [0..1] command to quickly set health/saturation in creative mode Tweak: Berry bushes no longer have a collision box and regrow berries up to 5 times slower, but increased the chance of them spawning already in ripe state during worldgen Tweak: Drifters now gradually walk away from the player during daytime Tweak: New models for all saplings Tweak: Animals now spawn in better randomized groups. Previously they almost exclusively spawned in a group of 1 male + 1 female + 1 infant Tweak: Improved Notification message on server crash / bad connection. It is now more understandable to the user. Tweak: Can now use mouse wheel to change slider values when hovering over them Tweak: Made the engine more robust against corrupt save games, which should make some broken savegames playable again. Tweak: Reduced saltpeter deposit occurence and size by about 33% Tweak: A wolfs howl and the rooster call can now be heard from further away Tweak: Halved the player detection(+chase) range for Wolves and Drifters. Tweak: Can now also use the jump button to climb stairs Tweak: Can now also chop whole bamboo trees Tweak: Holding a stick in hands gives you 1 meter extra attack range, torches an extra of 0.5 meters Tweak: Seeweed no longer drops anything Tweak: New texture for quartz, sulfur and diamond ore Fixed: Godrays discoloration issue. Together with the unanounced changes in 1.4.4 we now have quite the pretty godray shader effect. Fixed: Creatures attacking through blocks, they now test for line-of-sight before damaging players Fixed: Animals often spawning in the wrong climate Fixed: Animals sometimes spawning inside blocks Fixed: Animals glitchy y-movement when walking against blocks the can't step on Fixed: Sound Attenuation now correctly applied on large distances Fixed: Rendering issues with transparent stuff on Intel HD cards, removed previous workaround fix Fixed: Setting view distance sometimes not working Fixed: Surface music playing in too quick succession without breaks inbetween Fixed: Lakes generating incorrectly on some occassions Fixed: Block schematic import in worldedit having issues with block entities Fixed: Rotating block schematics in worldedit did not correctly rotate tool racks, paintings, beds, stoves and doors Fixed: One of the wood stepping sounds playing only in the left speaker Fixed: Player sometimes spawning in mid-air and falling to their death after starting a new world Fixed: Bamboo block names missing Fixed: Worldedit Eraser and Paintbrush tools not working correctly on replacable blocks like tallgrass and liquids Fixed: Block Breaking Decals now render correctly on 0-voxel thick models \o/ Fixed: Another possible issue that would cause Ruins to spawn floating above ground Fixed: Made the top layer of lava inside caves emit light again Fixed: Game not remembering if block info and coordinate hud was opened from last play session Fixed: Cheap fix of white particles spawning when eating items/blocks Fixed: Possible fix for entities spawning stuck inside blocks Fixed: Server not loading any blocktypes/entities/itemtypes if one of them has wrong json syntax Fixed: \r in install.sh and Vintagestory.desktop (but several more bugs seem to exist in the linux version) Fixed: Version number not displayed in the list of installed programs on windows VS Model Creator Updates 5 Bugfixes related to UV-Box drag&drop Bugfixes to improve compatbility with old model files Documented one more shortcut in the controls dialog Screenshots Trap doors, new sapling models and harvested state of reeds Anvil 3x3 crafting recipe replaced with a massive anvil mold. Bloomeries for high temperatue smelting up to 1.500 degrees celsies (Iron Ore melts at 1.482 °C) Slot Quickfill and Underground Ruins Godrays Improvement Without godrays New Recipes View full record
  5. Hi DMKW, Sorry for your troubles. It is generally not advisable to forcefully kill the game, as this can corrupt your savegame. This is what maybe happened to your chest/firepit that can no longer be opened - it's could be the result of missing block entity data. In case of your loss, you could also get your stolen coal back from the creative inventory (via /gamemode 2). So far we're unable reproduce the itemstack disappearing issue, any chance that your items ended up in your baskets/bag or a nearby chest? Your savefiles are in %appdata%/VintagestoryData/Saves - can you send me the affected save game? Might help to find the cause of the issue. Yea, it's a known bug that I haven't gotten around fixing. I'll look into it once more. Thanks for the reminder.
  6. Artisan Vintarians Version 1.4.5.2, a stable release, is now ready for download in the account manager. Thanks to the testers @Saraty and @redram I think it is safe to declare 1.4.5.2 as stable. Beyond bug fixes we've been preparing the engine for a more consistent clay forming experience and some groundwork for the upcoming underground structures has been also added. Game updates Feature: Improved clayforming Now plays a satisfying sound when placing/removing voxels Easier to add new voxels, one no longer needs to attach to existing voxel. Placing them directly on the green outline works as well now Ability to duplicate a layer with a 4th game mode. This will allow realistic size clay forming recipes (i.e. the planter) without making these recipes super tedious in a future update Fixed minor render bug Rotated ingot mold recipe to be consistent with the final product Tweak: New version notification now shows the available version number and "click to download" hint Tweak: Whole tree chopping now consumes less durability and fixed some weird issues with it Tweak: Improved commands /time set and /time add. /time set now only alters the time of day instead of the whole date. The colon may be omitted now (:) /time add allows larger ranges than 24 hours. The colon may be omitted now (:) Fixed: Mod asset loading was broken Fixed: Logs no longer burnable Fixed: Log item names broken Fixed: Lag spike issues when placing or removing items in the firepit smelting slots Fixed: Sign blocks had wrong collision/selection boxes Fixed: Charcoal pile again not dropping enough charcoal Fixed: Sign texts starting to glow when liquid metal is poured into a mold on some machines Fixed: Firepit block state no longer switching between lit<->extinct Fixed: Autosave going haywire if a very large interval is chosen. Can now set to 0 to disable autosave. View full record
  7. Artisan Vintarians Version 1.4.5.2, a stable release, is now ready for download in the account manager. Thanks to the testers @Saraty and @redram I think it is safe to declare 1.4.5.2 as stable. Beyond bug fixes we've been preparing the engine for a more consistent clay forming experience and some groundwork for the upcoming underground structures has been also added. Game updates Feature: Improved clayforming Now plays a satisfying sound when placing/removing voxels Easier to add new voxels, one no longer needs to attach to existing voxel. Placing them directly on the green outline works as well now Ability to duplicate a layer with a 4th game mode. This will allow realistic size clay forming recipes (i.e. the planter) without making these recipes super tedious in a future update Fixed minor render bug Rotated ingot mold recipe to be consistent with the final product Tweak: New version notification now shows the available version number and "click to download" hint Tweak: Whole tree chopping now consumes less durability and fixed some weird issues with it Tweak: Improved commands /time set and /time add. /time set now only alters the time of day instead of the whole date. The colon may be omitted now (:) /time add allows larger ranges than 24 hours. The colon may be omitted now (:) Fixed: Mod asset loading was broken Fixed: Logs no longer burnable Fixed: Log item names broken Fixed: Lag spike issues when placing or removing items in the firepit smelting slots Fixed: Sign blocks had wrong collision/selection boxes Fixed: Charcoal pile again not dropping enough charcoal Fixed: Sign texts starting to glow when liquid metal is poured into a mold on some machines Fixed: Firepit block state no longer switching between lit<->extinct Fixed: Autosave going haywire if a very large interval is chosen. Can now set to 0 to disable autosave.
  8. Platform Independent Vintarians Version 1.4.5 is ready for download in the account manager. Mac This update comes way later than I hoped for, but such is life I guess. @Thalius asked about the status of the Mac OS Version of Vintage Story, and so while actually intending to work on other updates I did have a look at the issue. One thing leads to another and I ended up spending 30+ hours on a mac os build. It required me to completely ditch OpenGLs outdated fixed function pipeline and rely solely on "modern" rendering mechanics. It seems Mac OS is quite picky in this regard as it doesn't let you mix&match between these 2 methods. This upgrade does not raise the system requirements however, so linux/windows users should be unaffected. There are several more issues under mac os but none of them are critical, so the game should be fully playable. Stable/Unstable Releases As another measure to make the game more accessible for everyone I've introduced the concept of stable/unstable releases on the downloads page as well as a recommended version. So now if you are not eager to have the latest version of VintageStory you can stick with the stable release and thus less likely to encounter game breaking bugs. Website updates Improved Downloads page Now shows the recommend download for your OS Added differentation betweens stable and unstable releases. We will try to tag versions that we expect to be buggy as unstable Updated front page roadmap and added some system icons Game Updates Feature: The game now runs under Mac OS X. Added a mac os version to the downloads plage. Comes with all the features as the normal windows version, but there are still some significant known bugs: On some systems a mouse click inside the window seem to click at 0/0 where the mac os menu is. If that is the case for you, use the game in full screen (e.g. via Fn+Ctrl+F11 - you can also change the fullscreen key in the Settings!). No simple way installing a new version without loosing previous save games (currently you have to manually move the 'VintagestoryData' folder to the new app) Smithing/Knapping/Clayforming and Block highlight block/voxel outlines are very thin Taskbar icon unsharp/blurry Renaming the app might prevent the game from starting up at all Breaking soil seems to drop soil with a strange texture Feature: Bamboo trees: Pretty jungle decoration Feature: Whole tree felling: Trees broken by an axe will now break as a whole. If your axe does not have enough durability it will only break partially. Tweak: Added worldedit setting to disable ambient particles Fixed: Lighting issues around underground rivulets Fixed: Some saltpeter blocks wrongly rotated Fixed: Water walking sound no longer playing VS running on Mac OS Bamboo
  9. Platform Independent Vintarians Version 1.4.5 is ready for download in the account manager. Mac This update comes way later than I hoped for, but such is life I guess. @Thalius asked about the status of the Mac OS Version of Vintage Story, and so while actually intending to work on other updates I did have a look at the issue. One thing leads to another and I ended up spending 30+ hours on a mac os build. It required me to completely ditch OpenGLs outdated fixed function pipeline and rely solely on "modern" rendering mechanics. It seems Mac OS is quite picky in this regard as it doesn't let you mix&match between these 2 methods. This upgrade does not raise the system requirements however, so linux/windows users should be unaffected. There are several more issues under mac os but none of them are critical, so the game should be fully playable. Stable/Unstable Releases As another measure to make the game more accessible for everyone I've introduced the concept of stable/unstable releases on the downloads page as well as a recommended version. So now if you are not eager to have the latest version of VintageStory you can stick with the stable release and thus less likely to encounter game breaking bugs. Website updates Improved Downloads page Now shows the recommend download for your OS Added differentation betweens stable and unstable releases. We will try to tag versions that we expect to be buggy as unstable Updated front page roadmap and added some system icons Game Updates Feature: The game now runs under Mac OS X. Added a mac os version to the downloads plage. Comes with all the features as the normal windows version, but there are still some significant known bugs: On some systems a mouse click inside the window seem to click at 0/0 where the mac os menu is. If that is the case for you, use the game in full screen (e.g. via Fn+Ctrl+F11 - you can also change the fullscreen key in the Settings!). No simple way installing a new version without loosing previous save games (currently you have to manually move the 'VintagestoryData' folder to the new app) Smithing/Knapping/Clayforming and Block highlight block/voxel outlines are very thin Taskbar icon unsharp/blurry Renaming the app might prevent the game from starting up at all Breaking soil seems to drop soil with a strange texture Feature: Bamboo trees: Pretty jungle decoration Feature: Whole tree felling: Trees broken by an axe will now break as a whole. If your axe does not have enough durability it will only break partially. Tweak: Added worldedit setting to disable ambient particles Fixed: Lighting issues around underground rivulets Fixed: Some saltpeter blocks wrongly rotated Fixed: Water walking sound no longer playing VS running on Mac OS Bamboo View full record
  10. Aw, thanks for the feedback. Right, I thought I could fix the star textures internally but that failed. I'll update the engine to no longer convert every file name to lower case. That should fix it. Yes, windows is and always has been case insensitive when it comes to accessing files
  11. The GameOn! Event is over ...and it was an awesome experience! We were visited by many voxel game enthusiasts that tested our game to the extreme This release should remedy all the issues the we found. Also have some pictures of our booth! Thanks to everyone that visited our booth! Saraty and Tyron Picture by Creative Cut Game Updates Tweak: Updated the game icon to use the tree of the vintage story logo Tweak: Improved flint knapping experience Tweak: Players can no longer mess up. The game prevents you from removing voxels that you need. Tweak: Can no longer break below block while having a flint in hands Tweak: Amplified knapping sounds Fixed: Minor texture issues on the flint knapping surface Fixed: Player able to to break the flint knapping surface while working on it Tweak: Many block info texts are now much better formulated Tweak: Improved ladder climbing experience Player climbs upwards as long as he is walking towards the ladder block (i.e. also when walking backwards) No longer floaty left/right sliding Sneak+Walk on top of a ladder lets you slowly walk over the edge to climb downwards Tweak: Improved collisionboxes for wooden fence corners. They now tightly fit the model. Tweak: Drifters now have a 20% chance to enter a fearful state & run away after getting damaged Tweak: Bighorn sheep now drop more meat Tweak: Fat is now edible and extra nutritious Tweak: Reduced vertical attack range of creatures by 1 block Tweak: Increased creature min spawn distance to player from 10 to 18 blocks Tweak: Increased spear durability Tweak: Added missing track "Peaceful Village" Tweak: Cinematic camera now puts the player in the correct game modes when running the camera path Tweak: Prettier itemstack info box, now auto sizes and removed some useless infos. Fixed: A weird infinite loop causing massive lag when changing view distance and afterwards fly mods. Only seems to happen on some machines. Fixed: Shading issue on iron doors Fixed: Bighorn females always aggressive Fixed: Placing stuff on tool racks crashes the game Fixed: Multiple Snow layers dropping only 1 on breaking Fixed: Creatures not multiplying Fixed: Block breaking decals no longer disappearing in some cases Fixed: Some file naming issues causing the client not to start on linux (i hope i fixed them all) Fixed: .fog and.cam command crashing the game with invalid args Fixed: Weird underwater horizontal floating issue when walking straight Fixed: z-fighting on ice blocks and chicken feet Fixed: Light items dropped in water not floating all the way up to the surface Fixed some other very minor things API Feature: The blocktype configuration now allows a -"byType" modifier everywhere! (thanks to CreativeMD) [Edit:] Was forced to also release 1.4.4.2 because all blocks became unstackable View full record
  12. The GameOn! Event is over ...and it was an awesome experience! We were visited by many voxel game enthusiasts that tested our game to the extreme This release should remedy all the issues the we found. Also have some pictures of our booth! Thanks to everyone that visited our booth! Saraty and Tyron Picture by Creative Cut Game Updates Tweak: Updated the game icon to use the tree of the vintage story logo Tweak: Improved flint knapping experience Tweak: Players can no longer mess up. The game prevents you from removing voxels that you need. Tweak: Can no longer break below block while having a flint in hands Tweak: Amplified knapping sounds Fixed: Minor texture issues on the flint knapping surface Fixed: Player able to to break the flint knapping surface while working on it Tweak: Many block info texts are now much better formulated Tweak: Improved ladder climbing experience Player climbs upwards as long as he is walking towards the ladder block (i.e. also when walking backwards) No longer floaty left/right sliding Sneak+Walk on top of a ladder lets you slowly walk over the edge to climb downwards Tweak: Improved collisionboxes for wooden fence corners. They now tightly fit the model. Tweak: Drifters now have a 20% chance to enter a fearful state & run away after getting damaged Tweak: Bighorn sheep now drop more meat Tweak: Fat is now edible and extra nutritious Tweak: Reduced vertical attack range of creatures by 1 block Tweak: Increased creature min spawn distance to player from 10 to 18 blocks Tweak: Increased spear durability Tweak: Added missing track "Peaceful Village" Tweak: Cinematic camera now puts the player in the correct game modes when running the camera path Tweak: Prettier itemstack info box, now auto sizes and removed some useless infos. Fixed: A weird infinite loop causing massive lag when changing view distance and afterwards fly mods. Only seems to happen on some machines. Fixed: Shading issue on iron doors Fixed: Bighorn females always aggressive Fixed: Placing stuff on tool racks crashes the game Fixed: Multiple Snow layers dropping only 1 on breaking Fixed: Creatures not multiplying Fixed: Block breaking decals no longer disappearing in some cases Fixed: Some file naming issues causing the client not to start on linux (i hope i fixed them all) Fixed: .fog and.cam command crashing the game with invalid args Fixed: Weird underwater horizontal floating issue when walking straight Fixed: z-fighting on ice blocks and chicken feet Fixed: Light items dropped in water not floating all the way up to the surface Fixed some other very minor things API Feature: The blocktype configuration now allows a -"byType" modifier everywhere! (thanks to CreativeMD) [Edit:] Was forced to also release 1.4.4.2 because all blocks became unstackable
  13. The install script was made by a community member, quite likely that it was distribution specific. And yes, the main issue is the font installation. I'd love to just be supply the Cairo Graphics Library with a path to the desired font, but it's "toy font api" doesn't allow this, or i haven't found any way to do this. Instead you're supposed to use 5 other dependencies that are dedicated to font rendering - which I'd really like to avoid using though, as I want to have as few dependencies as possible. Also setting up those extra libs is not too easy.
  14. Aw sorry about the troubles, I actually don't have a linux machine available to me to test the client, thats probably why. I think I've now corrected all the uppercase/lowercase issues, but I'm not very fluent in bash scripting. If you know any way to fix the install.sh script I'd be happy to incorporate into the next release! We could evey try make a .dpkg if I can somehow generate it on windows.
  15. Hi stefan, aw, double bug. Probably a simple file name casing issue, does it fix the issue when you rename the file shaderincludes/perlinNoise.vsh to shaderincludes/perlinnoise.vsh? I'll rename this for the next release as well. Currently bug reporting anywhere is okay, until we have a really good one-stop-shop for bugreporting. Ah yes I see the issue with the tracker, I did not properly communicate that the tracker is only for verified owners of a game key. You didn't use the "Redeem Forum Title" feature in the account manager, so the system does not recognize you as account owner. I fixed that now by setting you rank to 'Vintarian' and will communicate this better! Thanks for reporting!
  16. Knapping Vintarians Version 1.4.4 is ready for download in the account manager. I really wanted version 1.4.4 to be the first story elements update but since we have the GameOn Festival coming up this weekend I decided to work towards a more complete stone age experience and better game stability. Also the story features are somewhat tricky to get right. Aw. Never enough time. Game Updates Feature: Knapping Same as clay forming but can only remove voxels. Uses flint as ingredient. Removed grip recipes for stone tools, these now require the flint knapping mechanic. Some tools are no longer available in stone form at all. Feature: Spears New weapon that can be used as a thrown weapon or in hands Flint spears are crafted by knapping, metal spears through smithing Feature: Limited Attack ranges Reduced default attack range of 4.5m down to 1.5 meters Swords, Axes and Knifes and Spears increase this attack range again Feature: Creature Emotion States Basic implementation of reaction based behaviors. Bighorn sheep now become aggressive or sometimes fearful when attacked and will react accordingly. Tweak: Reduced hunger drain by 40%, reduced damage taken from hunger by a factor of 4 Tweak: A bunch of shader tweaks. Nighttimes is now a tad brighter, nighttime clouds are now darker, night skies are more intense and broad daylight is a bit brighter. Tweak: Bighorn sheeps now have double the health. Lowered health for chickens though. Tweak: Some attempts in improving attack animations of creatures Tweak: Rock and Logs can no longer be broken without a tool Tweak: Reduced drifter spawn count by half Tweak: Bows have durability now Tweak: Increase default render distance of clouds Tweak: Doubled search radius for dynamic lights (they no longer emit light after 60 blocks instead of 30 blocks distance) Tweak: Flints now 25% more common Tweak: Animals swim a bit more naturally now Tweak: Harvested berries now enter the players inventory directly Fixed: Spam stacking wood not working Fixed: Placing flower in flower pots not removing it from the inventory Fixed: Big Workaround for GUI going haywire when pouring metal that hopefully didn't break something else Fixed: Some Stair sides becoming transparent when a block is in front (was a fundamental issue in the engine, maybe finally fixed now) Fixed: Some minor render glitches with water Fixed: 2 crashes when near the map edge Fixed: Anvil mold craftable (not yet finished) Fixed: Snowlayer white pixels poking through bottom edge, seams between frosted grass and snow layer Fixed: Several issues preventing creatures from spawning in groups Fixed: Child creatures not following their parents Fixed: Snow layer step sound only hearable on left channel
  17. Knapping Vintarians Version 1.4.4 is ready for download in the account manager. I really wanted version 1.4.4 to be the first story elements update but since we have the GameOn Festival coming up this weekend I decided to work towards a more complete stone age experience and better game stability. Also the story features are somewhat tricky to get right. Aw. Never enough time. Game Updates Feature: Knapping Same as clay forming but can only remove voxels. Uses flint as ingredient. Removed grip recipes for stone tools, these now require the flint knapping mechanic. Some tools are no longer available in stone form at all. Feature: Spears New weapon that can be used as a thrown weapon or in hands Flint spears are crafted by knapping, metal spears through smithing Feature: Limited Attack ranges Reduced default attack range of 4.5m down to 1.5 meters Swords, Axes and Knifes and Spears increase this attack range again Feature: Creature Emotion States Basic implementation of reaction based behaviors. Bighorn sheep now become aggressive or sometimes fearful when attacked and will react accordingly. Tweak: Reduced hunger drain by 40%, reduced damage taken from hunger by a factor of 4 Tweak: A bunch of shader tweaks. Nighttimes is now a tad brighter, nighttime clouds are now darker, night skies are more intense and broad daylight is a bit brighter. Tweak: Bighorn sheeps now have double the health. Lowered health for chickens though. Tweak: Some attempts in improving attack animations of creatures Tweak: Rock and Logs can no longer be broken without a tool Tweak: Reduced drifter spawn count by half Tweak: Bows have durability now Tweak: Increase default render distance of clouds Tweak: Doubled search radius for dynamic lights (they no longer emit light after 60 blocks instead of 30 blocks distance) Tweak: Flints now 25% more common Tweak: Animals swim a bit more naturally now Tweak: Harvested berries now enter the players inventory directly Fixed: Spam stacking wood not working Fixed: Placing flower in flower pots not removing it from the inventory Fixed: Big Workaround for GUI going haywire when pouring metal that hopefully didn't break something else Fixed: Some Stair sides becoming transparent when a block is in front (was a fundamental issue in the engine, maybe finally fixed now) Fixed: Some minor render glitches with water Fixed: 2 crashes when near the map edge Fixed: Anvil mold craftable (not yet finished) Fixed: Snowlayer white pixels poking through bottom edge, seams between frosted grass and snow layer Fixed: Several issues preventing creatures from spawning in groups Fixed: Child creatures not following their parents Fixed: Snow layer step sound only hearable on left channel View full record
  18. Aw, thanks for reporting, will be fixed next version
  19. Version 1.4.3.2 is ready for download in the account manager. Yet another hotfix release, sort of, since there are several bugs that disrupt the survival gameplay. Also the clay forming system is now being used for more crafts and has more sensical visual guides. I've also finally went ahead and eliminated a bottleneck when creatures spawn or load which caused very big lag spikes on some machines. I hope you can enjoy a buttery smooth voxel exploration experience now. Game Updates Feature: More user friendly Clayforming visual guides Voxels that need to be placed are outlined green Voxels than need to be removed are outlined orange Feature: Clayforming recipes update The 3x3 grid recipes for ingots molds and crucibles are now gone Added new clayforming recipes for: Ingot Molds, Crucibles, Planter, Flower pot, Hammer, Hoe, Shovel and Sword Feature: Improved command line argument handling for the game client. Now uses a linux style convention and can now print to console. Added/replaced console options: --addOrigin to tell the engine to also load assets from given location -p for selecting playstyle on new worlds (1 for survival, 3 for creative) -o/--openWorld for opening a world --createWorld for a new named world --rndWorld for a new world using numbered name -c for connect (e.g. -cexample.com or --connect="example.com") -v for version -h for help Tweak: Updated Ladder Model and Texture Tweak: Less than half the clay usage from clay forming Fixed: Eliminated a major source of lag spikes caused by entities loading/spawning Fixed: Ruins generated by WorldGen sometimes not touching the ground on all 4 corners (hopefully fixed) Fixed: WorldEdit Tree Tool not generating trees Fixed: All toolmolds baking into the axe mold. Fixed: Breaking a block below a clay form doing weird stuff. Fixed: Game crashing when not selecting a clayforming recipe Fixed: Jump + E causing player to jump endlessly while inventory is open Fixed: Cave music track starting right after joining a world, even when on the surface Fixed: Breaking charcoal piles breaking in one go and not returning enough charcoal Fixed: Crash when clicking outside the list of available clayforming recipes View full record
  20. Version 1.4.3.2 is ready for download in the account manager. Yet another hotfix release, sort of, since there are several bugs that disrupt the survival gameplay. Also the clay forming system is now being used for more crafts and has more sensical visual guides. I've also finally went ahead and eliminated a bottleneck when creatures spawn or load which caused very big lag spikes on some machines. I hope you can enjoy a buttery smooth voxel exploration experience now. Game Updates Feature: More user friendly Clayforming visual guides Voxels that need to be placed are outlined green Voxels than need to be removed are outlined orange Feature: Clayforming recipes update The 3x3 grid recipes for ingots molds and crucibles are now gone Added new clayforming recipes for: Ingot Molds, Crucibles, Planter, Flower pot, Hammer, Hoe, Shovel and Sword Feature: Improved command line argument handling for the game client. Now uses a linux style convention and can now print to console. Added/replaced console options: --addOrigin to tell the engine to also load assets from given location -p for selecting playstyle on new worlds (1 for survival, 3 for creative) -o/--openWorld for opening a world --createWorld for a new named world --rndWorld for a new world using numbered name -c for connect (e.g. -cexample.com or --connect="example.com") -v for version -h for help Tweak: Updated Ladder Model and Texture Tweak: Less than half the clay usage from clay forming Fixed: Eliminated a major source of lag spikes caused by entities loading/spawning Fixed: Ruins generated by WorldGen sometimes not touching the ground on all 4 corners (hopefully fixed) Fixed: WorldEdit Tree Tool not generating trees Fixed: All toolmolds baking into the axe mold. Fixed: Breaking a block below a clay form doing weird stuff. Fixed: Game crashing when not selecting a clayforming recipe Fixed: Jump + E causing player to jump endlessly while inventory is open Fixed: Cave music track starting right after joining a world, even when on the surface Fixed: Breaking charcoal piles breaking in one go and not returning enough charcoal Fixed: Crash when clicking outside the list of available clayforming recipes
  21. As usual, a bugfix release after a feature release. Version 1.4.3.1 is ready for download in the account manager. Game updates Tweak: F4 now also hides clayforming and smithing recipe outlines Tweak: Disabled again that players get stuck in blocks, instead using some other hacks to get players to sync better in multiplayer Tweak: Plant tint update to make some jungles less dark green Tweak: Added more omph to ore blasting bomb. More particles, now also breaks some rock and should damage the player more likely. Fixed: Several issues related to placing/removing seaweed and reeds Fixed: Clayform dropping invisible block when broken Fixed: Weird block breaking action when interaction with clayforms Fixed: Using Fireclay for clayforming crashes the game Fixed: Gamma slider not enabled when switching back to creative mode Fixed: Tool rack not dropping their contents when broken Fixed: Mining tiers wrongly assigned Fixed: Many sounds not correctly attenuated in multiplayer Fixed: Players able to mine 2 blocks at once Fixed: Other players held light sources not correctly applying dynamic lights in multiplayer Fixed: Text line breaks in the graphics settings dialog on some gui scales Fixed: Tab key not correctly cycling through input fields Fixed: Fixes player able to break water blocks with lily pads in hand View full record
  22. As usual, a bugfix release after a feature release. Version 1.4.3.1 is ready for download in the account manager. Game updates Tweak: F4 now also hides clayforming and smithing recipe outlines Tweak: Disabled again that players get stuck in blocks, instead using some other hacks to get players to sync better in multiplayer Tweak: Plant tint update to make some jungles less dark green Tweak: Added more omph to ore blasting bomb. More particles, now also breaks some rock and should damage the player more likely. Fixed: Several issues related to placing/removing seaweed and reeds Fixed: Clayform dropping invisible block when broken Fixed: Weird block breaking action when interaction with clayforms Fixed: Using Fireclay for clayforming crashes the game Fixed: Gamma slider not enabled when switching back to creative mode Fixed: Tool rack not dropping their contents when broken Fixed: Mining tiers wrongly assigned Fixed: Many sounds not correctly attenuated in multiplayer Fixed: Players able to mine 2 blocks at once Fixed: Other players held light sources not correctly applying dynamic lights in multiplayer Fixed: Text line breaks in the graphics settings dialog on some gui scales Fixed: Tab key not correctly cycling through input fields Fixed: Fixes player able to break water blocks with lily pads in hand
  23. Dynamic Vintarians Version 1.4.3 is ready for download in the account manager. I wanted to push out flint tool knapping with this update, but got ambushed by a wave of bugs that made me question if my machine i'm testing on still is working correctly. Well I hope I fixed all the annoying ones. Flint knapping will have to wait until the 1.4.4 release. Anyhow, I hope you enjoy the addition of dynamic lights, that should make caving and night time exploration a lot more interesting! Game Updates Feature: Dynamic Lights Held and dropped light sources now illuminate the world Current dynamic lights limit is 5, configurable in the graphics settings Feature: Scene Gamma Levels can no longer be changed in Survival Mode Feature: New Creatures Completed the Wolf family (Females and Pups) Bighorn Sheep Family (Male, Female and Lamb) Feature: World Generation Updates Lakes now generate Seabeds (Sand, Gravel or Muddy Gravel) Deep Lakes now grow seaweed Caves intersecting lakes should now be actually fixed Feature: New blocks Iron Doors, Iron Fence (only in creative mode for now) Aged planks, aged chair, aged table, aged bed (only in creative mode for now) Aged planks with blue wallpaper (only in creative mode for now) Seaweed Muddy Gravel Feature: Ice is now slippery Feature: Pausing - Entering the escape menu in single player now pauses the game Feature: "Meta Block Mode" for Creative Mode Toggled with CTRL+F4 Allows placement of special meta blocks for use in special schematic export configuration Feature: Reduced memory consumption of a standard singleplayer session by 200 MB Feature: Can now place empty mobile containers inside normal survival slots Feature: Significantly Improved the WorldEdit Flood Fill tool Can now toggle to check for enclosure Actually works in an understandable way now Added ability to do 3D flood fill Tweak: Lava splash particles now also glowing. Tweak: Long text in text input fields now scroll horizontally to stay visible Tweak: Reduced amount of surface copper ore Tweak: Player walking now wobbles the camera slightly with step sounds in sync with the wobble. Step sounds now also hearable for other players in multiplayer. Tweak: Sprinting now makes you hungry 33% faster Tweak: Sapling growth size now randomized Tweak: Redone wooden bed graphics to be more consistent Tweak: Added a copy-to-clipboard command: .cp .cp posi: Copies current position to clipboard .cp chat: Copies current chat history to clipboard API Tweaks: Side property now also in IWorldAccessor BlockBehaviors now also available on the client Fixed: WorldEdit Import tool source definition not working with subfolders Fixed: Unknown items now also use the unknown texture instead of being invisible Fixed: Breaking light sources leaving behind a slight tint on the blocks Fixed: Game crashing when the server tries to load a creature whose type is unknown (i.e. by a previous mod). Now these entities will get deleted instead. Fixed: Drifter animations broken in several ways Fixed: Rare crash when exiting the game Fixed: Jerky movement of dropped items Fixed: Miiight fix a driver crash on amd cards related to clay forming Screenshots Seaweed and muddy gravel as seabed Bighorn Sheep Some of the new blocks (available in creative mode only atm) View full record
  24. Dynamic Vintarians Version 1.4.3 is ready for download in the account manager. I wanted to push out flint tool knapping with this update, but got ambushed by a wave of bugs that made me question if my machine i'm testing on still is working correctly. Well I hope I fixed all the annoying ones. Flint knapping will have to wait until the 1.4.4 release. Anyhow, I hope you enjoy the addition of dynamic lights, that should make caving and night time exploration a lot more interesting! Game Updates Feature: Dynamic Lights Held and dropped light sources now illuminate the world Current dynamic lights limit is 5, configurable in the graphics settings Feature: Scene Gamma Levels can no longer be changed in Survival Mode Feature: New Creatures Completed the Wolf family (Females and Pups) Bighorn Sheep Family (Male, Female and Lamb) Feature: World Generation Updates Lakes now generate Seabeds (Sand, Gravel or Muddy Gravel) Deep Lakes now grow seaweed Caves intersecting lakes should now be actually fixed Feature: New blocks Iron Doors, Iron Fence (only in creative mode for now) Aged planks, aged chair, aged table, aged bed (only in creative mode for now) Aged planks with blue wallpaper (only in creative mode for now) Seaweed Muddy Gravel Feature: Ice is now slippery Feature: Pausing - Entering the escape menu in single player now pauses the game Feature: "Meta Block Mode" for Creative Mode Toggled with CTRL+F4 Allows placement of special meta blocks for use in special schematic export configuration Feature: Reduced memory consumption of a standard singleplayer session by 200 MB Feature: Can now place empty mobile containers inside normal survival slots Feature: Significantly Improved the WorldEdit Flood Fill tool Can now toggle to check for enclosure Actually works in an understandable way now Added ability to do 3D flood fill Tweak: Lava splash particles now also glowing. Tweak: Long text in text input fields now scroll horizontally to stay visible Tweak: Reduced amount of surface copper ore Tweak: Player walking now wobbles the camera slightly with step sounds in sync with the wobble. Step sounds now also hearable for other players in multiplayer. Tweak: Sprinting now makes you hungry 33% faster Tweak: Sapling growth size now randomized Tweak: Redone wooden bed graphics to be more consistent Tweak: Added a copy-to-clipboard command: .cp .cp posi: Copies current position to clipboard .cp chat: Copies current chat history to clipboard API Tweaks: Side property now also in IWorldAccessor BlockBehaviors now also available on the client Fixed: WorldEdit Import tool source definition not working with subfolders Fixed: Unknown items now also use the unknown texture instead of being invisible Fixed: Breaking light sources leaving behind a slight tint on the blocks Fixed: Game crashing when the server tries to load a creature whose type is unknown (i.e. by a previous mod). Now these entities will get deleted instead. Fixed: Drifter animations broken in several ways Fixed: Rare crash when exiting the game Fixed: Jerky movement of dropped items Fixed: Miiight fix a driver crash on amd cards related to clay forming Screenshots Seaweed and muddy gravel as seabed Bighorn Sheep Some of the new blocks (available in creative mode only atm)
  25. AMD Card Vintarians The waving grass feature added in 1.4.2 breaks the scene rendering on AMD Graphics cards if enabled. This version should fix that. In other news - I have decided that the beginning of October shall mark our next major milestone. We'll release the game as "Vintage Story - Survival Edition" We'll do a new Trailer presenting all survival features In all likelihood we will offer a Demo Version of the game with limited playtime. And finally, @skodone joined the team to contribute art and assets, raising the total number of regular contributors to 8 \o/ Game updates Fixed: Waving grass breaking most blocks no longer rendering correctly Fixed: Some issues with pumpkin growth View full record
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