Jump to content

Tyron

VS Team (Lead)
  • Posts

    2129
  • Joined

  • Days Won

    989

Everything posted by Tyron

  1. /gamemode spectator My suggestions: - Announce it 2-3 weeks before the start of the event - Let tyron know early enough, I can donate a game key for the winner - Perhaps you place the loot as players join or so. When I joined nobody was online and I basically looted all the goodies in solo. Felt super unfair towards other players, lol.
  2. My coords. Thanks for the event, that was fun!
  3. Dear Homesteaders v1.15.7, a stable release, can now be downloaded through the account manager. Wolf Ambush. Screenshot by Mortui on Discord Game updates since 1.15.6 Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16) Feature: All wearable Bags are now placeable (thanks, Cral) Tweak: Significantly improved server performance and smoothness by fixing multiple server-side lag spike sources (even in single player games there will be some benefit) Up to 2x faster AI path finding Significantly improved room search performance (which is used by many blocks) Optimized update checks on berry bushes, farmland and similar blocks; dead crops no longer update at all Fix potential lag sources in the entity spawner (what showed up as testspawn in the profiler) Optimized entity weight simulation (what showed up as bh-harvestable in the profiler) Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS) Significantly reduce game saving time Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks) Tweak: Upped View Distance slider max from 1024 to 1536 (read performance tips on the Wiki if using this) Tweak: Mitigate source of lag spikes on Radeon cards when loading chunks Tweak: in the Handbook, list all the guides first, and item stacks after Tweak: Removed quiver from handbook Tweak: Small performance optimization when tesselating (=client side loading) chunks Tweak: Added webRequestTimeout client config to adjust connection timeouts with the auth server (default is 10 seconds) Tweak: Update language files Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure) Fixed: Music not playing in wilderness survival Fixed: Crash in Rhonen's mod due to empty VAO Fixed: Being able to see through the world on snowed-over stairs Fixed: Floating layer of snow appearing when standing inside a snowed-over vertical slab Fixed: Game crashing if a bucket contains an invalid item Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result Fixed: Should fix seraphs randomly glowing and emitting blue light when joining the game: it is supposed to happen only on respawning! Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook Api Tweak: Added [JsonIgnore] to some Vec3d getter properties Api Fixed: Don't crash handbook on invalid bakeable outputs
  4. Dear Homesteaders v1.15.7, a stable release, can now be downloaded through the account manager. Wolf Ambush. Screenshot by Mortui on Discord Game updates since 1.15.6 Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16) Feature: All wearable Bags are now placeable (thanks, Cral) Tweak: Significantly improved server performance and smoothness by fixing multiple server-side lag spike sources (even in single player games there will be some benefit) Up to 2x faster AI path finding Significantly improved room search performance (which is used by many blocks) Optimized update checks on berry bushes, farmland and similar blocks; dead crops no longer update at all Fix potential lag sources in the entity spawner (what showed up as testspawn in the profiler) Optimized entity weight simulation (what showed up as bh-harvestable in the profiler) Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS) Significantly reduce game saving time Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks) Tweak: Upped View Distance slider max from 1024 to 1536 (read performance tips on the Wiki if using this) Tweak: Mitigate source of lag spikes on Radeon cards when loading chunks Tweak: in the Handbook, list all the guides first, and item stacks after Tweak: Removed quiver from handbook Tweak: Small performance optimization when tesselating (=client side loading) chunks Tweak: Added webRequestTimeout client config to adjust connection timeouts with the auth server (default is 10 seconds) Tweak: Update language files Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure) Fixed: Music not playing in wilderness survival Fixed: Crash in Rhonen's mod due to empty VAO Fixed: Being able to see through the world on snowed-over stairs Fixed: Floating layer of snow appearing when standing inside a snowed-over vertical slab Fixed: Game crashing if a bucket contains an invalid item Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result Fixed: Should fix seraphs randomly glowing and emitting blue light when joining the game: it is supposed to happen only on respawning! Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook Api Tweak: Added [JsonIgnore] to some Vec3d getter properties Api Fixed: Don't crash handbook on invalid bakeable outputs View full record
  5. Yea, thats intentional, but in your case not what you intended to have. I can make the durability changing behavior configurable
  6. Dear Homesteaders v1.15.7-rc.2, a unstable release, can now be downloaded through the account manager. In addition to everything in v1.15.7-rc.1 here's what is new: Game updates Tweak: Fix massive source of lag spikes on Radeon cards when loading chunks, also noticed decently reduced lag spikes on intel integrated graphics. Tweak: More server performance improvements (Dead crop no longer ticks. Up to 2x faster pathfinding and collision testing. Significantly improve game saving time, reduce save file size. Room search (and others): improved chunk caching) Tweak: Small performance optimization when tesselating (=client side loading) chunks Tweak: Added the latest community translations Tweak: Upped view distance slider max from 1024 to 1536 Fixed: Bags not placeable while inside the backpack inventory Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook
  7. Dear Homesteaders v1.15.7-rc.2, a unstable release, can now be downloaded through the account manager. In addition to everything in v1.15.7-rc.1 here's what is new: Game updates Tweak: Fix massive source of lag spikes on Radeon cards when loading chunks, also noticed decently reduced lag spikes on intel integrated graphics. Tweak: More server performance improvements (Dead crop no longer ticks. Up to 2x faster pathfinding and collision testing. Significantly improve game saving time, reduce save file size. Room search (and others): improved chunk caching) Tweak: Small performance optimization when tesselating (=client side loading) chunks Tweak: Added the latest community translations Tweak: Upped view distance slider max from 1024 to 1536 Fixed: Bags not placeable while inside the backpack inventory Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook View full record
  8. Dear Homesteaders v1.15.7-rc.1, a unstable release, can now be downloaded through the account manager. Version 1.15.6 caused a bit of an imbalance with drifter spawn and we also continued improving server side performance. Please be aware, some of our changes might break things, so we're releasing it as unstable first. Shared by Thranos on Discord Game updates Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16) Feature: All wearable Bags are now placeable (thanks, Cral) Tweak: Significantly improved server performance by fixing multiple server-side lag spike sources Optimized AI path finding Significantly improved RoomRegistry search algorithm performance Optimized update checks on berry bushes, farmland and similar blocks Fix potential lag sources in the entity spawner Optimized entity weight simulation (what showed up as bh-harvestable in the profiler) Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS) Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks) Tweak: List handbook guides first, and item stacks after Tweak: Removed quiver from handbook Tweak: Update language files Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure) Fixed: Music not playing in wilderness survival Fixed: Crash in Rhonens mod due to empty VAO Fixed: Being able to see through the world on snowed over stairs Fixed: Floating layer of snow appearing when standing inside a snowed over vertical slab Fixed: Game crashing if a bucket contains an invalid item Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result Fixed: Should fix seraphs randomly glowing and emitting light Api Tweak: Added [JsonIgnore] to some Vec3d getter properties
  9. Dear Homesteaders v1.15.7-rc.1, a unstable release, can now be downloaded through the account manager. Version 1.15.6 caused a bit of an imbalance with drifter spawn and we also continued improving server side performance. Please be aware, some of our changes might break things, so we're releasing it as unstable first. Shared by Thranos on Discord Game updates Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16) Feature: All wearable Bags are now placeable (thanks, Cral) Tweak: Significantly improved server performance by fixing multiple server-side lag spike sources Optimized AI path finding Significantly improved RoomRegistry search algorithm performance Optimized update checks on berry bushes, farmland and similar blocks Fix potential lag sources in the entity spawner Optimized entity weight simulation (what showed up as bh-harvestable in the profiler) Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS) Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks) Tweak: List handbook guides first, and item stacks after Tweak: Removed quiver from handbook Tweak: Update language files Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure) Fixed: Music not playing in wilderness survival Fixed: Crash in Rhonens mod due to empty VAO Fixed: Being able to see through the world on snowed over stairs Fixed: Floating layer of snow appearing when standing inside a snowed over vertical slab Fixed: Game crashing if a bucket contains an invalid item Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result Fixed: Should fix seraphs randomly glowing and emitting light Api Tweak: Added [JsonIgnore] to some Vec3d getter properties View full record
  10. The theme is "Finish up the previous theme"
  11. Seems like we missed updating the price lists. Those tools were supposed to sell for more now.
  12. hm, in that case I would need the profiling info as explained here - https://wiki.vintagestory.at/index.php?title=Debugging
  13. Dear Community v1.15.6, a stable release, can now be downloaded through the account manager. Alrighty, 1.15.6 seems stable enough, bringing in some surely worthwhile balancing changes, server side optimizations and fixes. Also, check out this incredible screenshot from Templar132, showcasing a number of new blocks for his upcoming BuildingPlus mod v1.2 update. Fits perfectly to the Vintage Story aesthetic, if you ask me Screenshot & Mod by Templar132 All game updates since 1.15.5 Feature: Can now remove cave art drawings individually with a watering can Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit. Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player. Added server /serverconfig spawncapplayerscaling 0..1 A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75 Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.) Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching) Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop) Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code) Tweak: Halved clay oven cooldown speed Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log Tweak: Upgraded pit kiln models Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements) Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs Fixed: Able to sell completely broken tools to traders (now need at least 95% durability) Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor) Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead) Fixed: Ladders not attachable to chiseled blocks Fixed: Crash when rotating hanging lichen (through world edit or worldgen) Fixed: Missing block names for clay roofing Fixed: Bombed crystals dropping the wrong variant Fixed: Small memory leak in the character selector Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them Fixed: Reappearing decor after removing them Fixed: Multiple issues with hanging lichen (creative mode only block) Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server) Fixed: Ember block not providing heat Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material) Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash) Fixed: Rot not shown in troughts Fixed: Incorrect aged fence texture Fixed: Not able to place wallpaper on chiseled blocks Fixed: Removing the last sand/bony soil layer not making water flow Fixed: Shift + Left click items from creative inventory lag spike when inventory was full Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40% Fixed: Mantle block had wrong the block material Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced) Fixed: Handboook page stack overflow on modded items Fixed: Missing "with decor" translation entry Fixed: Should fix crash when pasting unicode text on linux Fixed: Knapping surface invisible Api tweak: Made some fields and methods public Api Tweak: Major code cleanup on the cave art system Updates since rc.3 Fixed: Handboook page stack overflow on modded items Fixed: Missing "with decor" translation entry Fixed: Should fix crash when pasting unicode text on linux Fixed: Knapping surface invisible View full record
  14. Dear Community v1.15.6, a stable release, can now be downloaded through the account manager. Alrighty, 1.15.6 seems stable enough, bringing in some surely worthwhile balancing changes, server side optimizations and fixes. Also, check out this incredible screenshot from Templar132, showcasing a number of new blocks for his upcoming BuildingPlus mod v1.2 update. Fits perfectly to the Vintage Story aesthetic, if you ask me Screenshot & Mod by Templar132 All game updates since 1.15.5 Feature: Can now remove cave art drawings individually with a watering can Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit. Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player. Added server /serverconfig spawncapplayerscaling 0..1 A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75 Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.) Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching) Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop) Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code) Tweak: Halved clay oven cooldown speed Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log Tweak: Upgraded pit kiln models Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements) Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs Fixed: Able to sell completely broken tools to traders (now need at least 95% durability) Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor) Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead) Fixed: Ladders not attachable to chiseled blocks Fixed: Crash when rotating hanging lichen (through world edit or worldgen) Fixed: Missing block names for clay roofing Fixed: Bombed crystals dropping the wrong variant Fixed: Small memory leak in the character selector Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them Fixed: Reappearing decor after removing them Fixed: Multiple issues with hanging lichen (creative mode only block) Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server) Fixed: Ember block not providing heat Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material) Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash) Fixed: Rot not shown in troughts Fixed: Incorrect aged fence texture Fixed: Not able to place wallpaper on chiseled blocks Fixed: Removing the last sand/bony soil layer not making water flow Fixed: Shift + Left click items from creative inventory lag spike when inventory was full Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40% Fixed: Mantle block had wrong the block material Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced) Fixed: Handboook page stack overflow on modded items Fixed: Missing "with decor" translation entry Fixed: Should fix crash when pasting unicode text on linux Fixed: Knapping surface invisible Api tweak: Made some fields and methods public Api Tweak: Major code cleanup on the cave art system Updates since rc.3 Fixed: Handboook page stack overflow on modded items Fixed: Missing "with decor" translation entry Fixed: Should fix crash when pasting unicode text on linux Fixed: Knapping surface invisible
  15. You have an Intel HD 620, which is the minimum setup. I'd disable Bloom, Foam effect and FXAA. I'd also highly recommend leave optimize ram at the default settings when you are on 8 gigs of Ram. Was the frame rate much better in 1.15.4? I would guess if you downgrade to an earlier version, you'd still see the same framerate pattern, because I haven't really changed much, engine wise.
  16. Show me your graphics settings, please.
  17. Yes, all decor blocks are affected by this change Should have, yes. The malefactor reduced detection trait still worked though.
  18. Knapping issues are now fixed in rc.3 > The game basically grinds to halt after initial 3-4 minutes. You can check out https://wiki.vintagestory.at/index.php?title=Debugging to help track down the lag source. Any chance you have only 4 gigs of ram? Running out of ram is usually whats causing severe lag spikes after several minutes only.
  19. Dear Community v1.15.6-rc.3, a unstable release, can now be downloaded through the account manager. Screenshot by Daag Game updates since rc.2 Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements) Fixed: Not able to place wallpaper on chiseled blocks Fixed: Removing the last sand/bony soil layer not making water flow Fixed: Shift + Left click items from creative inventory lag spike when inventory was full Fixed: Entities at the edge of int.MaxValue or int.MinValue caused the server to freeze Fixed: Crash introduced in 1.15-6.rc.1 Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40% Fixed: Game crashing during knapping Fixed: Mantle block had wrong the block material Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced) Fixed: Game crashing when looking up logs in the handbook, introduced in 1.15.6-rc.1
  20. Dear Community v1.15.6-rc.3, a unstable release, can now be downloaded through the account manager. Screenshot by Daag Game updates since rc.2 Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements) Fixed: Not able to place wallpaper on chiseled blocks Fixed: Removing the last sand/bony soil layer not making water flow Fixed: Shift + Left click items from creative inventory lag spike when inventory was full Fixed: Entities at the edge of int.MaxValue or int.MinValue caused the server to freeze Fixed: Crash introduced in 1.15-6.rc.1 Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40% Fixed: Game crashing during knapping Fixed: Mantle block had wrong the block material Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced) Fixed: Game crashing when looking up logs in the handbook, introduced in 1.15.6-rc.1 View full record
  21. Dear Community v1.15.6-rc.1, an unstable release, can now be downloaded through the account manager. [Edit:] Also release rc.2 to fix a crash during crafting Been a while since the last release. After 2 years of lock down I went to visit family and attent to personal matters abroad, which took some time. I am looking forward to a very productive winter now. This update fixes a number of game balance issues, improves cpu performance in some places and fixes various bugs. Most noable amongst these was issues with cave drawings, room detection, lag spikes and mob spawn caps on multiplayer servers, the ability to sell broken items to traders for profit and the ability to craft items with full durability made with near zero durability items. Screenshot by GromerJay Our plans for 1.16 We also have begun work on 1.16. We'd like to finish some of the features we started in 1.15 but couldn't complete in time. Amongst these are the fruit press, alcohol, a new creature or two, forest floors, bell peppers, and other homesteady stuff. 1.15.6-rc.1 Game updates Feature: Can now remove cave art drawings individually with a watering can Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit. Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player. Added server /serverconfig spawncapplayerscaling 0..1 A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75 Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.) Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching) Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop) Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code) Tweak: Halved clay oven cooldown speed Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log Tweak: Upgraded pit kiln models Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs Fixed: Able to sell completely broken tools to traders (now need at least 95% durability) Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor) Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead) Fixed: Ladders not attachable to chiseled blocks Fixed: Crash when rotating hanging lichen (through world edit or worldgen) Fixed: Missing block names for clay roofing Fixed: Bombed crystals dropping the wrong variant Fixed: Small memory leak in the character selector Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them Fixed: Reappearing decor after removing them Fixed: Multiple issues with hanging lichen (creative mode only block) Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server) Fixed: Ember block not providing heat Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material) Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash) Fixed: Rot not shown in troughts Fixed: Incorrect aged fence texture Debug: Might cause the game to crash instead of freeze for some users where a temporal storm used to freeze the game. This would help us track down the problem cause. Please report it if it does Api tweak: Made some fields and methods public Api Tweak: Major code cleanup on the cave art system View full record
  22. Dear Community v1.15.6-rc.1, an unstable release, can now be downloaded through the account manager. [Edit:] Also release rc.2 to fix a crash during crafting Been a while since the last release. After 2 years of lock down I went to visit family and attent to personal matters abroad, which took some time. I am looking forward to a very productive winter now. This update fixes a number of game balance issues, improves cpu performance in some places and fixes various bugs. Most noable amongst these was issues with cave drawings, room detection, lag spikes and mob spawn caps on multiplayer servers, the ability to sell broken items to traders for profit and the ability to craft items with full durability made with near zero durability items. Screenshot by GromerJay Our plans for 1.16 We also have begun work on 1.16. We'd like to finish some of the features we started in 1.15 but couldn't complete in time. Amongst these are the fruit press, alcohol, a new creature or two, forest floors, bell peppers, and other homesteady stuff. 1.15.6-rc.1 Game updates Feature: Can now remove cave art drawings individually with a watering can Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit. Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player. Added server /serverconfig spawncapplayerscaling 0..1 A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75 Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.) Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching) Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop) Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code) Tweak: Halved clay oven cooldown speed Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log Tweak: Upgraded pit kiln models Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs Fixed: Able to sell completely broken tools to traders (now need at least 95% durability) Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor) Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead) Fixed: Ladders not attachable to chiseled blocks Fixed: Crash when rotating hanging lichen (through world edit or worldgen) Fixed: Missing block names for clay roofing Fixed: Bombed crystals dropping the wrong variant Fixed: Small memory leak in the character selector Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them Fixed: Reappearing decor after removing them Fixed: Multiple issues with hanging lichen (creative mode only block) Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server) Fixed: Ember block not providing heat Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material) Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash) Fixed: Rot not shown in troughts Fixed: Incorrect aged fence texture Debug: Might cause the game to crash instead of freeze for some users where a temporal storm used to freeze the game. This would help us track down the problem cause. Please report it if it does Api tweak: Made some fields and methods public Api Tweak: Major code cleanup on the cave art system
  23. Tyron

    Multiplayer survey

    On a server where players are very active, and thus food spoils faster, I would assume the likelihood of salt being found is a lot higher too. And cheese. But yea, cured meat last like 12 years or so.
  24. Tyron

    Multiplayer survey

    There's food items that can last many in-game years. Those should greatly mitigate loosing all your food each day.
  25. Dear Community v1.15.4, a stable release, can now be downloaded through the account manager. [Edit:] Also released 1.15.5 to fix a newly introduced crash with chiseled blocks This update is an attempt to fix an issue where stacks of items seemingly disappear when Shift+Left clicked away in Multiplayer. There is a small chance it is fixed, otherwise, right after it happens, please upload us your client and server log files on our issue tracker I believe I also manged to drastically reduce rendering and chunk loading overhead for chiseled blocks. Around Dampus & Aledarks base on Aura Fury I saw a reduction of 40% scene rendering cost, and 15% reduced chunk loading times. Epic build by Dampus on AuraFury Game updates Changes since 1.15.4-rc.1 Bugs introduced in 1.15.4-rc.1 Fixed: Invisible windmill blades Fixed: Large gear loading issue Re-enabled shift click away of items from hotbar to creative inventory Tweak: Made Seasonal tracks again a bit more common Tweak: Chiseled blocks optimizations: Reduced rendering cost by 10-40%, reduced loading time by 10-15% Fixed: Putting liquids from creative inventory into barrels did not sync to other players Fixed: Mixed cheese pies crashing the game Fixed: Placing a helve hammer did not sync to other players Fixed: A bit to much shadows in some cases, despite dark clouds and intense rain Fixed: Pie placing itemstack desync issues and able to bake incomplete pie Chances in 1.15.4-rc.1 Tweak: Branches in branchy leaves now more visible Tweak: Doubled seed drop chance for ebony and purpleheart Tweak: Roughly doubled redwood seed drop rate, but increased the time for it to grow to a mature tree by a factor of 5 Tweak: Flipping between creative/survival mode now resets the picking range as one would expect Tweak: Seasonal tracks should now play more often Tweak: Burned up containers now drop all their contents Tweak: Entities getting in contact with fire will now also ignite, including dropped items (duh!) Tweak: Added "/debug heldtemp [temperature]" to set the temperature of a held item Tweak: Added copies of dormitory, archives and workshop to worldgen, containing the new 1.15 tapestries Fixed: Redwood and crimson king maple in planters not swaying in the wind Fixed: Wrong shading on the leaves of trees in planters Fixed: Wrong worldmap season tinting in the southern hemisphere Fixed: Oillamp placement/breaking oddities. Now needs some time to break but can right click pickup as well now Fixed: Traders not buying clothes Fixed: Empty space in the block info hud Fixed: Snow coverage issues on some blocks especially with fences and chiseled blocks Fixed: Sneaking made players fall off if they were in cramped spaces (e.g. half slab above) Fixed: Players go sneak mode in front of fence gates Fixed: Should fix placing/removing angled gears not updating for other players in multiplayer Fixed: Weird night sky motion Fixed: Pit kilns not providing heat Fixed: Animation jankiness with traders Fixed: Miiiight fix cases where shift+left click Itemstacks disappear (Technical info: 1. "transfer away itemstack" code gets called on client and server, iterating over an unordered inventory list, might cause desyncs. 2. Clicking a trader from far away opened the trader inventory on the server side, but not on the client side which however shouldn't cause issues...o.o) Fixed: Temporal storms not spawning the harder drifter types Fixed: Jumping made the map hud jitter Fixed: Wrong world map coloring for many crafted blocks Fixed: Hewn fence gate sound too silent Fixed: Missing crafting recipe to take apart work items into metal bits Fixed: Rare client crash in the translocator Fixed: Large gear gui transforms not pretty Fixed: Quern not in mechanics creative tab Fixed: Missing rotate interaction help on anvil Fixed: Some bamboo stalks not swaying View full record
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.