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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Thanks for the info Aira, here's a page outlining what info can help me finding lag issues: https://wiki.vintagestory.at/index.php?title=Debugging
  2. Tyron

    crash

    Update to v1.12.6
  3. Dear community v1.12.6, an stable release, can now be downloaded through the account manager Looks like I made a tiny mistake that will cause to crash the game for literally everyone To fix it I went ahead and quickly made v1.12.6 a stable release containing a fix for this. The reason was that the game used to ship with 10 main menu background images which change once per week, but at some point we exchanged them with 8 new ones without telling the game about it! I've now fixed that and made it so that the game also no longer crashes if any of the background images are missing. Apologies for the inconvenience. I've meant version v1.12.6 to contain a few more fixes and have some more testing done on it, but an early release of it is better than no working game at all, so these will have to wait for v1.12.7 it seems. If you want to stay on v1.12.5 Create the files assets\game\textures\gui\backgrounds\mainmenu9.png and assets\game\textures\gui\backgrounds\mainmenu10.png, for example by duplicating mainmenu8.png. The path can be found in your Vintage Story game installation directory, usually %appdata%. Game updates Fixed: Game crashing on startup View full record
  4. Dear community v1.12.6, an stable release, can now be downloaded through the account manager Looks like I made a tiny mistake that will cause to crash the game for literally everyone To fix it I went ahead and quickly made v1.12.6 a stable release containing a fix for this. The reason was that the game used to ship with 10 main menu background images which change once per week, but at some point we exchanged them with 8 new ones without telling the game about it! I've now fixed that and made it so that the game also no longer crashes if any of the background images are missing. Apologies for the inconvenience. I've meant version v1.12.6 to contain a few more fixes and have some more testing done on it, but an early release of it is better than no working game at all, so these will have to wait for v1.12.7 it seems. If you want to stay on v1.12.5 Create the files assets\game\textures\gui\backgrounds\mainmenu9.png and assets\game\textures\gui\backgrounds\mainmenu10.png, for example by duplicating mainmenu8.png. The path can be found in your Vintage Story game installation directory, usually %appdata%. Game updates Fixed: Game crashing on startup
  5. Dear Players, v1.12.6-rc.1, an unstable release, can now be downloaded through the account manager If everything goes well, then v1.12.6 will be the last stable release before I start working on the next major update. This is mostly a bugfix release with a few small features sprinkled on top Pictures Bauxite can now be turned into cobble stone, polished rock and stone bricks Updated 3D Model for the Toolrack "Add to Favorites" for the public server list entries Game updates Feature: Public server list tweaks Added "Add to favorites" feature to the public servers list Empty public servers that are using the default server name are now listed at the bottom, or in other words you get a visibility boost by naming your server Feature: Bauxite is now a fully qualified rock type. This means you can create cobble stone, polished stone and bricks from bauxite. Aira will be happy Tweak: Windmills with 2 or more sails now ignore the outermost corner block when testing for breakage or sail addition validity Tweak: Wolves, Boars and Chicken got a flee and chase speed boost Tweak: Updated trader caravans, which now utilize some of the new blocks Tweak: Game Server Performance optimizations (Locust nests no longer spawn locusts and item physics no longer tick when players are far away, fixed lingering firepits) Tweak: Reverted deposit scaling by world height, because not balanced Tweak: Increased amount of zinc deposits by 25% Tweak: Added ability to set world size to 2x2mil and 4x4 mil Tweak: Tool rack tweaks the lower rack is now extended to avoid overlap. Also has a new texture now Tweak: A bunch of other minor tweaks. Added more debug logging and another netbenchmarking stat Tweak: Music played by the echo chamber is now classified as Ambient sound and affected by the ambient sound slider Tweak: Added debug logging to find the invisible bread crafting bug Fixed: Partially worked iron blooms are now titled as such to avoid confusion Fixed: Branch textures inside the brancy leaves being very low resolution Fixed: Drifters and Traders on ladders rotated in a derpy way Fixed: Bows on toolrack wrongly attached Fixed: Texts cut-off in the trader window when using german translations Fixed: Able to place client-side only firepits inside claimed areas Fixed: Able to create invalid waypoints that crash the game. Fixed game crashing when trying to load invalid waypoints Fixed: Trader run animation speed too high. Missing run animation for the balanced personality trader. Fixed: Issues with recently removed firepits replacing blocks Fixed: The armor attribute "Ranged Weapon Charge Time" penalty was denoted with a "-" giving it the impression it actually reduced the charge time Fixed: Main menu performance optimization (30% GPU usage => 10% GPU usage. Technical info: No longer run postprocessing shader effects while in the main menu) Fixed: Windmill sails rendered too dark Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Some cases of firepit cooking text not updating for other players Fixed: Sign post GUI not ungrabbing mouse Fixed: Clouds again not sunset colored?! Fixed: Might fix the game crashing on linux when using Mono 6 Fixed: Mitigate crash issues when a joystick is connected to a windows machine that has more than 64 buttons. The game will now ignore those. Fixed: Issues where there was rain but not rain sounds Fixed: Placing sign posts in invalid positions consumed the sign post and did not place a block Fixed: Various missing translation entries Fixed: Firepit was not properly unloaded, causing it to overwrite existing blocks and other oddities Fixed: White text on signs, labels and signposts way to dark and hard to read Fixed: Text cut off in the trader dialog when using german translations Fixed: Able to chisel blocks in claimed areas Fixed: Memory leak related to disabled buttons Fixed: Minor fixes. Mitigate z-fighting issue with firepits. Fixed placing raccoon pup crashing the game. Added handbook info text for the crock. Added some missing translatables. API Feature: Can now easily add text sections to the handbook by just adding info the the lang/en.json in this format: "block-handbooktitle-crock-burned-*": "Used for", "block-handbooktext-crock-burned-*": "Long term storage of cooked meals and pickled vegetables. Seal with fat or wax to make food last even longer.", API Fixed: Chiseled blocks exported by .gencraftjson would crash when used as a recipe ingredient View full record
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  6. Dear Players, v1.12.6-rc.1, an unstable release, can now be downloaded through the account manager If everything goes well, then v1.12.6 will be the last stable release before I start working on the next major update. This is mostly a bugfix release with a few small features sprinkled on top Pictures Bauxite can now be turned into cobble stone, polished rock and stone bricks Updated 3D Model for the Toolrack "Add to Favorites" for the public server list entries Game updates Feature: Public server list tweaks Added "Add to favorites" feature to the public servers list Empty public servers that are using the default server name are now listed at the bottom, or in other words you get a visibility boost by naming your server Feature: Bauxite is now a fully qualified rock type. This means you can create cobble stone, polished stone and bricks from bauxite. Aira will be happy Tweak: Windmills with 2 or more sails now ignore the outermost corner block when testing for breakage or sail addition validity Tweak: Wolves, Boars and Chicken got a flee and chase speed boost Tweak: Updated trader caravans, which now utilize some of the new blocks Tweak: Game Server Performance optimizations (Locust nests no longer spawn locusts and item physics no longer tick when players are far away, fixed lingering firepits) Tweak: Reverted deposit scaling by world height, because not balanced Tweak: Increased amount of zinc deposits by 25% Tweak: Added ability to set world size to 2x2mil and 4x4 mil Tweak: Tool rack tweaks the lower rack is now extended to avoid overlap. Also has a new texture now Tweak: A bunch of other minor tweaks. Added more debug logging and another netbenchmarking stat Tweak: Music played by the echo chamber is now classified as Ambient sound and affected by the ambient sound slider Tweak: Added debug logging to find the invisible bread crafting bug Fixed: Partially worked iron blooms are now titled as such to avoid confusion Fixed: Branch textures inside the brancy leaves being very low resolution Fixed: Drifters and Traders on ladders rotated in a derpy way Fixed: Bows on toolrack wrongly attached Fixed: Texts cut-off in the trader window when using german translations Fixed: Able to place client-side only firepits inside claimed areas Fixed: Able to create invalid waypoints that crash the game. Fixed game crashing when trying to load invalid waypoints Fixed: Trader run animation speed too high. Missing run animation for the balanced personality trader. Fixed: Issues with recently removed firepits replacing blocks Fixed: The armor attribute "Ranged Weapon Charge Time" penalty was denoted with a "-" giving it the impression it actually reduced the charge time Fixed: Main menu performance optimization (30% GPU usage => 10% GPU usage. Technical info: No longer run postprocessing shader effects while in the main menu) Fixed: Windmill sails rendered too dark Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Some cases of firepit cooking text not updating for other players Fixed: Sign post GUI not ungrabbing mouse Fixed: Clouds again not sunset colored?! Fixed: Might fix the game crashing on linux when using Mono 6 Fixed: Mitigate crash issues when a joystick is connected to a windows machine that has more than 64 buttons. The game will now ignore those. Fixed: Issues where there was rain but not rain sounds Fixed: Placing sign posts in invalid positions consumed the sign post and did not place a block Fixed: Various missing translation entries Fixed: Firepit was not properly unloaded, causing it to overwrite existing blocks and other oddities Fixed: White text on signs, labels and signposts way to dark and hard to read Fixed: Text cut off in the trader dialog when using german translations Fixed: Able to chisel blocks in claimed areas Fixed: Memory leak related to disabled buttons Fixed: Minor fixes. Mitigate z-fighting issue with firepits. Fixed placing raccoon pup crashing the game. Added handbook info text for the crock. Added some missing translatables. API Feature: Can now easily add text sections to the handbook by just adding info the the lang/en.json in this format: "block-handbooktitle-crock-burned-*": "Used for", "block-handbooktext-crock-burned-*": "Long term storage of cooked meals and pickled vegetables. Seal with fat or wax to make food last even longer.", API Fixed: Chiseled blocks exported by .gencraftjson would crash when used as a recipe ingredient
  7. Thats intentional. You can use /time calendarspeedmul 0.0001 to nearly stop the sun from moving
  8. Dear Players v1.12.5, a stable release, can now be downloaded through the account manager Game updates All the changes in rc.1, rc.2 and rc.3 Feature: New item model for the magic wand (creative mode tool) Feature: New item model for the bow Tweak: Ore deposit quantity now scales with world height (double world height = double deposits) Tweak: Reduced deposit quantity for chromite, ilmenite and pentlandite, which have no use right now Tweak: /stats command now shows the amount of active entities Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Might fix an issue with entities not turning inactive, and thus increase server load. Tiny performance optimization on inactive entities. Fixed: Waypoint colors turnring into hex numbers (red when edited will be red again) Fixed: Should mitigate a bug where harvesting an animal and taking out the items made them disappear Fixed: Might fix ipv6 ips not working to connect to or host a server Fixed: Knapping animation getting stuck and repeating forever Fixed: Temporal stability indicator not correctly scaling with the GUI SCale Fixed: Server side frame profiler not pointing to the right systems API Fixed: Item shape alternates overly dark shaded View full record
  9. Dear Players v1.12.5, a stable release, can now be downloaded through the account manager Game updates All the changes in rc.1, rc.2 and rc.3 Feature: New item model for the magic wand (creative mode tool) Feature: New item model for the bow Tweak: Ore deposit quantity now scales with world height (double world height = double deposits) Tweak: Reduced deposit quantity for chromite, ilmenite and pentlandite, which have no use right now Tweak: /stats command now shows the amount of active entities Fixed: Mitigate a client crash caused by the weather system Fixed: Text overlapping issues on the multiplayer screen when using german translations Fixed: Might fix an issue with entities not turning inactive, and thus increase server load. Tiny performance optimization on inactive entities. Fixed: Waypoint colors turnring into hex numbers (red when edited will be red again) Fixed: Should mitigate a bug where harvesting an animal and taking out the items made them disappear Fixed: Might fix ipv6 ips not working to connect to or host a server Fixed: Knapping animation getting stuck and repeating forever Fixed: Temporal stability indicator not correctly scaling with the GUI SCale Fixed: Server side frame profiler not pointing to the right systems API Fixed: Item shape alternates overly dark shaded
  10. Asdf v1.12.5-rc.3, an unstable release, can now be downloaded through the account manager One more step towards version 1.12.5, which fixes a lot of usability issues. \o/ Screenshot by EccentricEngie Game updates Tweak: Can now place meteorite blocks in the mining bag Fixed: Text sizing issues with non default gui scale and sign blocks and labeled chests Fixed: Game crashing when customizing a world Fixed: Minor ui issues Fixed: More debug logging to narrow down some crashes Fixed: Translocator not showing how many temp. gears it needed for repair in block interaction help Fixed: Vine cause block placement lag and weird issues with spoilage rates in containers Fixed: Smelting info not shown for moldable tools in the handbook Fixed: Black square when breaking an opened container Fixed: Boar attack sounds not playing Fixed: Added missing clay forming description texts in the recipe selector dialog Fixed: Crash when entering too-large number into waypoint color input. Better handling of wrong color values. API Tweak: "Created by metal molding" in the handbook now configurable by the createdByText attribute View full record
  11. Asdf v1.12.5-rc.3, an unstable release, can now be downloaded through the account manager One more step towards version 1.12.5, which fixes a lot of usability issues. \o/ Screenshot by EccentricEngie Game updates Tweak: Can now place meteorite blocks in the mining bag Fixed: Text sizing issues with non default gui scale and sign blocks and labeled chests Fixed: Game crashing when customizing a world Fixed: Minor ui issues Fixed: More debug logging to narrow down some crashes Fixed: Translocator not showing how many temp. gears it needed for repair in block interaction help Fixed: Vine cause block placement lag and weird issues with spoilage rates in containers Fixed: Smelting info not shown for moldable tools in the handbook Fixed: Black square when breaking an opened container Fixed: Boar attack sounds not playing Fixed: Added missing clay forming description texts in the recipe selector dialog Fixed: Crash when entering too-large number into waypoint color input. Better handling of wrong color values. API Tweak: "Created by metal molding" in the handbook now configurable by the createdByText attribute
  12. Dear very quickly growing community I've been flooded with support requests and emails. So far it's only been me that is handling those and I'm starting to seriously struggle to keep up with them. This means you might need to wait for a while until I can respond to them. Please hold on while I will try to scale up the operations! Thank you Hint: For those who did not receive their game key, please make sure that you've checked your Spam folder, it may have ended up there. Hint2: If you still have troubles getting the game key and really don't want to wait: You can buy another key from itch.io and humble store, which is more reliable and then request a refund for the one purchased on vintagestory.at [Edit:] I should have responded to all support tickets and emails by now, and the VS Team is now able to help as well! View full record
  13. Dear very quickly growing community I've been flooded with support requests and emails. So far it's only been me that is handling those and I'm starting to seriously struggle to keep up with them. This means you might need to wait for a while until I can respond to them. Please hold on while I will try to scale up the operations! Thank you Hint: For those who did not receive their game key, please make sure that you've checked your Spam folder, it may have ended up there. Hint2: If you still have troubles getting the game key and really don't want to wait: You can buy another key from itch.io and humble store, which is more reliable and then request a refund for the one purchased on vintagestory.at [Edit:] I should have responded to all support tickets and emails by now, and the VS Team is now able to help as well!
  14. Dear quickly growing Community v1.12.5-rc.1/rc.2, an unstable release, can now be downloaded through the account manager It seems that all previous versions of the game have an issue where when you set up a dedicated server, any new world will generate with the patchy climate configuration. This ends up making some players spawn in a hot and wet climate where there is little food available. If are a server owner and you'd like to fix that here's some solutions that come to mind: Stay on v1.12.4: Fly around in creative mode (/gamemode creative then F3 to fly, F2 to speed up), find a better spot, then set up 2 teleporters between there and spawn and link them up. You can find the teleporter in the creative inventory (Hint: Teleporter, not translocator). That would let new players find more food and keep the current world. Stay on v1.12.4: You can correct the mistake in the serverconfig.json and then create a new world, see below for instructions Install v1.12.5-rc.1 or wait until stable, then create a new world Single player worlds are not affected by this issue. Beyond that this release contains multiple bugfixes and a few small tweaks. Screenshot by Wayward Game updates Feature: Can now take torches out of a torch holder by right clicking Tweak: Copper/Tin spawn balancing Standard mode: 20% more surface copper deposits Exploration mode: Doubled surface copper and surface tin deposits Wilderness survival: Doubled surface copper deposits Tweak: Fleeing sows and boars are now 33% faster Tweak: New sprint animation for drifters and they are now also seek and flee a bit faster Tweak: Added sub-command "/land claim allowuseeveryone [on|off]" to grant use access to everyone. not tested yet. *hides* Tweak: Attempts to fix dead animals floating up to the top block. Might break other stuff Tweak: The falling block sound is now considered an ambient sound and is thus affected by the ambient sound slider Tweak: Added debug logging to find various rare crash and freeze bugs Tweak: A newly installed game now starts in full screen by default Tweak: Updated credits page and german translations Tweak: /stop now has an optional arg for the programs exit code Tweak: Added experimental "spawnRadius" feature to randomize player spawn points, not optimized or well tested yet. Tweak: Small performance improvement in the animation system (Technical info: Don't update the walking speed on every single frame) Fixed: Game not shipping with oalinst.exe, causing some system to not play any sounds Fixed: Firestarter not mentioned in the firepits interaction help Fixed: The carcass block that spawns after harvesting an animal was offseted Fixed: Unable to get nuggets from crystallized ore Fixed: Game crashing when smithing all the way to the blocks boundaries Fixed: Farmland not getting watered by rainfall if a crop is growing on it Fixed: Minor UI alignment issues in the fire pit and dialog title bar Fixed: A revived player is still on fire Fixed: Game crashing when typing a decimal point in the world edit ui on some systems Fixed: Might fix loose stones spawning in water during worldgen Fixed: Hotfix for a bug that causes dedicated servers to generate worlds with patchy climates instead of the default realistic climate bands. Fixed: Block interaction help overlapping issue on certain gui scales Fixed: Should fix locusts up side down when walking on walls Fixed: Able to put dress pieces on armor stands Fixed: Minor graphical glitch with metal fences API Feature: Added ICoreServerAPI.InjectConsole(). Useful for piping server commands through a mod. Patchy climate fix: To make dedicated servers in version 1.12.4 generate realistic climate bands, you would need to shut down the server, open serverconfig.json replace "WorldConfiguration": null, with "WorldConfiguration": { "worldClimate": "realistic", "gameMode": "survival", "temporalStability": true, "temporalStorms": "sometimes", "graceTimer": "0" }, and then generate a new world. The bug should be hotfixed in version 1.12.5. View full record
  15. Dear quickly growing Community v1.12.5-rc.1/rc.2, an unstable release, can now be downloaded through the account manager It seems that all previous versions of the game have an issue where when you set up a dedicated server, any new world will generate with the patchy climate configuration. This ends up making some players spawn in a hot and wet climate where there is little food available. If are a server owner and you'd like to fix that here's some solutions that come to mind: Stay on v1.12.4: Fly around in creative mode (/gamemode creative then F3 to fly, F2 to speed up), find a better spot, then set up 2 teleporters between there and spawn and link them up. You can find the teleporter in the creative inventory (Hint: Teleporter, not translocator). That would let new players find more food and keep the current world. Stay on v1.12.4: You can correct the mistake in the serverconfig.json and then create a new world, see below for instructions Install v1.12.5-rc.1 or wait until stable, then create a new world Single player worlds are not affected by this issue. Beyond that this release contains multiple bugfixes and a few small tweaks. Screenshot by Wayward Game updates Feature: Can now take torches out of a torch holder by right clicking Tweak: Copper/Tin spawn balancing Standard mode: 20% more surface copper deposits Exploration mode: Doubled surface copper and surface tin deposits Wilderness survival: Doubled surface copper deposits Tweak: Fleeing sows and boars are now 33% faster Tweak: New sprint animation for drifters and they are now also seek and flee a bit faster Tweak: Added sub-command "/land claim allowuseeveryone [on|off]" to grant use access to everyone. not tested yet. *hides* Tweak: Attempts to fix dead animals floating up to the top block. Might break other stuff Tweak: The falling block sound is now considered an ambient sound and is thus affected by the ambient sound slider Tweak: Added debug logging to find various rare crash and freeze bugs Tweak: A newly installed game now starts in full screen by default Tweak: Updated credits page and german translations Tweak: /stop now has an optional arg for the programs exit code Tweak: Added experimental "spawnRadius" feature to randomize player spawn points, not optimized or well tested yet. Tweak: Small performance improvement in the animation system (Technical info: Don't update the walking speed on every single frame) Fixed: Game not shipping with oalinst.exe, causing some system to not play any sounds Fixed: Firestarter not mentioned in the firepits interaction help Fixed: The carcass block that spawns after harvesting an animal was offseted Fixed: Unable to get nuggets from crystallized ore Fixed: Game crashing when smithing all the way to the blocks boundaries Fixed: Farmland not getting watered by rainfall if a crop is growing on it Fixed: Minor UI alignment issues in the fire pit and dialog title bar Fixed: A revived player is still on fire Fixed: Game crashing when typing a decimal point in the world edit ui on some systems Fixed: Might fix loose stones spawning in water during worldgen Fixed: Hotfix for a bug that causes dedicated servers to generate worlds with patchy climates instead of the default realistic climate bands. Fixed: Block interaction help overlapping issue on certain gui scales Fixed: Should fix locusts up side down when walking on walls Fixed: Able to put dress pieces on armor stands Fixed: Minor graphical glitch with metal fences API Feature: Added ICoreServerAPI.InjectConsole(). Useful for piping server commands through a mod. Patchy climate fix: To make dedicated servers in version 1.12.4 generate realistic climate bands, you would need to shut down the server, open serverconfig.json replace "WorldConfiguration": null, with "WorldConfiguration": { "worldClimate": "realistic", "gameMode": "survival", "temporalStability": true, "temporalStorms": "sometimes", "graceTimer": "0" }, and then generate a new world. The bug should be hotfixed in version 1.12.5.
  16. Tyron

    Supermoon (v1.12.4)

    No, but interesting idea
  17. I see, thanks. Unfortunately, at this point I am unable to fix this as I cannot reproduce the bug on my end. You could play on a windows computer, there the mouse works flawlessly, alternatively feel free to request a refund through a support request. Sorry for the bad news
  18. Tyron

    Supermoon (v1.12.4)

    Dear Community v1.12.4, a stable release, can now be downloaded through the account manager So turns out I accidentally introduced a bug in v1.12.3 that caused a huge super moon for the first 10 seconds then it switched to daytime. Since it it was kinda neat, its now an actual feature, but as a rare event Game updates Feature: Added rare Supermoon event. Only happens during or near full moon. Tweak: Increased the chance for clouds by a bit, which reduces the chance for rain a bit. Increased the chance of clear sky by a lot for hot and dry areas. Fixed: Long texts in the item stack info overflowing on large gui scales Fixed: Singleplayer and Multiplayer screens all squished when minimizing and then reopening the game window Fixed: Huge moon and night time when connecting to a server or singleplayer world Fixed: The remapper assistant did not remap all the planters View full record
  19. Tyron

    Supermoon (v1.12.4)

    Dear Community v1.12.4, a stable release, can now be downloaded through the account manager So turns out I accidentally introduced a bug in v1.12.3 that caused a huge super moon for the first 10 seconds then it switched to daytime. Since it it was kinda neat, its now an actual feature, but as a rare event Game updates Feature: Added rare Supermoon event. Only happens during or near full moon. Tweak: Increased the chance for clouds by a bit, which reduces the chance for rain a bit. Increased the chance of clear sky by a lot for hot and dry areas. Fixed: Long texts in the item stack info overflowing on large gui scales Fixed: Singleplayer and Multiplayer screens all squished when minimizing and then reopening the game window Fixed: Huge moon and night time when connecting to a server or singleplayer world Fixed: The remapper assistant did not remap all the planters
  20. Thanks for the report. Is that an external mouse you are using?
  21. Dear Community v1.12.3, a stable release, can now be downloaded through the account manager Game updates Tweak: Disconnected parts from a knapping surface will now break off Tweak: Worldmap Spiral icon a bit more visible Tweak: Connecting players should now be invulnerable and not resume the passage of time until in-game Tweak: Updated language files to latest version Tweak: Sticks now have a 3d model Tweak: Added missing ignite interaction help to fire pits Fixed: Armor stands accepted clothes which were invisible and could no longer be removed Fixed: Knapping surface and clay form were darker than intended Fixed: Drop down menus misaligned on non default GUI scales Fixed: Game crashing when placing a fox kit from the creative inventory Fixed: Game crashing when trying to knap or clay form in cases where the server failed to load any recipes Fixed: Low health effects being applied while the game is paused, causing cumulative screenshake Fixed: Map dialog not opening HUD when pressing Esc View full record
  22. Dear Community v1.12.3, a stable release, can now be downloaded through the account manager Game updates Tweak: Disconnected parts from a knapping surface will now break off Tweak: Worldmap Spiral icon a bit more visible Tweak: Connecting players should now be invulnerable and not resume the passage of time until in-game Tweak: Updated language files to latest version Tweak: Sticks now have a 3d model Tweak: Added missing ignite interaction help to fire pits Fixed: Armor stands accepted clothes which were invisible and could no longer be removed Fixed: Knapping surface and clay form were darker than intended Fixed: Drop down menus misaligned on non default GUI scales Fixed: Game crashing when placing a fox kit from the creative inventory Fixed: Game crashing when trying to knap or clay form in cases where the server failed to load any recipes Fixed: Low health effects being applied while the game is paused, causing cumulative screenshake Fixed: Map dialog not opening HUD when pressing Esc
  23. Hey, after purchase your brother should have received an email titled 'Your Giftable Vintage Story Game Key' that contains a link to create your game account. Did that one arrive? It might be in the Spam folder.
  24. v1.12.2, a stable release, can now be downloaded through the account manager Also, the new trailer is out! I'd also like to take this opportunity to thank you everyone for being part of our ambitious goals of creating a groundbreaking new voxel sandbox experience. We're now sending out 400 emails to press and influencers to get the word out, so we can make this our fulltime job at some point. If you like our game, please consider writing a review on our site and/or upvoting or sharing our reddit post. Thanks! Game updates Tweak: Light and medium temporal storms are now slightly stronger Tweak: When first creating a new world, a chat message will tell the amount of days until the next temporal storm Tweak: Small performance improvement for bases with labeled chests (Don't render distant labeled chest texts) Tweak: Low temporal stability + temporal storm effect is now capped so it doesn't go to extremes Tweak: Tweaked flat fog a bit more to make it look less broken Fixed: "Standard" playstyle had grace timer enabled and temporal storms set to rare instead of sometimes Fixed: OpenAL error spam during low stability Fixed: In some cases mechanical power systems would stop working View full record
  25. v1.12.2, a stable release, can now be downloaded through the account manager Also, the new trailer is out! I'd also like to take this opportunity to thank you everyone for being part of our ambitious goals of creating a groundbreaking new voxel sandbox experience. We're now sending out 400 emails to press and influencers to get the word out, so we can make this our fulltime job at some point. If you like our game, please consider writing a review on our site and/or upvoting or sharing our reddit post. Thanks! Game updates Tweak: Light and medium temporal storms are now slightly stronger Tweak: When first creating a new world, a chat message will tell the amount of days until the next temporal storm Tweak: Small performance improvement for bases with labeled chests (Don't render distant labeled chest texts) Tweak: Low temporal stability + temporal storm effect is now capped so it doesn't go to extremes Tweak: Tweaked flat fog a bit more to make it look less broken Fixed: "Standard" playstyle had grace timer enabled and temporal storms set to rare instead of sometimes Fixed: OpenAL error spam during low stability Fixed: In some cases mechanical power systems would stop working
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