Jump to content

Tyron

VS Team (Lead)
  • Posts

    2092
  • Joined

  • Days Won

    947

Everything posted by Tyron

  1. Tyron

    Farming (v1.2.6)

    Agricultural Vintarians Version 1.2.6 is now available for download in the account manager, It's now 30 minutes before the new year for us, but since we just completed a pretty milestone, I chose to release this one early. We are personally super happy with the new farming system and hope you are too! <3 Beyond that we also shine with a block info HUD that helps you figuring out what the blocks are and a fancy new music track. Happy new year! Updates: Feature: Farming! 4 kinds of grains and 4 kinds of vegetables now naturally spawn in the world. Each have a 70% chance of dropping seed, or 100% if fully grown. Hint: The best place to find them are temperate areas. Can now craft a hoe using 2 sticks and 2 stones or copper ingots (same way as in minecraft) Can now till the ground using the hoe, turning it into Farmland. Farmland has several unique properties 3 nutrient cageories (N-P-K), whereas each crop drains a different nutrient level. Farmland has to be moist for crops to grow, so ensure you have a nearby water source. Moist Farmland is visually darker than dry one. Farmland slowly recovers it's nutrients, except for the one thats currently in use by the planted crop. Fallow farmland will always recover all 3 nutrients. Fallow Farmland has a low chance to grow tallgrass on it. Those pesky weeds! Farmland grows the crops independent on whether the chunks are loaded or not. So you can leave for a large adventure and return home with all your crops matured. It does that by making use of the internal game calendar, so e.g. setting /time speed 0 will essentially stop crop growth. Many new items and textures related to farming, such as seed bags and new vegetables/grains. All the seed bags also display what nutrient the crop will need and how long it will grow. Feature: Block Info HUD (Waila Mod anyone?) Use 'B' to toggle it. 'B' is the default key binding, feel free to change it in the controls. Will show you information about the current block you are looking at. Can show additional, block specific information. First use is showing the N-P-K Levels for the Farmland Feature: Water Buckets Can now pick up and place water source blocks Can now be crafted from 5 planks + 1 flax twine Flax twine can be made from 4 flax fibers that drops from mature flax crops Feature: New Music Track "Adventuring" Feature: Added Mod API Access to the internal game calendar Tweak: Performance optimized particle system! Should now run about twice the speed as in the previous version. Tweak: Player will not get hungry 3 times as long when starting in a new world. Screenshots Some of the new crops as well as the block info HUD in the top middle Rice, Carrots and Onions ready for the Harvest Rye naturally spawning in the world FPS graph with 18.000 particles in 1.25 (left) versus 25.000 particles in 1.2.6 (right)
  2. Tyron

    Smelting (v1.2.4)

    We'll do it Vintagecraft style unless a better idea comes along ;-)
  3. Survivally Vintarians During survival playtesting we discovered a bunch of gameplay bugs, so pushing a quick patch! Version 1.2.5 is now available for download in the account manager. Updates Tweak: Newly spawned/respawned player will not get immediately hungry Tweak: Peat bricks now can be used as fuel in the fire pit Tweak: Fire pit now burns 4 times longer when first constructed Fixed: Tallgrass not breaking when the block below is broken Fixed: Native copper ore not spawning at all Fixed: Eating mushrooms gave too little saturation Fixed: Player Saturation not reseting on respawn. Now the player always respawns at half saturation Fixed: Blocks not interactable (i.e. firepits, chests) when player was holding an item Fixed: Itemstack Tooltip not disappearing when pressing ESC in a Firepit Dialog Fixed: Flame and Arrow Symbols in Firepit dialog not scaling correctly with different gui scales Fixed: One more fix to prevent backpack slots turning into normal storage slots Fixed: Peat bricks placing weird transparent blocks Fixed: Player not able to pick up still stackable items on full inventory Fixed: Player not able to shift+click items out of the crafting output slot in certain cases Fixed: Generall crafting wonkiness and wrong output numbers appearing Fixed: Some areas completely devoid of tall grass View full record
  4. Survivally Vintarians During survival playtesting we discovered a bunch of gameplay bugs, so pushing a quick patch! Version 1.2.5 is now available for download in the account manager. Updates Tweak: Newly spawned/respawned player will not get immediately hungry Tweak: Peat bricks now can be used as fuel in the fire pit Tweak: Fire pit now burns 4 times longer when first constructed Fixed: Tallgrass not breaking when the block below is broken Fixed: Native copper ore not spawning at all Fixed: Eating mushrooms gave too little saturation Fixed: Player Saturation not reseting on respawn. Now the player always respawns at half saturation Fixed: Blocks not interactable (i.e. firepits, chests) when player was holding an item Fixed: Itemstack Tooltip not disappearing when pressing ESC in a Firepit Dialog Fixed: Flame and Arrow Symbols in Firepit dialog not scaling correctly with different gui scales Fixed: One more fix to prevent backpack slots turning into normal storage slots Fixed: Peat bricks placing weird transparent blocks Fixed: Player not able to pick up still stackable items on full inventory Fixed: Player not able to shift+click items out of the crafting output slot in certain cases Fixed: Generall crafting wonkiness and wrong output numbers appearing Fixed: Some areas completely devoid of tall grass
  5. Tyron

    Smelting (v1.2.4)

    Yes, just temporary solution.
  6. Tyron

    Smelting (v1.2.4)

    Metallurgic Vintarians Version 1.2.4 is now available for download in the account manager. Dearest Community, I hope you all had a great christmas! In the meantime we completed the basic smelting system as well as everything around it for it to make sense in a survival game world. Currently you can only make use of copper ingots. A lot of features were needed to support it in a meaningful way which took away most of the dev time, so it is not very feature rich just yet. Updates Feature: Basic Smelting Can now use Firepits and Stoves to turn fuel + ore into metal ingots. Can now craft copper tools from copper ingots (same recipes as for stone tools) Can now construct firepits by shift+right clicking on the ground with 1 dry grass and 3 fire wood Can now craft fire wood from log + axe (above in the crafting grid) Can now gather dry grass from breaking tall grass with a knife Can now craft a knife from stick + flint (above in the crafting grid) Flint now spawn naturally on the ground amongst other patches of loose stone Feature: Better item and block tooltip Added smelting and burn temperature information Added nutrient information Removed debug infos (can be made visible again using the command .edi) Feature: Game optimizations Switched from Gzip to Deflate, saving on CRC calculations and memory. Saves ~2-4% CPU on server+client Added a fast random generator to Deposit and Cave generation. Saves ~4-6% CPU on server Cache a single value in terrain tesselation: Saves ~1% CPU on client Feature: Automatic World Save File Upgrader The compression optimization broke compatibility with pre 1.2.4 world save file formats, but VintageStory will now automatically probe what version a world save file was created with and upgrade the save file format on world startup. Feature: Worldgen updates Feature: Added single-block rivers to world generation. They generate on rocky faces over- and underground. Tweak: Less dense patches of tallgrass Tweak: No more grass under under lakes, should also allow gravel and sand in the right climates New Modding Features: Items can now also have any kind of shape that can be created with the VSModelCreator (example: Firewood) Custom Item Types are now possible (example: Firewood, Dry grass, Stones) Crafting recipes can require a tool without consuming the tool completely (example: Firewood) Blocks can now be made edible (example: Mushroom) New Event for Blocks and Items: OnUseItem MarkBlockDirty/MarkBlockEntityDirty/MarkBlockUpdated Methods in IBlockAccessor for more precise control on what kind of updates a block should receive. Feature: Added Item ID Remapper. Prevents adding/removing items to the game messing up your current items in old worlds. Feature: Can now place loose stones on the ground by Shift+Right click on the ground with a stone Feature: Mushrooms are now edible too (not very healthy, but might keep you from starving) Feature: Added bamboo hay block Feature: Added Ingots (item only at the moment) Graphics Tweaks: Many item and block graphics improved Added dithering to night sky (reduces color banding) Night fog no longer weirdly purplish Increased overal scene contracts Fixed: Dropped Items reappearing (but disappearing on collection) in certain cases Fixed: A bunch of crashes that I observed for the first time Fixed: Berry bushes not regrowing berries when placed by world generation View full record
  7. Tyron

    Smelting (v1.2.4)

    Metallurgic Vintarians Version 1.2.4 is now available for download in the account manager. Dearest Community, I hope you all had a great christmas! In the meantime we completed the basic smelting system as well as everything around it for it to make sense in a survival game world. Currently you can only make use of copper ingots. A lot of features were needed to support it in a meaningful way which took away most of the dev time, so it is not very feature rich just yet. Updates Feature: Basic Smelting Can now use Firepits and Stoves to turn fuel + ore into metal ingots. Can now craft copper tools from copper ingots (same recipes as for stone tools) Can now construct firepits by shift+right clicking on the ground with 1 dry grass and 3 fire wood Can now craft fire wood from log + axe (above in the crafting grid) Can now gather dry grass from breaking tall grass with a knife Can now craft a knife from stick + flint (above in the crafting grid) Flint now spawn naturally on the ground amongst other patches of loose stone Feature: Better item and block tooltip Added smelting and burn temperature information Added nutrient information Removed debug infos (can be made visible again using the command .edi) Feature: Game optimizations Switched from Gzip to Deflate, saving on CRC calculations and memory. Saves ~2-4% CPU on server+client Added a fast random generator to Deposit and Cave generation. Saves ~4-6% CPU on server Cache a single value in terrain tesselation: Saves ~1% CPU on client Feature: Automatic World Save File Upgrader The compression optimization broke compatibility with pre 1.2.4 world save file formats, but VintageStory will now automatically probe what version a world save file was created with and upgrade the save file format on world startup. Feature: Worldgen updates Feature: Added single-block rivers to world generation. They generate on rocky faces over- and underground. Tweak: Less dense patches of tallgrass Tweak: No more grass under under lakes, should also allow gravel and sand in the right climates New Modding Features: Items can now also have any kind of shape that can be created with the VSModelCreator (example: Firewood) Custom Item Types are now possible (example: Firewood, Dry grass, Stones) Crafting recipes can require a tool without consuming the tool completely (example: Firewood) Blocks can now be made edible (example: Mushroom) New Event for Blocks and Items: OnUseItem MarkBlockDirty/MarkBlockEntityDirty/MarkBlockUpdated Methods in IBlockAccessor for more precise control on what kind of updates a block should receive. Feature: Added Item ID Remapper. Prevents adding/removing items to the game messing up your current items in old worlds. Feature: Can now place loose stones on the ground by Shift+Right click on the ground with a stone Feature: Mushrooms are now edible too (not very healthy, but might keep you from starving) Feature: Added bamboo hay block Feature: Added Ingots (item only at the moment) Graphics Tweaks: Many item and block graphics improved Added dithering to night sky (reduces color banding) Night fog no longer weirdly purplish Increased overal scene contracts Fixed: Dropped Items reappearing (but disappearing on collection) in certain cases Fixed: A bunch of crashes that I observed for the first time Fixed: Berry bushes not regrowing berries when placed by world generation
  8. Tyron

    Hunger (v1.2.3)

    Hungry Vintarians! Version 1.2.3 is now available for download in the account manager. I've had little to no time for most of the week due to real life errands, but I did manage to cram in a few tasty new features in the 2 extra days of delayed release. I've also aquired a few more talented hands for drawing item textures and illustrations for our first story page that we can release to the public still this year I hope. Updates Feature: New Blocks Added carpets with 6 variants Added new 3 new variants for linen cloth Feature: New Items Bread, various Berries and Vegetables. Can be eaten. Flint, Flax, Feather, Arrow and Twine. Currently no use yet. Feature: Hunger! The green status bar now acts as a saturation indicator. Once your saturation runs out, you will receive damage every few seconds until you die. Can now eat items to regain saturation and health. All new food items can be eaten Can now harvest berries from the berry bushes that spawn naturally in the world Berry Bushes now slowly regrow berries (every 40mins) Feature: Added new "Fast graphics" option that turns off drawing various parts of the leave blocks Tweak: More messing around with distant tree and transparent rendering. Should now hopefully look right. Tweak: Command issued from console are now also Logged Tweak: More flexible handling of BlockEntities, can now be individually configured per block instead of being bound to the Block class. Fixed: Client crashing instead of displaying error when attempting to connect to a server with a different version. Fixed: Fixed last severe bug known to me: Black chunks after reloading a world Fixed: Visible seams between snow layer and frosted grass Fixed: Yet another attempt of fixing invisible mouse pointer bug in the menu. Maybe now for the last time. Fixed: API call to SetBlock should now also generates any associated BlockEntity View full record
  9. Tyron

    Hunger (v1.2.3)

    Hungry Vintarians! Version 1.2.3 is now available for download in the account manager. I've had little to no time for most of the week due to real life errands, but I did manage to cram in a few tasty new features in the 2 extra days of delayed release. I've also aquired a few more talented hands for drawing item textures and illustrations for our first story page that we can release to the public still this year I hope. Updates Feature: New Blocks Added carpets with 6 variants Added new 3 new variants for linen cloth Feature: New Items Bread, various Berries and Vegetables. Can be eaten. Flint, Flax, Feather, Arrow and Twine. Currently no use yet. Feature: Hunger! The green status bar now acts as a saturation indicator. Once your saturation runs out, you will receive damage every few seconds until you die. Can now eat items to regain saturation and health. All new food items can be eaten Can now harvest berries from the berry bushes that spawn naturally in the world Berry Bushes now slowly regrow berries (every 40mins) Feature: Added new "Fast graphics" option that turns off drawing various parts of the leave blocks Tweak: More messing around with distant tree and transparent rendering. Should now hopefully look right. Tweak: Command issued from console are now also Logged Tweak: More flexible handling of BlockEntities, can now be individually configured per block instead of being bound to the Block class. Fixed: Client crashing instead of displaying error when attempting to connect to a server with a different version. Fixed: Fixed last severe bug known to me: Black chunks after reloading a world Fixed: Visible seams between snow layer and frosted grass Fixed: Yet another attempt of fixing invisible mouse pointer bug in the menu. Maybe now for the last time. Fixed: API call to SetBlock should now also generates any associated BlockEntity
  10. Fidelitous Vintarians! We've continued refining the game. Version 1.2.2 is now available for download in the account manager. Despite all my efforts in trying to push survival gameplay I somehow inadvertently ended up doing more of a graphics and detailing update. Le Sigh. Nonetheless we do have some survival updates. Loose stone now generate all over the world to make it easier to collect stones in early survival, peat and clay deposits now generate the surface, the latter being essential for smelting and required for various recipes. I've also continued working on the smelting system, which is now coming close to completion. Updates Feature: New blocks Grass Covered Clay and Peat Raw and Burned Vessel for holding up to 4 items Loose Stones Feature: New items Pile of Blue/Fire Clay Peat Brick Feature: Several graphics updates Much more elegant block selection highlight. Now perfectly placed on top of the block and anti aliased. Can now define how block sides should be merged and ambient occluded for each block face. This allows for better rendering of glass, ice, leaves, slabs and similar blocks Can now define what blocks should always be drawn on top of others, allowing for e.g. leaves always be drawn on top of any adjacent blocks. Makes leaves look way better when adjacent to solid blocks, as those sides can now be drawn as well. Also eliminates several sources of Z-Fighting (flickering of textures) The Weighted Blended Order Independent Transparency system should now more correctly mix together half transparent blocks, particles and clouds Feature: More Worldgen updates Added Clay and Peat deposits to the surface. Added ability to place deposits depending on climate. Ice lakes now generate naturally Very tall grass now varies in height randomly Loose stones now spawn all over the surface, making it easier to gather stones in early survival. Added ability for the block patch generator to place blocks based upon the underlying rock type. The tall pillar landforms are now not as tall and stepped, making look like the pillar mountains in the Zhangjiajie National Forest Park The humongous mountains landform now sometimes have very large caverns in them Slightly cooled down the planet ;-) Fixed: Sand and Gravel longer mixing vertically in strange ways Other minor tweaks to some landforms Feature: Can now place lanterns and torches on top of fences Feature: 3 more crafting recipes for cobble stone, cobble stairs and cobble slabs (requires stones and clay as ingredients) Feature: Added GearTwos updated server.sh script with 2 new features: backup and update Tweak: Water source blocks now also flows into several direction if several downward paths of the same length are found Tweak: Several block tweaks Lantern survival breaking speed reduced to 1 second Can now place attachable blocks like torches and wool/leather/linen layers on top of upside down slabs and stairs Added ability for blocks to have random shapes which are randomly selected based on where they are placed in the world Added new blocktype properties: glowLevelByType: Same as glowLevel but typed for the selected block SideAo and SideAoByType: If blocks around it should be ambient occluded RenderFlags (8-bit value, lowest 3 bits used for offseting the render depth, the hights bit used for reducing alpha transparency loss over distance) SnowCoverage: true/false, determines if snow layers can stay on the block FaceCullMode: Default: Default behavior NeverCull: All block faces are always rendered Merge: Removes any block face that is opaque and adjacent to an opaque block face or block with same blockid MergeMaterial: Same as merge but checks for equal material instead of equal blockid Collapse: Same as merge, but removes only 1 of 2 faces if adjacent to blocks with same blockid CollapseMaterial: Same as collapse but checks for equal material instead of equal blockid Liquid: Removes any block face that is adjacent to an opaque block face or adjacent to a block of the same material Fixed: Some block sides becoming transparent when placing stairs or slabs Fixed: Active slot item info box popping up whenever an item got damaged Fixed: Another attempt to fix mouse cursor not visible when disconnected from multiplayer Fixed: /welcome and /announce only allowing 1 word Fixed: Pre v1.2 worlds no longer openable Fixed: Crafting planks from logs only ever returning birch planks Fixed: Shift+Left click from the crafting output slot duplicating the item Fixed: Client crashing when a half broken block in survival is instantly broken in creative mode Fixed: Client crashing in certain situations in multiplayer when using inventory Fixed: Client rarely crashing in multiplayer when server is shutting down Fixed: Client crashing when window is resized to 0 height Fixed: Server rarely crashing when a player connects Fixed: Server crashing when a mod crashes in a certain way Fixed: Players rarely not able to pick up items Fixed: A world edit undo via /we undo after /we mmby x y z being applied incorrectly Fixed: Covering/Uncovering light sources not correctly relighting neighbour chunks Fixed: Stairs on top of stairs causing the lower stairs to be wrongly darkened Pictures Improved Block Selection Highlighter Prettier ice, ice lakes generating naturally Loose stones now generate on the surface Large Caverns now naturally generate in the humongous mountains landform New wooden path block View full record
  11. Fidelitous Vintarians! We've continued refining the game. Version 1.2.2 is now available for download in the account manager. Despite all my efforts in trying to push survival gameplay I somehow inadvertently ended up doing more of a graphics and detailing update. Le Sigh. Nonetheless we do have some survival updates. Loose stone now generate all over the world to make it easier to collect stones in early survival, peat and clay deposits now generate the surface, the latter being essential for smelting and required for various recipes. I've also continued working on the smelting system, which is now coming close to completion. Updates Feature: New blocks Grass Covered Clay and Peat Raw and Burned Vessel for holding up to 4 items Loose Stones Feature: New items Pile of Blue/Fire Clay Peat Brick Feature: Several graphics updates Much more elegant block selection highlight. Now perfectly placed on top of the block and anti aliased. Can now define how block sides should be merged and ambient occluded for each block face. This allows for better rendering of glass, ice, leaves, slabs and similar blocks Can now define what blocks should always be drawn on top of others, allowing for e.g. leaves always be drawn on top of any adjacent blocks. Makes leaves look way better when adjacent to solid blocks, as those sides can now be drawn as well. Also eliminates several sources of Z-Fighting (flickering of textures) The Weighted Blended Order Independent Transparency system should now more correctly mix together half transparent blocks, particles and clouds Feature: More Worldgen updates Added Clay and Peat deposits to the surface. Added ability to place deposits depending on climate. Ice lakes now generate naturally Very tall grass now varies in height randomly Loose stones now spawn all over the surface, making it easier to gather stones in early survival. Added ability for the block patch generator to place blocks based upon the underlying rock type. The tall pillar landforms are now not as tall and stepped, making look like the pillar mountains in the Zhangjiajie National Forest Park The humongous mountains landform now sometimes have very large caverns in them Slightly cooled down the planet ;-) Fixed: Sand and Gravel longer mixing vertically in strange ways Other minor tweaks to some landforms Feature: Can now place lanterns and torches on top of fences Feature: 3 more crafting recipes for cobble stone, cobble stairs and cobble slabs (requires stones and clay as ingredients) Feature: Added GearTwos updated server.sh script with 2 new features: backup and update Tweak: Water source blocks now also flows into several direction if several downward paths of the same length are found Tweak: Several block tweaks Lantern survival breaking speed reduced to 1 second Can now place attachable blocks like torches and wool/leather/linen layers on top of upside down slabs and stairs Added ability for blocks to have random shapes which are randomly selected based on where they are placed in the world Added new blocktype properties: glowLevelByType: Same as glowLevel but typed for the selected block SideAo and SideAoByType: If blocks around it should be ambient occluded RenderFlags (8-bit value, lowest 3 bits used for offseting the render depth, the hights bit used for reducing alpha transparency loss over distance) SnowCoverage: true/false, determines if snow layers can stay on the block FaceCullMode: Default: Default behavior NeverCull: All block faces are always rendered Merge: Removes any block face that is opaque and adjacent to an opaque block face or block with same blockid MergeMaterial: Same as merge but checks for equal material instead of equal blockid Collapse: Same as merge, but removes only 1 of 2 faces if adjacent to blocks with same blockid CollapseMaterial: Same as collapse but checks for equal material instead of equal blockid Liquid: Removes any block face that is adjacent to an opaque block face or adjacent to a block of the same material Fixed: Some block sides becoming transparent when placing stairs or slabs Fixed: Active slot item info box popping up whenever an item got damaged Fixed: Another attempt to fix mouse cursor not visible when disconnected from multiplayer Fixed: /welcome and /announce only allowing 1 word Fixed: Pre v1.2 worlds no longer openable Fixed: Crafting planks from logs only ever returning birch planks Fixed: Shift+Left click from the crafting output slot duplicating the item Fixed: Client crashing when a half broken block in survival is instantly broken in creative mode Fixed: Client crashing in certain situations in multiplayer when using inventory Fixed: Client rarely crashing in multiplayer when server is shutting down Fixed: Client crashing when window is resized to 0 height Fixed: Server rarely crashing when a player connects Fixed: Server crashing when a mod crashes in a certain way Fixed: Players rarely not able to pick up items Fixed: A world edit undo via /we undo after /we mmby x y z being applied incorrectly Fixed: Covering/Uncovering light sources not correctly relighting neighbour chunks Fixed: Stairs on top of stairs causing the lower stairs to be wrongly darkened Pictures Improved Block Selection Highlighter Prettier ice, ice lakes generating naturally Loose stones now generate on the surface Large Caverns now naturally generate in the humongous mountains landform New wooden path block
  12. Social Vintarians Vintage Story v1.2.1 should make the multiplayer experience significantly more pleasent. In addition, from now on I'll release the game also as a simple .tar.gz archive for download in the account manager, which should make it a lot easier to install and update linux game servers. It should also eliminate the need to install the game via wine for Linux users (you still need to manually install mono though). Furthermore one could even go ahead and build a small auto updater script by checking the version url! Updates Feature: Added a more Linux compatible release of the game to the account manager - a .tar.gz archive. Feature: Re-added New Version notification (was lost during the gui redesign) Feature: Add a client mod api call for rendering items/blocks into gui Feature: Made chunk-generator-thread ticktime configurable to boost chunk generation speed on powerful servers (servermagicnumbers.json) Tweak: Some minor aesthetic corrections on the main menu screen Fixed: Setting other players gamemode did not inform the client causing weird behavior for that client Fixed: Server shutting down after 6 hours Fixed: Not able to place/remove blocks with default privilege group level in multiplayer Fixed: Player Models not visible Fixed: Several issues with custom chat groups (the /group command) Fixed: Seeing other players with flymode on constantly falling down in multiplayer Fixed: Game crash when doing anything with inventory in multiplayer Fixed: Game crash when trying to save a sign block text Fixed: Game Crash when typing "/time set" View full record
  13. Social Vintarians Vintage Story v1.2.1 should make the multiplayer experience significantly more pleasent. In addition, from now on I'll release the game also as a simple .tar.gz archive for download in the account manager, which should make it a lot easier to install and update linux game servers. It should also eliminate the need to install the game via wine for Linux users (you still need to manually install mono though). Furthermore one could even go ahead and build a small auto updater script by checking the version url! Updates Feature: Added a more Linux compatible release of the game to the account manager - a .tar.gz archive. Feature: Re-added New Version notification (was lost during the gui redesign) Feature: Add a client mod api call for rendering items/blocks into gui Feature: Made chunk-generator-thread ticktime configurable to boost chunk generation speed on powerful servers (servermagicnumbers.json) Tweak: Some minor aesthetic corrections on the main menu screen Fixed: Setting other players gamemode did not inform the client causing weird behavior for that client Fixed: Server shutting down after 6 hours Fixed: Not able to place/remove blocks with default privilege group level in multiplayer Fixed: Player Models not visible Fixed: Several issues with custom chat groups (the /group command) Fixed: Seeing other players with flymode on constantly falling down in multiplayer Fixed: Game crash when doing anything with inventory in multiplayer Fixed: Game crash when trying to save a sign block text Fixed: Game Crash when typing "/time set"
  14. Adventury Vintarians We might just have invented ectasy in voxel form. See for yourself by downloading 1.2.0 in the acccount manager I've also started to migrate some of the first mechanical power back bone from vintagecraft to vintage story. No visible progress to show on that front just yet. Please note block entities, like Chests and Signs now use a new method of saving their data to the savegame. It will cause old signs and chests to loose their data and will log an error. Sorry about that. I did this update to make those blocks more resilient against future updates. Up next we will probably try to get some of the most essential survival features done so you can actually make use of the new prettier terrain. Updates World Generation Updates: Remade all Landforms: The world should now look significantly more varied and unique. Also way more traversable with big flat building grounds. Improved forest generation: The terrain is no longer covered in trees. There are also large patches with only light or no forestation. Added a tree generator to produce massive redwood trees. Tweaked several of the tree generators. Wider range of colors: Brown wintery forests and yellow Savannahs galore! Larger Biomes: Double the size of climate areas Much more deco: Worldgen now also generates frosted tall grass, berry bushes, ferns, lily pads and very large patches of heathers/western gorse to imitate heathlands. And many many other tweaks New Blocks Berry Bushes: Red Currant, Black Currant, White Currant, Blueberry and Cranberry. Can't harvest them yet :< Lily Pads: Basic version of lily pads on the water, will receive some more love in a future update Tall Ferns: 2+ block high ferns for a perfect addition to the jungle underbrush API Updates Feature: Network API that let's modders set up custom network channels and network message for arbitrary communication between client and server Feature: Shader API let's modders define and load their own GLSL shaders and use them during rendering Feature: The client now supports basic video recording with the command .rec. The big advantage of that is it should be absolutely lag free video recording, no matter how laggy your game is. Unfortunately it does not yet support audio or compressed video recording yet. Feature: Added 2 server side tools to quickly prototype worldgen configurations. There is now also a mod api property that let's you disable auto generation of chunks (api.WorldManager.AutoGenerateChunks = false) /wgen del [radius] - deletes given radius of chunks near the world center /wgen regen [radius] - also deletes, but also reloads all worldgen config files and regenerates those chunks. Feature: Remade all tree leaves textures. They now look more consistent with the rest of the art style. Tweak: Potential lag reduction on slower machines (uploading of mesh data now happens less often and in bigger batches) Tweak: Updated several other textures Fixed: 2-3 Crashes when trying to play on a standalone server Fixed: Crash when trying to rename a world Fixed: /stop not exiting standalone server without hitting enter key Fixed: Server<->Client Player Position Desync in Multiplayer, causing the player to teleport weirdly in certain cases Fixed: Chests instantly breaking View full record
  15. Adventury Vintarians We might just have invented ectasy in voxel form. See for yourself by downloading 1.2.0 in the acccount manager I've also started to migrate some of the first mechanical power back bone from vintagecraft to vintage story. No visible progress to show on that front just yet. Please note block entities, like Chests and Signs now use a new method of saving their data to the savegame. It will cause old signs and chests to loose their data and will log an error. Sorry about that. I did this update to make those blocks more resilient against future updates. Up next we will probably try to get some of the most essential survival features done so you can actually make use of the new prettier terrain. Updates World Generation Updates: Remade all Landforms: The world should now look significantly more varied and unique. Also way more traversable with big flat building grounds. Improved forest generation: The terrain is no longer covered in trees. There are also large patches with only light or no forestation. Added a tree generator to produce massive redwood trees. Tweaked several of the tree generators. Wider range of colors: Brown wintery forests and yellow Savannahs galore! Larger Biomes: Double the size of climate areas Much more deco: Worldgen now also generates frosted tall grass, berry bushes, ferns, lily pads and very large patches of heathers/western gorse to imitate heathlands. And many many other tweaks New Blocks Berry Bushes: Red Currant, Black Currant, White Currant, Blueberry and Cranberry. Can't harvest them yet :< Lily Pads: Basic version of lily pads on the water, will receive some more love in a future update Tall Ferns: 2+ block high ferns for a perfect addition to the jungle underbrush API Updates Feature: Network API that let's modders set up custom network channels and network message for arbitrary communication between client and server Feature: Shader API let's modders define and load their own GLSL shaders and use them during rendering Feature: The client now supports basic video recording with the command .rec. The big advantage of that is it should be absolutely lag free video recording, no matter how laggy your game is. Unfortunately it does not yet support audio or compressed video recording yet. Feature: Added 2 server side tools to quickly prototype worldgen configurations. There is now also a mod api property that let's you disable auto generation of chunks (api.WorldManager.AutoGenerateChunks = false) /wgen del [radius] - deletes given radius of chunks near the world center /wgen regen [radius] - also deletes, but also reloads all worldgen config files and regenerates those chunks. Feature: Remade all tree leaves textures. They now look more consistent with the rest of the art style. Tweak: Potential lag reduction on slower machines (uploading of mesh data now happens less often and in bigger batches) Tweak: Updated several other textures Fixed: 2-3 Crashes when trying to play on a standalone server Fixed: Crash when trying to rename a world Fixed: /stop not exiting standalone server without hitting enter key Fixed: Server<->Client Player Position Desync in Multiplayer, causing the player to teleport weirdly in certain cases Fixed: Chests instantly breaking
  16. Blocky Vintarians! This update is a blocky one. And some pretty candy for modders. Since major changes happened in the Mod API, I'm bumping the game version to 1.1.0, which is now available for download in the account manager. [Edit:] I've released version 1.1.1 which fixes the wrong worldedit tools numbering Updates Feature: New blocks Added bed, altar, echo chamber, book shelves, omok table top and about 80 new blocks of various colors for creative mode only Feature: New graphics option: Sepia Slider Feature: WorldEdit Updates Feature: New tool for generating trees using the engines tree generator. Feature: New tool for simple lake generation that performs a 1 deep flood fill within a limited range Feature: Mod API Updates Several updates to make modding much more convenient. The Visual Studio Project of the official sample mods now let's you start the game directly within the IDE, you can break the game and use edit&continue! Added several features for mods to become moddable. First example: The game content mod now adds a new tool brush to the world edit mod if it is loaded. Added new events, can now register listeners for LogEntry events and player gamemode changes More convenient access to the files assets through a new IAssetManager interface Large rewrite on how player related data is accessed, should now be much easier to use Tweak: Updated textures for blocks for crafting table, improved model for the flower pot and new graphics for all potted flowers, updated 2 leaves textures, Tweak: Added ability to use a wildcard for a blocks texture, this automatically adds the textures it finds in the given path as random textures. Tweak: Reduced memory usage by 170 MB Fixed: Player unable to place certain blocks very close to him Fixed: Respawning not giving back full health when clicked too quickly Fixed: WorldEdit mod and movespeed carrying over to survival mode when switching gamemods Fixed: Blocks nearby lava transparent Fixed: Low level water sometimes overwriting higher level water Fixed: Lighting glitch where sunlight would not spread into neighbouring chunks Fixed: Properly shutdown server when an exception happened during startup Fixed: Disconnected screen showing black background and menu on the left Fixed: Major sources of lag when using /we blu or block data imports with light sources multiple times Fixed: Shift + Left mouse click not working to get items from the creative inventory Other: Updated entity model format to use json in preparation for the entity animation system Other: Added combustible options to blocks and items in preparation for smeltable and burnable items/blocks. Added tree attributes to blocks and items to hold any custom data. Pictures If you have old worlds that are important, copy&paste this into your chat bar - it will fix the broken flowers. Close and open the world to see the changes. View full record
  17. Blocky Vintarians! This update is a blocky one. And some pretty candy for modders. Since major changes happened in the Mod API, I'm bumping the game version to 1.1.0, which is now available for download in the account manager. [Edit:] I've released version 1.1.1 which fixes the wrong worldedit tools numbering Updates Feature: New blocks Added bed, altar, echo chamber, book shelves, omok table top and about 80 new blocks of various colors for creative mode only Feature: New graphics option: Sepia Slider Feature: WorldEdit Updates Feature: New tool for generating trees using the engines tree generator. Feature: New tool for simple lake generation that performs a 1 deep flood fill within a limited range Feature: Mod API Updates Several updates to make modding much more convenient. The Visual Studio Project of the official sample mods now let's you start the game directly within the IDE, you can break the game and use edit&continue! Added several features for mods to become moddable. First example: The game content mod now adds a new tool brush to the world edit mod if it is loaded. Added new events, can now register listeners for LogEntry events and player gamemode changes More convenient access to the files assets through a new IAssetManager interface Large rewrite on how player related data is accessed, should now be much easier to use Tweak: Updated textures for blocks for crafting table, improved model for the flower pot and new graphics for all potted flowers, updated 2 leaves textures, Tweak: Added ability to use a wildcard for a blocks texture, this automatically adds the textures it finds in the given path as random textures. Tweak: Reduced memory usage by 170 MB Fixed: Player unable to place certain blocks very close to him Fixed: Respawning not giving back full health when clicked too quickly Fixed: WorldEdit mod and movespeed carrying over to survival mode when switching gamemods Fixed: Blocks nearby lava transparent Fixed: Low level water sometimes overwriting higher level water Fixed: Lighting glitch where sunlight would not spread into neighbouring chunks Fixed: Properly shutdown server when an exception happened during startup Fixed: Disconnected screen showing black background and menu on the left Fixed: Major sources of lag when using /we blu or block data imports with light sources multiple times Fixed: Shift + Left mouse click not working to get items from the creative inventory Other: Updated entity model format to use json in preparation for the entity animation system Other: Added combustible options to blocks and items in preparation for smeltable and burnable items/blocks. Added tree attributes to blocks and items to hold any custom data. Pictures If you have old worlds that are important, copy&paste this into your chat bar - it will fix the broken flowers. Close and open the world to see the changes.
  18. Crafty Vintarians! Presenting today: New Survival, Creative and Modding Features As always we continue to add new features at breakneck speed. Version 1.0.10 is now available for download in the account manager. The world edit documentation is updated to reflect the latest additions. Updates Feature: Basic Survival Crafting is now complete! The first recipes are added too (Planks, Torch, Stone Pickaxe, Stone Axe, Stone Shovel, Planks Stairs, Planks Slab, Door, Fence, Fence Gate, Chest, Ladder, Sign) Feature: Massive WorldEdit Additions New Tool: Grow/Shrink - allows for three dimensional growing or shrinking of an area, layer by layer. Has 2 modes: Grow/Shrink any blocks or only selected blcoks New Tool: Eraser - formerly integrated in the paint brush tool now separate to allow for greater functionality. Basically does the inverse as the paint brush tool. New Tool: Line - draws lines between points. Has 2 modes: Line strip or single origin Paint Brush Overhaul: Can now select width/height and length of a brush shape. Added 8 new shapes: Cuboid, Cylinder, Half ball up/down/north/east/south/west Air Brush Overhaul: Now behaves more like an traditional air brush. Has 2 draw modes and 2 apply modes. New Brush Positioning mode: Can now select between Centering or Attaching the brushes shape to the selected block)Added replace modes to the import tool: The Import tool now no longer places blocks with a higher replacable value than the existing blocks. Can change this behavior with place modes 0 (replacable check),1 (only replace air) or 2 (replace everything) Added Ability to (vertically) flip block data (for the import command, the paste command or the import tool) Added Ability to copy and paste a selected area (previously required an extra step with export then import) All tools that allow defining a radius now have 2 additional commands to grow/shrink the radius by +1 or -1 Feature: The game now also supports client side mods! Any mod can now define if it should be loaded on the server side, the client side or both. A fairly extensive Client API is also already available (including full world access and a render api) Feature: Flowing Water now does basic path finding within a 3 blocks radius to search for a single downward path instead of spreading everywhere. Feature: Added ColorByBlock property to block particles to take on the color of the blocks texture (from a random position) Tweak: Much improved rendering of held items (finally fixed misaligned faces + added shadings) Tweak: Increased client block ticking scanning range and speed (e.g. causes blocks to emit particles from 8 blocks further away) Tweak: Doubled mining speeds for all tools Tweak: Flowers and Mushrooms now break instantly in survival Tweak: Improved offline mode experience: 'Offline Mode' Text no longer clipped and added second counter while trying to validate session Tweak: Itemstack quantities now more visible Tweak: Active Slot Info Text now also shows whenever the active slot is modified Fixed: Maybe fixed the IndexOutOfRangeException-Crash that randomly occurs Fixed: Water in some cases removing blocks that it shouldn't Fixed: Several rendering glitches with water Fixed: All held items were mirrored Fixed: Game no longer crashes without internet access Fixed: Player picking up items in survival despite full inventory Screenshots New Brush Positioning mode New Paint Brush Shapes New Grow/Shrink Tool (adds/removes layers of blocks) New Line Tool Overhauled Air Brush Tool The first house ever built entirely in Survival mode \o/ Improved Held Item Rendering View full record
  19. Crafty Vintarians! Presenting today: New Survival, Creative and Modding Features As always we continue to add new features at breakneck speed. Version 1.0.10 is now available for download in the account manager. The world edit documentation is updated to reflect the latest additions. Updates Feature: Basic Survival Crafting is now complete! The first recipes are added too (Planks, Torch, Stone Pickaxe, Stone Axe, Stone Shovel, Planks Stairs, Planks Slab, Door, Fence, Fence Gate, Chest, Ladder, Sign) Feature: Massive WorldEdit Additions New Tool: Grow/Shrink - allows for three dimensional growing or shrinking of an area, layer by layer. Has 2 modes: Grow/Shrink any blocks or only selected blcoks New Tool: Eraser - formerly integrated in the paint brush tool now separate to allow for greater functionality. Basically does the inverse as the paint brush tool. New Tool: Line - draws lines between points. Has 2 modes: Line strip or single origin Paint Brush Overhaul: Can now select width/height and length of a brush shape. Added 8 new shapes: Cuboid, Cylinder, Half ball up/down/north/east/south/west Air Brush Overhaul: Now behaves more like an traditional air brush. Has 2 draw modes and 2 apply modes. New Brush Positioning mode: Can now select between Centering or Attaching the brushes shape to the selected block)Added replace modes to the import tool: The Import tool now no longer places blocks with a higher replacable value than the existing blocks. Can change this behavior with place modes 0 (replacable check),1 (only replace air) or 2 (replace everything) Added Ability to (vertically) flip block data (for the import command, the paste command or the import tool) Added Ability to copy and paste a selected area (previously required an extra step with export then import) All tools that allow defining a radius now have 2 additional commands to grow/shrink the radius by +1 or -1 Feature: The game now also supports client side mods! Any mod can now define if it should be loaded on the server side, the client side or both. A fairly extensive Client API is also already available (including full world access and a render api) Feature: Flowing Water now does basic path finding within a 3 blocks radius to search for a single downward path instead of spreading everywhere. Feature: Added ColorByBlock property to block particles to take on the color of the blocks texture (from a random position) Tweak: Much improved rendering of held items (finally fixed misaligned faces + added shadings) Tweak: Increased client block ticking scanning range and speed (e.g. causes blocks to emit particles from 8 blocks further away) Tweak: Doubled mining speeds for all tools Tweak: Flowers and Mushrooms now break instantly in survival Tweak: Improved offline mode experience: 'Offline Mode' Text no longer clipped and added second counter while trying to validate session Tweak: Itemstack quantities now more visible Tweak: Active Slot Info Text now also shows whenever the active slot is modified Fixed: Maybe fixed the IndexOutOfRangeException-Crash that randomly occurs Fixed: Water in some cases removing blocks that it shouldn't Fixed: Several rendering glitches with water Fixed: All held items were mirrored Fixed: Game no longer crashes without internet access Fixed: Player picking up items in survival despite full inventory Screenshots New Brush Positioning mode New Paint Brush Shapes New Grow/Shrink Tool (adds/removes layers of blocks) New Line Tool Overhauled Air Brush Tool The first house ever built entirely in Survival mode \o/ Improved Held Item Rendering
  20. Watered Vintarians We've completed our first version of water physics, which means water can flow and spread now. Version 1.0.9 is now available for download in the account manager. Updates Feature: Water now spreads, can have different height levels and has a flowing animation Feature: New command .liquidselectable - toggles whether liquid blocks should be selectable like normal blocks Feature: Added WorldEdit move commands to move around selected areas /mmu [length]: Move selected area by length blocks (if length is not supplied length will be 1) /mmd [length]: Same for down /mmn, /mme, /mms, /mmw: Same for north/east/south/west /mmby x y z: Move in by given x/y/z length Feature: Fly Axis Lock: Allows locking the X, Y or Z axis to e.g. allow hovering over a landscape in a fixed height. .lockfly [0-3]: 0 = no lock, 1 = x-axis lock, 2 = y-axis lock, 3 = z-axis lock Tweak: Improved Font rendering quality (now correctly overlaid with premultiplied alpha masks) Tweak: Drastically improved performance when selecting large areas using /we ms and /we me Tweak: Worldgen generates some more caves Tweak: Breaking cacti blocks breaks any cacti blocks above Tweak: Lanterns now can also be attached to ceilings Tweak: Added california poppy to world generation Tweak: Reduced walking speed by 25% Tweak: Cloud Layer position is now relative to the total world height Fixed: Worldedit Airbrush tool not allowing large brush sizes Fixed: Flying not possible in spectator mode Fixed: Game not remembering the last active hotbar slot Fixed: Player not able to pick up multiple itemstacks from the ground Fixed: .cam load crashing the game when no points supplied Fixed: Rendering glitches with FPS graph (didn't show at all on some machines) Fixed: Hopefully somewhat reduced the unknown blocks appearing for a single frame when building/breaking Fixed: Several rendering glitches with water Fixed: Day/Night transitions speed 0 on new worlds Fixed: Topsoil block underside showing grass Fixed: Some blocks dropping white particles instead of their block colors Fixed: Added all missing block translations View full record
  21. Watered Vintarians We've completed our first version of water physics, which means water can flow and spread now. Version 1.0.9 is now available for download in the account manager. Updates Feature: Water now spreads, can have different height levels and has a flowing animation Feature: New command .liquidselectable - toggles whether liquid blocks should be selectable like normal blocks Feature: Added WorldEdit move commands to move around selected areas /mmu [length]: Move selected area by length blocks (if length is not supplied length will be 1) /mmd [length]: Same for down /mmn, /mme, /mms, /mmw: Same for north/east/south/west /mmby x y z: Move in by given x/y/z length Feature: Fly Axis Lock: Allows locking the X, Y or Z axis to e.g. allow hovering over a landscape in a fixed height. .lockfly [0-3]: 0 = no lock, 1 = x-axis lock, 2 = y-axis lock, 3 = z-axis lock Tweak: Improved Font rendering quality (now correctly overlaid with premultiplied alpha masks) Tweak: Drastically improved performance when selecting large areas using /we ms and /we me Tweak: Worldgen generates some more caves Tweak: Breaking cacti blocks breaks any cacti blocks above Tweak: Lanterns now can also be attached to ceilings Tweak: Added california poppy to world generation Tweak: Reduced walking speed by 25% Tweak: Cloud Layer position is now relative to the total world height Fixed: Worldedit Airbrush tool not allowing large brush sizes Fixed: Flying not possible in spectator mode Fixed: Game not remembering the last active hotbar slot Fixed: Player not able to pick up multiple itemstacks from the ground Fixed: .cam load crashing the game when no points supplied Fixed: Rendering glitches with FPS graph (didn't show at all on some machines) Fixed: Hopefully somewhat reduced the unknown blocks appearing for a single frame when building/breaking Fixed: Several rendering glitches with water Fixed: Day/Night transitions speed 0 on new worlds Fixed: Topsoil block underside showing grass Fixed: Some blocks dropping white particles instead of their block colors Fixed: Added all missing block translations
  22. Few and far between Vintarians! An early release as I discovered an unusual amount of bugs. Also one more milestone towards Survival complete: Blocks may now drop any combination of items. Version 1.0.8 is now available for download in the account manager. Updates Feature: Ladders are now climbable Feature: Added universal block drop system. Allows a block to drop any combination of block or item stacks with a selectable random quantity Feature: Add new item: Stick Feature: Added skols Linux Installer scripts and files. If you install the game with vine and run the install.sh you should hopefully have the game working under linux. Skol also wrote some instructions about it. Feature: Leaves and Branchy Leaves now drop Sticks and Saplings. Rock now drops Stones Feature: A singleplayer worlds file name can now be renamed within the game Feature: Added command .cam tp [off or on] to prevent the cinematic camera teleporting the player back to the original position on path end Tweak: Improved version updating experience - removed 2 unecessary message boxes, create desktop icon is always checked and the player is informed that his worlds won't be lost Tweak: Many adjustments to the new ui style (colors, sizes, font, etc.) Tweak: Updated API Documentation (apidocs.vintagestory.at) Tweak: Raised max world height selected from within the game from 1024 to 1536 (survival) or 2048 blocks (creative). Raised the warning value for creative worlds to 1024 blocks. Tweak: Clean up some parts of the rendering code to reduce some opengl state switches for minor performance gains (< 1%) Fixed: Changing Gui Scale broken after joining and leaving a world Fixed: Tooltips clipping outside the game window Fixed: Mouse captured in a small rectangle when starting a single player world in windows mode and unfocusing the game window Fixed: Itemstack Quantities not shown at the right coordinate on small or large gui scales Fixed: Dropping items into a slot using right mouse click not updating itemstack quantity Fixed: All Paintings having the same texture in the inventory Fixed: The server log in the single player starting screen should display correctly again on different gui scales Fixed: Player name tag box wrongly sized on small or large gui scales Fixed: .cam start not putting the player in flymod causing massive jerkiness Fixed: Itemstack info not disappearing when closing the chest inventory using the Escape key Fixed: Shift + Left click on an item to move away an itemstack not working Fixed: Vintage Story Logo on the main menu now longer in bad quality from resizing View full record
  23. Few and far between Vintarians! An early release as I discovered an unusual amount of bugs. Also one more milestone towards Survival complete: Blocks may now drop any combination of items. Version 1.0.8 is now available for download in the account manager. Updates Feature: Ladders are now climbable Feature: Added universal block drop system. Allows a block to drop any combination of block or item stacks with a selectable random quantity Feature: Add new item: Stick Feature: Added skols Linux Installer scripts and files. If you install the game with vine and run the install.sh you should hopefully have the game working under linux. Skol also wrote some instructions about it. Feature: Leaves and Branchy Leaves now drop Sticks and Saplings. Rock now drops Stones Feature: A singleplayer worlds file name can now be renamed within the game Feature: Added command .cam tp [off or on] to prevent the cinematic camera teleporting the player back to the original position on path end Tweak: Improved version updating experience - removed 2 unecessary message boxes, create desktop icon is always checked and the player is informed that his worlds won't be lost Tweak: Many adjustments to the new ui style (colors, sizes, font, etc.) Tweak: Updated API Documentation (apidocs.vintagestory.at) Tweak: Raised max world height selected from within the game from 1024 to 1536 (survival) or 2048 blocks (creative). Raised the warning value for creative worlds to 1024 blocks. Tweak: Clean up some parts of the rendering code to reduce some opengl state switches for minor performance gains (< 1%) Fixed: Changing Gui Scale broken after joining and leaving a world Fixed: Tooltips clipping outside the game window Fixed: Mouse captured in a small rectangle when starting a single player world in windows mode and unfocusing the game window Fixed: Itemstack Quantities not shown at the right coordinate on small or large gui scales Fixed: Dropping items into a slot using right mouse click not updating itemstack quantity Fixed: All Paintings having the same texture in the inventory Fixed: The server log in the single player starting screen should display correctly again on different gui scales Fixed: Player name tag box wrongly sized on small or large gui scales Fixed: .cam start not putting the player in flymod causing massive jerkiness Fixed: Itemstack info not disappearing when closing the chest inventory using the Escape key Fixed: Shift + Left click on an item to move away an itemstack not working Fixed: Vintage Story Logo on the main menu now longer in bad quality from resizing
  24. Stylish Vintarians! Version 1.0.7 is now available for download in the account manager. By the concept of Nachtfalter the game now has an all new Logo and menu/in-game-dialog layouts. It looks super pretty \o/ Thats what we've worked on for pretty much most of the week since last update. Updates New Logo for the game, website and account manger From the ground up redesigned menu screens All in game dialogs are alsjo adjusted to fit the style View full record
      • 1
      • Like
  25. Stylish Vintarians! Version 1.0.7 is now available for download in the account manager. By the concept of Nachtfalter the game now has an all new Logo and menu/in-game-dialog layouts. It looks super pretty \o/ Thats what we've worked on for pretty much most of the week since last update. Updates New Logo for the game, website and account manger From the ground up redesigned menu screens All in game dialogs are alsjo adjusted to fit the style
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.