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Everything posted by Sukotto82
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1.14.0+ Fancy Tools: two tools for farming (spade and seed bag)
Sukotto82 replied to Jorrit Tyberghein's topic in Mod Releases
interesting mods. I wish I knew more about making mods myself. I have made some small mods that I doubt anyone would be interested in like compressed coal where you put coal(brown, black and char) in the crafting grid filling all 9 slots with 1 coal each and it makes a compressed coal that has slightly longer burn times but not intended for using as a fuel source as it would be more efficient to use the coal chunks themselves but the point of this was when your mining coal and you get multiple stacks you can condense it down into block forms that will condense it into far less space so instead of having 9 stacks of coal you can condense it down to 1 stack. I wish I knew enough about coding because I would really love to make a form of shulker box. a chest you can put down put stuff in and pick up while maintaining it's inventory for purpose of relocating a base. or perhaps a mod that would give me something like an enderchest and an automatic sorting system so when I'm out 15,000-20,000 blocks away from home and can put down the enderchest sort of chest drop stuff in it and back at base it will be emptied via hoppers into the correct chest in the sorting/storage room so I don't need to waist several days of travel just to get a few things then need to run all the way back. it makes exploring and gathering far off resources nearly impossible or at least very frustrating and wasting of time. -
this is a good question as I have a lantern 15+ blocks above ground and it still lights the ground below it up but doesn't seem to cover the same distance horizontally.
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yeah very weird, I only feed mine grass all winter and they still reproduce even in cold temperatures. it has only gotten down to about -17 though so maybe that's not too cold. glad you got them producing for you. too bad couldn't really figure out what was going on at first but the good news is it's working now so that's great.
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I feed all my pigs and bighorns dry grass all winter and they still reproduce. so I don't know what's not working but I can say with confidence that it doesn't matter what you feed them at least in the sense that they will or will not mate. if better food last longer or encourages mating faster I don't know but I do know it doesn't stop them from mating if you feed them only grass.
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this is correct. if you get sufficient snow fall it will raise the ground high enough for them to just walk over fences. that being said though. my pigs escape the pens they are in even when there is no snow fall. I figure this is due to over crowding as they are already full grown gen 5 pigs and I have well over 30 pigs in the pen, I put a second row of fencing around the original pen with a 1 block space and a few fence post occasionally to help find out where they are getting out. most of the time it's around the fence gate that they get past even when it is closed all the time. also having your feeding trough too close to the fence will also allow them to walk out. I've not tested this as all my animals are out in the open but it is true they will die if they have no light for a long period of time. having them outside where they get sunlight every day is enough to keep them alive. they will not die over night but prolong lack of light will kill them eventually.
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well there goes that idea lol.
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I haven't had them spawn ON my character though. so maybe if your sitting in a 1 square whole in the wall or something where your all blocked in maybe they can't spawn in the same place as the character. I have not tested this. I kill them instead of run from them now in hopes of getting Temporal gears for repairing teleporters now that I found one.
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yeah temporal storms are odd like that. I was swimming back to my base when a storm hit mid day and they literally just spawned in mid air around me and dropped down. also had some spawn 5 blocks under water while I was sitting on the bottom of a large lake thinking to avoid them that way until it was over they spawn anywhere during a storm from what I can tell.
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it was about 8 stacks of logs I think I don't remember how much wood I had at the end of it but I literally broke 9 axes on 1 tree normally it's only about 6 or 7 axes but the point is I shouldn't need to carry around a bunch of axes to chop down a big tree 2 or 3 would be reasonable but that's why I upped the durability of tools in the settings prior to making my new game to have 400% durability. I needed a lot of wood for firewood for making charcoal and so the big 2x2 trees were a good choice. and they do grow naturally well I planted 4 saplings in a 2x2 pattern like you would a jungle or dark oak tree in minecraft and they did grow into 2x2 trees some of them fairly tall others rather short but they still grew. the 2x2 are the best wood per cost of sapling at least for me so far.
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that should answer the slab question but I would maybe make all the floor space bottom slabs not top slabs so to reflect what Streetwind said and maybe only use full blocks or top slabs where you want to place an object and hope they don't spawn on/in the object you placed there.
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maybe things have changed since this post but last I played my farmland is 21 x 7 and I've planted all 3 nutrient groups in all plots and they still haven't regenerated enough to replant they are just laying fallow for now and I have no idea how long it will take them to finally be ready and I play on 30 day months so winters going to be long. I have 3 9x9 cellars made of cobblestone with 5 air blocks between floor and ceiling with shelves on all walls and a few tables to store sealed crocks of cooked food but I'm hoping for at least another full rotation of crops before winter hits.
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I could be wrong so correct me if I am but I think villages are already on their road map of things they will/want to add eventually. just need to be patient they have a lot of stuff to work on and it doesn't all magic itself into being overnight but yeah it will be nice to see full villages at some point.
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yeah but breaking and going through 9 axes just to cut down 1 oak tree is stupid ridiculous. 2 maybe even 3 but 9 come on. I'm not going to run around with 10+ axes wasting all that valuable inventory space if inventory wasn't so limited or tools with max durability stacked like food when you haven't eaten any then fine that would work but that is a bit insane in my opinion just to chop down 1 2x2 tree.
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an increase in durability (if Significant based on the current durability) might work if your talking about the base Durability in the settings menu I already have durability set to 400% and it seems more reasonable but still low quality tools like flint are breaking quite frequently so perhaps and increase in Default Durability could suffice while still keeping the option to increase or decrease it as you like in settings like you can now. just make the default 100% be better I'd like 400% but that might be a bit much for some people but I could see a good compromise heading in this direction.
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I like the napping a little bit it was interesting the first few times I did it but after breaking tools several times and constantly remaking them it has become a bit of a hassle for me a little bit. I agree. I don't think they should get rid of it at all. that being said. how about when pressing F you have an extra option "auto mode" or something. basically the same as the "copy previous layer" option but instead of copying the previous layer it does whatever is needed for the current layer. I feel this would work for everyone. I think it would keep knapping in the game let people do it 1 dot at a time if they want but also give the option to just have it done automatically but not instantly much like the "copy" mode but this would be available not just on multi tier objects like clay Knapping but would be available for all knapping so it takes the same time and still requires some interaction rather than a timer mode but gets rid of the tidium of moving each thing yourself especially after youve done it about a million times before.