Jump to content

Domkrats

Vintarian
  • Posts

    119
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Domkrats

  1. P.S. Another idea about some certain class skills which could become possible later on could by few new items found in underground ruins, Similar like letters now, which reigsters for player in journal. Maybe same could be with some skills or traits, which could be learned by finding some ancient blueprints in ruins. Those could be even some old libraries with knowledge in them. But that could be grindy way and player would need to rely on luck to obtain some skill though. SRY for little offtopic Cherry_Brendon. I know it's not exactly things you suggested, but they are connected.
  2. Traits are good idea too. I would better see finite water sources and expanded water mechanics thus making water wheels and thus aqueducts or water channels being necessary. Similar to this mode, although it was for Minecraft. Downside for that would be limited possibility for waterfall unless water would rotate somehow though some channels. This Realistic Minecraft Water Physics Mod Is Amazing - YouTube Existing gears and axles are great i think.
  3. Like some of your ideas. However instead of new more classes i would wan't see something similar "XLib and Xskills" mod offers. As for now i have chosen Commoner class but now i would wish however i had an option to make Blackguard sword. I am playing in single player mode. I have invested many hours into world by now. I don't wan't to start new just to get that possibility. And by this time i could imagine my sword making skills could be inmproved by making many swords already. So Blackguard sword could become available for me according to some leveling system. Same could be with everything - whether it is chopping trees, panning or fighting mobs. When we start game (especially first time) we don't know what skills will we need later on, because we don't know anything about game. So it would be nice to progress according to things we like to do in game. P.S. Sure there is problem with some other players who would like to quickly get some features for their character and don't wan't to level up before they can use that. So maybe classes could still be kept, but some leveling could be added just to reach some certain skills later on for other classes too. Also skills can work as some way of tutorial guiding you to your first steps in game as game does that poorly now. (Similar like in game Cryofall where at the begining some first skills are suggested to do just to get used to game mechanics).
  4. Caves with their ambience and random mob spawn is still challenging sometimes even for me, although i have played this game for some time already. I would't like it to be made into constant battle with mobs .Now i like feeling of occupying caves more than fighting in them all the time (unless some new fighting possibilities are offered by game). I must agree to some previously mentioned suggestions - more torches, ladders, fences (also now there are simple fences from rocks which even don't require saw or any other recources than rocks which are plenty usually when digging in cave) or blocks. There is some small grind for torches and ladders, unless you have shears and have invested one game day to harvest sticks before. Youtuber GGbeyond inspires me much regarding this as he explores caves quite often. Lighting everything quickly, blocking dead-ends or parts with many entrances makes you feel your are in control of the cave. And while it could feel unrealistic i don't care about that. It works and leaves you with feeling of satisfaction when you can honestly say: "This cave is fully explored and i can mark it in map that way" .
  5. I am o..k. with biome themed animals as it is now with hyenas. Makes traveling more necessary. Especially if their parts (teeth for example) could be used for some special recipies, not available at your biome. As for harder mobs... Many topics about this topic already as well as opinions on whether they should be harder or easier to fight. Personally i'm all in for more enmies, but also waiting for more ways to fight them (shield or blocking, special attack or kick (sparta kicking drifters in pit would feel amazing )). Some flying mob during storm could totally change how storms would be dealt with. In discord Tyron already shared gif with Drifter throwing rocks at player standing on pillar. I could agree on this, but also it can still get nasty in deeper caves even with blocking enterances, lighting everything. Making game harder for all, not only ones who want to face that challenge, would make game miserable for new players or casual players who simply want to build, farm or do homesteading in game. Dangers could be increased, but it would be better if player could face them when he wants, going to special place for that or by summoning mob using some ancient magic.
  6. Sure! No problem with suggestions. I guess that every little crafting detail needs animation and models for it. That way it is harder to make everything so detailed.. It could also make game less optimized and harder to make mods for. But yea... The more suggestions, the more possibility some of them could inspire devs. Regarding this current suggestion in this thread. Im not against more crafting mechanics - idea isn't bad or good. And it's interesting to see those ideas. But those mechanics should be more obvious to add to game, so people, who have no idea how ropes (or any other stuff) is made in real life, could still understand how to progress. Grid recipies are easy to find and execute while process described here would need more explanation. But reading mass texts in game isn't fun and entertaining in my opinion. I have made some suggestions too about this game myself, but i always keep in mind that adding them could be very hard or even impossible. У меня спрос на корзины появился сразу поскольку не знал что нужно и что не для начало игры. И я не знал найду ли эти предметы потом поэтому не хотел выбрасывать. Это теперь у меня есть план, когда играю уже который раз.
  7. Seems cool. Would love to see some gameplay video from that mod. Dunno if i would love to play that alone though.
  8. Идея ясна, но мне как-то кажется что если представить что мы попали в страну Vintage Story и мне срочно нужен способ перемещения инвентаря, я все таки сначала бы делал корзину а не веревки и станки. Этот процесс можно как-то развивать позже но никак не в начале - игра уже сейчас для многих сложна, кто не играл подобных игр до этого. Реализм это хорошо, но игра должна и остаться развлекающей.
  9. Compared to drifters Sawblade locust base attack is 16, while NIghtmare drifters deal 20 and Corrupt drifters deal 12 damage. So i wouldn't say it is most dangerous as they usually spawn alone (as far as i have seen) and they seem to retreat or pause before attacking again. Sawblade locusts, bells and and even simple locusts are just so well made, they make players panic more, . Drifter attacks are more frequent and they can spawn 2-3 at once. That way at least for me, seeing more than one of nasty drifters coming towards me is more alarming than seeing locusts.
  10. Having armor in this game doesn't make you too powerfull as you still need to heal and follow health, but now you have huge debuff for that because of armor. And while making armor is time consuming, i understand your frustration as in the end making strong armor doesn't feel rewarding enough. I have met them only few times. Although they are tough, they aren't so fast and move only by small distances. Also you don't lose armor when die, so problem could be only that you need to return. But knowing place you died, that could make some fun adventure as now you can plan your moves to get your stuff back. Off course that is only fun if you have fast way to get back to that place you died. Enemies (drifters,locusts) could make more sounds as they are in agro mode though. I am more annoyed by drifters which spawn close to me without sound and brake armor all the time, because i have no option to avoid that.
  11. Roadmap already has something like that planned, but: Roadmap - Vintage Story Could you explain why such options are needed for you in this game? Because i have played for quite a while. Game doesn't have huge oceans yet. Land surface isn't so straight to have rails. Also if every small tool needs recources, i could only imagine having rail system only in huge multiplayer server, where players could invest many metal for that together, thus making connections between their builds. In single player such thing could be unnecesarry for most players - only as option in creative mode maybe. Water traveling by digging some canals would be an option but water physics wouldn't always let you expand water too much from source so that could be a problem. Maybe some cart (driven with horse, bull or mechanical machine (temporal or Rail handcar option) with possibility to move only across more or less straight surface, thus needing to make roads. I wouldn't want to see some strange possibility to move with horse straight up on hill as it is in minecraft personally . Simply moving minecarts would be strange as well i think. If need for that is means of transportation, teleports already is an option. I think this should only be expanded with possibility of finding teleport blueprints (same as scrolls or books) in ruins or braking the ones we find for parts, thus letting us to make own teleports where needed later in game.
  12. Yesterday was just thinking why i glow even though i wasn't respawning. Glad to see it should be fixed now.
  13. Maybe it could be related to situation when you walk away from each other, that way you are in seperate chunks (area) for some time. So as new chunk loads happen, other player weren't in that chunk at that moment. Not sure if that is how it works, but it often happens on mmultiplayer servers at least with maps where you suddenly don't see other player as he is too far from you.
  14. Maybe this? Do you have 2 monitors? Is it plugged into GeForceGTX 960 video card? Uh oh, Vintage Story has crashed · Issue #585 · anegostudios/VintageStory-Issues · GitHub
  15. Maybe this? Do you have 2 monitors? Uh oh, Vintage Story has crashed · Issue #585 · anegostudios/VintageStory-Issues · GitHub
  16. As for me, the situation with far traders could be fixed as some enquiry or request, which you could leave at every trader near you. Game would then generate some waiting time (according to distance from another traders) and after that time you could come and pick up the stuff you asked for. ATM traders are already changing their offer after some time. Why couldn't it include some stuff you asked for then ? That would seem more logical as you could imagine trader wen't for your goods instead of you, while you can do other things waiting for your order. P.S. Also, if the time generated would be small, it would be a nice clue that the specialized trader you need is not so far, that way suggesting you to look for him near.
  17. There are good suggestions on how to look for ores using prospecting. But if you have good amount of picaxe production going already i like usually to ckeck every deep hole in water or right under waterfalls. Holding shift will keep you above so you won't fall right away if there is cave below. Also places in caves where water flow stops usually indicate it is worth trying to dig down there. As game lets you breath underwater at the moment, having lantern will let you dig anywhere straight down using existing water or using bucket of water before. It is pure luck, wasting pickaxes, and somehow might be considered cheating, but for me it often leads to finding undergound ruins or ore deposits without risking dying in caves. Sometimes you won't find anything but will hear cave ambient music or drifters, thus knowing cave is near. Anyway, just wanted to let you know about my sily method. But sure thing, if you are looking for a certain ore this won't be efficient unless you have found good area for that ore already. P.S. Hide all torches. One mouse scroll and they all are gone.
  18. Agree. Also lighting all caves is a good solution and blocking dead ends. Yet all those are extra steps to make exploring caves even more time consuming and stressfull. Also i have died while putting armor up or simply falling before putting armor on in deep cave, thus leaving armor with my lost bags . But sure at the same time i must say - thats cool, as that's the reason we play games like that - to experience those feelings. Sometimes it is just too owerhelming when you have entered deep cave that goes down even deeper and have 3 ways to go. You are thinking how you will need to return but your bandages are already partly used. So you choose to continue one enterance, but drifters fall on your head from other 2 directions. So you start panicking and make stupid mistakes. Usually moments everything goes bad is because of panicking or wanting to simply progress faster not thinking drifters will spawn behind you as you didn't light the cave. Hard to explain this love-hate relationship with this game sometimes.
  19. I wonder if this applies to drifters as well? Yesterday was digging some Sulfur in cave and did that using SHIFT key, as it was low positioned all the time. And drifter seemed not to notice me for a long time although i moved closer to him. Later, when was droping some items to free inventory, character stood up and they charged me right away. Did not have time to test that more but i never thought to try sneaking around drifter till this happened.
  20. I have some problems with my greenhouse too atm in my single player world. Some blocks show buff, some don't. I am thinking i have built it on edge of a loaded game chunk, thus game sees it as incomplete acording to each of those seperate chunks. But i have to check that somehow.:)
  21. Domkrats

    Multiplayer survey

    Sales doesn't mean simply having more money. It means possibility to hire more staff to make even more features...also the ones you would wish for. Lets not be so primitive and compare it to having food on table. And when i am saying game is difficult, what i am saying is, that game is difficult not because simply of monsters. I think it's more lack of tutorial or introduction to main game mechanics. I just noticed this often on server i was playing on. People come on server and they can't even light a torch or make a spear. For some it is great to discover all by yourself. But some (who aren't even aware of simple minecraft features) need a small tutorial which would kindly introduce them to this game. Otherwise it scares away many people, who would maybe love this game, i think. Check "Worth a buy" Vintage Story review for this game on youtube. He is honest man with huge experience in games. He also loved this game, but had some comments on tutorial and grind, this game has. But he rated it as very great game anyway. The same is with me. I love this game and that is why i wish devs all the best and i am a little worried that, although it's gaining attraction, it could still stay as a nieche product because of idea, that players will figure all out by themselves. I didn't want this poll to become a offtopic discussion. Just wanted to point out my opinion that wether multiplayer or single player, game could be more awesome if it would let inexperienced players (who won't even know custom world making menu even exists) to love this game as well.
  22. Game is a huge grind. But mostly because of small tasks combined at once - not so much on repeating one thing all the time. Maybe just take a rest and then try custom single player. Make some changes to spawning mobs, hunger and enemy agression. Make game open to internet if you wish some friend to join. That way food won't spoil when you are offline, yet you can return when want. Seems you've had similar experience as i did. I was so happy about this game, i got into it deep and joined large multiplayer server. After grinding hard for some time, players around me left and it felt so useless to continue progression to steel. Huge excitement for this game, had me feeling bad, as there wasn't nooone to share my excitement with. My friends aren't into this game. I tried to force myself continue playing, but always had feeling i am playing game just to keep food o.k. and having less time to explore caves, which i love in this game. Other dissapointment was having metal armor. I thought that i will have less stress in caves, when i will make that. But armor slowed me down, made healing and hunger worse, thus not rewarding me at all for all the grind i went through to get it. I was still being stressed too much about dying in caves. I love caves with their ambience, but they are too umpredictable with spawn rules this game has. I guess it is realistic that wearing metal armor make you more tired and hungry, but somehow it still felt too punishing for me to feel good about it. Other thing is playing with friends, as then it is not so dangerous, but at server i was playing, not many players were willing to explore caves often. Playing this game for a long time and seeing as many let's plays on youtube as i have, i can say many players comes to a situation where they love this game, but have hard time to continue going further after reaching steel or even iron. SIngle player is easier, but sharing progress and exploring areas together are much more fun to do, yet this game asks too much time, for it to be suitable to all my friends, who work and have only 1-2hour during day for games. Game is still under development, so i am still supporting this game and i foresee good future for this game, if they will start to focus more on lore, combat system and achievments in this game, whether it is some leveling, shiny and more durable tools/weapons/armor or cool outfits.
  23. Domkrats

    Multiplayer survey

    I am not against more dangerous mobs myslef, but it can come only if there is some combat updates to game, giving more options to fight them. At least blocking hits. But i am concerned, that if we want for game to grow in any direction (meaning sales and thus development), scaring away large portion of players whom would love more peacefull gameplay, isn't a good idea as well.
  24. Domkrats

    Multiplayer survey

    I have played on large server. It was fun while i do everything to survive and progress to better armor/tools. Once you get to iron, there is no difference - multiplayer or single player - game becomes less fun unless you have friends to go for adventures with. Food is an issue, but mostly because i had to make it all by myself the time because and it spoiled while i was offline. That got me into circle, where i enter game to play it for fun, but end up just making food for next days all the time. So yea. Multiplayer is fun, but it needs to be played as multiplayer (not everyone makes his own base so basically it's single player on multiplayer server) so players cooperate on tasks and share resources. ATM i am playing singleplayer which i open to LAN sometimes when i wan't to play with my kids. I've found that the better solution to food spoiling. But not because it is too hard to keep food supplies. Mostly it is because i have limited play time during day and that time i want to spend in caves or adventures not farming all the time. And if is one day spend time on food... other next days i can focus on other tasks. So this suits me better. But again... I got to iron and game suddenly lost its attraction again. You think that once you will become safe in game (regarding armor, tools, food), the real adventures would start as then you can enter caves more safely, but no... Exploring caves is still stressfull to explore alone and becomes useless as there isn't much you need from them anymore. (other thing is coop with 1-2 friends. Then i love caves as i feel more safe and comfortable). As i am not so much into farming, homesteading or building as i am into action, i am waiting for some updates on that, yet keeping game friendly for those who feel already that game is too hard. So that shouldn't be more dangerous or swarming mobs, but some mobs, that would actually be somehow summoned using some ruin symbols (or even resources like iron, gold, silver) by players choice. And after you fight those mobs, you could get some exclusive resources, gear, armor or tools. Dunno if that is somehow planned, but thats my dream about this game. It is great at everything it does, except keeping game fun, once you get to some certain point. Othwerwise it seems a little strange - you grow, expand and become more prepared for something...which doesn't come. Love this game anyway!
  25. While reading suggestions i though to myself about what i am missing in game... I am thinking nice feature would be some AI charcters, like traders atm, who would do some tasks for you (like leather making, steel making etc.). Maybe those could be the same traders, but made for certain tasks and somehow spawn-able at your area after some certain requirements met. Also enemies - but not random - the ones player is willing to find and fight in certain areas - like dungeons (similar as it is now with bells and locusts). Thus making stronger armor and weapons would be more required to make. Some villagers could spawn as soon as you make special building for them (like terraria). That way you would bring some life into your area. and give more purpose to grind after you have reached iron age. Those buildings could be quite expensive to make, but that would be challenge for some, who is looking for that after some time. For example - leather making - which after the AI character spawn, could be simply delegated to him, thus only supplying him with resources, light and maybe some food. Because, once you are done with that process few times it is hard to use my playtime to do that again. Also on multiplayer servers that way leather production could be increased (as barrel holds only 50 litres of water) or simply made as a shop..so lazy ones could simply go and buy leather. The same with steel and other time consuming tasks. Because from my experience - time consuming tasks are the one which scared me away from multiplayer server. Especially on miultiplayer servers, where food is already is time consuming task all the time. Those tasks ar fun for some time, but once you have to do more that 10-15 tasks at a time, it becomes hard to do that all by yourself (talking more about singleplayer mode or multiplayer server where everyone is playing by themselves). After some time playing at multiplayer server i was willing to only look for recources, ruins or adventures or do only some certain tasks But then again i didn't want to be a burden for someone as i come and use their food or resources all the time without helping them to make that all. As i had only 1 hour a day to play sometimes - i was willing to enter game and simply do what i like. But half of that time i had to do farming, husbandry, food making etc. So i didn't have time for exploring anymore as i was planning. Sometimes you just want to explore caves without anithing other to do. But this game always has something for you to do thus not giving you such possibility sometimes. But i want to mention. I love this game! I am happy with how it's made atm. And such cool and amazing Devs is why i let myself dream about such features some tima after time, although i understand it would be hard to include in game. So yea, I would say - possibility to grind a little more to make some AI villager huts would be nice, thus letting player to concentrate on things he wants and keeping other stuff less or more automated. But that's a lot of coding..
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.