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Josiah Gibbonson

Vintarian
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Everything posted by Josiah Gibbonson

  1. It'd be neat if you could craft a breathing reed from some bamboo and maybe either a knife or chisel. Holding it in your hand or offhand would let you breathe underwater about 3 blocks down (so long as the end of it was sticking out of the water) I don't know how useful it'd be, but it'd be a cute addition
  2. To avoid breaking story locations, the materials used for their walls could make grip drain too fast to actually scale anything (being too slick or dangerous to scale- like rusty?)
  3. One time I was exploring without any blocks or tools and fell down a hole. Had to either starve or use the /suicide command. It would be awesome if we could climb up flat, verticle surfaces. However, it wouldn't be that simple- there'd be a grip meter. To start climbing vertically, go up to the verticle surface in question and press a specific key. That will have you cling to the wall. Then hold W to ascend, and the ASD keys to move in their specific directions. Once you cling to a wall, in the top right it'll show your current grip strength- it starts at 100%. Everytime you move against a block while gripped to it, be it verticle or horizontally, that percentage goes down based on the kind of block it is. Slicker blocks would lower the grip percentage much quicker. If it's raining on the blocks you're trying to grip against, grip percentange goes down twice as fast. If you press the jump button you'll leap in the direction specific to your WASD keys. However, once that leap finishes, you'll lose a lot of grip. Once grip percentage reaches 0%, you slip and fall, and have to wait until it fills back up to 100%. Wearing gloves can lower the rate at which grip is lost. Getting damaged while climbing will lower grip by a lot. Climbing while hunger is below 50% will make grip drain faster.
  4. I think it'd be neat if, when something kills you, one of several kill animations for that creature plays. They shouldnt be slow or drawn out, just quick enough for your multiplayer buddies to look on in horror. (Enemies would be invincible until the quick animation concludes) For example, a wolf kill animation could be it lunging at the player neck and snapping it, as the body quickly crumples and then vanishes, dropping the inventory contents. Another variation would be the wolf knocking you down and eating into your gut. Drifters could tear an arm off and beat you with it. For chickens, have them knock you down and peck your face until you stop moving. Boars? Just charge you in the gut, ragdolling your body and sending it flying. Not a needed change, and would take work, but for multiplayer it'd be fun to see your buddies actually meet grisley ends instead of just vanishing in death.
  5. I would guess the drifter's, shivers, and bowtorn would have black blood, sort of like oil. Since they're sort of rusty and polluted looking.
  6. A lot of times when I'm hunting an animal and wound it enough, it flees and I lose sight of it, and then cannot find it again. It'd be neat if when you damaged something enough, it'd start to leave bits of blood splatter in the ground every once in a while so you could track it down. For an added bonus, wolves could be attracted to the blood splattering.
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