-
Posts
428 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by idiomcritter
-
oh, the skyblock setting!? j/k the one time I encountered this issue on a server had to do with the server not restarting over an extended period. seems when I tried to enter new never before gen'd chunks, the game failed to create the map further. (something filled up, buffer, memory, storage... something ran out of resources a restart reallocated, or scavenged back what was needed to continue. wasn't my server, so i'm unaware of the finer details) after the server restarted, all those new areas were accessible. but, i did come across missing chunks much like the pictures above, though perhaps to a lesser degree
-
been awhile since I made use of the helvehammer to repair the missing pixels. just tested, yes with normal hammer in hand, chopped many missing pixels so that a complete ingot would be impossible. place this incompleteness then onto the helvehammer and watched as the repairing/restoring ingot to its full completeness!
-
water goes into barrel first. then add the lime....
-
if the book is a double, that is, the book has been found prior at some point (and read), that would explain not being able to read again. also, forget which trader (luxuries?) will buy books sometimes, don't toss
-
curious what the client-main.txt might say....
-
harvest grass, before the snow covers it? can't scythe snow covered grass...
-
Graphics nitpick: Indoor crops & water should not sway
idiomcritter replied to ArcticWarfare's topic in Suggestions
it seems like its the wind, perhaps though, the swaying is a temporal wind thing.... j/k there does seem to be a change in music when going underground, so logic branching is there idk... and whats up with windmill sails that cross over other windmill sails without breaking.... -
Copper casting not working
idiomcritter replied to kleptomanisch's topic in [Legacy] Mods & Mod Development
so I got curious on how long does it takes (playing on TOPS server....) 480 nuggets of copper from firepit input to output took me ruffly 15 minutes real time (in game time, it took a bit over 7hours) that was starting out with 4 peet to preheat, and 11 brown coal to finish. Also, I had it backwards in the wording, crucible with cooled metal is labeled as solidified (when mousing over the crucible), and when reheating, the label dynamically changes to molten (ready to poor). and yeah, the game has the player doing some math gymnastics with how many nuggets to units so that it comes out even per 100 units. and then throw in ratios with mixing metals wee... no automatic here heh btw, I've used the mod AlloyCalculator-v1.0.0, its kinda useful for dialing in whats needed in nuggets for the desired units, and it addresses the ratio's with multiple metals... -
Copper casting not working
idiomcritter replied to kleptomanisch's topic in [Legacy] Mods & Mod Development
when reheating metal that has already been melted once, I watch for the wording solidify, when mousing over the crucible, and grab it, to start pouring into what ever available mold. (ie, I don't wait for the crucible to move over to the firepit output slot) -
Copper casting not working
idiomcritter replied to kleptomanisch's topic in [Legacy] Mods & Mod Development
without mods, I usually smelt/melt down enough copper to fill 24 ingot molds. the 4 crucible slots will have 128, 128, 128, 96 nuggets (480 nuggets / 20 nuggets = 24 ingots) (20nuggets = 100units) (i forget exactly how many brown coals I use to melt the copper, think its around 16, and its a long wait for the process. I'm usually looking to busy myself with other things in the area, like feeding the chickens ) if for some reason, the crucible has a fraction of 100 units, I'll fire up another crucible to complete the faction, if that makes sense? (though it seems to me that the game will allow partial filling a mold, so the crucible can be emptied to reload with more metal) -
the issue i was having was resolved. seems I was using my game nick, instead of the email assigned to the account.
-
try a different web browser maybe? check that, now i'm not able to log into the client area either. something must be down, or resetting
-
speaking of mechanics... would be nice to have sea/sailing shanty while underway.... just sayn
-
hey, there are sticks on the ground, isn't that enough deadfall?!? personally I was delighted that I could plant harvested horsetail under water! (water bottoms need help too)
-
Yes, I joined the Old Glory server. I wasn't happy about how he required discord third party (via a bot) verification. Made a different discord account at the time, since I didn't want to expose my main discord account to something unknown (to me) doing the verification. I also exchanged DM's that that was what I was going to do. I ended up leaving the server after reaching iron age. A few things led to that decision. I wasn't into role play, which left me isolated (which was ok, ease dropping on chat banter was enough inclusion). For reasons, a decision was made to create a second server, that was only for roll play and seemed to split the small community leaving the original server less attended (hence less chatter). It was an interesting experience playing with longer days per month, and 50% Land/Water. Also the group of players active at the time, were friendly and inviting, even though I kinda kept my distance Also, Mr Handy would live stream via discord, and I had a chance to lurk in a few of those. It was confirming to me during the lurk He is an VS enthusiast all n all glad i joined for the short period i did. running a vs server and doing things to keep it active is a tough thing to do. feel like finding the right balance was at issue maybe
-
6. no brown or black bears (sun bears and pandas won't attack unless provoked)
-
the leather cycle raw hides -> into limewater barrels soaked hides => placed into crafting grid with knife scraped hides -> into weak tannin barrels prepared hides -> into strong tannin barrels leather
-
bone inlay.
-
the question prompted me to test... Sure enough, after traveling (tp) to the polar region, with a surface temp of -3, punching a hole straight down to mantel, increase the temp by 11+ degrees. If I was observing correctly, it seemed that for every 10 blocks down, 1 degree increase occurred. And.... placing a glass block 7 blocks above, gained the +5 greenhouse effect! vs science lol
-
the wiki (and in game help, in briefer form) outlines the fruit tree growth: wiki fruit tree So I decided to base in a warmer region and discovered my cold fruit trees would not blossom. seems it wasn't getting cold enough for the duration it needed. and the warm fruit trees, would die. my solution was to build a platform (integrated with the towering windmill), and plant the cold fruit trees at elevation, gaining enough consecutive cold days below the required temp. the warmer fruit trees needed to be replanted (in my case) on the beach of the lake, it was just low enough to meet the consistent temps needed for the growth cycle. Although in my case, I didn't need to build a pit to lower depths to gain the needed warmth for the warm fruit trees. I've been led to believe that in the very cold climates, an open pit to the sky deep enough, can act much like a greenhouse gaining elevated temps the deeper the pit. haven't tested that yet...
-
err, discord appears to isolated to the #rules channel only until verified?
-
+1 on sheering. separating the connecting leaves might allow the leaf decay mechanic to remove the leaf blocks that sit inside the trader protected area