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idiomcritter

Very supportive Vintarian
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Everything posted by idiomcritter

  1. I too found the game from watching Paul. Seems I wasn't alone in acquiring the game during that period... Back when breathing wasn't required while underwater
  2. welcome to the forum @Coloneal Sanders yes, flint knife will carve up all the dead animals. wondering how much durability was left on the knife, if its too little, it won't work. (should be a message that pops up, but doesn't, when encountering that, since its kind of the same thing when using a tool in the crafting grid with not enough duribility)
  3. much like the adage, many hands lighten the work (or could) I find often depth is something that very much also occurs from the building by many upon a seed idea. (one line at a time?) much like this thread at this point, the depth wasn't really with the first post.... to me
  4. another might see the topic title and know instantly what to try, i've not had any real experience with hosting (beyond opening to lan), so can't offer immediate help. forgive. that all said, i'm curious a bit on the configuration of the host, what os is the host running (linux, windows, other). what version of the game being run firewall? did anything change recently like an update the the current version of the game, or os
  5. currently to build the windmill and bits, resin and fat are part of the construction. I've wondered when (and if) windmill maintenance will be a thing, re-lubing all the gears (somethin somethn squeaky gets the attention... )
  6. ah, good screenshot, looking at the hot bar, i'm guessing the game is seeing the knife, instead of the armor bit, so need to wheel the hotbar highlight over to the armor?
  7. wearing no armor, with armor in the hot bar, right click the highlighted armor piece in the hot bar places the armor on the player. if armor is on an armor stand, without wearing any armor, right click the stand once, then right click again places it on the player. so click click, repeat. thats all i got....
  8. welcome to the forum @GrandmaPork back in the day when I was confronted with documenting, it was a quick observation that the best time to do it, was right after the first encounter, or nearly so. the eyes we have from experience loose a certain perception that only new eyes see in the beginning sometimes reading your struggle (and triumph?) has me revisiting my own beginnings (undocumented)
  9. from my observation, the number of mod dependencies is small to begin with. also, client version might be mismatching with mod version (idk) disable all the mods, then enable each one until the one causing the dependency message is gotten to? or check each mod's description over at the web mod page, any dependencies are usually listed in the mods description? but yeah, the message could be a bit more helpful in identifying the mod causing the issue
  10. curious on the size of the room? screenshot? vaguely recall something about blocks exist behind the chisel wall might help (room within a room?)...
  11. not sure why, this gives the feel of a bed and breakfast, that'll be 1 rg
  12. welcome to the forum @Duranu really nice post on macro creation! yeah, since then, I was able to figure it. that and also discovering the mod playerlist thanks
  13. following the vs development paradigm, i'm interested in exploring the exploration (if not curious)
  14. welcome to the forum @Barblegarb if i'm understanding correctly, F11 controls full window (with no borders), vs a fully expanded windowed view. and its the latter that is still showing the taskbar at the bottom of the screen? for me, I have the taskbar set to auto hide. when I fully expand the window (usually double click the top bored) the screen extends fully to the bottom of the screen. the taskbar will pop up if i mouse the very bottom, and then disappear on moving the mouse away... I know there are softwares out in the wild that can improve on this, havent try any though
  15. welcome to the forum @word very quick thought, wall in and put a door on the stairs. put a flat ceiling in...
  16. welcome to the forum @DEV24 you are not alone in this want, I too look for a better solution 2 mods exist currently that i'm aware of that try to address this: vslauncher mvl judging from the downloads of those mods, seems more than a few had the interest too
  17. from the smallest of glimpse, seems i've seen a few or more posts from your direction the like button is a worthy tribute. much like life, newly born (ie inexperienced) players are arriving with basic questions (frustrations?). the contrast of knowing can be seen? the struggle is real? sharing the experience? (like the other day i'm running thru a grassy mostly flat area, when suddenly a hole larger than can be jumped over, with no bottom in sight...)
  18. sometimes using a different browser can help, firefox, or chrome maybe
  19. welcome to the forum @MrsNightmare are you getting a blue screen window that has a "don't run" click button? if thats the case, should be a more info that can be clicked on, that will allow downloading...
  20. ref: wiki /land claim download [0..999] Download an existing claim of yours to your computer. Use index number as shown in /land list to select which claim. The .json file is saved in AppData/Roaming/VintageStoryData/WorldEdit. This command can be used on a server even if you are not an admin.
  21. on mp servers the cheesy work around with no one else in the chunk, is to unload the chunk with ctrl-f1 (or run away to unload the chunk of interest). the best defense early game is build fences (2 high for the bowtorns), and spam the torches to keep the area well lit. also, shields, make em, wear em forget which server I visited in the past, they ran a mod that made the mobs passive unless provoked, so something to possibly look for perhaps. personal observation on my own game play, the tension created by threatening mobs, causes a certain hurry up to my building... where i might not have built or too far too long to build.... least for somethings the mobs in this game seem to get tweaked regularly, for better and worse, can't imagine what that might look like a year from now
  22. has the shield been forgotten? kinda key to any armor
  23. so in rl, usually a jig or mold of some sort is made, to facilitate mass production. i'd find that engaging as a thing
  24. welcome to the forum @Ezra Star first time seeing playit, visiting the website, noticed a forum, and at least 1 reference to VS (though maybe not a solution) might check there if not already on possible solutions too?
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