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idiomcritter

Very Important Vintarian
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Everything posted by idiomcritter

  1. i forget what command will relight the dark area maybe .debug relightchunk or /debug chunk relight idk...
  2. its an order of magitude thing. the crock without sealing does gain a 'slight' benefit. sealing and stowing in a fully enclosed room (no outside light enters, any openings allowed are doors). should be a floating help message (unless turned off) that lets you know to what degree something will last/spoil when using the container..
  3. the way its supposed to work, with the game running in a created world... press the / key which should open up the dialog box and allow you to use one of the commands above. after entering the command, there is a need to close the game, and restart the game for the command to work on the game world where it was issued. you will then need to revisit all the areas on the map to refresh with the new/old colors...
  4. under windows default install, there is this: %AppData%\Roaming\VintagestoryData\BackupSaves
  5. good thinking! since the scythe attempts to cover a 2x3 area at a time, that action could be considered a built-in multiplier. Usually though, I'm weeding rogue sprouted grass and horsetail that is more sparsely disbursed across the tilled soil/field (poorly lending itself to the action of scything). The hoe would kind of be a better tool to individually weed those bocks with quickness (much like the axe is currently doing, just the axe seems so odd for weeding, while affecting the axe durability idk)
  6. might be because of this? wiki: Darkness Many animals will disappear if they are in darkness for too long and players can see if animals will disappear by looking at the Block info HUD. Light sources like oil lamps or lanterns, as well as sunlight, can prevent animals from disappearing. This is the only way for animals to despawn without being killed.
  7. Right now I'm using an axe to quickly remove grass and horsetail sprouts on the tilled farm land. The axe has a speed bonus (mining speed - plants) that makes quick work of the process. Can the hoe also benefit from a similar speed bonus? It just seems natural that a hoe would be well suited to do such a task (a quick scan of suggestions shows the hoe has been a topic of enhancement, just making a more simpler request here)
  8. ok, makes logical sense and since this error appears to be related to network handling I'm wondering and guessing you tried just running the machine in standalone/single player mode. What were the results, did VS run? Also, are you hardwired (ethernet cable, or wifi connecting) to the network? forgive if you've already clearly stated the answers, and just ignore
  9. discord any better on response?
  10. I was only causally aware of that command and is a good tool/function thanks. Still like the idea of an additional game mechanic that acts as an temporal powered alarm clock idk
  11. I forget sometimes (most times) that this game is beta, and there will be issues. A journal/log kept by the individual player to further document what those breakages are can be helpful. As well as backups of what ever can be backed up (before the issues occur). Like most individuals, I rarely back up and have payed the price of rebuilding more than a few times in general with things computer/phone related. Did I learn? maybe not. I mean when I'm on guard, I will. (the OP cycled through 5 times, shields up!) And if the issue can't be repeated, its tough to offer/solve in a helpful way. Game software isn't really meant to diagnose hardware or OS issues. There are other dedicated softwares that do that a bit better. At best, the game can hint that an issue might be elsewhere beyond the games domain idk
  12. What if the game had an alarm clock that could be set to wake... powered by a tgear maybe. and sleeping wouldn't just be for night, allowing napping.... you know, when you just want to speed the game up for a moment while waiting for the animals to breed.... idk
  13. noted your post in another thread and came to take a look here... I'm no expert. And I'm sure you have asked yourself the very same question, how does software that works on 2 other machines fail on the third, all things being similar? And I'm guessing you did what you could to test the hardware (memory checks, storage checks, graphic checks.. to make sure the hardware isn't at fault? When logic doesn't help, step back, try something else (non logical?) very unique issue that appears to be happening, and hard to duplicate (else others might have documented a bug?)? tech is great when it works and then.... forgive if I've misspoken
  14. bolt roof hole (lined with ladders), climb in, place a dirt block above head, observer the spawnage
  15. Think the command .online shows who is currently online. Its helpful, though I've not figured out how macro's work to assign the command to a key to save a few keystrokes idk...
  16. still, should be a way in normal survival game play to remove the water (additional option with the bucket maybe)
  17. kinda curious the water logged translocator, is it still useable?
  18. all my questions have been answered over at the discord https://discord.com/channels/302152934249070593/1103653372940263424
  19. I see. So the desire is to amp up the effects already in place, cause the body temperature to be lowered quicker, make walking on snow increasingly harder (snowshoes?)? I know that in early game (first game year usually), its more an issue with cloths in disrepair. Reaching the point where fur and wool clothing in best repair can be obtained, then pretty much nullifies the debuffs. When creating a map, never took a close look to see if some of those parameters were adjustable, ie make clothing wear out sooner, or the winter elements harsher....
  20. no surprise, it is in the game to a degree (bad pun sorry) clothing has a warmth value (not armor), and adds together. the player can also become soaking wet from swimming that further affect the cold condition walking on snow covered ground also hinders travel
  21. I kinda thought it be nice to have a slot in the wearable section say instead of a bracelet, toolbelt or hat idk...
  22. It seemed to me that the rate of respawn (sheep, boar) was on the low side(?) Leading to an area being played out. Causing an ever increasing field/range to wander for new game/food? And the idea in part to farming is to localize the food resource ease, freeing up player time to be spent on things like building what ever? I have played as a wandering nomad, hunting along the way as I made my way more south (where its warm and I can continue to grow crops/farm). In that posture, hunting appeared to be unlimited... guess it depends a bit on anchoring in a single spot, depleting resources?
  23. odd question, air space under the tilled soil? running any mods?
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