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Dilan Rona

Vintarian
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Everything posted by Dilan Rona

  1. #!/bin/bash cd "$(dirname "$(readlink -f "$0")")" home=$(pwd) ProfileName="Home" dir="./Profiles/$ProfileName/Data/" # This shell script launches the game client on linux ./Vintagestory --dataPath "$dir/" --addModPath "$dir/ModsSpecial" # --openWorld "vintage adventure lands" The above script is for Linux. And should run just fine on Mac (cannot confirm as I dont own a mac, but the commands are similar). Not sure what the equivalent will be for Windows though regarding the variables. And I just save the script to whatever profile name I need to run from (i the examples case, it would be Home.sh.
  2. Tbh, I havent had that problem in a long time. I actually forgot about that problem, including which mods gave that problem at the time. Most of my mods are in the default mods directory, with the exception of the new mods that I am busy playtesting, and need to keep seperate so I can find what is the newest mods (that I havent used before). But I am sitting with a situation where I need to make maps that needs specific mods that cannot be used on other maps (mostly for project purposes or mega builds), So I'll be using the --addModPath a lot more often now for the more specialised maps and their mods. And the more troublesome mods will have to be dealt with then (when they dont work as expected), and where possible replaced with alternative mods.
  3. Thanks for catching that problem. ConfigLib was one of the mods that actually caught me with it not working.
  4. Thats what I am doing. And since I am currently busy with a megabuild, it will keep me locked to 1.20.x for a while, unless I make a more dedicated map with just enough plugins dedicated for the megabuild, and a normal map that uses a more updated VS
  5. Minecraft may be the grandfather of all games block. But since M$ bought it, and the existance of bedrock especially, and what is happening to that marketplace compared to how java is treated, its just one thing. That I will not dig into. Second, Vintage Story imho is far superior to anything minecraft can come up with in its wildest wet dream. That we will never see with the way M$ is trying to eliminate drops from any new mob it brings in, and that they are trying to kid proof.
  6. 1.21 just got out of the proverbial oven, so there is bound to be some burned edges on that cake. Just report the issues (for now), and give the devs time to fix them in the upcoming 1.21.1. Yes I understand that the issues described (missing treasure hunter at location x) are aggrevating. But since you are updating from 1.20.12 to 1.21.0, there will unfortunately be cases where a import is less than satisfactory.
  7. Its more a bug than a feature. Happens sometimes when you get into bed, and leave it too soon. Or with some mods that implements teleport (home, and last location), it could also trigger that bug. Only way to fix it is getting into a bed, and sleep the time away.
  8. Was the server still running when you copied the save file over?
  9. Given that the quern recipe was changed to require a hammer and chisel as well, it would be better to pair the clay processing mod (Clay Processing) with the Quern Recipe Revert mod. That way it is not a catch-22 situation where you are trying to grind shale or claystone the clay, but need to make moulds for a hammer, and a crucible, which require access to clay to begin with.
  10. If you cannot find clay though, and you like your current map, give https://mods.vintagestory.at/show/mod/22134 a try. It allows the crafting of clay.
  11. Considering it took days to find peat on one map, and I had to travel over 8000 blocks before I ran into the first patches, it can be a challenge sometimes. And I was using blockoverlays to help locate it. There was nothing remotely close to spawn. And that map was a cooler temperature start biome
  12. Dilan Rona

    Coinage

    LadyWYT has a point. Rusty gears are the default currency in the game, especially lore wise. And anything needing coins is better handled with a mod (Coinage). It does work on single player worlds, but it was made with servers in mind though.
  13. It does in fact, and may be in the road map. If it wasnt stated there, then it may be kept in the back pocket for now, till the villages are properly in vintage story, and not just in Nadiya (that you can only find after doing the RA story).
  14. in the case of vintage story, the need to log in to vintage story is to make sure only those that paid for Vintage Story can play it. As for your other concerns, there are security measures even on consoles. Do I need to mention Nintendo, and the Switch 2...?
  15. I just went with the zip file, and ran it from the vintage story folder after extracting it to linux. had no issues running it from day one (think it was 1.19.3 for me the first time).
  16. tbh, when finding clay in the real world, it is just as challanging, if not more so, since their is a lot of dirt washing that needs to take place before any amount of clay can be taken out. So instead of removing all grass on top of the clay, maybe rework some of the clay blocks so grass cant spawn on top of it instead?
  17. you would be suprised at how close to your base clay can be. clay normally generates near water bodies (not always, I had clay spawn halfway up a mountain capped with snow near my base on one map). If the clay is covered with grass, it will make it harder to spot it from the top though. So try to look again, but pay more attention to the ground, and what the tool tip says on top.
  18. Heck, you could use say the 1.17 version, and turn that into a demo version. If they like it, they'll buy it. If not, less work with the refund process (with the current problems from transaction managers)
  19. You dont need to maintain the demo version to the latest version of VS, all you plan to do is show some (not all) of its capabilities. Meaning no lore content, some of the monsters, and animals. Basic crafting up to the copper or bronze age. No ability to install any mods, and nothing else. With a time limit of 1-2 hours.
  20. If you can stand there with a falx, and tank a RA boss, then the sawblade locust will be no issue (just make sure to scurry away before it can swing that sawblade around though, its got a meaner swing). Ran into more sawblade locusts than I care to count that I just have to deal with sooner rather than later.
  21. Vintage Story REALLY needs a demo version for people that want to try it. Will greatly reduce the amount of refund tickets the devs get, and help them in the process.
  22. Yeah, no. I'm still lost regarding that acronym. Got every other result except the result I was supposed to look for.
  23. I never said it is not worth pursuing just cause other things need work first. They are still working on the second half of chapter 2 for one, and introduced a new mechanic for healing that has a lot of people fuming regarding the archive boss fight. And there is still a lot of work to do to polish the content, and fix bugs that they find (as happened with 1.20.x). I'm happy with what I got so far, and whatever content that I need, that the base game doesn't (yet) provide, the mods fill that gap nicely.
  24. Would be a good mechanic to implement, but for now, we will need to settle for Primitive Survival for smoking food. There are other parts of Vintage Story that needs to be fixed tbh, and that includes the rooms themselves. What we would consider as a room, the game sometimes doesnt recognise as such.
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