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Dilan Rona

Vintarian
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Everything posted by Dilan Rona

  1. valid points, but the server that Riley has is not quite ready for prime time and is still being set up. Once he is ready he will probably provide the ip then. Same reason why I havent published my ip for my server yet. Still busy on my shopping district. Current linesman activities is delaying all my plans.
  2. Due to the reappearance of Linesman on my server, and another attempted griefing, and bad faith acting. And what I perceived to be another threat on my server, I had to enable whitelisting on my server. All future new players will now be required to be whitelisted on my server, and have to contact me directly if they want to join my server. I wish it never came to that as I have my base near the spawn point, and had it set up to help new players learn the game, and give them a place to stay while they practices the mechanics of the game, till they can find a place of their own later.
  3. Had to do a hard ban on two more linesman on my server. Names were lllIIIIlIlIIlIlI and IllIlIIllIlIIlIl. All future names that looks similar to that, and that cannot be easily read will be assumed to be linesman, and will not be given a chance to talk.
  4. I for one think the temporal aspect of the game is perfect for what is essentially a world fallen and broken due to a massive calamity that ripped time itself apart. as for the drifters, they were in all likelyhood seraphs themselves at some point before the fall. If in doubt as to what could happen in a world in chaos, take another look at the dark tower series.
  5. only solution i can think is to manually compare the configs between the online server and the offline testing server. see if i can find what is going on.
  6. Sitting with a problem on my server, that involves Medieval Expansion cellar ice. Stacking past 16 generates an unknown block for some reason. And it is not Medieval expansion or the mods that I use thats at fault cause I used the exact same mods on a brand new offline server, and the cellar ice works as intended. So its a problem on the server somewhere and I dont know how to resolve the problem regarding the unknown block. Does anyone here know how to resolve unknown blocks?
  7. Ok, I started an offline server, and with the exact same mods it works perfectly, and the cellar ice stacks as it should. So its a problem on the online server for some reason. Checked with my host provider, and he is using .NET7. Did a full remap of all the blocks on the server, stopped the server, and started it up again. Still showing that unknown block, and it still crashes out on the client when interacting with the unknown block. So I dont know what else I need to do to resolve this problem, as it is clearly not a Medieval expansion bug as you said, and there is no mod conflict when using the same mods on an offline server.
  8. Crash report from him. Running on 64 bit Windows 10.0.19044.0 with 16350 MB RAM Game Version: v1.19.8 (Stable) 03-Jul-24 22:54:37: Critical error occurred Loaded Mods: aculinaryartillery@1.1.4, chiseltools@1.11.2, fireclayfrompanning@1.0.0, paperlanternrecipe@0.2.1, primitivesurvival@3.5.2, propagatingreeds@1.0.0, resinglue@0.0.3, ot_SticksFromFirewood@1.1.0, temporal_gears_stack@1.0.0, game@1.19.8, woodmallet@1.0.2, AgeOfConfession@2.0.4, canmarket@0.3.32, carryon@1.7.4, coinage@1.10.1, commonlib@2.3.7, composter@1.1.0, cuniculture@1.0.2, expandedfoods@1.6.9, flintchisel@1.0.2, fromgoldencombs@1.4.30, medievalexpansion@3.13.1, primitivetools@1.4.1, resingluetools@0.0.5, vinconomy@0.2.5, creative@1.19.8, survival@1.19.8, wildfarmingrevival@1.1.8, youvegotmail@1.0.6, metalrecovery@0.1.19-pre.1, em@2.6.2, playercorpse@1.9.0, treetapping@1.0.0, bricklayers@2.5.5 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.SystemRenderDecals.UpdateDecal(BlockDecal decal) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 364 at Vintagestory.Client.NoObf.SystemRenderDecals.AddBlockBreakDecal(BlockPos pos, Int32 stage) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 237 at Vintagestory.Client.NoObf.SystemRenderDecals.OnPlayerBreakingBlock(BlockDamage blockDamage) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 201 at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockBreaking(BlockDamage blockDamage) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 382 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 791 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 592 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.UpdatePicking(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 220 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 83 at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1009 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 241 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  9. Second confirmation made by a friend, same bug.
  10. Was in survival mode when that block appeared. Getting a friend to verify the problem on his end as well.
  11. It's a full stack of 16 for the cellar ice. The moment I try to go above 16, it throws out the unknown block. Interacting with it causes it to crash. And the only way to remove it is destroy it with creative mode. Attempted 4 times and did a restart for good measure. Still had the same crash.
  12. I have a crash report for Medieval Expansion. Running on 64 bit Linux (Fedora Linux 40 (Workstation Edition)) [Kernel 6.9.4.200] with 7675 MB RAM EMTK Version: 3.1.0 Game Version: v1.19.8 (Stable) 2024/07/03 07:34:48: Critical error occurred Loaded Mods: aculinaryartillery@1.1.4, chiseltools@1.11.2, ClaimsRadar@1.1.0, fireclayfrompanning@1.0.0, paperlanternrecipe@0.2.1, primitivesurvival@3.5.2, propagatingreeds@1.0.0, resinglue@0.0.3, ot_SticksFromFirewood@1.1.0, temporal_gears_stack@1.0.0, game@1.19.8, woodmallet@1.0.2, AgeOfConfession@2.0.4, alloycalculator@1.0.0, blocksoverlay@3.2.2, canmarket@0.3.32, carryon@1.7.4, coinage@1.10.1, commonlib@2.3.7, composter@1.1.0, cuniculture@1.0.2, expandedfoods@1.6.9, flintchisel@1.0.2, fromgoldencombs@1.4.30, medievalexpansion@3.13.1, primitivetools@1.4.1, resingluetools@0.0.5, vinconomy@0.2.5, creative@1.19.8, survival@1.19.8, wildfarmingrevival@1.1.8, youvegotmail@1.0.6, metalrecovery@0.1.19-pre.1, em@2.6.2, playercorpse@1.9.0, treetapping@1.0.0, bricklayers@2.5.5 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.SystemRenderDecals.UpdateDecal(BlockDecal decal) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 364 at Vintagestory.Client.NoObf.SystemRenderDecals.AddBlockBreakDecal(BlockPos pos, Int32 stage) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 237 at Vintagestory.Client.NoObf.SystemRenderDecals.OnPlayerBreakingBlock(BlockDamage blockDamage) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 201 at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockBreaking(BlockDamage blockDamage) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 382 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 791 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 444 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render_Patch0(ScreenManager this, Single dt) at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Happens when I stack cellar ice more than 16, and I try to interact with the block that appears above the stacked cellar ice.
  13. Great as both are, I do think it would be better if Vintage Story had it included as part of Vanilla, and not as seperate mods.
  14. I've been using chopped baked death cap mushrooms myself. And it works everytime. Even with Bitter Bolete. Only issue I have is the fact that I cannot bottle the Refined Soulstorm slop, but have to pick them up as an item and put it back in the sauce pan before it will allow it to be bottled. The moment it says chopped mushrooms (charred) it cannot be used though.
  15. ok, thanks. i'll try that.
  16. Have anyone managed to make blue cheese yet, cant seem to get the cellar for it to work properly. And the only cheese I can make reliably is Cheddar.
  17. griefers are part and parcel of any sandbox style game, and I do dislike their actions tremendously. And will take appropriate action when it occurs. What is not however is threatening to dox server info, in retaliation to being banned. Personally I would not have banned that player had he not threatened my server like that in the first place. That threat alone was all the reason I needed to do an immediate ban on my server
  18. Is there going to be an update to Expanded foods soon? There is a number of unresolved bugs still, one of which is the Refined Soulstorm Slop, that can be picked up as items, and not as liquids into containers. The only way to get them into containers as per my workaround is to pick them up as items, and place them back in the cauldron or saucpan slots. From there I can pick them up into containers like buckets.
  19. Found the answer on bisecthosting. https://www.bisecthosting.com/clients/index.php?rp=/knowledgebase/680/How-to-kick-or-ban-players-on-a-Vintage-Story-server.html
  20. IlIllllIlllIlll was on my server, making threats. Posting the logs here for all to see. 5.6.2024 09:26:52 [Server Chat] IlIllllIlllIlll: <strong>IlIllllIlllIlll:</strong> can you please unclim your house so i can grief the fuck out of it 5.6.2024 09:26:56 [Server Chat] IlIllllIlllIlll: <strong>IlIllllIlllIlll:</strong> thanks in advance 5.6.2024 09:27:10 [Server Notification] Handling Command (IlIllllIlllIlll) /waypoint addati spiral =511983.2190652048 =114 =511796.4837373339 False #080504 Translocator 5.6.2024 09:27:14 [Server Chat] DilanRona: <strong>DilanRona:</strong> how about i just ban you outright 5.6.2024 09:27:23 [Server Notification] Handling Command (DilanRona) /back 5.6.2024 09:27:29 [Server Chat] IlIllllIlllIlll: <strong>IlIllllIlllIlll:</strong> ok how about i publish you ip info i already scraped onto doxbin 5.6.2024 09:27:46 [Server Chat] IlIllllIlllIlll: <strong>IlIllllIlllIlll:</strong> if you ban me it goes /ban IlIllllIlllIlll 5.6.2024 09:27:59 [Server Notification] Handling Console Command /ban IlIllllIlllIlll 5.6.2024 09:27:59 [Server Notification] Argument 2 (duration) is missing 5.6.2024 09:28:10 [Server Notification] Handling Command (DilanRona) /ban IlIllllIlllIlll Griefing threats 5.6.2024 09:28:15 [Server Notification] Handling Command (DilanRona) /ban IlIllllIlllIlll Griefing threats year 5.6.2024 09:28:16 [Server Chat] IlIllllIlllIlll: <strong>IlIllllIlllIlll:</strong> just kidding! 5.6.2024 09:28:17 [Server Event] Player IlIllllIlllIlll left. For some reason, the ban command does not work. Even though I typed it in exactly as shown in the example. 5.6.2024 09:29:22 [Server Notification] Handling Console Command /ban IlIllllIlllIlll year Griefing threat 5.6.2024 09:29:22 [Server Notification] Error in argument 2 (duration): Invalid timespan. Syntax: /ban playername timespan (hour|day|week|year) reason /ban IlIllllIlllIlll timespan year Griefing_threats 5.6.2024 09:31:10 [Server Notification] Handling Console Command /ban IlIllllIlllIlll timespan year Griefing_threats 5.6.2024 09:31:10 [Server Notification] Error in argument 2 (duration): Invalid timespan. Syntax: /ban playername timespan (hour|day|week|year) reason Been trying for 10 min, and I cannot ban him.
  21. figured out a workaround for the refined SoulStorm slop. taking it as items, and placing it back in the saucepan allows me to scoop it up in a bottle, then its to the distillery, and i got a perfect batch of SoulStorm Brew.
  22. Bug report for Expanded Foods 1.6.9. Drinking SoulStorm slop results in the client being forcefully disconnected, and the player dying instantly. Rejoining the game results in the person that drank the SoulStorm Slop to be completely invisible to the other players. Refined SoulStorm Slop drops as an item, and does not get picked up in a bottle. Dont see any particular effect other than hearing pain from the character. Tested it twice with me and another player. Same effect for us both.
  23. Dra6o0n makes a good point, and I would like to see something like a workbench with a bigger crafting area for the bigger or more complicated recipes that the 3x3 is not supposed to handle.
  24. I also had problems initially with the spawning mechanic of using temporal gears. A problem I negated on single player worlds by building my home at the spawn point itself. If I die, I respawn at my home. And two, temporal gears is a minor annoyance to get for me, but not impossible. Having pit traps ready also helps to get closer. Only annoyance sometimes is having to travel a good distance to get the first trees, and I make a point to get seeds as well, and replant them back at home. Once they grow, I get to a point eventually where the locally planted trees supplies all my needs. Same with the berry bushes. Having the current system imo is better than minecraft as it fits the theme of Vintage Story a lot better than a simple bed respawn.
  25. I ran into a problem when dealing with server side mods, where the mods were different that what i had installed, and today, when I went back into my game, a number of items were remapped and glitched out with a white block with a question mark, or items that was a black frame. Only when removing the server side mods folder, and re opening the save did my save file open properly again. But I had to pick up 2 blocks and replace them to get the original function to work again. So all I lost now is a couple stacks of Oak wook. In all accounts this is a bug if it loads server side mods as well with the client world, but its better to make a suggestion(s). 1.) To have block names, instead of block id's as currently implemented, 2.) Just as the game seperated server side mods from mods used by local saves, have a seperate folder for server side mod data, and server side mod config. Dilan
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