LoveWyrm
Vintarian-
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Everything posted by LoveWyrm
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I can see some ways to make it happen, like the world generator creating forests with a maximum area that their respective state machine/logic system grows from a smaller initial region until it reaches the maximum. That way you could have that cake and kind of eat it too. The snag I see is the timescale for that, and if that timescale really matters. If it's too slow, then it's pointless, at least for wood farming cause if normal saplings grow faster than the forest spreads, then why wait for the forest, plus, the world can be set to really big sizes and finding trees is almost always easy. So maybe it would be okay for smaller 'challenge' maps...but still, why not just plant saplings? If it grows too fast, then it might become an annoyance, a la project zomboid with its extremely prolific trees. But perhaps you want this for the 'soul factor' but then I wonder what the main attraction of forests are, other than the horsetails, and I'd guess, animals. So maybe animals should just get some new and cool behavior (like herd migrations that you can lead into trap fences/pits) or grazing changes...going from low to high and vice versa to eat the shrubs. Or if you just want a 'land plague' then its' probably easier to decouple that from a whole 'biome' and just make the soil sick in areas, and have it spread, to a point.
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I do agree that travelling is one of the better things in VS. The world gen seems to get a lot of critique, but I like it. The repetitive / small variance in terrain makes the instances where it goes more wild stand out all the more. I think if everything were 'epic' then that would just be the norm. And the norm in VS, to me, is functional. ...and still sufficiently varied, it's like cows, a lot of them have spotted patterns but....I still enjoy looking at cows, and I find them varied enough despite their limited 'palette'. And if one of them has a really particular pattern, like maybe something that looks like a hairdo, or a picture or something...makes em stand out.
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The game is basically over once you have a cooking pot and a rudimentary shelter. (And I think the developers know this, since they made crude doors randomly fall apart to drag things out a little with total safety) These topics, in my opinion, are explained sufficiently well by the wiki and the handbook. Documentation is always a weak spot but again, once you have a cooking pot, it's hard to starve anymore and that's the biggest drain the game puts on the player. Which means that all other activities can be approached in a more laid back manner...and of course, you better be into the grind (and tedium) of many of the systems. As soulful and cozy as they are, eventually the process loses its luster (time spent vs 'new stimulations' drops off. Chisel one satisfying detail on a big room..fun. Now chisel it as many times as the room is wide or tall, etc...less fun, and you're not getting paid for being a virtual mason lol unless you become some sort of 'content creator' with ad/donation moneys)
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Bowtorn weren't needed or wanted and drastically take away from the game.
LoveWyrm replied to foebits's topic in Discussion
The emotional damage they do is worse than the numerical gameplay damage they do. Just let me out...I fenced the area off, stop shooting me, you're not even hitting me, I just want to put something in the pit kiln, damnit. They are more akin to some sort of input debuff than anything. Oh you want to walk somewhere around your perimeter? Well now you gotta walk there all weavy. I also don't like their sounds. Combine that with the Hayao Miyazaki saddening¹shivers and ...it just feels a bit bad. ¹(I would assume he would be saddened by them) https://www.youtube.com/watch?v=7EvnKYOuvWo -
Extra Firearms, an addon for Maltiez's Firearms mod
LoveWyrm replied to RaisuShawa's topic in Mod Releases
I have to say that I'm warming up to the idea of a firearm mod. A particularily bad ingame night of moaners clipping through my shabby door had me hankering for an "apply directly to forehead" instant relief solution ... -
I don't think I can simplify my wish any further and @Never Jhonsen and @PrismaticaDev pretty much covered the rest. If your torches don't get instantly put out if you check your inventory (backpacks) and move things around there (you can literally put the torches into your cursor 'hand') and it won't go out. Then a quick scroll, meaning, no intent to actually select it, just sequentially moving over the torch in your hotbar, should not instantly snuff the torch out, either. No workarounds accepted, not "scroll the other way" nothing. It's a discrepancy in the ingame interface between player controlling the game, and items in the game and the inventory. Again, in fact, at this point I'd go as far as never making the torch go out while held, and simply not functioning in a water situation where it would get put out. Mostly for simplicity sake, but also a bit of spite because ...how many times did I have to explain this now? Three times at least. Apply yourselves. Furthermore, it's a suggestion toward the developers, noone else.
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You can make it a bit easier on yourself by putting tongs in your off hand, heating up the entire stack until they're at 1000+ Celsius, then taking the stack out of the firepit and then right click dropping the slowly cooling off flint bits back into the firepit. For some reason, cooking one piece of flint makes the rest of the stack become cool again, but by taking them all out, the only temperature loss you get is the slow passive cooldown. This speeds up smelting at the cost of having to actively be there and juggle the things.
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yeah, I also don't want the torches to be skipped, because the mouse wheel scroll thing is supposed to be (I hope) an alternate way of selecting items in the hotbar, other than using the keys for it. It's just, due to its sequential nature, sometimes you just have the torch there, and I just don't want it to be snuffed out because my character somehow materialized it for a fraction of a second while in water. That said, it is a bit strange that torches burn out after 3 days, unless stored in a wicker basket ^^
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I almost always disregard fish due to them being a lottery, so... +1 for sure.
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Just gonna touch on the 'old version of the game can be seen as a demo" part. I personally got into some grief with that, because my natural instinct was, when a game was 'superficially good' as a demo, but outdated... that the newer versions must be better. ...let's just say that one instance proved that wrong and I was dumb enough to exceed the steam refund time by thinking the better parts would come later. They never came. So, to me, I'd love to have a demo that is current, but somewhat wingclipped. ... Sure, that leaves the scare of "what if a cracker circumvents the demo restrictions and I'm losing a sale" ...welllllllllllll....this is a topic that's forbidden to talk about but, I often ended up buying several copies later, exceeding the initial purchasing price of things I ....had adjusted ...regarding demoing... But even outside of that, if a demo is good, I tend to , well to a foolish point sometimes, go for a purchase.
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Oh yeah... if you do end up upgrading your motherboard, and perhaps your CPU at some point along with it. I would recommend going for a CPU that has a crappy GPU integrated into it. I regret not getting that... Why? Cause modern CPUs are really really good at 'virtualization', aka 'using virtual machines' but in a way that is as close to 'the bare metal' as it can get. HOWEVER! To my knowledge anyway, there still are no virtualization environment (think virtualbox, quemu (some say its the best), etc) that can pull this off by 'sharing' a GPU. So, when its time for me to upgrade myself, then I will get a CPU with a GPU in it, then that crappy GPU will just be for GUI rendering, and the big boy GPU will do the heavy lifting 'true' processing inside the virtualization chamber, unlocking that true potential of modern virtualization. Then you could run Linux as your main driver (I still don't know what to recommend tho, distro wise, my raspberries are running fine with raspian but I've never even had the luck to install it right on my actual PC) and emulate Windows with near perfect hardware speeds via something like quemu. That's absoralootely what I'm gonna do, at the moment, I do have windows as a multi boot option (sometimes I do need it briefly to set some hardware, like the fanatec pedals I have, drivers just not up to par on linus) but I haven't used it for work or gaming in..yeah, pretty much 15 years. Also, if you need some software recommendations, I probably have something 'very decent' for you at the very least. Also, to touch on ardour again. I oppose their subscription scheme, not because I don't think they deserve money, I do not only monetarily support open source projects, but also proprietary software that gets a native release (like renoise, davinci resolve, some games, etc) It's cause they're kind of scummy about it. First of all, they don't offer any support for self builds, and in fact try you to talk you out of it on their website/repo, but one of the lead devs...once posted a topic in their forum titled "do people really want open source software?" where he tried to make a case that that stuff is bad and we don't really actually want it (he probably tried to learn from the muse group, who maintains and runs musescore (rip off sheet music people make and resell them) and audacity) ...so yeah. PLUS! Ardour is a kind of 'development pool' for a parent DAW, proprietary, called 'mixbus'. Granted, they also partly sponsor ardour, but...I personally cannot abide this kind of conduct. It's a great software, but with a conduct and mindset setup like that, I have a hard time parting with my dosh, ESPECIALLY a subscription, I don't like those on principle. Oh and one more thing regarding jack, pulseaudio and pipewire. Jack, I consider truly the best, but all I'm saying is...it might not be "going through hell as a newbie" better than the rest. They're not garbage audio backends, or they wouldn't be so widespread, it's that I, personally, get a liiiitle liiiiiiitle bitt more performance out of it. And it does require some awful hacks and configurations (apulse to fake pulseaudio, a2j_bridge to fix some midi issues jack has (hard time dealing with big midi sysex messages)). So, don't let me scoff you out of a perfectly working audio stack. Especially if you are just in it for enjoying media, and not needing real time recording stuff that shaves off milliseconds ... I'm paying for those with pain and a required supply of liquid chemo (booze :P)
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Not to THAT extent, but yes. The screenshot I shared with my friends had several people thinking it was fake cause they never even seen a single BIT of it in there, much less a vein of it. I do not have that screenshot anymore...sadly.
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40C is a super high fever, 41is where some proteins start to denature (of course that's inside temperature, if outside temps would do that then...many people would be in trouble lol) -10 is a canadians fever, probably. but for everyone else its, well below the freezing point of water and easy teeth chattering (if not dressed well).
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I'm one of those rare slackware users...but I won't recommend it anymore. Would have five years ago, but not anymore. For easy 'wine using' I use playonlinux, sometimes I use steams proton (it can be used as a command line tool to run games too), lutris is said to be good too, but I don't think I've ever used it. for audio I use jack audio (the best, imho) on top of alsa, I have pulseaudio disabled and use the 'apulse' fake to make programs that want it run anyway. I refuse to use pipewire again, since it made mpd (best music player) stop after each track for some reason. for music/audio production, I use 'yabridge', which allows the running of windows VSTs via wine (and quite well too, JUCE and its stupid rendering often is a pain tho and needs vulkan driver stuffs) my DAWs of chioce are ardour (free, open source but they try to make you get a subscription, hell naw, a lot of distros can cirumvent this by providing prebuild binaries) renoise (proprietary tracker based) rosegarden (for some midi stuff), music engraving with lilypond (yeah I'm not using musescore) milkytracker (another tracker) seq24 loop based sequencer, hydrogen (drum machine) surge xt (synth) 'gearmulator' suite (synths) zynaddsubfx (synth) carla and jack-rack as hosts for plugins video editing and compositing I do with natron (foundry nuke clone), a bit if blender, a bit of davnci resolve. drawing/painting with mypaint (for doodling) krita (For more involved stuff) and opentoonz for animation and some drawing (as well as some compositing) ffmpeg and imagemagick, too. and many other programs. Why am I listing all this junk? When I don't even recomment slackware anymore? Well the software I listed is still good and "linux doesn't do multimedia" is an often cited thing to not use it....the software is available for all distros, not always in the repositories, but you can compile em. I have not used windows in almost 15 years, and it all started with a harddrive that wouldn't work anymore, didn't have any luck with debian and ubuntu, only some weird antivirus cd I had lying around had a linux shell in it, and I figured if something this simple workds, I should go for the simplest oldest distro, slackware, and ...well, I never looked back. P.S.: if you're not into audio stuff, you can totally use pipewire and pulse etc... I can enjoy JACK cause I'm willing to deal with the hYPERCANCER that is audio setting upping on linux.
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Your thermal paste might have dried out or gone bad, this is a very common problem that has people turning their computers to repair shops all the time, allowing them to make quite the profit off of that. When in reality, it's a very simple process, as long as you go 'low' and only increase the paste very slightly if it still overheats. You see...modern CPUs are equipped with a self protection shutdown, so, if you are completely new at (re)applying thermal paste, then if you don't put on enough, the CPU will save itself. But if you put out too much and it spills out heavily, then you might short out things, so... going small first and experimenting from there, is the best way. Plenty of tutorials on how to do it are online, thermal paste replacement should be in any PC users skill repertoire. It should be seen as changing a spark plug on a lawn mower, or maybe an oil change. It's that easy. But it's also easy to get intimidated by it, but if you, when unsure, go too little, and add to that, you'll be fine. Your computer will lock up if you put on too little, and you'll have to do the entire unscrewing, and placement thing again...but that also gives you skill points. So yeah, if the PC is years old, and suddenly goes sluggish and 'unrecoverable lock ups" then it's probably overheating cause the paste has gone off.
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Ideally there would be an internal 'landmark' based triangulation system. Cause that's what's usually done IRL. However, this relies on a compass... which VS does not have. So...you could try making a map yourself...however, again, that relies on a compass, which VS does not have... ...or does it? No....at least not officially... but via a quirk from the knapping system. If things have not changed since it was true ...then all spearheads you knap start out facing westwards, I think.
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Sooooo true. I play with full cave ins and instability (and could just not do that) but I have developed the notion that this game would fall into a deep, morose illness if it were unable to cave in something around and/or onto me for what feels like 5 friggin seconds. And that's under normal move around gameplay, being faced with a pit full of dirt you know is covering the copper is something that ...well, I tend to accept my fate eventually, make a few shovels and get to it. But I still complain lol.
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Usually none, but I'm going to give knapster an install at some point.
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spoliers the last remnant of civilization
LoveWyrm replied to HeermanTheGerman's topic in Discussion
Oh no...a 'bastion of civilization'? With NPCs? NPCs in a game where everything went to smithereens? Can't wait for the social commentary of those. Humbly requiring for any of that to be a mod to the game...cause I doubt refunds will go through, should it turn out to be cancer, after hundreds of hours of play. -
It just needs to be reversed. Make temporal storms (which aren't storms anyway it's just a global effect) an opportunity to invade the rust world for goodies via special, timed rifts. After all, the drifters come from there and they got all that cool stuff. So, you enter the timed rift, the rust world is the same as the real world. But everyone inside it gets a spooky rust world name over their head instead of their given name. This name could be hash based or something ,whatever it should just somehow be permanent for that session. Chatting via text would also speak in a completely different language. The ones who do not step into rifts to invade the rust world, see the ones who do as some sort of alternate, ghostly form, and they cannot understand the language of the ones inside, but they can hear them, they also see the rust world names. This is of course just for flavor. Anyway, the voxels of the realworld and rust world are the same, so the goodies in the rust world are not voxel based, but free standing entities that can be stood in. If you stand in it, depending on the flavor of the goodie, you get your armor repaired, you can breathe underwater for a few days, your items get repaired, one of your temporal gears manifests as a 'true' temporal gear and can be plugged into machinery and generates a small amount of power/wind (enough to turn a quern at a slow but steady pace, maybe), maybe you can jump higher for a while, maybe you get angel wings for a while that act as a better glider, whatever. And for everyone who isn't going into the rifts, they are stuck in a world that is shrouded in an unnatural darkness and a MILD rust warping effect makes it easier for normal rifts, which still spawn, to spit out drifters). All permanent and held lightsources have half their strength, all placed torches get snuffed (but not burned out), and that's for mild storms, medium and heavy ones could have further effects. Ores and metals in your pockets heat up (to a point where they're too hot but not smelting on their own). Things in molds don't cool down. Hailstorms in the darkness. Super low gravity, super high gravity, whatever. Something that's a BIT annoying but also kind of moody, and the rust world of course has the standard current temporal storm effects. I think I'd like that more than the current pop up diorama that you gotta sit out, and instead venture into the rust world if you are daring for cool stuff. P.S.: The timed rifts trap you inside and you can only get out via death (the rift you enter in acts as your respawn point for 'respawn radius' calculations. Or by sacrificing a temporal gear, which would not restore stability but get you out of rust world and back to where you entered it.
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You are not wrong, but sometimes it's what ya gotta do...plus, you can always recoup the anvil for a small fee of one copper ingot... ....by virtue of making a chisel, and using that chisel to break the anvil back into copper chunks...but the chisel needs to be at full durability for that (unless that has changed). I have been struck in the copper age for a while in at least two games, hell, the current one is kind of stingy with the resources, and I play on more or less 'harder' world settings. I actually am closer to bronze panning boney soil ( I think one more gold nugget) than my immediate surroundings. ...I do have a bronze pickaxe tho, bought it for 11 gears at a trader, lol. Anyway, I for sure have a copper anvil ...gotta have those shears and saw.
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This strangeness is why I am in support of(wanting) turning the pan into a quasi pseudo kind of sort of crafting station with an input (reed)chest and an (optional) output. The pan source is compressed in our pockets and in chests, but for actual panning it's gotta be all that hubbabaloo...ehh... Should be like a quern instead, at the very least, but with our characters still doing the cozy panning animation, and still costing a lot of time and nutrition.
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It's the curse that plagues most survival games...cause they play at compressed (sped up time) while still pretending not to. (In simpler words, it's not 1:1 reallife time or you'd be playing a second life simulator) And you know what opinion (or if you wanna grant me some insight, phrase that as 'what I learned') has become over the years of playimg them? it seldomly is the nutrition system, but the cooking and food system (in combination with the inventory) that is the crux. And the following scenario is the test for it: If an imp follower accepted food items that drop or you collect, and would passively cook it for you, on the go, while you are out, and give the food to you, perhaps even through an IV so you don't even need inventory for it, or spend time eating it... Would that make it better? If the answer is yes, and it usually is, at least to me, then it's the cooking/maintenance system that is at fault...and a reason why, should I ever make a survival game (I won't)... Then I will break 'realism' somehow by giving the player a sort of machine or magical follower that passively turns collected food resources into player fuel. Mods for some games reinforce my thinking. Auto cooking in zomboid, or CDDA, rimworld ...for example...Yuo're probably tedium taxed, not nutrition taxed, but I'm not here to say that the system couldn't be better. I just am of the opinion that a proper fix would have to break the compressed nature of game time. Or be half automated to only require player input at greater (aka slower) intervals.
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Haaa...that's some "Jump at the last moment before a falling plane/elevator hits the ground to save yourself!" shenanigans right there.
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Grinding is pretty much just a time tax, and that doesn't have to be also be an input (muscle actuation) tax. I'm fine with being time taxed but I would like a native option to have the computer do it for me, that's the job of it, to solve my problems, not the other way around lol. So, I'd just like some automation, it can still take time, I'm not put off by less interactivity. I like movies for example, and I'm not too sad about not having to turn a crank to keep it playing for me. Still plenty of gameplay left, too. The tactical decisions remain, you simply would be spared 150 clicks and mouse moves for doing a whole night of panning, for example. Time remains the same, resource usage remains the same (including food clock) but no, to me, pointless input stuff. Furthermore, it's not really a matter of easy vs difficult. Many people consider the vim text editor difficult, or at least complex. I still put in the hours learning it because it ultimately is one of more ergonomic text editors out there. Often it is advertised for it's speed , even stating things like "text editing at the speed of thought" but to me, the speed is a side effect of it ergonomic prowess. I use it because I can keep my fingers on the home row, I don't have to reach for the mouse, and the chording (modifier key + key) is minimal since text editing in vim is more or less completely separate from writing text with it, a whole different mode where all the keyboard keys are text editing 'hotkeys', where `dd' deletes a whole line, p pastes whatever is in the pastebuffer, and so forth. And to go even beyond... there is this free software project called 'plover' which has brought the paradisical world of stenotyping to the everyman. There are no more excuses, due to its existance' to now teach stenotyping to every new child/student in this world. Cause while this project made stenotyping more accessible, keyboards for it are still somewhat pricey. Were it mainstream tho.. man...even novices having like 100+ words per minute? That'd be sweet. But yeah that's a tangent. Point is tho, I'm an ergonomy guy, not a difficulty guy.