-
Posts
1258 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Teh Pizza Lady
-
That's why I said *mostly* tied to seed.
-
Just some questions about what comes beyond steel
Teh Pizza Lady replied to DitaDataDita's topic in Discussion
Steel is so universally used even today that it really is the end-tier material for a lot of things. HOWEVER There are alloys that are harder/better than steel for certain tasks. Tungsten alloys Tungsten Carbide (WC) - extremely hard and is used for cutting tools and drill bits. Very brittle and can break under stress. Tungsten heavy alloys - Mixture of tungsten with nickel/cobalt/iron. Very dense and strong, but hard to machine Titanium alloys Ti-6Al-4V is stronger than steel and resists corrosion very well Softer than WC but very high strength to weight ratio Can be flexible without breaking Useful in aerospace and medicine Nickel-based superalloys: Inconel and Hastelloy Extremely heat-resistant and strong. Maintains strength even at high temperatures Used where precision is necessary under high heat conditions such as jet engines and steam turbines High performance tool steels - A2, D2, M2 Harder than standard steel Can be alloyed with Tungsten to increase wear resistance Ceramic-Metal composites, aka Cermets Basically metal powder mixed with ceramic Much harder than steel and extremely wear resistant Used for cutting and machining tools made of other metals (like WC, Titanium, Inconel, and tool steel) and as bearing material in industrial machinery. If you want my honest opinion, cermets are the next step to create machines that can handle Nickel alloys, especially Inconel which is almost viable with the metals we have in the game now. See https://wiki.vintagestory.at/index.php?title=Metal for a full list of current and planned metals. -
I mentioned this a long time ago and got a lot of pushback... *le sigh*
-
Alphabetically Sort Prospecting List on World Map
Teh Pizza Lady replied to zimt's topic in Suggestions
Search box that you can type in would be more enjoyable imo. They make them so they are a sort of combo box that you can type in them to narrow the drop down list and then the list (which is sorted alphabetically) filters itself to entries that contain what you typed. Autocorrect not included. -
probably... but where's the fun in reusing assets when you can bloat the player's inventory with useless junk that will never be used again!
-
The previous traders were mostly tied to seed as well. I regenerated a world after I had found a few traders and they were in the same general areas, just moved around slightly. probably not more than 20-30 blocks away from where they had previously generated.
-
I believe that mushrooms actually do regrow if you don't pick them all, but I also seem to remember that they just regrow anyway. They're definitely something that I mark on my map in my single player worlds. Having them regrow after rainfall would definitely be more interesting. Heat not affecting the player is one of those things that players have griped about and tried to fix as long as I've played the game. Hydrate or Diedrate does a pretty good job and I think the mod even makes your thirst go down faster in hotter climates, but I mostly play in temperate areas so I cannot attest to this. If you get cold enough and the snowfall is thick enough, you can actually find that visibility is reduced quite a bit as your vision narrows and you're unable to stop shivering. Fire is a must for these types of weather events for sure. ditto I feel like there is a mod for this and I've played with it before, but I cannot remember the name for it. Anything that adds atmosphere to the game is a win in my book. Try looking into this Wind Chimes mod that I've used and enjoyed.
-
like the thunder that signals a coming storm IRL?
-
I like the idea of different log thicknesses to create the quarter logs. I also like the idea of a sawmill to help produce these quarter logs with sawdust as a byproduct that can be mixed with other things, or burned as a quick fuel source to make a small fire larger. It could also be used as mulch for gardens. I also like the idea of a root block, but only for trees and/or bushes that will regrow from a living root. It doesn't make sense to have it for things like pine/oak trees because these just become obstacles for the player to navigate. This is a game, not a real life simulator. I also like the idea of the more complex behaviors such as trees shedding branches during a storm to provide sticks or trees being felled by strong winds. This would require some significant calculations on the part of the world server, but I think it could be done well enough and without much impact to the server as a whole if the event is not too frequent.
-
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
better than suit cakes. EDIT: Or cake suits? -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
I think some mods add the ability to make jams and jellies from fruit, as well as fruit syrups. Mostly we just make pies and stuff with them and turn the juice into alcohol for bandages. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
Some recommended light reading for you here: -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
I like how you took the time to edit your message but couldn't control your vitriol. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
I have thought that about copper hammers.... and the reason the durability of them works in my head is that copper indeed work-hardens and can get to a point where it is too hard to be useful and will shatter. By the same logic, iron and steel do NOT work harden. They will only deform over time. Therefore the durability is MUCH higher. So if you run all of this at once you are asking to sacrifice some durability of both the work piece AND the hammer...for what? I don't see how it's going to be useful if your copper or bronze axe is work-hardened because it will just break faster. -
Potential visual difference between stable and unstable areas
Teh Pizza Lady replied to LadyWYT's topic in Discussion
Animals and traders also aren't spoilered a story-relevant reason why they aren't affected. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
You'd think that and it's actually something i'm looking forward to once pre.3 gets released -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
this type of comment is a little unfair 1) you don't know what goes on in our heads when we play the game 2) just because you disagree with someone doesn't mean you need to state it...like this. I have often and long thought that being able to break down worn toolheads would be a great feature to have in the game and was considering creating a mod to do just that. As for the rest, others have addressed it at length, but I will say from personal experience, that anything coming out of a hot fire is going to be HOT and nearly impossible to carry without some sort of potholder or tongs. If you don't believe me, go boil some water and try to carry the pan without using the handle. This isn't a miserable change, but one that is actually in keeping with the direction that the devs have previously shown to be taking with certain game features. I remember when crucibles didn't require tongs to hold them straight out of the fire. EDIT: Also I don't remember if it was said or not, but you can dip food directly out of the cooking pot into crocks and food bowls without ever needing to hold the cooking pot. Personally I'd prefer a carved wooden ladle, but that's just me. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
Teh Pizza Lady replied to Tyron's topic in News
oh man... Michael Keeton... his movies never fail to make me smile. -
sounds like a solid entry for the suggestions forum for people to fight over.
-
Well the issue we found was that the forest would render and we could see the fire raging, but couldn't do anything about it because the weather in OUR area was clear but over there it was rainy but didn't render so the forest burned down because the sync between both clients and the server was "Weather is clear, fire can spread."
-
I used to play with this, but we found out the hard way that the weather on the server is limited to around the immediate areas surrounding the players, but lightning strikes can extend much further, as far as the render distance. Now imagine watching an entire forest burn down on a rainy night with high temporal activity because it was raining on YOU, but not the forest, even though it should have been.
-
So by that logic, if they were to fix it to your specific liking, and someone else came along and said it was the literal worst, anti-fun part of any game they had ever seen in over 25 years, then if the devs fixed the tower to their liking instead, would it be correct to say that the devs made the correct action in "fixing" the tower to fit the other person's vision for that part of the story? Am I reading that correctly? Because that's literally what they did, the other person was Tyron himself, and yet here you are complaining about it.
-
I wanted to just yell "NERD" but then I got 3 pages deep into your first link and that hard stare into the mirror never looked so judgemental... and now I know what I'll be reading tonight....
-
Oh yeah. that kind of yanks the rug out from under all the "BuT tHe DiStAnCe iS tO jUsTiFy ThE eLK!" arguments since you can just make everything as close or as far as you want. brb making a world where the RA is at least 20000 blocks away so that it's an actual journey to get there.
-
spoken like someone who doesn't carry a propick with them at all times. That empty terrain could be a literal gold mine. You never know what you might find out there. //media.invisioncic.com/r268468/emoticons/wink.png The 2nd boss literally gives you ammo and spears to chuck back at it. It's one of my favorite features of that fight. I think the last time I fought it I ended up with more ammo in my inventory than I started with so I'm not really sure what you're on about. The fight seems fine to me.. if anything it's a little too weak, but it IS only the 2nd chapter boss, so I can't fault the devs too much for making it so. I hated that they changed that, but I also understand why they did it. There's a reason that drifters throw rocks. you know I was going to mention this but it's also easily found just by taking 5 minutes to read the wiki entries on the elk and other related articles.