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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. making boric acid is actually easy, just dissolve borax in water and add sulfuric acid. The boric acid will precipitate as a solid. Sulfuric acid is a bit trickier. step 1, roast sulfur step 2, add to sulfuric acid step 3, dilute to make sulfuric acid easy You can also roast sulfur and just add to water, but it is very dangerous. However once you get a little bit of sulfuric acid, the dissolving process becomes a lot easier. For game mechanics, roasted sulfur can be added to water with a high chance of causing poison damage over time until you cap the barrel. Once that's done, you can wait a few hours for it all to settle and then you have a barrel of sulfuric acid with which to make boric acid. Cuprite can be made by adding a copper ingot to a barrel of quicklime and sealing it for a bit. I can see this being a great addition to the game with fireworks and flares, but I would definitely like to see it become a mod if not!
  2. that actually sounds dope... mountainous ore veins... and it gives you a reason to explore the mountains
  3. Sorry I thought it was an easy connection to make given that you read the antagonistic train wreck that was the other thread and then came back here to expound on what you learned. I'll just step out because I don't think you're in the mental state required to give my words the thought and consideration they need to fully understand what I mean.
  4. This whole thread reads like OP is silently accusing Tyron of being a liar, cheat, and manipulator. Bruh, the guy submits bug reports on his own issues repo instead of relaying them via internal channels. Idk how much more open and honest a game dev can get. Take a break, smoke a bowl, and then come back and re-read what you wrote, OP. It sounds overly combative, authoritative, and accusatory. Not a good look....
  5. depends on who you ask. Some would say the universe is finite, since matter can neither be created nor destroyed. However in some applications it may be better to just say things are "infinite" for a two-fold purpose: 1. To trigger the nerds 2. To avoid conversations like this.
  6. They are countable, but I pity the fool assigned to count them.
  7. Just a small gripe here from a math minor with a BS in Computer Science degree. Because you cannot have fractional nuggets of iron, it is said that the number of iron you have can be counted, even if doing so would take an unreasonable amount of time, in that you can assign a countable number to each nugget you get from the iron ore. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 and so on. If you were allowed to have fractional amounts of iron such at 1.0275, then it would be said to be uncountable because there is no counting number (1, 2, 3, 4, 5, 6, 7, 8, 9 and so on) that can be used to described a fractional amount. Thus whole amounts are countable and fractional amounts are uncountable. Iron is a countably finite resource. Charcoal is a countably infinite resource. The amount of f___s you're required to give is zero.
  8. lol that's fine! So if both are installed, you can over eat to gain fat in both mods. My mod's fat can be considered "bad" fat in that building it up will lead to game play changes that I haven't quite spelled out because I want the user to discover them for his or herself. Tasshroom's mod's fat can be considered "good" fat in that building it up will allow the player to go for extended periods of time without food before they begin to starve or take damage from not eating. With some config tweaks you can get both to cooperate and play nicely with each other but that would be a question for @LadyWYT because she did all of the testing for the mod when I was creating it.
  9. Yes. They were created independently and tested to ensure they could work together.
  10. As an example, if you were to eat a meal that is at 90c and your body temperature was at 30c: Difference is 60, so continue. Divide the difference by 30 and get 2. 1 is smaller than 2 so we continue with 1 as the intensity. Assume you ate an entire serving of food with 1280 satiety points total. divide the 1280 by 80 to get 16 and multiply by 1 (intensity). to get a final value of 16. 16 is far greater than 5 so the value is clamped to a maximum of 5c which is enough to warm you up!
  11. this is true Your body heat is increased a little bit by eating hot meals. This code gets the temperature of the food in the bowl. Then it compares the meal with the player's current body temperature. If the difference is greater than 10, it continues. Then it gets the intensity of the effect by taking the difference between the food temperature and the player's body temperature and dividing it by 30. Compare this value to 1 and take whichever number is smaller. Finally, the game will add to the player's body heat by multiplying the meal's satiety points by the amount of servings to eat and dividing that number by 80. Then multiply by the intensity of the effect and prevent the number from exceeding 5 or going lower than 0 degrees. This final number is added to the player's body heat, making hot food an effective way to keep from freezing in the winter. So yes, implemented correctly, hot chocolate would 100% warm you up to drink it!
  12. https://mods.vintagestory.at/expandedstomach ExpandedStomach is a Vintage Story mod that enhances the game's food system by allowing players to continue eating even when their normal Satiety bar is full. This mod introduces a secondary "stomach" system that lets you store additional food beyond your character's normal saturation limit, creating more realistic and strategic eating mechanics. Features Secondary Stomach System: Continue eating after your normal Satiety bar is full Drawback System: Overeating can cause negative effects, such as weight gain, which can affect game play over time Stomach Size: Your stomach can expand over time based on eating habits 7-Day Average System: Your stomach size is based on your average daily eating habits Configurable Difficulty: Multiple settings to adjust the mod to your preferred play style Immersive Messages: Optional in-game messages that provide feedback on your character's fullness Mod Compatibility: Designed to work with 'Xskills', 'Hydrate or Diedrate', and any mods that add food items by extending the BlockMeal and CollectibleObject classes
  13. I could just... tell you. That it's live. Like... now. https://mods.vintagestory.at/expandedstomach
  14. Because AI doesn't know what a pizza actually looks like. I mean have you actually *seen* pepperoni the size of salami? I wish it existed.
  15. @LadyWYT and I are working on a mod that let's you do what you just described... as soon as she finishes the artwork, I will be hitting the Publish button on the ModDB!
  16. There is also a chimney mod but it follows the vanilla behavior for smoke particles instead of just counting the top opening of a chimney block as a smoke emitter.
  17. Correction: That is a *massive* pepperoni pizza.
  18. intentionally pressing the jump key should cancel it but having your character knocked around shouldn't. I don't know why someone hasn't made a patch for this yet...
  19. Just wait until you're injecting code with Harmony.
  20. sometimes it's the simple things.
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