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Everything posted by Teh Pizza Lady
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the game takes place roughly 400 years after some major world event that essentially ended humanity's technological advancement. We can glean this just by playing the game. The technologies in place hint at a late medieval period. Even things referenced in the lore books tend to use language that suggests medieval themes with societal classes/castes being the major pointer to the political state of the world at that time. If it parallels real world history, then it would be somewhere in the late 1400's to early 1500's. There is mention of technology that could place it later around the 1700's so the game events could take place anywhere between 1900's to 2100's, realistically speaking.
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not to mention that historically iron was vastly superior to bronze by the late medieval period and this isn't Dwarf Fortress. This is Vintage Story, so the DF logic doesn't apply. like, at all.
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oh yeah that makes sense... that's amazing. I'm going to have to try it on my server now.
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until you decide to play Homo Sapiens mode and there are no NPCs, yeah.
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That's why you have to process the iron blooms after making them. Trust me, you wouldn't find it fun to play a game that made you go through hundreds of years of iron processing to master the techniques used back then. You might have been a bit too quick to hit "Submit Reply". Try thinking in terms of enjoyable gameplay loops. Requiring the player to learn the knowledge from the village blacksmith could be interesting, but might drag out the story content needlessly. Still I could see it being a "thing", especially for those who are really into the lore of the game. This ties into my previous statement of thinking in terms of enjoyable gameplay loops. I would absolutely NOT enjoy having to simulate hundreds of years of re-learning iron forging techniques. Hammering a bloom is tedium enough for me, haha.
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I'm torn between asking how and asking why. WHOWY?!?
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I have a hungry Blackguard for a roommate. I have to sneak meals when she's out checking the trot lines. I'm sorry, but you can pry my free fish from my cold, dead hands.
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the problem with this is that Late Medieval tech stopped around 1500CE. It wouldn't be for another hundred years that early train concepts started forming using animals to pull series of carts. The first steam engine didn't appear until after 1700CE. In VS lore, of course, Falx did a lot of things that seemed magical and steam power is definitely one of those things he could have employed or even implemented. I don't think it's a stretch of the imagination to assume that a blueprint for a steam engine could have been left behind, especially since steam power was used in various places. I don't think it's a stretch of the imagination or the game lore to find a blueprint for a compact steam engine, craft it out of various components: Rolling machine - create curved metal components for the various parts using rotational power from a water wheel or windmill (would need gearing down to utilize) Pressure vessel - crafted from curved metal plates, a shield boss or two (to serve as end caps), and at least iron nails and strips (to serve as rivets) -- bonus points if the nails and strips have to be heated first. Firebox - crafted from bricks and a hatch door Pressurized tubes - crafted using rolling machine by putting curved metal plates into it one more time. metal plates are rolled into tubes. Copper tubes = low pressure. Steel tubes = high pressure Wheels - crafted similarly to the large gears but instead of cogs, the wheel is wrapped with metal strips Various support beams, and panels, etc - crafted out of support beams and wooden planks, etc. Crafting the steam engine would require a modular process similar to crafting the sailboat. Rails could be made out of metal rods and support beams. Would require at least iron or steel. Steam power is definitely feasible and I can see a definite need for large-scale iron mining and processing efforts. Perhaps this is where the first blast furnaces could be created. Fun fact: they are basically evolved forms of the bloomery furnaces we have in-game.
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Veterans: "Here's a mod that does what you're asking." real "mic drop" moment here, folks.
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Well.... actually... Initial reports of ironworkers suggest that you might be slightly correct. Early iron wasn't good at all, but the ironworkers quickly learned how to remove impurities which immediately made iron better than bronze in every way except for moisture/corrosion resistance. But let's look at the facts: Iron ore was more widespread than the precious copper and tin ores that were hoarded by the elites and the wealthy. Iron ore's widespread distribution made it easier for new tradesmen to access local deposits than rely on expensive trade routes. Iron ore was initially difficult to process, but experimentation quickly revealed it's true quality and benefits, giving a better reward for the metal workers' effort. Compare this to bronze which just requires a simple smelting and casting process; Iron required smelting, and forging to purify and turn into a workable material. Iron tools were initially brittle and weak, but once the forging processes were mastered, they became far stronger than bronze. Iron tools required less metal to perform the same tasks as bronze tools. They could hold a sharper edge, didn't work-harden, and were physically stronger than their bronze counterparts. Iron was cheeeaaaap. Like ridiculously so, compared to bronze. Local ore supplies meant no more relying on expensive trade routes. Iron ore was more abundant than copper or tin and remains so today. Civilizations didn't switch from Bronze to Iron because they lacked resources or the means to acquire them. They switched because it made sense. Why keep using an expensive metal that could break just from using it when you could use a cheaper metal that proved to be superior in 99% of the ways possible? Yes, initially iron wasn't as good, but it quickly got better. But...this was like 1200 BCE. Vintage Story is set in the late medieval ages, LONG after iron was first discovered, produced, and mastered. Bronze is a necessity to mine the iron ore because the tools were harder and better than copper. Once iron is obtained, the metalworking techniques of the ancient civilizations would be quickly employed to work the iron ore into a useful metal, no experimentation needed. No "side-grade", just pure progression from the expensive and vastly inferior bronze.
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Update: Fixed issue with configs not loading properly before joining a multiplayer server Fixed issue where eating a regular food item would not put the proper amount in the expanded stomach. Fixed some issues with client and server commands Added Maintenance Mode to allow strain value to decay over time when not overeating Added movement speed penalty when player overstuffs the expanded stomach (over 90% capacity; configurable) Added configurations to support new features Added support for consuming liquids such as fruit juice or alcohol. Added experimental (better) support for Expanded Foods food items. NOT TESTED with bowl meals or pies. No idea if it will work. EF and ACA are both still very much WIP mods. Changed bar location if either Vigor, Hydrate or Diedrate, or Body Heat Bar mods are loaded. Changed bar location adjustment to a static location just between the vanilla satiety bar and other modded bars so the Expanded Stomach bar always sits just over the satiety bar. Changed stomach size changes to cap at +/- 200 on easy mode, +/- 100 on normal mode, and +/- 50 on hard mode.
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It's very interesting how some people choose to enjoy this game. I prefer my Iron age tools and weapons tyvm!
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Combat is too shallow for it to be so integral to the game.
Teh Pizza Lady replied to Tabulius's topic in Suggestions
I read in another forum post a while back that people would just build catwalks everywhere to avoid drifters at night since they didn't really know how to climb vertical slabs. Anego updated them to throw rocks after that to discourage people from doing that. -
alas is is probably outdated. no release for 1.21 as of yet. I would try it in single player before attempting it on a server.
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yoinking this for my server please and ty
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Maybe just a polearm that can be used like a spear but not thrown?
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maybe bears were eating flax and the added fiber to their diets was giving them tummy aches so the team at Anego nerfed it. @Tyron Can you confirm this? this is a joke
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probably because you refunded the game so they banned your account to prevent you from playing a game you don't own. Basic economics 101. Try creating a support ticket. You'll get more help from the people who can actually do something about it.
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@Professor Dragon taking us to school!
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Combat is too shallow for it to be so integral to the game.
Teh Pizza Lady replied to Tabulius's topic in Suggestions
Even something mid-game that can be crafted out of those metal parts and all the bits and baubles we can create via casting/smithing would be cool. Like maybe mid-game tech is one-use before needing repair or recharging with a temporal gear or just isn't as powerful. -
Combat is too shallow for it to be so integral to the game.
Teh Pizza Lady replied to Tabulius's topic in Suggestions
I think the overarching complaint from every single one of these threads that I see about combat in this game is that it feels... boring. And almost every thread is accompanied by some saying "It's fine." and others saying "It really could use improvement." But none really seem to offer concrete suggestions on how to improve it other than installing a mod that not everybody likes or wants despite it's popularity. So here's my suggestion. Maybe allowing Hunters to augment their bows with Jonas tech to have a guaranteed hit for extra damage after a cooldown. Maybe allowing Blackguards to augment their shield with Jonas tech to allow them to charge an enemy and stun it after a cooldown. Maybe allowing Clockmakers to craft new mechanicals and improve them with Jonas tech. Maybe allowing Malefactors to enhance their masks with Jonas Tech to spot enemy weaknesses and exploit them after a cooldown. Maybe these enhancements could improve the combat and make it less boring and uninteresting and give people a reason to engage, especially if they can do something cool with it or make a saving play with their friends. Do you see the theme here? Jonas Tech and allowing special combat abilities after a sufficient cooldown. Idk I'm spitballing here, but there's a lot of untapped potential to gamify the combat in this game instead of keeping it what I've heard some jokingly called "point and click" combat. Disclaimer: I'm not saying the game should be exactly like this or that this is the direction the game should go, but just merely offering some sort of alternative to the repeated conversations that pop up every so often.