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Everything posted by Teh Pizza Lady
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Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
yeah, that's why I say it probably started out as a bug and they just... left it. Over the course of 5 years, if a bug isn't fixed, then that means it's actually a feature. An undocumented feature for sure, but one nonetheless. -
Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
I think it was 100% a bug that they just left in because exactly that. It gives you a reason to build the helve beyond time savings. As with 2983749283 other things, they just didn't update the handbook to state that. Probably forgotten over time. I honestly don't care whether it's a bug or a feature, it's how the game works and I think it's cool that it mimics real life, even if accidentally. -
Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
TL;DR? -
we may have a small performance problem
Teh Pizza Lady replied to Angry parZival's topic in Discussion
might be a memleak. Since you have memleak inspector mod. What does it tell you? -
Adventure mode, AKA Project Glint, is still undergoing development. There just hasn't been much news about it because mostly what they have is concept art. I imagine once they get more nailed down, we'll start to see some advancements, not only to the VS game engine, but to Glint itself.
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you are in fact... very correct.
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Yeah like me wandering in to the kitchen because there was at least 4 servings left in the cookpot... "HEY DID YOU EAT THE LAST BOWL OF FOOD AND NOT COOK MORE??" Or trying to make food for winter and catching someone with her spoon in the cookpot... "HEY STAY OUT OF THE FOOD I'M TRYING TO PUT IT IN CROCKS, IF YOU'RE HUNGRY EAT A TURNIP!" Meanwhile the blackguard is standing there making hungry noises like her lack of planning for an empty stomach is somehow my problem. or the lore arguments/discussions... [EDIT] Actually losing count how many bears I ran into on my way to the first chapter 2 location was pretty funny.
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Game didn't quite live up to "Uncompromising Wilderness Survival"
Teh Pizza Lady replied to jerjerje's topic in Discussion
I just make my blackguard forge my weapons and then gripe at her for eating all the food. -
Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
You can do that with iron blooms, sure, but I was specifically talking about blister steel. I even quoted someone who was talking about blister steel ingots. I would not use the helve hammer for blister steel. It's too slow for that. My process for blooms, if I want to be speedy, is to knock off the slag with a hammer and then toss it under the helve hammer while another bloom is heating up. in my current play through, I only have one forge, but in the past I've had two just because it's faster that way. I mean looking at the evidence, it's clear (especially from redram's comments) it's a bug, but I don't think it will *ever* be fixed because you cannot reasonably expect the blooms that come out of a furnace IRL to be complete 100% of the time, especially since operating a bloomery IRL is not an exact science. Fuel and ore go in. Metal and slag come out. Eventually you're going to get a hunk of metal and slag that is just mostly slag. Sorry (not sorry) but I place this firmly in the "bug that became a feature" category, especially since most people have learned to deal with it and it does mimic real life to an extent. My solution is to do what @MKMoose said and just chisel the failed bloom into bits and re-smelt it if it's that big of an issue that the helve hammer can just "magically" repair the blooms that didn't have enough voxels. -
Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
top tier edit Brutal Savage Wrecked -
IRL if you add enough nutrients to any soil and get the composition just right, it can also be high-fertility soil. I've seen my dad turn the worst field of dirt into a bountiful garden. It just takes a lot of effort, fertilizing, adding stuff to that wasn't there before and tilling it in. Currently in the game we have 3 different types of soil and 4 different types of farmland. Here's how I think they could be done so that advancing your soil has meaning aside from "my crops grow faster now". Low-fertility soil - can support trees and shrubs. Trees that grow here are small. Fruit trees don't produce much fruit. Grass grows very slowly as well. Low-fertility farmland -- doesn't grow much of anything very well, but it's better than nothing. Harvest is minimal.. enough to get your seeds back plus a few other harvestables. Medium-fertility soil -- Trees are normal size. fruit trees produce a normal amount of fruit. Grass and other plants can grow here normally. Medium-fertility farmland -- Plants grow normally and often produce extra seeds. Crops produce a fair amount of harvestables. High-fertility soil - Trees grow quickly and can be quite large. Fruit trees have a chance of producing a double crop. Grass and other plants can grow here and do so at an accelerated rate. High-fertility farmland -- Plants grow more quickly, produce extra seeds, and can produce a bumper crop occasionally. Terra Preta -- Plants grow the quickest. You often have a chance to get in one last harvest before it's too cold to grow anything. Bumper crops are more frequent. Can regress to high-fertility farmland or worse if over-farmed. Between these you have: Prepared Low-Fertility Farmland -- you have spread plant matter or fertilizer or something over the farm land and tilled it in. Over time the farmland will have a chance to progress to medium-fertility farmland. Prepared Medium-Fertility Farmland -- you have spread even more plant matter or fertilizer over the farm land and tilled it in. Over time the farmland will have a lower chance to progress to high-fertility farmland Prepared High-Fertility Farmland -- You have spread the ultimate mixture of plant matter, compost, fertilizer, and everything you can think of over this farmland and tilled it in. Over time it will progress to terra preta, the ultimate form of farmland. You have done it. You are the ultimate farmer. Prepared Terra Preta -- Progresses to rot.. You got too greedy and your lands are now ruined. Tobias is disappointed in you. How could you? How dare you bring back the Rot??? It's not the best idea, but I think it compliments what you said nicely and gives the player reason to interact with the soil aside from crop rotations, fertilizing the soil and hunting for High-Fertility all the time. That way if you never find the HF soil, you aren't barred from having TP ever.
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Iron bloom didnt spawn with enough voxels to finish the thing
Teh Pizza Lady replied to NastyFlytrap's topic in Discussion
using a hammer and anvil is faster because breaking off scale happens in a 3x3 area with a hammer, but the helve hammer does it one voxel at a time. I wouldn't use the helve hammer for much more than processing iron blooms as well as plates of any metal type just because it saves time and wear and tear on your hand hammer. The wear when processing blister steel is negligible when compared with the fact that you're making steel in a medieval survival game. A very... polar... response to the topic. It's a game and games are supposed to be fun. If a tool in the game repairing your iron blooms is making you this upset, then I not sure any solution would actually make you happy with it in the long run. The helve hammer is a time-saving tool. The fact that it can form ingots that would be impossible with normal hammering puts it squarely in the power hammer category of modern blacksmithing where blacksmiths use heavy hammer blows to move massive amounts of metal around an ingot to reshape it if a normal hammer would take too long or otherwise be impossible. And true to real life, when smelting iron ore, there is a chance that you won't get enough iron to make a complete ingot. That is one of the hazards of melting down metals en masse. I agree with MKMoose's suggestion that failed blooms can be chiseled into bits and smelted again. Also breaking off bits with a normal hammer should yield a few nuggets that can also be resmelted. Scrap iron gets thrown in the furnace all the time because of how smelting the ore into metal is not a 100% efficient process and they want to make sure the furnace produces the amount they need every time. -
Game didn't quite live up to "Uncompromising Wilderness Survival"
Teh Pizza Lady replied to jerjerje's topic in Discussion
Sounds like you settled in a warmer environment. Default settings has your cold tolerance pretty high. Try lowering it. You'll get cold when it's below 10c outside... then your winter furs will be more valuable. I'm also thinking that you never properly let the cold set in from getting wet by being outside while it was snowing? idk I get cold all the time while playing VS as a hunter, but my blackguard friend doesn't. I think maybe the class you choose also has a hidden cold tolerance. Try experimenting with different classes and temperatures. Your winters may just be mild. Ours get well below freezing, (deep negative temperatures most of the winter!) so that might also make a difference. -
Easy to say when you're not trying to track down a Chromite deposit and the best reading isn't in a forested area.
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in all seriousness, you'll need good armor (at least bronze tier?) a good shield and a good hit-and-run tactic. Spears are especially deadly to them.
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I found a video guide. https://www.youtube.com/watch?v=F09HNpeiQZ4
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It literally belongs to someone else, even if they're dead. It's a survival game with sandbox elements, so not quite. So your idea would be okay if it were a sandbox game, but it's not. It has lore, it has a story, it has progression, it has puzzles and unique elements that few games try to replicate.