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amoon

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amoon last won the day on January 24 2023

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About amoon

  • Birthday 01/15/1971

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  1. Topic: Yearly Chunk Replenishment. We are experiencing a situation with a scarcity of resources for inexperienced, new players when they spawn into Mystic Winds due to the fact that the area has been picked clean (mostly). After giving thought & discussion, it's completely valid to expect, after a hard winter & autumn rains, that in addition to the current animal population renewal, that the erosion would expose those surface deposits that still exist below ground (maybe if >75%) then the surface indicator nuggets would reappear. It could be a seasonal server check (not asking for daily renewal checks). In consideration of server load & climate conditions, those checks could be spread across differing latitudes so that the check does not happen worldwide simultaneously. It also stands to reason that in the spring wild crops would also sprout if those have also been depleted (again, if >75% of the original world gen crop has been harvested). This suggestion is based upon realistic situations that could make for reduced hardship for new, inexperienced players on heavily populated servers that become resource scarce at spawn.
  2. hmm, crafted a raw bowstave from bamboo, placed it in a chest to dry and the client crashed...using VS1.15.0-pre11 and VSHUD 2.06-pre3 Version: v1.15.0-pre.11 (Unstable)7/1/2021 11:35:25 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at VSHUD.VSHUDTaskSystem.ProcessActions(ConcurrentQueue`1 actions) at VSHUD.VSHUDTaskSystem.<ProcessMainThreadActions>b__8_0() at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
  3. did you read that? there was never a 'netstandard.dll' in those locations to finish loading your mod.
  4. that is confirmed in 1.14.10: 30.6.2021 12:45:44 [Warning] Client side assembly resolver did not find the assembly in the binary path, the lib path or the mods path. Tested for the following paths: D:\Program Files\Vintagestory\Lib\netstandard.dll D:\Program Files\Vintagestory\netstandard.dll C:\Users\Anthony\AppData\Roaming\VintagestoryData\Mods\netstandard.dll D:\Program Files\Vintagestory\Mods\netstandard.dll 30.6.2021 12:45:44 [Error] [wpex] An exception was thrown when trying to load assembly: System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The system cannot find the file specified. File name: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'
  5. btw, it wasn't loading in 1.14.10 either...and I'd suspect it was for the same reason...looking for netstandard.dll and failing
  6. not even a new branch like Novocain did for VSHUD?
  7. then I tried to grab the runtime binaries from GitHub. Tried the 32 & 64 bit flavors (only extracted the netstandard.dll into VS/lib folder
  8. finally looked into why, for the past 2 weeks, my WPEX wouldn't load... the client-main.txt states... [Error] [wpex] An exception was thrown when trying to load assembly: System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The system cannot find the file specified. File name: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' ...so, it seems that wpex is trying to find netstandard.dll, which doesn't seem to be included with wpex.
  9. Yeah, imaginative way to deal with not knowing what level the surface is. So, just falling while immune to damage. Considered a parachute? Camera still active? Could be a nice way to get the lay of the land before touchdown.
  10. Hmm, interesting. I had recently suggested integrating a random teleport feature into the waypoint gui that could cost one temporal gear. Did you implement a check to teleport above ground or is there a possibility that teleporting results in being trapped in stone?
  11. Not a big fan of the rivers, seem more like elongated lakes since they're ALL at the same Y level. Couldn't find any ruins or traders spawned until I rolled Immersion back to 1.2.0. Viola, traders AND ruins began showing up again. Did y'all break something?
  12. These ideas cause me to contemplate my next base location with ample acreage for a wind-farm full of windmills driving generators. Those generators feed the high voltage lines running to my foundry supported by hammers driven by motors. All of which will reduce the mechanical shafts now cluttering my production area. Where do I send the $?
  13. As posted in VS discord #modding-help, VSHUD still causes UI elements to disappear (inventory tooltip overlay in my case) when 95+ waypoints are visible. Apparently, toggling WP visibility restores the missing tooltip.
  14. Is there any way (w/ this mod, or otherwise) to add a waypoint using coords for an unvisited location? Think Chrometech POI translocators.
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