Novocain Posted May 6, 2019 Report Posted May 6, 2019 (edited) DISCLAIMER: (DOES NOT MAKE WAYPOINTS FROM PAST DEATHS) A mod that adds a few more things to the client side of the game, a few main features right now are: Floaty damage UIs, .obj Caching/Creation, Auto Death Waypoints, Floaty Waypoints, a measuring tool under .measure, .lightutil, a construction planner under .shape, and block placement previews so you know what those slabs are going to look like before you place them. There are a few default keybindings which can be changed in settings: U to show floating waypoints. O to cull automatic death waypoints. P to open Waypoint Utils GUI L to open Claims GUI Pressing R over a floaty waypoint will bring up the edit dialog. This mod can be used by the player on any server since it's a client exclusive mod. .wpcfg [dotrange|titlerange|perblockwaypoints|purge|waypointprefix|waypointid|enableall|import|export|pillars] General Config and import/export commands (from/to a waypoints.json file in the game data directory) .measure Lets you use a measuring tool. .lightutil Has some stuff relating to showing light level of blocks. .pconfig [enabled|tinted] For block placement preview config. .clockconfig [Calendar|Season|Temperature|Rainfall|WindVelocity|LocalTemporalStability|PlayerTemporalStability|TemporalStormInfo] true/false [Offset] x/y Clock UI Configuration .shape [sphere|cube|circle|dome|path|clear|extrude|save|load] [radius (shape id for saving/loading) (from waypoint id for path)] [thickness (to waypoint id for path)] [attach (true/false)] For making outlines to aid in construction. .obj Exports an obj mesh file of the block or entity the player is currently looking at. .objworld Enables/Disables the caching of chunks as .obj parts during chunk tesselation. .fdcfg state [true/false] Toggles floaty damage UI creation. Known Issues: The color list under the GUI gets misaligned when scrolled down. Lag on repopulation of floaty waypoint dialogues, this has mostly to do with the upload of icons to the GPU via opengl since there is only one context and cannot be threaded. Download: https://mods.vintagestory.at/show/mod/21 Edited July 13, 2021 by Novocain 8 2 3
Melchior Posted May 6, 2019 Report Posted May 6, 2019 Indeed these are the same /waypoints from the MAP layer - but now right in the First Person Viewpoint! Slick, Fast, and Convenient. You'll wonder how you did without it before.
Novocain Posted May 12, 2019 Author Report Posted May 12, 2019 21 hours ago, jeff miller said: does not work need dependencies Please describe, did you get a specific error?
Ultimaheart4 Posted May 14, 2019 Report Posted May 14, 2019 can you add in auto button for waypoint adding? so i dont have to type in "/waypoint add color name" and maybe a quick access location to see a list of these waypoints and closest/cords/color etc of them
Novocain Posted May 15, 2019 Author Report Posted May 15, 2019 11 hours ago, Ultimaheart4 (Allen) said: can you add in auto button for waypoint adding? so i dont have to type in "/waypoint add color name" and maybe a quick access location to see a list of these waypoints and closest/cords/color etc of them There's a GUI in the mod that you can open with (default keybinding) 'p', which will allow you to type a name and press enter, there is not list of colors there yet but that is a planned feature.
BryanBoru Posted May 17, 2019 Report Posted May 17, 2019 2 hours ago, tayger said: how do i remove a waypoint? I use the /waypoint list command and then find the relating number to the waypoint, then use the /waypoint delete [number] command. 1
bennyb1971 Posted June 4, 2019 Report Posted June 4, 2019 maybe it has been suggested already, but maybe make the waypoints visible for the rest of your teammembers 1
Melchior Posted June 13, 2019 Report Posted June 13, 2019 There are technical hurdles to having globally visible way-points that are under current development.
Rhyagelle Posted September 16, 2019 Report Posted September 16, 2019 Seriously, I love this mod. I don't think I could survive without my Waypoints. 1
amoon Posted September 25, 2019 Report Posted September 25, 2019 Is there any way (w/ this mod, or otherwise) to add a waypoint using coords for an unvisited location? Think Chrometech POI translocators.
amoon Posted October 1, 2019 Report Posted October 1, 2019 As posted in VS discord #modding-help, VSHUD still causes UI elements to disappear (inventory tooltip overlay in my case) when 95+ waypoints are visible. Apparently, toggling WP visibility restores the missing tooltip.
Tyron Posted October 6, 2019 Report Posted October 6, 2019 On 10/1/2019 at 9:35 PM, Anthony Mooney said: As posted in VS discord #modding-help, VSHUD still causes UI elements to disappear (inventory tooltip overlay in my case) when 95+ waypoints are visible. Apparently, toggling WP visibility restores the missing tooltip. I've made a change in the game engine for v1.11 which should fix or drastically mitigate that problem. 1
Rhyagelle Posted December 23, 2019 Report Posted December 23, 2019 I honestly don't know where I'd be (lol) without this mod. Thank you for keeping it up to date! 2
LeGourmet Posted February 14, 2020 Report Posted February 14, 2020 Does this mod still work ok with version 1.12.1 ??
Sparkle Kitti Posted March 2, 2020 Report Posted March 2, 2020 (edited) On 2/13/2020 at 6:06 PM, LeGourmet said: Does this mod still work ok with version 1.12.1 ?? or 1.12.5 now? I can't seem to get it to function at all. It shows as a loaded mod, but when i try "P" nothing happens, and the commands are not recognized. Is there instructions for installing it anywhere? Edited March 2, 2020 by Sparkle Kitti
Rhofnir Posted March 3, 2020 Report Posted March 3, 2020 (edited) On 3/2/2020 at 3:10 AM, Sparkle Kitti said: or 1.12.5 now? I can't seem to get it to function at all. It shows as a loaded mod, but when i try "P" nothing happens, and the commands are not recognized. Is there instructions for installing it anywhere? Just put the downloaded rar in ...\AppData\VintagestoryData\Mods. No need to extract. Should work just fine for 1.12.5, atleast it does for me. Edited March 3, 2020 by Kevin F.
Sparkle Kitti Posted March 4, 2020 Report Posted March 4, 2020 9 hours ago, Rhofnir said: Just put the downloaded rar in ...\AppData\VintagestoryData\Mods. No need to extract. Should work just fine for 1.12.5, atleast it does for me. I got a .zip when I DL'd it
Sparkle Kitti Posted March 4, 2020 Report Posted March 4, 2020 3 hours ago, Sparkle Kitti said: I got a .zip when I DL'd it Ok, got it working! Could you give an example here of how you would use the light level command to prevent drifters from spawning?
Sparkle Kitti Posted March 12, 2020 Report Posted March 12, 2020 17 hours ago, Lee Bryant said: does this work with 1.12.6? Yes. I'm using it with 1.12.8
Martin Hammarbrink Posted March 25, 2020 Report Posted March 25, 2020 (edited) I had a problem with this mod today. When I die all GUIs disappear and won't come back even if I restart the client etc. The only way to get them back is to disable this mod. <edit>I tried to disable the floaty waypoints with the U-key and that too got the gui back. Could it be that the death waypoint somehow get corrupted?</edit> Edited March 25, 2020 by Martin Hammarbrink
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