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Maelstrom

Vintarian
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Maelstrom last won the day on December 4 2025

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Community Answers

  1. That looked like some kind of scanning device.
  2. No Charlamaigne??
  3. After I posted I thought that the switch to creative was to place torches in those high to reach places. That formation is incredibly geometric that it seems artificial. Good find!
  4. Welcome to the forums (and more importantly) welcome to VS! That's it! You're banned. Ok. You can be unbanned by transferring your story to the Humorous Stories thread (shameless plug) in the Discussion forum located here. Just kidding about banning you. I'm just someone with as much authority as the janitor.
  5. Those very circular geometric shapes are very suspicious. This looks VERY artificial. Note a switch to creative back to survival just before the screenshot? I call foul and believe that this is the result from using world edit.
  6. I think the longest delay between game decision and paying the price of the mistake is prepping for winter. Any other mistakes are more immediate, like not being properly equipped for cave diving; which are more easily corrected without going back in time to a backup save.
  7. Can confirm! And playing since 1.14.
  8. From my experience (playing since 1.14.10), even if the 1.22 initial update dropped today it would likely be about 6 weeks before the first unstable RCs start dropping. The first stable release would be a few weeks after the first unstable RC. All told, we're realistically about 3 months from a stable 1.22 update. As others have said, start now.
  9. Tyron built in the potential for taming wolves. As long as I've played the game (started in 1.14) there has been a market for wolves. Seems like Tyron hasn't gotten around to building a wolf taming mechanic; although it seems like he's zeroing in on it with the recent elk domesticating mechanic. He might be working on mechanics for tamed wolves, like hunting which don't exist for other tame animals like livestock and elk.
  10. I agree. I make terra preta coz well... it's there. Maybe I consider it something of a mini-game? I honestly don't know why I make it. But thinking about it, maybe a cool change to soil fertility is to adjust yield based on fertility. If the soil maintains nutrient levels above 50% the harvest gets a bonus to its yield. Once nutrient levels drop below 50% growth speed declines and any bonuses to crop yields are lost.
  11. I think you miss the point I was making. The temporal instability and storms are part of the setting for the story in the game. With the new mobs introduced in 1.20, I agree that storms are now a time out in the game. Even with steel plate armor (end game top tier armor protection) they are dangerously deadly affairs unless some preparations are made before hand. If one wants to makke the jonas contraptions there's a far safer way to farm mobs for jonas parts with a copper pickaxe and stone spears. Personally, I like the stability and storms for the immersion factor. Yes, I'm a weird birb; I embrace it. Even though I've had to go from hunting double headed drifters with flint spears during the first storm of the world to hiding out in a bunker during a storm, I still like the storms and the instability. I take the time to peruse the map to plan for resource gather, read the lore I've gathered or pan bony soil for easy gears/gold or lore. But I get it. Storms do halt game play.
  12. The benefit from terra preta is pretty small when compared to high fertility soil. The increased nutrients do benefit crop growth speed but it won't be enough to fit another crop cycle during the summer. Terra preta is pretty much a min/max kind of thing.
  13. Think of it from a player perspective. As a designer if I imagine that my players want to reduce the impact of storms not only will they want fewer storms, they'll likely want less intense storms as well.
  14. Same. I just wish the frequency and intensity were separate. I wanted longer frequency but default intensity.
  15. Game mechanic wise, storms are a nuisance; BUT they (and the temporal instability) are laying out the foundation the story is built on. As a new player the storms and instability drew me in to search for the lore of the world. What happened here? Why is this craziness going on? Finding books, scrolls and tapestries answered those questions. Now the traders and story locations add in a lot to the random lore bits before the RA dropped in 1.19.
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