-
Posts
3068 -
Joined
-
Last visited
-
Days Won
76
Maelstrom last won the day on February 24
Maelstrom had the most liked content!
Recent Profile Visitors
5997 profile views
Maelstrom's Achievements
-
The last stable update will probably be 3-4 months from now. We'll see iterations of stable and unstable releases between now and then.
-
Huh. Never thought to use anything but flint since it is so very prevalent no matter where you are. I've had day 1 trouble finding reeds, clay and other day one items but flint has not been one of them. Just by picking up whatever flint I run across on day 1 I usually end up with at least half a stack of flint. About the only thing more plentiful than flint at 10am on May 1, Year 0 is sticks. Unless you play some sadistically masochistic world like frostpunk or Arrakis.
-
You're actually considering deconstructing the build in survival??? Since you asked the question, it doesn't seem like you are strict on "cheating". So I've gotta ask: You are actually, really CONTEMPLATING moving that build in survival??? If so I hope you have steel tools. And lots of spare time. Lots and lots of time!
-
Achievement get: Well that was quick!
-
-
I've been going through this intolerable waiting period since 1.15. It's great to see the pre drop and read all the detailed updates, but then wait weeks for the rc's to start dropping. I appreciate that Tyron and Co. take their time to get it down well, but the anticipation is hell.
-
Taking 1.21 as an example; the first rc released on July 22. The first stable release was Sept. 9. Looks like about 6 weeks which is historically typical for this game. 1.19 was also about 6 weeks from first rc to first stable release. 1.20 is an extreme outlier as the dev team had to pivot to address performance due to a 300% increase in sales, so we won't talk about Bruno. Given the game's release history I'd expect a stable version to be out in five weeks; around mid-April.
-
Yes. There is a risk of bugs doing undesired things though. If you want to absolutely sure nothing bad happens wait for a stable release. Based on my experience it could be a up to about 4 or 6 weeks before one of those comes out.
-
Surface deposits are small compared to deeper deposits. In that ultra high reading I came across three deposits of copper continguous to each other. The deposit was 4 blocks deep of poor quality ore but nestled amongst that was a regular sized rich deposit. That one find was about 20 or 30 blocks in diameter, most of which as 3-4 blocks deep. It took me two trips to haul all of the copper ore chunks out of that deposit.
-
But the likelihood of more ore is worth hunting down those Very High (or better yet Ultra High) readings. In my last world I found an Ultra High copper reading. Sank my first shaft and came back up with a backpack full of copper that was more than enough to fund a normal playthrough. The only reason I went back was to be obnoxious about my copper usage. Made a stack or more of lanterns and then an automated quad-quern settup that drained all querns into a single chest. I've also stumbled across magnetite in a very poor reading, so yes, ore will spawn just about anywhere; but the higher the reading the less work it takes tracking it down once you are below the surface.
-
indeed! Best FF ever made.
-
FINALLY! Slowly the magic leaves the VS world.
-
-
1. Tree farm 2. Shears
-
I have not seen this kind of thread. Kudos for being creative! 1.14 was my start which was before pit kilns and everything was baked in firepit except charcoal, coke (an unnecessary endeavor at that time) and steel had just been introduced. Making the cementation furnace was the jankiest thing in VS EVER! and practically required a search of the Utoobs for a tutorial to get it right. If I recall orienting the door to face north was the most successful way to achieve a working steel furnace. Rifts didn't exist yet and drifters would appear only in caves and at night, typically in herds of 3. As for the lore? only books, scrolls, and various other items found in ruins or traders (whose wagons did not even have wheels). The learning curve back in those early days was way steeper than it is now. The tutorials and guides are such a big help for new players. 1.15 introduced rift activity but the actual rifts didn't show up until 1.16 and the totally undisclosed change to drifter spawning was fun to see the community figure out what curveball Tyron had thrown at us. In the few months before I even knew this game existed I described to my son (who loved TOBG) features for TOBG that almost exactly describe tool progression in VS. The wonderful Mischief of Mice Utoob channel showcased the game and I fell in love. Like @Thorfinn the challenges that kicked my arse could not stand.