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Everything posted by Maelstrom
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I'm willing to bet the loss of ore would be enough to craft one or two picks for the amount of ore one would mine manually. Thinking of iron mining. Bombs likely would be a net benefit for bronze and lmost guaranteed to be a benefit for copper.
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I go manual coz that 10% loss just grates against my parents ruthless installation of frugality apps in my psyche. Thanks mom and dad!
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Bombs are faster. Even with the 10% loss you'll get lots more ore using bombs than mining manually.
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Yes, vanilla/base game has chiselling. QP Chisel mod makes chiselling much, MUCH easier and quicker. I find it to be well balanced as well.
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How much do animals need to be fed, and do they graze?
Maelstrom replied to grinchsneedbabies's topic in Questions
I seem to recall reading that baby elk need to be fed regularly? -
Not me. Although I might recall putting a tool rack above a pit kiln in my dirt hut back when I made dirt huts. But my dirt hut usage is ancient history so I could be thinking of the poor sod you are.
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I was going to say he should be more careful when driving. But I see you mean the game unilaterally and undesireably ending unexpectedly. Given those attempted play times, I'd say he's stumbled across embedded code to help us all remember to go to bed at ungodly hours of the night. Yeah, I don't have a clue either. Other more technical types might have a better result.
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Speak for yourself. I learned the dangers of pit kilns way back in 1.15 when my wood fence kept disappearing. Caught it on fire once, figured it out and ever since my pit kilns have always been encircled by a ring of cobblestone or, at the very least, grass within 2 blocks of the pit kiln gets obliterated.
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Except ore bombs don't work down there. Mining is much MORE profitable and faster when using bombs.
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Glad I haven't played my 1.20 worlds yet.
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Other things a mod does may cause problems, but blocks will not.
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Minor point. This is not necessary. I have disabled a mod, played in the world with the invalid blocks that mod created, left to reenable the mod and returned to see the proper blocks inplace of the previously invalid block while in vanilla.
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How much do animals need to be fed, and do they graze?
Maelstrom replied to grinchsneedbabies's topic in Questions
Feeding animals is necessary for only two things - increasing their weight before slaughter to increase drops or to induce mating. otherwise animals in VS are amazing critters that will find food to stave off starvation even if they are enclosed in a completely stone enclosure. -
Death is enough aggravation for me plus not a lot of playing time means I invoke the sticky inventory ritual upon world creation. Solves all of these problems nicely. Thank you for attending my TobiasTalk, I'll just wander off the stage now...
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Automatin pulverizers is easier than querns! A hopper below the block the pulverizer dumps the output on. Then a block or slab on the 3 remaining caridinal blocks from the space the output is dumped on.
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Kinda like when you put a stick in the quern output spot and ground items poop out one of the sides? Or the pulverizer? I am sure that collection of finished ingots will not be a problem. I'm more worried about the chute on top of the anvil working correctly.
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My last RA run was practically a miracle that I found it. Extreme terrain hid the gates to the depths unless you were practically on top of it. I'll have to post some screenshots next time I play.
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True. Won't be hard with steel. A quad hammer with four full rotors at maximum altitude would be pounding out an ingot every 5 seconds or so. It could easily go through a stack of blister steel before the temp drops more than 100 degrees. Iron would be a different story since they require a lot more work. Probably would have to keep that down to 16 max if I were to estimate things.
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Honestly, I haven't played in over a month, closer to two. About the Saga of Bonnie and Clyde, they are not your normal drifters. They do not respond to you (thus why I fired the lazy sod), nor can you interact with them; even violently so. They also do not despawn if you go on a world tour. @LadyWYT Waaaaayyyyy back in 1.15 and I think 1.16 I watched rams climb the ladder I placed to escape from their murderous charge after me into the pen I had created. Cotton pickin' bugger climbed up that four tall ladder almost as fast I did to continue his revenge for chucking a pebble at him to get his attention. All I was tryin' to do was get him to a safe place, away from wolves where I could feed him and keep him safe until it came time to cull the local population of big horn sheep I rasied.
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The negative time from that mod indicates the anticipated growth cycle should have completed that much time in the past. But, RNG.
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It's about time you got here. Slacker.
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Unfortunately, yes. That fight should happen at the top of the tower.