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Everything posted by Maelstrom
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And a waterfall. On the right hand side of the pic, halfway between the tree and the cliff in the foreground.
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What the fucky fuck is up with enemy spawns in this game?
Maelstrom replied to Shotai's topic in Discussion
I'm down in the salt mines, err... Iron mines, copper mines, you name it mines, until 25% and sometimes drop below 20 before I'm climbing the ladder. It's really cool to emerge from the mineshaft on a clear night, stars twinkling and Dave patrolling the perimeter. -
Both andesite and granite (especially granite though) shift shades for me depending on lighting.
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What the fucky fuck is up with enemy spawns in this game?
Maelstrom replied to Shotai's topic in Discussion
Monster spawnage due to low temporal stability doesn't happen until below 20%. Around 25% the visual effects of a temporal storm warn you that things are not going so well and seek *ahem* "higher ground" quickly. -
Introduction of shivers and bowtorns came in 1.20 and each patch brought a different modification to them. I expect that Tyron and crew are working that regarding temporal storms. A lot of us don't hate temporal storms, they're just deadly in the early game. I don't necessary think that's a bad thing either. It gives an avenue of achievement when someone can finally make it through a temporal storm without too much fear of being one shot from long range. Those higher tier bowtorns can be deadly even in steel plate.
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Wolf pup can be purchased from commidities trader and sold to treasure hunters. Just don't spawn the pup.
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That has looooong been on Tyron's map. I started in 1.14 with wolf pup trafficking between traders being a thing. I suspect that the recent elk taming may quickly lead to wolf taming.
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I assume.... like... Hemp?
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It's not a deep hole until you hear the wind whistling in your ears while you wait to hit bottom and greeted with that friendly screen... "Congratulations! You died."
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What the fucky fuck is up with enemy spawns in this game?
Maelstrom replied to Shotai's topic in Discussion
One question - Did you expect this game to behave similarly to other games? Minecraft specifically? Ok, maybe that was two questions. Sorry, didn't mean to lie to you. -
I expect the fish "particles" are just a place holder until actual fish are modelled and what not.
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I believe berry settings are now dynamic so that there's a harvest about once a month regardless of the length of the month instead of the hardcoded days. This means you will get fewer berry harvests per year.
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Goats? That's nothing compared to the first bio-dump --> Flutterby's. There was over 150 of them dropped in 1.18.
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Welcome to the forums! I'm not so sure about that. Consider that Dave shows up when you're temporal stability falls below about 25% or when you stand in a rift. I think seeing Dave is an indication that the boundary between the two worlds is real thin, for that particular seraph.
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To springboard off of @LadyWYT comment. Much of the 1.21 content was supposed to be in the 1.20 update, but had to be pushed to 1.21 because of an unexpectedly huge increase in sales (like 300% increase!) diverting development efforts to increasing performance for servers.
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Agreed. A lot of Tyron's decisions are made with performance in mind. TOBG may have a lot of stuff but it's at the cost of overloading a game that can't handle all the demands. There've been mods to that game for AGES to improve it's performance.
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Now that would be interesting. Along with the playstyles as mods, make the story elements mods. Then we could see a storyline play out during Jonas' lifetime leading up to the current storyline.
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You can't say that, unless you're on the dev team. Something may seem easy, but coding something easy can quickly turn into a nightmare due to creating undesired downstream problems.
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Dig hole 2 blocks deep. Put small trough with one grain in bottom. Put baited trap next to trough.
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This is correct. Confirmed in discord when the butterflies were *ahem* released.
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This game is WORLDS better than it was back in 2020. Trading is immensely more profitable now than it was back then. Temporal storms only had up to nightmare drifters and the same horrid drop rates. But some of the complaints from the OP are just not part of VS, like a levelling system. As for their complaint about prospecting? Seems like he/she wanted an easy way of getting resources. Mind you prospecting was much harder back then as the work Streetwind did wasn't widely known yet.
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SEE? You two are already contributing to the forum! And helping each other I might add!
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