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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Mining can be mitigated if you don't mind using mods, specifically the quarry mod. As for nails and strips? Find an ultra-rich copper zone. By the time you come up from just one mining shaft you'll probably have enough copper to make a few stacks of trunks. Otherwise, EXCELLENT job. I struggle with just basic MC level building. Add in the chiseling from Vintage Story and it'll take me a century of practice before I would advance out of the novice skill level.
  2. Except the lore answer does since not everyone will see that interview, but everyone can find the in game lore which is game cannon at this time. From what I understand about upgrading animal behavior is not about animal aggression, but ability to tame wolves and elk (and probably other animals) and, iirc, migration. This is what I expect to be improved with combat. The shiver hit box is.... (to be diplomatic) difficult. Others may say abysmal.
  3. Yeah. After playing this game for 4 years those bells still elicit a panicked quickening of the heart rate as fight or flight mode engages in -0.25 seconds! I love the little things Tyron throws in the game. Like drifters occassionally stopping their meandering and bowing on the ground. The shivers doing something similar. There's also skipping stones on water, playing a resonator near a rift (or during a storm) and other little easter eggs.
  4. Yes, combat is a bit janky as mentioned by @ifoz and that jankiness needs to be fixed (I expect it will in the upcoming 1.21 Polish Update), but everything else is yet another gripe about TACTICS and blaming it on the combat system. Wolves are actually easier now than before 1.19 coz they would chase you FOREVER! I once had a wolf chase me over 200 blocks (probably closer to 500). I figured (based on experience) that I had outrun it and stopped to check something (note a clay deposit or something similar) I got a nice little reminder from said wolf. I was shocked it followed me over hill and dale to surprise me. I was equally shocked in 1.19 when wolves gave up the chase so incredibly quickly (typically under 50 blocks). For people complaining about non-IRL behavior of the wildlife. There is ingame lore that explicitly states that the fauna is more aggressive now than it was in the past. The reason why is not stated and left to speculation. This game is advertised as an uncompromising survival game. It ain't gonna pull punches and most of us like it that way. If you can't handle the difficulty grow up and do something about it like change the difficulty in the game settings or rise to the challenge by altering your tactics and strategies.
  5. That's probably the chapter 3 story update (possibly 1.22, but potentially even later).
  6. I suspect the Vanilla+ mod is the culprit. I have never run into this issue. I find the reverse is true, clear cut a forest and wolves stop spawning; although others contend my experience is coincidental rather than causation.
  7. Alternatively, you could go into creative, grant yourself an iron ingot and delete the defective one.
  8. On rare occassion I have used the bed of a trader. Fortunately, they are kind souls and don't mind me taking the sole bed for a bit.
  9. Set aggression to passive. Mobs (natural and unnatural) will only attack to defend themselves.
  10. I disagree. Even when Jonas had initially used the lens to begin his astonishing engineering career, he never went to the other dimension. While it is possible the lens could be used to create a device to bridge the dimensions, given that this is a Lovecraftian inspired story, I sincerely doubt it. Very rarely in Lovecraft do humans travel to alternate dimensions. Of all the stories I've read the only time a character travels to another dimension that alternate dimension is a dream dimension, not an actual dimension where otherworldly beings come from. The shenanigans that happen in Lovecraft's stories are what happens when otherworldly beings (or things) affect earth and what humans do to fix the impact the alternate dimension caused. The story devs are masters are Lvoecraftian story telling. I also disagree that Jonas is alive. My recollection of Tobias' work that caused the Devastation is from him carrying on without Jonas and he doesn't do as good a job as his mentor, thus causing what we saw in the Devastation. Any references to Jonas seems to be Tobias' memories from before the rot was cleansed. My anticipations/speculations/hallucinations/salivations for future updates - Tobias will send us on retreival missions, one or more of which will use the Timeflip skill to solve problems in one or more story locations (like the Spoil). It seems that the devs have taken a page out of the ChronoTrigger playbook. We will also have another/more runins with Tobias' pet Mad Crow. New locations will also be insanely far away and potential return trips to various locations may make development of steam powered transportation enticing (probably for late chapters, ie. 5 or 6 plus).
  11. Enjoy the rest of your stay in the Resonance Archives. Please leave a favorable review in Velp. The only thing you missed was some mobs and more creepy exploration. You could spawn a second RA via command prompt if you want to get the full RA experience.
  12. Question - did you try re-logging before taking the actions to break/replace the bugged TL? It's possible relogging would have solved the issue. I think breaking it and replacing it broke the intended link to the destination that particular TL goes to. Unless others have a different solution to fix the link, you can just go into creative give yourself the pump part and be about your merry way in the RA.
  13. That mongolian horde does not necessarily appear. That is a consequence of how the player chooses to fight the final boss in the Resonance Archives. I agree that chain or scale armor is sufficient, especially if mobility and healing without doffing armor is primary considerations. One thing about story locations, they are protected and nothing can be placed on the ground.
  14. Sorry you haven't gotten answers the past 2 months, so I'll wade in. That line of speculation is very doubtful. There's lots of lore to be dug up in bony soil that gives pictures about life before the catastrophic event happened, including the how humanity dealt with the rising problem of Rot. Additionally, Tobias hints that the Rot will return. Now for extra-game indications. The homepage of the game once read "an uncompromising survival game inspired by Lovecraftian themes." And the devs have done such a good job of portraying Lovecraft that I swear Lovecraft himself is guiding them. If you want to get a really good feel for this game I recommend reading some stories Lovecraft wrote. If'n you don't like reading too much I suggest three stories that the devs seem to have drawn inspiration from the most. The Color out of Space The Case of Charles Dexter Ward The Shunned House
  15. And the story devs have done such an awesome job that I swear Lovecraft himself is overseeing the story. Recently completed chapter 2 lore and am even more convinced than ever that If Jonas had never done anything with the lens, none of the rot and following events would have happened.
  16. I believe there a couple of mods that increase cooking options which include smokers and I believe grills.
  17. So I recently set out to finish the 1.20 lore locations. Don't worry no spoilers. Starting out at moonset... Some interesting terrain along the way Somewhere around 8,000 blocks from home... Are we there yet?! Sunset a few days later. This one about 20,000 blocks from home on the way to the second site in this chapter. Courtesy Fancy sky and spyglass mods. Finally at the second site and exceedingly, horrifically saddle sour! Found a good parking spot as close to town as possible, turned around aaaaaand... HI THERE! I wasn't sure if it was Yogi the Bear coz the town behind me or Smokey the Bear coz the forest behind him!
  18. Indeed! People Eating Tasty Animals will show up with BBQ grills, smokers and all kinds of sauces and seasonings.
  19. So very satisfying finding iron. Whether it's your first or your 101st. Gratz!
  20. I think so, but can't say for sure as I've never encountered this problem. 1.20 is the first time I house animals under a roof.
  21. The wiki is quite often out of date. Drifter spawn before 1.16 was anywhere and everywhere when light level was low enough.
  22. Animals despawn when they are in an unlit space that does not have access to the sky. This is to prevent animals collecting in caves. To prevent this put a lit torch, or better yet, lantern in the building in which said animals are located.
  23. If you play with the default map, you aren't likely to spot them. On the color map, they will pop out with an almost florescent green color. It is a small smudge of shockingly bright green.
  24. Not even worth mentioning. So I didn't. Linen sacks only require 20 flax fibers per bag. I can usually get 20 fibers from wild flax I find and definitely from the first harvest of 8+ flax that comes about in mid July. Because that flax is so important for early game items (looking at you gambeson armor) I make sure I drop a farm in the first half of May to get at least some flax for bags (if necessary) or the main goal of gambeson armor. I'm always collecting flax whenever I find it. By the time I get to April 1, year 1 (when I plant my flax coz I like the default temperate climate) I typically have at least 1 stack of flax to plant, if not 2 stacks. As for the leather backpacks once upgraded to sturdy packs? I believe there's a trader that will buy leather backpacks.
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