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Everything posted by Maelstrom
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I expect that copper is too soft of a material to use as an anvil.
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Love the Mushrooms and Fruit Trees update - Great Job
Maelstrom replied to UGB76765's topic in Discussion
If there's deer, there MUST be alpacas! Tamable and used as pack animals for expanded freight capacity for long journeys. -
Yep. Let's have burnt offering as the final stage. This food has been given to the gods.
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I suspect your mod has roasted veggie recipes, particularly of the onion variety?
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Tell me about it! I have to de-hair the vacuum every time someone vacuums the main living areas! The bedrooms are even worse!! Glad my wife broke down and bought a new vacuum. She got one that is designed to prevent hair wrapping around the roller. AND IT WORKS! I picked up the vacuum and took a few seconds to pick off some tangles of hair.
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Although they could utilize their space more efficiently to produce even more linen. Just have farmland surround a single water source and cut out the rows of watery irrigation.
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I'm just confused how good nutrition in and of itself will increase someone's speed in real life? Increased speed due to nutrition in game would make suspension of disbelief more difficult, whereas increased health is definitely related to real life. Better nutrition leads to stronger immune system which could be argued as a component to HP.
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You can always break it and replace the oven facing the right direction.
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Soil fertility, legumes, cover crops, and forages
Maelstrom replied to ghajar's topic in Suggestions
So VS is pretty realistic in only providing 2 crops that take P nutrients out of the soil. Makes sense and I will throw that soap box away. -
Funny that. I managed to collect 2 redwood seeds from the wild. Planted said seeds separately and chopped down 1x1 redwood trees. Didn't get a single stinkin' seed after harvesting every single leaf block of both trees.
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2x2 trees can be grown but it takes four seeds. Not the best way to go when farming wood for the trees that have a very low seed drop rate.
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Soil fertility, legumes, cover crops, and forages
Maelstrom replied to ghajar's topic in Suggestions
One thing that's a little frustrating is the prolific crops for N and K resources but P has just 2 crops. Are there other crops that could be added that use P nutrients? -
Perhaps wool could be sheared from a pack animal, such as an alpaca or llama and kill 2 birds with one stone. Introduce an animal that provides a different benefit than food, in this case increasing capacity of long journeys for rare material, while creating a source of wool as well.
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Combat in VS actually needs to be improved by a LOT! Drifters are little more than a nuisance as you can practically walk away from them without sprinting. Your wolf problem was the unlucky event of homesteading near a wolf spawn point. There's no shame in aborting a world and restarting.
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In the end it's a question of how much realism is desired in a game. Too much realism and why call it a game? I think tier three bricks for a bloomery is getting to that level.
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@Saricane That's a great idea. I had stored up nearly obscene amounts of grains that I'll never use. @Builder Bob Fruit spoils quickly but doesn't produce much rot when it does. If you gather all the fruit bushes you come across, you'll come up with a huge fruit harvest; overcoming the low yield by huge volume.
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I think a binding agent is implied with the destruction of the bloomery. Otherwise heat would escape through the bloom rather than the chimney of the bloom.
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Food quality and diversity influencing health/health regen
Maelstrom replied to Tomáš Sitarčík's topic in Suggestions
I think this one comes down to roleplaying on the server. There's enough nutritional stats to track that this one would become onerous. -
Consider that you can currently stack multiple layers of bricks and shingles without constructing a scaffolding in the kiln. I would argue some aspects of realism need to be left out. It's already tedious enough firing enough refractory bricks to build a cementation furnace without have to build scaffolding in the numerous pits.
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There's bandage options that do not involve horsetail already in game.
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I'm ok with coal coke as is. I'm thinking of a regular ol' charcoal pit. It would be nice to open and close a charcoal pit with a door instead of digging up dirt all the time.
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Sounds good but balloons are subject to being carried where the wind blows. Winds blow in different directions at different altitudes but it wasn't until fairly recently that balloons had the ability to control ascent and descent. Given the technology of VS, hot air balloon rides would likely carry you east and you'd have to walk back. But you'd travel east faster than walking/running.
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Does it make sense that iron doors can be used to convert coal into coke and iron into steel, but NOT sufficient in converting firewood into charcoal? I don't think it does either. @Tyron & @redram is there anyway to work this into an upcoming update? Pretty please, with cherries on top??