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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. imo, your suggestion sounds stranger than vanilla panning.
  2. You do realize the different play styles (wilderness survival, standard, etc) are mods themselves? Soooooo... technically by your definition nobody can play the game without cheating.
  3. Early on I'll take poor over nothing, even if it's that top rock layer. I just might not take very much of it.
  4. Soil has absolutely NO impact on tree size or growth speed. My current world tree farm is on a gravel plain and trees grow just as big and just as quickly as other more traditional soils. Why gravel? Don't have to trim the grass after felling trees PLUS it's easier to see those precious seeds.
  5. Occassionally I'm out and about doin' my thing and forget to eat for extended periods. Then I get that sound of pain and I look around for an aberrant drifter (which doesn't exist) and then I think to look at my hunger which is now flashing red and a deadly black box. After taking time to break my fast I'm back to whatever I was so absorbed in previously. Moral of the story? That audible sound is a good thing (imo).
  6. I hate surface copper as more often than not it's on the FIRST layer of rock and now I've got 3 or 4 layers of dirt to deal with to get that poor quality copper (which seems to be the majority of surface copper). Given my recent experience with ultra-high copper, I'll go digging deep into the bowels of the earth for copper as soon as I have the equipment.
  7. Yeah, digging in a vertical minecraft style of "let's dig here and eventually I'll find something" does not work, unless you want to end up with a lot of stones and no pick axes. In your case, while you wait for food to grow, why not dig up a bunch of sand or gravel and pan for copper. While it's a grind, it will get you a pick and hammer (or maybe a pro-pick and hammer since you have at least a bit of pick left) to go mining wherever you've found copper deposits.
  8. Every single release someone comes on the forums and comments how bad the combat is. Seems like there's no effort to research the topic before the keys start flying. Your comment was literally less than a week before or after someone else made a thread on the exact same topic. Anego is a small studio. Until recently Tyron was the only full time coder with a couple of sporadic part timers to help. There's only so much he can do and I get tired of seeing posts that seem to expect the development capabilities of a AAA development company. When I started in 1.14 there were no pit kilns, steel had just been introduced to the game and drifters were melee only critters that spawned anywhere coz rifts were two updates away. Animals could escape their pens during the winter unless fences were two tall or had a roof of some kind. Since then about the only change to combat (apart from new mobs) is addition of the falx with a slower swing time. Before the falx one just mashed the mouse button and wade into a sea of drifters and mow them down. Which issues/things are higher priority? Ultimately, that's Anego's call in whatever comes out in the next update. For me? I'd like to see animal breeding be based off of a month rather than hard coded days. To my understanding animal gestation is hard coded to a specific number of days whereas the time crops grow adjusts according to the length of the month. I'd also like to see the mob spawning de-janked so that there aren't random drifters spawning during the day regardless of rift activity.
  9. Bronze is an alloy of copper with other metals. There are three kinds of bronze in the game but you will need copper. Copper is pretty common, just look for "Decent" or better readings on the prospectors pick results and dig down looking for copper deposits. Higher readings only means copper will be more prevalent. As an example, I demolished an entire steel pick from finding so many different deposits of copper from just one mineshaft. I took home over 6 stacks of rich copper ore chunks, over 8 stacks of medium and about 3 or 4 stacks of poor only because I was avoiding it and only mining it if it was adjacent to medium or rich copper deposits. A different part of my world has ultra rich sphalerite but poor copper and I've STILL mined out deposits of copper. edit: Prior to your first pick, hammer and pro-pick, you need to either find surface nuggets and/or pan sand or gravel for your first 40 nuggets.
  10. No. Surface ores (lead, tin, gold and silver in addition to copper) will ALWAYS spawn nuggets on the ground. If you don't see ore nuggets on the ground there will absolutely, positively be no surface ore.
  11. A couple from my new and improved 1.20 world. Better than that old 1.19 world.
  12. Granted the rot time for dough is longer, but given the absolutely insane amount of grain you can get from a modest field. One stack of grain = one stack of rot.
  13. Kinda doesn't matter as the block remains an entire block until all 8 layers are panned. Since an air block above the block being panned is required using gravity to refill the space is not possible without a whole heap of work.
  14. Indeed! Fits the genre of the game perfectly, says I.
  15. You're not wrong.
  16. Sometimes there's lightning but no rain, which is pretty realistic for the area I live IRL.
  17. That sounds like an explosive experience. Be careful!
  18. Welcome to the insanity, err... obsession!
  19. It's ALWAYS been that way for torches. Throw a stack into the fireplace, dump like 16 sticks in there and you'll get a stack of lit torches.
  20. I like how you stated the combat is a component of the story in this game. You put to words exactly what I feel. The story is the important part and they have written/developed this game as if Lovecraft himself was heading the project.
  21. Crude doors do not "seal" a room. The wattle fences for windows is also a room "breaking" aesthetic. Either of those would cause an invalid room. Rivers are on the road map, as are waterwheels and steam power. Game is about 25% complete at this time. Every update adds new game functions, although the de-janking/optimizing updates may be quite light on new functionality. Fish do exist in the game. More robust sea life is currently in the works. That was intended to be in the 1.20 update, but other challenges with the new mobs pushed that to a later update, iirc it will be part of 1.21. Flint spears are the stone age weapon of choice, but clubs and axes are also options. Throwing flint spears provide the highest damage per hit, except for bears three thrown spears will kill all surface critters (including surface drifters). They're easy to make and powerful. Until the addition of the new mobs I would hunt double headed drifters during temporal storms without any armor using a full inventory of flint spears. I love the little details in the game. Throw a stone at a pond. Play a resonantor near a rift or during a temporal storm. Fun little easter eggs to be found in the game.
  22. Suevite as building material is sooooo gooooood though! Frankly, I don't care for the meteoric iron much since steel is superior and just a hop skip and jump away from m.iron for me anyway. About all I do with m.iron is relieve the block to use for aesthetic reasons, like the pedistal for fuel of steel furnaces, or displaying m.iron on a stand.
  23. I'm not saying rarer trees should drop nearly the same number of seeds as oak or pine, but it would be good if ALL trees would drop at least one seed per tree regardless of the number of leaves. As an example; I recently grew three generations of larch starting with just 4 seeds for the initial planting thinking that would be sufficient to increase the my supply of future trees. Seeds were planted to allow maximum leaf creation (6 or 7 blocks in between seeds) and all leaves were harvested. At the end of the third generation I had 7 seeds. Not exacly replacement population reproduction. Would be nice if there was something a bit more realistic. Like I said, I've found a solution that works for me and my limited gaming time, just kinda wish it didn't require a mod.
  24. Ohhhh, I see. Don't know off the top of my head and can't reference the game while at work. Not sure I'll play tonight after work but next chance I get I'll get that for you. Alternatively, you could begin creating a new world to get the default and then abort the rest of creating that world..
  25. How about the situation where someone spawns far from the lattitudes that redwoods grow in? It makes sense to harvest some seeds to take home to then create a self-sustaining tree farm.
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