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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I run a 6x6x4 and seem to have three full stacks of charcoal with a partial stack on top. Sometimes that partial stack has no layers, though.
  2. Mmmmm.... Andesite. My favorite.
  3. You seem to have totally missed the primary reason for glass - checking for gaps in the stack of firewood.
  4. I wonder if the game is coded to convert 100% of the firewood to charcoal under the top layer of firewood. That top layer gets <100% conversion to charcoal.
  5. Another drawback (as mentioned by @LadyWYT ) is that they spoil quicker than sealed crocks do. So on really long excursions, alternate meal prep needs to be found - like sealed crocks.
  6. WAIT! We has signatures here? huh. Not that I'd have created one, but did not know about signatures. and btw - you're welcome about the shout out to my thread. I thought it would be a good idea given Tyron saying sales increase three-fold in the past few months.
  7. My favorite thing? Seeing new players like you excited about the game. It reminds me of my newbie excitement 4 years ago. BTW: welcome to the forums Fortunately the game does not have as steep a learning curve as in the past. If you get stuck, check out the guides in the handbook. Don't be ashamed of burning through some test worlds to get the hang of things (I think I played and deleted a half-dozen worlds learning on the things I needed) and as you mentioned asking for help. I'd recommend the Discord first as the response will be much quicker than here. The challenge is great, but that makes the satisfaction of success that much greater! PS. you may want to check out this thread: shameless plug
  8. My issues with pies is that they are limited to a single non-grain ingredient and the non-meat pie has such low satiation that I find crocks of food much better. The benefit of using a single slot for food isn't sufficiently good enough in my book.
  9. Why bother with dirt topping? Fire up some glass to top the pit with. It's the easiest way to make sure each stack is maximized to prevent fire and an easy indicator when the charcoal is ready to be gathered. Given the high cost of firing steel, I've found a single firing of a 6x6x4 pit provides about the right amount of charcoal to run two cementation furnaces simultaneously. If you build a charcoal pit above ground, making the faces of glass would be recommended, but it's a bit more impractical to check the top for any incomplete firewood stacks. I've found the quickest way to load a charcoal pit is to have a stack of items like sticks and fill my inventory with logs. Leave one space in the hotbar open for filling with firewood but replace a stack of logs with a stick to prevent that inventory slot from filling with firewood. The chopped firewood will automatically fall to the ground. Stand near said pile of firewood entities and begin placing firewood from the single hotbar slot. It will auto-refill with more firewood. My 6x6x4 pit requires exactly 2 trunks of logs to fill which makes 144 stacks of firewood and takes forever filling it without this handy auto-refill technique.
  10. The block you are trapped in is the block your feet occupy, not your eyes. Look down and mine that block, then begin mining above you to escape those enclosures. I've found that jumping during a cave-in greatly increases the likelihood of escaping such entrapments.
  11. Gliders be like, "Am I a joke to you?"
  12. It's been a while since we've had this kind of thread. I thought it would be nice for all the new players to learn (and laugh at) the things us seasoned vets did when we were newbies. 1. Pit Kilns burn more than the what you put in them. In my case, ME! More than once I've run to the nearest water source to put myself out (streaming smoke and flames the entire way). 2. The most important items to obtain first: 2 flint, 4 sticks, 3 grass. Craft 1 knife (2 flint and 1 stick), firestarter (2 stick, 1 grass) and one torch (2 grass, 1 stick). The night get's insanely dark! 3. ALWAYS carry one torch in a separate inventory slot. ALL torches in the hotbar can (and eventually will) get extinguished. Doing so at night is horrifically tragic! Add your bits of wisdom gained from that wonderful School of Hard Knocks...
  13. With the massive increase in sales recently, maybe it's time to post another "Things I wish I had known" thread to help newbies get over that initial learning curve frustration.
  14. Same. In fact after my earlier story about the pathway on sand, I turned dirt physics on.
  15. Darn sheep was on my porch while I was building the doorposts and rammed me in the butt, launching me to my doom.
  16. Consider that I was unexpectedly evicted from my mountaintop smithy, I didn't exactly get a chance to start a clock. It felt like forever. It's about a 70 block drop and killed me. I've got a screenshot of the death marker.
  17. Falling with Style? A visual humorous story. Nice view isn't it? Not so much when the big horn sheep behind you gets overly protective of his personal space and launches you into that oh so beautiful view you're looking at and you land THERE! Yes you see a fence directly below me and yes that hard headed sheep launched me over it. The cross hairs is about where I landed. Pretty nice view of where I came from. He's in timeout now. Stoopid, friggin' sheep!
  18. I've seen areas of multiple unsupported rock at 100% and not collapse. In my experience rock collapses only drop up to the two to three layers above the falling rock. So far I've had very few collapses using the unmined column method. It seems to be the most successful short of lugging support beams with you.
  19. Makes it easier to see the copper nuggets strewn all about the countryside.
  20. fences, walls and slabs do NOT prevent cave-ins. Blocks fall right through them. Full blocks WILL prevent cave-in's however. I've been testing leaving a column unmined but mine out the two blocks inbetween columns. So far it's working incredibly well.
  21. animals do not starve. Feeding is only necessary for getting the females preggers or to fatten aminals up for slaughter.
  22. Welp. I accidently scrolled over a hot copper rod and crashed my game. Rolled back to 1.20.0 rc1, loaded game, removed problem items (by crafting them into lightning rods), re-installed 1.20..5 rc3 and game loaded just fine.
  23. Eclipses shouldn't be that common. I think I've had 3 in about 1.5 game years. Probably a bug. Be good to report it on github.
  24. To find sea level go to any ocean, sea or large lake. The shore line is sea level. To find max windmill power, add 60 to that number.
  25. Getting a saw changes your storage options immensely!
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