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Everything posted by Maelstrom
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So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
It would be truly terrifying if the face-huggers could climb vertical faces like small lizards and spiders. From what I've seen of those things in stream/utoobs, it seems like a logical ability to give it. /edit - the standard kill pit would require a HUGE perimeter "moat" around you to drive the ranged buggers into and flow beneath you into a kill chamber. Seems like it is doable, but would require a massive amount of work to create a moat approximately 95 blocks in circumference. -
That can be done. Just enter the right timeset command (unfortunately I do not know it off the top of my head) to advance the clock to a different month. Utoober Rhadamant did that in his most recent playthrough which is a 1.20 world. /edit - Ultimately, fiddle with the settings to find what fits your fancy. I spent about 18 months of irl playing a half dozen games to tweak the settings to my liking. Don't worry about keeping a world around if you don't like playing it. Abandon and adjust the settings on the next one until you find your goldilocks settings.
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I've had frozen lake ice the entire summer long. It's just a case of bad RNG when the game checks that particular block. It does NOT have any impact on the climate or weather. The most critical factor to pay attention to regarding farming is the temperature. Crops can easily survive short periods of low/high temperature without it affecting the yield. I play the temperate start location for the exact same reason as you do. In my current world, my primary home is similar to what you've described. On the other side of a translocator I have a huge farm where I can farm 8 stacks of seeds simultaneously that is within 1,000 blocks of the same latitude as my home but it has a noticeably warmer climate and a longer summer. In my primary home, I plant seeds that are cold resistant to -5 on April 1st without fear of frostbite. Those same crops can be harvest in late October without fear of frostbite as well. In the remote farm, I can extend those times by 1 month for the same crops, so plant as early as March 1 and harvest as late as November. As you can see, there is some variability to climate within the same range of latitude, and I doubt there's much game commands could do to "fix" the situation.
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Indeed. Which is part of the base game design as primarily a survival game. I like that it is difficult to do things in mid to late game. It keeps the challenge factor dialed up while making early game aspects (primarily basic resource gathering) easier. Tyron and team are doing a masterful job of keeping this game on point.
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It was spawned in a lowlands location. May have been a poor choice as he died at least once descending the Cliffs of Insanity due to being ill-prepared *cough*ladders*cough*.
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Does anybody know the formula for fall damage?
Maelstrom replied to Michael Gates's topic in Discussion
Take into considering that death significantly depletes nutrition and by extension health. It may be good to find the commands to alter character stats before filming your Mythbusting episode. -
I watched a Utoober who spawned in the RA from an older world. The boundary was quite jarring. I think a 100 block sheer cliff face where the RA was spawned.
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So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
@Khornet did say he/she was wearing plate armor. So them rusted, rotted archers are slow, but powerful from range. AWESOME design choice, force the player to either pick a light armor build for speed at the risk of death, or heavy armor build at the risk of a long, drawn out battle. Think I'll have to download me 1.20.preWhatever and start testing different character builds. Blackguard in chain? Hunter in gambeson? hmmm... As for a drifter kill chamber? that range makes it... challenging. -
So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
Hmmm... What's the range of them thar prickly boys? -
So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
Looks like I'll be perfecting drifter kill chamber design between now and stable 1.20 releases. -
Why did I have to place this here?
Maelstrom replied to Hammerweld's topic in Videos, Art or Screenshots
Reminds me of Rakoona's first season. -
I used improvised until I got better as well.
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How Vintage Story made me cry :)
Maelstrom replied to BiancaMoon's topic in Videos, Art or Screenshots
I had a pro-pick reading of 34 per mille and came up bupkiss. Tunneled through three chunks in both cardinal directions and found nothing. A comodities trader will sell halite sufficient for cheese making purposes. -
So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
I can assure you it was aiming at you. I watched a drifter practically kill itself skipping stones off the rock wall I was standing on only for said projectile to bop the antagonist on da head. -
I'm not the best at combat, but as @LadyWYT said; experience says a lot. I don't bother with armor less than gambeson. The copper armors take too much ore and provide insufficient protection (IMO). The leather armors have such low durability that it isn't worth it (at least when I experimented with leather armor way back in 1.16; leather may have changed since then). Both are just inferior to gambeson and given their costs aren't worth it until I have gambeson armor. After I have gambeson I don't bother with anything until at least iron chain, and usually steel.
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Yes. The stable release announcements get their own thread. Notifications are put on the Discord even quicker than here.
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Yeeeeeaaaahhhhhhhhh... them axles need to be stuck to a block or another axle. Took me quite the while to learn that, too.
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That chomp might have been your armor getting demolished. Did you still have said armor AFTER this lupine encounter?
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So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
I am not aware of such. I've had drifters two blocks below me fail to land a rock because the rock bounces off the block I'm standing on. It comedically ricochets straight up and hits the drifter that threw it. Given that experience I would guess that the angles involved are the most important factor. I suppose you could mythbust science this and gradually nerd pole up until the drifter targeting you no longer hits you with a rock. Shouldn't be dangers since rocks only cause 1 pt damage. -
So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
I would suggest nerd-poling 20-25 blocks up and knap away (I use hay blocks coz they break quickly with an axe). You get to see a show of the drifters wandering around below you as you productively use your time unassailed by said drifter tourists. Personally, I knap up a dozen spears and hunt away. Especially in the early game coz that first temporal gear can be REALLY important. -
1.18
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In the winter yes. After the first winter, probably just cuz the ones I wore through the winter are just threads and need to be repaired anyway so I just repair it when I start having to defrost my monitor.
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This!
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Only if berry bushes aren't collected when exploring for resources. I usually stop collecting berry bushes after my first summer after acquiring over a stack of each bush type (although blueberry and white currants usually are about half the others). The lower production per tile is probably a much bigger downside than acquisition.