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Everything posted by Maelstrom
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Join the club gentlemen. The only time I water is if I'm worried that last crop harvest before the first winter sets in and reduces my potential flax production.
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I sit corrected. Bighorn sheeps do not have fur, but they don't have an abundance of wool to offer (which is the visual going through my head in my previous comment).
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Watering can will max ground moisture to 100%. Very useful if gardening in an area that isn't getting constant rainfall and you want to speed crop growth as much as possible.
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Yes. Bears can climb 3 block heights. Either make the pit 4 blocks interior height, or put a bit of a lip around the inner top block of 3 block deep pit using stuff like tool racks, trap doors or a bit of chiseled block. Additionally, bears require a two block width to fit through.
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Bighorn sheep do not have wool. They have fur. But I agree, it would be nice to have an animal that can be sheared for wool that is a replacement for flax.
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Allow editing of protected lore locales as reward (SPOILERS)
Maelstrom replied to Cetasaya's topic in Suggestions
I actually got into the final room before defeating the boss. The upper passage into that room allowed for a bit of sneaking through an almost 2 block space. It was really cool to explore that room in darkness only to see the beauty of it fully lit before going to engaging boss fight. -
true "y" would be the numeric value for the block location. %y is how far above the mantel the block would be. Consider that world height is variable set at time of world creation. So the actual y level for iron spawning at default world height would be drastically different than a world set up with 500 block height.
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Truly a sadistic/masochistic playing environment. I was also thinking the only way to achieve block degradation is to just plain replace one block with another.
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That bauxite washed out an awful lot! With such a wonderful treasure trove of rock, I'd be worried that VS done hid something critical 10,000 blocks away - like iron. Or borax!
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Not bauxite. Probably claystone. Otherwise I believe andesite and limestone are correct. Those two alone would make me jealous if at or near world spawn.
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Only 2-3 blocks per meteor? I find on average I get about 5 blocks. The most I've seen is 7 or 8. Given the iron anvil to smith meteoric iron tools, I usually just skip this material and go straight to steel.
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I'm not sure block degradation is possible. If it is I haven't seen a mod for that yet.
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I don't think those values have changed much since the wiki was last updated.
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Seems like Tyron is trying to patch the use of poultices while starving. Hopefully he fixes it so that after you finish starving no past healing will "catch up". What happens currently seems like a bug either way though.
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Seems like water wheels are quite a bit off. River generation and water flowing mechanics need to be implemented. At least I recall seeing Tyron make that connection somewhere (but I could be wrong just as well). I see water wheels as an alternative to wind mills or possible a progression towards steam power.
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None that we've come up with. It seems that medium activity will spawn ungodly numbers of the miscreants while higher levels of rift activity can be as bad as low activity nights.
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WRONG sir! I have had to clear out flickerating drifters (corpses AND live bodies) after a storm ends. I think it is a purely random chance per drifter whether it will despawn, regardless of whether it is "alive" or not.
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Most things update and others don't. I will confirm that wild bees WILL swarm into skeps while the chunk is unloaded. On multiple occasions the closest hive I've founds is over 1,000 blocks away. Drop a skep and flowers come back a month or two later and I have a populated skep to take home. Wild crops don't grow at ALL. Well, they do; but at a geologically slow pace. I saw a Utoober wait for a wild crop next to his home grow before harvesting. It took over 1 year in game to advance just ONE stage. Don't bother waiting for them to do so, just harvest what's there and keep on running.
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I go gung ho killing all drifters until I get that first temporal gear. After that? Depends on how I feel. On high rift activity nights I've gathered 20+ flax fibers.
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Another good strategy. Only problem is that drifters will despawn after storm ends. I once killed a double headed drifter only to watch it poof out of existence before I could harvest it.
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I was so close, I coulda skinned it with a knife! Another benefit of just running around a building. You'll circle around, pick up the spears and keep hurling away.
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I started in 1.14.10 when EVERYTHING that needed baking (clay items, bread, quicklime, torches and a whole lot more) was put through the firepit. It felt like the rudimentary elements of the game were in place but the game wasn't refined yet. 1.15 gave pit kilns and clay ovens and it felt like the refinement of basic mechanics had started. Be aware the dev team is small. Like Tyron plus another part time coder small. Just a couple months ago an animator was hired, I assume to lift some of the coding off of Tyron's shoulders. There's a few others that develop story and art, but coding is pretty much a one man job. Having such a small dev team is part of what makes this game so GREAT! The vision is clear and they are steadily working on crafting their passion to it's final state (in about 25 years give or take a decade).
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I would KILL for a reliable power source that does not require a year and a half of farming flax. It would be cool to have a boiler powering a steam piston connected to helve hammers for end game tech right now. Seems like that might be a logical step for 1.21. Then 1.22 implements steam powered boats before another round of de-janking in 1.23 and story elements in 1.24. But now I'm just pipe-dreaming, coz that's 2 years worth of updates.
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Correct. I, too, carry a stack of flint when I enter the copper age just to make sure If my precious copper tool breaks before I have more copper to replace it with, I'll still have a tool. I usually don't craft anything but picks and hammers until I have a good supply of copper though.