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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. RNG can be such a malicious b***h on steroidal PMS!!! One of my first test run worlds (maybe even the first) in 1.14 had a whole whopping 12 or 15 reeds in a couple hundred block radius of spawn despite copious tracts of lakefront property. Only had one basket by nightfall and it was a particularly dark night and I hadn't collected enough resources to light up the night.
  2. I just remembered in the second world mentioned I added a mod that gives smoke particles to terra preta for visibility. Even after adding that mod I didn't find any additional terra preta that I had missed before. And it didn't really help me spot new sources either as I saw the smoke particles after I noticed the near black soil.
  3. Personally, I like the current sleep mechanic; including the buggy sleep abort. IRL I may wake well before my alarm wakes me up or sleep longer than I think I will (when I don't set an alarm). I'm not against an option to wake at dawn consistently, but like @Thorfinn I wouldn't use it since the current mechanic is more organic and enjoyable to me.
  4. I've had worlds where I was practically throwing away terra preta for having my farming needs filled. I think I stopped digging it up during the second summer when I had 4 stacks above and beyond the 2-3 stacks in my farm. I've also had worlds that after 2 years I've only found barely over a full stack. RNG sucks sometimes.
  5. @Malnaur My apologies for breaking my promise to not responding in this thread. Please accept my apologies for my rude response to you yesterday. It was not as gracious as I strive to be and I want to make amends for how I treated you by apologizing now and being more gracious in the future.
  6. Keep digging in that local area. Tin is likely going to spawn multiple times in that neighborhood.
  7. Your 14 posts and join date of 6 months ago really shows that 1,000 hours of play. While everything in your post indicated a newb. You assume I was pointing out perceived "faulty" game play but apparently fail to see that I asked a question, then respond with vitriol. I think you fail to understand this forum. In case you hadn't noticed here's a screenshot of the forum header. To which I was providing my perspective. With this I will bow out of this thread and leave you in peace.
  8. Is there a way to move this post to a different forum? Say Questions?
  9. Ummmm... HOW did you reset your spawn? (Just making sure the computer is plugged in during troubleshooting).
  10. I doubt changing some of the blue and fire clay to red and brown varieties would result in breaking old worlds. Would just mean that red and brown clay would generate in new chunks only in previously created worlds.
  11. Hello pot, this is kettle. In spite of your spite, I was offering an alternative perspective, which seems to have struck some kind of nerve. To your point number 2, there are plenty of resources within 1,000 blocks of spawn to give you plenty to do for at least the first 24-36 hours of game play. But you seem to have your panties in such a twist that you'll see the world through your blinders. So you do you, but at least be mature enough to be less abrasive when disagreeing with people.
  12. I like to think that fruit trees may be the intent for all trees down the road (like when Tyron has time to scale things up).
  13. Reminds me of a streamer I was watching a couple of years ago. He threw a single rock off into the distance, turned to keep digging sand or gravel only to question, "Ding?" Ignoring the warning to continue the task at hand only to be mauled a few seconds later by a ram came rampaging out of the dense bush.
  14. Considering Seraphs don't need sleep, why go to sleep at all? There is so much to do early game that the night can be used to get stuff done (like on night #1, forming the initial clay items or knapping more tools for the following days adventures), even if there's a drifter choir serenading me. Even late game I'm still pulling all nighters getting stuff done.
  15. Tyron provided such command in the first 1.19 news post (maybe the second).
  16. It's really funny watching things not be able to walk over a fence which top is at ground level. Gone are the old pre 1.17 drifter traps.
  17. How unrealistic. Wood burns at the same rate whether something is cooking on it or not. If one wants a log to burn for a day one must chop down a tree and insert one end of the trunk into the fire and continually feed said unaltered log into the fire. In my experience a log about 12 inches in diameter will burn in about 10 to 15 minutes for the cookfire conditions we see in game.
  18. My last 1.17 world had an absolutely beautiful spread of abundant deposits of copper, sphalerite, bismuthinite and cassiterite within a 1,500 block radius of spawn. That heat map created large areas of ultra-high readings of all of the ores for bronze. The only downside was an absence of borax. Additionally, chalk, limestone, peridot and granite rock layers and I think bauxite wasn't far away, but I might not have found that yet.
  19. Uhhh... your comment makes no sense. Backpacks have nothing to do with clothing slots and the loss of inventory space would have equal impact for those playing with or without seasons, in cold climate or hot climates, etc.
  20. I'm undecided on another dimension in VS. Having read quite a bit of Lovecraft's work (which provides the eldritch inspiration of this game) he rarely goes to other dimensions in his stories. His stories are based on how people respond (and what happens to them) when something from a different dimension affects or invades our world. In this the devs have done an absolutely masterful job of bringing Lovecraft to life.
  21. Dovetailing on this topic. Is the heat map for ores the same for each seed? Or does it get randomized when a world is first generated?
  22. Much appreciated sir! My gaming time is limited and I don't want to spend a significant amount of time to find out I don't like the setting I chose. You're response has given me exactly what I was looking for!
  23. Breeding rabbits is... difficult to nearly impossible. They will eat food dropped on the ground, but the food may despawn before they eat enough to breed. I suppose you could plant crops in a large bunny hutch for them to feast upon as well.
  24. Sooo, I haven't been able to play since 1.17 and excited to start up again (when my new computer is finished shortly). From what I recall of the 1.18 world gen settings there are two settings that determined ocean size vs. land coverage. Could some one give a simple explanation of how those two settings affect world gen?
  25. Looks like my basic premise was correct: there's two ore generators. I misunderstood that surface nugget generation can be accomplished by both. Thank you for the correction.
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