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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. In granite it is. I found some in claystone recently thinking it was some flint but surprised when the tool tip showed zinc instead.
  2. I'm curious to know what you consider not "that many sticks".
  3. Alls good in the hood. Just wanted to provide awareness of the dev's participation in the forums.
  4. Yes. Leaves break almost instantly with axes.
  5. I'm working my way through a 750 page omnibus I picked up at Costco. Lovely embossed hardcover book with an attached ribbon for bookmark.
  6. It sounds like you think the devs (all 1.5 of them) peruse the forums or discord regularly for ideas. My experience has been that they are, for the most part, absent from either.
  7. Even in your situation branch mining is the worst thing to do. Better to sink shafts in the area with the highest node search readings.
  8. Early game you should be harvesting leaf blocks to generate sticks and seeds. Hint: shears make it much easier.
  9. Harvesting leaf blocks before felling the tree is the game mechanic to create more sticks and seeds than just cutting the tree. It's a good thing since mid to late game there's an over abundance of both sticks and seeds (except for the non-prolific tree seeds i.e. ebony).
  10. And let's not rule out sabotage, even though it is a low likelihood. someone may have had an "Among Us" moment.
  11. This does happen already. A brown block of dirt turns green as grass spreads to it. Secondarily, long grass will grow on it until it is harvested with the Remove function of a scythe, but it will leave a grass block behind.
  12. Yes the handbook has crafting recipes, but the survival guide part of the handbook also explains most, if not all, of the game concepts and mechanics. If anything an in-game "tutorial" of opening the handbook and pointing out the survival guide would all that might be necessary. I wish I had known about (should have looked closer) the survival guides sooner in my gameplay.
  13. Tyron doesn't do anything with the wiki.
  14. And really, REALLY beefy computers to play the game.
  15. Fair 'nuff. I am not worried about potions or even alchemy for the reasons I stated. Tyron and team seem to have an extremely good grasp of Lovecraft's story telling and are doing an exceedingly good job of representing Lovecraft in game. I expect to see science and technology based game content coming up in the 1.18 update.
  16. There's a fun aspect to realism and there's a very UNfun aspect to realism. It's important for the devs to differentiate between the two within the context of the game they (more accurately, he) is making. I think the existing grass mechanics are sufficiently realistic and provide the flexibility to farm or not farm grass as desired. Additionally, this isn't that other block game. There exists path blocks that can be craft to make paths and additional path building mechanics aren't necessary. Everything you describe can be handled through modding in this game.
  17. The animation is not in sync with the action taken.
  18. Sounds like the conditions are right. Only unknown is how long have you waited since placing the flowers to check on the swarming status? It *can* (not necessarily will) take quite a bit of time for the game to update the bee's swarming.
  19. There are players (not necessarily me) that may not want grass to spread back into their settlement/base area once the lawn is mowed.
  20. Given Lovecraft's fiction didn't have alchemy or magic, don't count on either being included in the game. Roadmap has no mention of alchemy.
  21. not sure which mod specifically. Look through the mod database; link at the top of the website.
  22. It may have been in older versions rabbits would spawn with grass on fallow ground but rabbits don't spawn on fallow ground at all.
  23. Maelstrom

    Charcoal

    @Ivan Stamenov Excellent catch! Hadn't thought about that.
  24. Always nice using a helve hammer to work the entire bloom. That way you can do other chores while the helve hammer does all the hard work.
  25. rabbits do not spawn on farmland blocks. They need blocks with a green top to spawn. placing rocks all over is to prevent drifters from spawning.
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