-
Posts
3336 -
Joined
-
Last visited
-
Days Won
77
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Maelstrom
-
How to get an Elk and Book back? (Mild spoilers. Chapter 2)
Maelstrom replied to Professor Dragon's topic in Questions
I don't know how you did it but apparently -
Oh dear. We've been living in the matrix all these centuries until Tyron and Co. go and give us the red pill. Idon'tWantToBeaDrifter,Idon'tWantToBeaDrifter,Idon'tWantToBeaDrifter nine, ten, never sleep again!
-
Is there a way to change from Celsius to Fahrenheit?
Maelstrom replied to ElvenMage13's topic in Questions
Nobody had an issue of it 4 months ago. The OP even reacted positively to both "rude" responses. -
Jackie Chan. Definitely Jackie Chan oh master of weaponizing a feeble twig. I won't be surprised when you come on here regaling us of some tale in taking down a bear with a couple of rocks, a stick and a deep pond on May 2, year 0.
-
Why on earth does the 1st boss have so much health?
Maelstrom replied to Facethief's topic in Discussion
*wanders through the thread whistling* *mutters something about uncompromising and survival* *wanders on over to another thread, whistling all the while* -
As @LadyWYT mentioned, your search area is pretty small. My method of prospecting might help. The third tool I make is a pro pick and I take it with me everywhere. I'll randomly pick a spot to prospect as I'm running about for other things (clay, wild crops, specific trees, reeds, etc). When I want to mine for a specific ore I'll look at the randomly collected readings for the highest one for the ore I'm looking for then begin a more detailed search in that area. Sometimes I've got to go a few thousand blocks to get at least a decent reading to start my finer search. Welcome to VS and have fun!
-
Alloy Calculator is an must QOL mod for me.
-
This is the problem. Incorrect ratio for smelting brass. Like the cookpot, the recipe needs to be right before cooking can start.
-
Why on earth does the 1st boss have so much health?
Maelstrom replied to Facethief's topic in Discussion
Be sure to come prepared. One preparation is to learn from your mistakes. Use that frustration to figure out something different. You're the hero in this story, do you want that story to be Rey Skywalker who somehow magically can out force Darth Vader wanna be who spent years training in the force? The heroes we like hearing stories about struggle and fail before they succeed. Living those stories is even more satisfying. -
StepUp mod makes ascending hills very quick if running at an angle and the incline is in single block steps. Can outrun bears going up hill really easily.
-
100 gears isn't too hard. Gotta know the right trades. cracked vessels from the Treasure Hunter sells to the Commodities trader, wolf pups in reverse. If you get cinnabar reindeer herder's garb sells for a pretty penny as well (Artisan traders iirc.) Check the handbook for who buys and sells what.
-
Yeah, when I'm at work I long to log in myself.
-
Each block must have no less than 50% of it's chisellable voxels to be truly insulating. Basically keep from chiselling a block to less than a slab.
-
Vertical slabs need to be on the "outside" part of the block, meaning the unused half block is in the room. In your case there should be a half block of space between the items along the wall and the wall itself.
-
Aged wood appearing in some ruins but not other caused me to think of the whole temporal shifting of ruins but not others. Ruins with aged wood are "younger" than ruins of only stone.
-
Agreed. Prior to introduction of RA it was left to our imagination about these things. Why are some ruins underground while others are on the surface? I assumed there was some kind of Lovecraftian shenanigans (duh) that warped space along with time to relocate surface dwellings to underground. Then found some lore indicating otherwise, primarily a certain person's journal about escaping some underground confines. But we're wandering into topics that should probably be relocated to the Vintarian Discussions forum
-
I've always imagined that the ruins we find "escaped" the ravages of time because temporal storms time skipped them into the future, so that time had *ahem* less time to break them down.
-
I'd put a lol reaction on there too if we could do multiple reactions. so here's the
-
A critique intended to help with an idea to consider. The village looks like it is suffering from early ravages of time more than fell prey to something dangerous (which I interpret as violent). Perhaps throw in a breach of the palisade and wall. Not many, mind you, so that there is an implication that there was a fight to the bitter but inevitable and unfortunate end. Maybe place skeletons in only buildings with breached walls/doors. It implies a last desparate stand. My imagined experience coming upon such a trader location: Cool! Traders... wander into the town... Bummer, empty... Wander through a building or two... Huh. Must of abandoned the place... Find a breach in a palisade... Ohhhh.... Find a breach in a building's wall and multiple skeletons inside... Ooohh nooooo.... These poor people. peronsal log: Jonas, you bastard! To elevate the horror even more limit the breached settlements to one out of three or four such settlements. The others, just abaonded or "died" peacefully and succumbing to the ravages of time (variable as those may be). Take or leave as you see fit.
-
That is much, MUCH easier said than done. Tyron worked for years just to get what we have now, indicating the difficulty in terrain generation. Nevermind that his mod for MC (VintageCraft) was based on upgrading MC terrain generataion which earned him a spot on the Hytale team before he started Anego in 2016.
-
You were deep in a cave where stronger drifters will spawn. As you cave dive, the deeper you go the stronger they will get. The rift activity may lead to larger numbers spawning as well. Best to spelunk when rift activity is low or calm unless you are 1. prepared to 2. fight off a mass of eldritch horrors.