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Everything posted by Maelstrom
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I concur. By the time I begin my second spring I've got multiple stacks of flax. In my first long term worlds I had a warm weather outpost where I farmed 4 stacks of flax (1.16-1.17). In my 1.18-1.19 world I had 6 stacks going. Gambeson, a 4 rotor windmill and now sailboats cost a lot of flax. Additionally, patching clothes and yourself has a non-zero cost. I don't feel comfortable that I have enough flax until I've got my 4 rotor windmill fully upgraded because harvests after that will provide sufficiently copious amounts of flax for my needs. But that usually doesn't happen till the end of the second summer.
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I've found grains can be kinda clumpy. I've had worlds where I get nothing but flax for a 200 block radius and then another area of nothing but rye or spelt. In my current world (1.20.10 generated and not updated) the clumpy isn't so big, but if I find one type of grain I'll probably see another 1 or 2 within 50 or 100 blocks.
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@Vallen Could you lock this thread and for the final post provide instructions and a link about how to request a refund?
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Those first farms are strictly flax. Gambeson armor and windmills are expensive the first year.
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The first day priorities are pretty set in stone for me. Day 2+ get's a bit more muddled, especially as time goes by. Day one - copious amounts of: Flint to knap tool heads during first night Reeds for inventory and storage Sticks and grass for torches, firepit and pit kiln Logs for firepit and pit kiln (maybe start charcoal pit) Sufficient food to survive first night and into second day Clay deposit for first home. Last objective of the day is to dig into clay deposit as night falls to craft initial clay items (cook pot, bowl, crucible and crock plus 1 or more storage vessel(s)) Day two - begin search for intermediate goals- copper, bees, wild crops and the forever home. Day ASAP - Once surface copper has been found, secure enough copper for initial tools, mine copper deposits and craft pro-pick to prospect for bronze alloys, plant initial crops. Day before end of May - Once bronze alloys are found, finish scouting for and prepare to move to forever home. Day June+ - Settle in at forever home location, begin gathering resources and planning forever home layout, and secure ability to begin focusing on late game goals (iron, steel, story elements). In my current world by the time I had found my clay hole, I had found bee locations (yes plural), sufficient flint and sticks, but was struggling to ge the grass and logs because I had a 2,500 block journey to find said clay. Day 2 found surface copper deposits, before mid of May (12 day months) had crops in ground, moved to forever home, mined copper and found high iron reading but no bronze alloys. It's currently late June, I have planned the initial layout of forever home, tin bronze tools, but conserving said bronze ores and have male and female goats for future husbandry. At this point I'm not worried about having food for winter and focusing on building initial forever home buildings - main room / initial warehouse, cellar with consideration of planning paths to important places, like copper/tin mines and determining where the low eleveation farm will be. I settled at 170+ blocks altitude and a lower altitude will have a longer growth season for flax. Why settle so high? Mechanical power is most potent 60 blocks above sea level (my sea level is about 140 blocks) and degrades for every axle used to transfer power from the windmill to the mechanical device. Settling high up means more consistent productive mechanical devices.
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To answer the original question: WHY ARE MUSK OXES GOATS IN THIS GAME!? Ummm.... To get your goat? Ducking for cover!
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Clay is Quite the Shy Guy In another post someplaces else on these here forums, I've mentioned Clay is pretty shy and doesn't do pottery. Welp. I didn't realize just how shy a guy Clay really is. You see, my day one priority is to gather copious amounts of flint, sticks, grass, reeds and enough food to survive the first night, then find a clay deposit to dig my first *ahem* hobbit hole in where I form my first clay items and knap plenty of tool heads for the second day foraging, scrounging and general adventurings. In my newest world I spawn in a decent enough place and begin scrounging and foraging for said items while keeping an eye out for a suitable clay deposit - meaning the first deposit I find. Well, on my first day I get a decent supply of flint, sticks and reeds but no sight of clay by about 2:00 pm, so I start to run. And run. And run some more. Followed by, you guessed it, more running. No. Clay. In. Sight. At all! I found high fertility soil, a pack of wolves, limestone, another pack of wolves then some bees running from the pack of wolves. Some ore vessels with sphalerite (grumph). Some more wolves! Yes that forest was at least 500 blocks wide. Saw a couple of surface copper deposits as I sped by at 120 bpm (blocks per minute). Lots of flax, fruit, veggies and those dual purpose magic mushrooms - death cap. BUT NO FREAKING CLAY!!! Finally, after the sun had set and the risk of drifters beginning to appear I found my bestest bud in all the first day world - CLAY!!! How I missed you! And began digging only to have to run 20 blocks to get a block of dirt to keep Clyde and Bonnie from dropping in on me. Those two are the WORST! Clay decided he would put down roots over 2,000 blocks from spawn, the bastard. Almost starved that first night. Thanks Clay, you bastard! Clay isn't my bestie anymore.
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Im doing something wrong here...
Maelstrom replied to Arikardo's topic in Videos, Art or Screenshots
I pulled all kinds of pranks. The first night while taking a tour (and having almost nothing to my name) one of the tour guides put down his lantern. I picked it up and started running. After I had made my home I made a few bee-nades and stalked him at spawn. I seem to recall he was streaming at the time. One other player on the server and I littered his space at the shopping district with over 100 grass dummies while he was vacationing and away from the server. -
Pretty area I found in the tropics
Maelstrom replied to Thoth Panterris's topic in Videos, Art or Screenshots
What's the world gen terrain settings? And any terrain alternating mods? -
Im doing something wrong here...
Maelstrom replied to Arikardo's topic in Videos, Art or Screenshots
I did that as a troll on the only server I joined. Plopped down some obsidian in one of the translocators that take people south from spawn. Unfortunately, the streamer that started the server abandonded VS a week later and the server pretty much died. -
How often does worldgen like this happen?
Maelstrom replied to hstone32's topic in Videos, Art or Screenshots
And so the one day will be... some day.- 2 replies
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I think alcohol will have a bigger place once herbalism is implemented. Especially since bandages and their brother alcohol infused bandages using aqua vitae was implemented when alcohol was implemented in 1.17 or 1.18.
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Methinks I should add some details and plop that story in the Humorous Stories thread.
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I will. Once I upgrade to 1.21.
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I suspect that it's best to ride once a day. Riding multiple times a day may have... buggy results. Mind you I'm speculating as I haven't updated to 1.21 yet.
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Speak for yourself! Even WITH that red 'X' on my map it took me about one ingame day to find the cotton pickin' ventilation shafts! But I'm pretty sure I suffered from RNG hating on me as they were flush with the ground and in some cases obscured by bushes, not to mention about 50 blocks away from said red 'X'. on the edge of a sparse forest.
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They haven't gotten around to anything else. Base animals (pig, sheep, wolf, fox, raccoon and bunny) haven't changed much since implementation waaaaaaayyyyyyy back before 1.14. This may get on a dejank list sometime in the future. At this time fish are just fancy particles, except for the fresh water fish. Hopefully mounting said fish will be added to the to-do list in the future.
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How to make Dave appear in the Rust World horizon?
Maelstrom replied to Sparkplug04's topic in Questions
Additionally, you don't need to wait for a storm. Just let your stability drop to around 25% or so and you'll see him patrolling the perimeter. -
Do animals and wild vegetables (re)spawn and if so how often?
Maelstrom replied to Solaire0v0's topic in Questions
An axe is even quicker in harvesting flora based wild crops. -
In my most recent world, clay was scarce at spawn. My first day goal is to find reeds, flint, sticks and grass so that my first night I dig a hole in clay, form the first essential clay items and knap a bunch of flint heads. Welp in this world I ran and ran... and ran... and ran and ran and ran before I found clay about 2,500 blocks from spawn as the sun was setting on day 1 (and the threat of deadly things going bump in the night, specifically with me!) Along the way I found bees, a couple of copper deposits, some ore vessels granting me 3 nuggest of sphalerite, limestone aplenty (where I am now housed), quite a bit of resin, a few packs of wolves also assisted me in finding clay. I'm sure when I head back to those bees (which as about 500 blocks from spawn) I'll see clay all over everywhere. >grumble<
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Based on Tyron's tool-tip - just spend some time every day. After the listed number reaches 0 I would expect your elk will be tamed which is probably more accurate to say saddle broken since it's already tame because it will let you put a saddle on it.
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Better than any kitchen I've ever strewn together. My ovens usually hang out on the side of a wall and water is just a big ol' puddle near the grain storage and wall hanging ovens. I guess I'm one of those utilitarian builders that doesn't care about asthetics at all.
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That already exists in the base game. Drink a liter or two of alcyhol to find out. Be sure to try and type something in chat too.