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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. But it does do a good job at aggregating information. I asked two different AI engines "What are the qualities of an RPG" and got almost identical answers. One provided Character progression, storytelling and player agency while the other had those plus character creation (which I would lump into progression, personally). As I've thought on it I think those three things are the essence of an RPG. The biggest problem of computer RPGs is the limit to player agency which can only extend to what the designer/developer decides the player can do. Wanna pull a Han Solo in the Death Star smooth talking your way out, but the game designer says, "Nope, you gotta fight it out" you limited to fighting it out. I think VS Adventure Mode may have the capacity to create a milestone in expanding player agency in computer RPG.
  2. Did you know there's a thread for portraits of Dave somewhere around here? AH! Here it is... shameless plug
  3. Regardless of the story events, you should be getting lore items from panning bony soil. In 30 blocks you should get at least a couple of books. It could just be horrifically terrible RNG though. And that lore really enhances the story events.
  4. Rule #1 - We don't talk about adventure mode. err fight club. Rule #2 - We don't talk about adventure mode. err... fight club.
  5. There was a change in world generation in 1.18. So upgrading from pre-1.18 to 1.18 would likely have some very abrupt cliffaces.
  6. You should have encountered those, especially in the 1.18 upgrade when world gen was also transformed.
  7. Welcome to the forums!!!! Good to see new content creators giving VS some love. Forever world? In VS? Be prepared for the occassional very.... uhhhh... disjointed, jarring terrain transitions. Similar to chunk border errors in TOBG but hundreds of blocks in height, which may happen in upgrading to 1.21.
  8. It varies, but usually a few weeks. Now that the first RC is out, I expect to see patches showing up for the next 3-6 months or so. If you want a more accurate indication just scroll through the news forum for Tyron's announcements for previous versions.
  9. @Phanttomm Welcome to VS and the community forums!!! @Thorfinn Kurazarrh has two guide series. I think the first one is the better for helping get over the initial learning curve, but it's also dated starting in 1.16 or 1.17.
  10. Love that wonderful message: "Congratulations! you died." The snarky announcement still tickles me even after playing for over 4 years.
  11. Still waiting. Where da stories bruh?
  12. I hope you read the rest of the stories in that thread. Everyone did a good job contributing. And, yes, any stories you could add would be delightfully welcome!
  13. Maelstrom

    Roof Help

    Be ready for some frustration learning how to target placing the inner/outer corner roof blocks.
  14. Welcome to VS and the community forums! We won't spoil nothin' and actually take pains to not spoil anything unless specifically asked to do so. If you do want help feel free to poke about in the Questions or Discussion forums in the Vintagestory Discussion section. Falling directly into a horror movie? Yeah, I posted my first experience falling into a hole in the Humorous Stories thread. shameless plug )
  15. I don't know. A couple of those pictures look like you building a road to *ahem* nowhere. In this case off the edge of the world.
  16. If you plan on an extended stay at the Resonance Archives and want to take in the full scenic experience; you may want to take a lot of healing items or upgrade to a higher tier armor for the last... host you'll be meeting in the itinerary.
  17. Then you aren't expressing yourself well.
  18. You never made a simple mistake? You know, something like x < 2 instead of x <=2 in a loop? And it sounds like you know exactly where in Tyron's code that simple error happened.
  19. Then you should know how easy it is to muck one thing up while making a change somewhere else.
  20. Mind if I ask how much experience you have writing code?
  21. I fear what will happen when you prospect an area of ultra-high copper and end up with a trunk full of ore chunks. Copper block sided housing?
  22. Seems like for a single block a chest would be ideal. 16 instead of 8 in the crate (since you can't even get four on the floor ). But why would you have even more than one?
  23. I find it odd that it is so far below the surface blocks directly above as well.
  24. What's going on with Clay? Well, he's a pretty shy fellow. I've seen him from time to time, but he doesn't like meeting strangers unless someone introduces them to him. Oh. You're talking about the stuff for pottery. Yeah, Clay doesn't do pottery.
  25. Somewhere I either saw a comment or heard an interview where Tyron liked the TerraFirmaCraft mod from that other blocky, farmy; err... mining game.
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