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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Pragmatically speaking, oil lamps are not an option for this. Torches are bad enough, oil lamps even worse. You might get away with 2 blocks in between oil lamps to reduce/stop spawns. That's gonna be an awful lot of animal fat, which means hunting. It would be much, MUCH quicker to harvest grass and sticks for torches, which are 2-3 times more effective.
  2. MOAR BACON!!! duh
  3. 100 units creates 1 ingot 1 nugget (aka piece) = 5 units True for all metals.
  4. I have seen bighorn sheep up close and personal (less than 50 feet). There is not very much wool that can be shorn from them. Lamas, alpacas and sheep all have much greater ability to produce wool than bighorn sheep. Currently there is no game mechanic for wool. Need to look for a mod or wait for Tyron to implement wool.
  5. Uhhhh... We do? To my knowledge there is flax and hides. Neither of which is wool but both can be crafted into clothing. There are animals that seem to have wool (big horn sheep), but there is currently no items or game mechanics for wool items, like clothing.
  6. It's not necessarily a threat, as much as a negative consequence to avoid, like starving isn't really a threat whereas drifters are a definitive threat. At it's core, VS is about resource management - making sure you have the appropriate things (inventory, time, items) to manage the negative consequences to not having those resources (forced to leave behind resources for low inventory, not having a harvest due to poor planning, etc). In this case heat is another negative condition to avoid; similar to freezing for not having the heat resources necessary (heat source of sufficient fur clothing, etc).
  7. If a tree falls in the forest and no one sees it, did it really fall? Or in this context, maybe the traders depart for other places when you aren't around but somehow know to be back there when you do show up. Incredible critters, them traders, to know you so well you'd swear they're reading your bloody mind like you read a book!
  8. So there's two seasons there? The hot dry season and October (aka spring)?
  9. Have you ever gone to Yellowstone? Geo-thermal pools, which are NOT hot springs, are not something you just dip into like a hot tub. They are boiling hot and so incredibly acidic that corpses are reduced to molecules in less than a day. There's a reason why Tyron made these things deadly.
  10. It can also be purchased from commodities traders. The 1.19 TP recipe can use HQ soil to make 2 blocks of TP instead of the 1 block from just fertilizer components (compost, bonemeal, etc). Converting and HQ block to "TP" by applying potash creates an inferior block of "terra preta".
  11. So don't forget what that location is and dig a nice deep hole.
  12. It would be truly terrifying if the face-huggers could climb vertical faces like small lizards and spiders. From what I've seen of those things in stream/utoobs, it seems like a logical ability to give it. /edit - the standard kill pit would require a HUGE perimeter "moat" around you to drive the ranged buggers into and flow beneath you into a kill chamber. Seems like it is doable, but would require a massive amount of work to create a moat approximately 95 blocks in circumference.
  13. I'll bet money that Expanded Foods mod will do everything imaginable and more. It's a massive increase to cooking.
  14. That can be done. Just enter the right timeset command (unfortunately I do not know it off the top of my head) to advance the clock to a different month. Utoober Rhadamant did that in his most recent playthrough which is a 1.20 world. /edit - Ultimately, fiddle with the settings to find what fits your fancy. I spent about 18 months of irl playing a half dozen games to tweak the settings to my liking. Don't worry about keeping a world around if you don't like playing it. Abandon and adjust the settings on the next one until you find your goldilocks settings.
  15. I've had frozen lake ice the entire summer long. It's just a case of bad RNG when the game checks that particular block. It does NOT have any impact on the climate or weather. The most critical factor to pay attention to regarding farming is the temperature. Crops can easily survive short periods of low/high temperature without it affecting the yield. I play the temperate start location for the exact same reason as you do. In my current world, my primary home is similar to what you've described. On the other side of a translocator I have a huge farm where I can farm 8 stacks of seeds simultaneously that is within 1,000 blocks of the same latitude as my home but it has a noticeably warmer climate and a longer summer. In my primary home, I plant seeds that are cold resistant to -5 on April 1st without fear of frostbite. Those same crops can be harvest in late October without fear of frostbite as well. In the remote farm, I can extend those times by 1 month for the same crops, so plant as early as March 1 and harvest as late as November. As you can see, there is some variability to climate within the same range of latitude, and I doubt there's much game commands could do to "fix" the situation.
  16. Indeed. Which is part of the base game design as primarily a survival game. I like that it is difficult to do things in mid to late game. It keeps the challenge factor dialed up while making early game aspects (primarily basic resource gathering) easier. Tyron and team are doing a masterful job of keeping this game on point.
  17. It was spawned in a lowlands location. May have been a poor choice as he died at least once descending the Cliffs of Insanity due to being ill-prepared *cough*ladders*cough*.
  18. Take into considering that death significantly depletes nutrition and by extension health. It may be good to find the commands to alter character stats before filming your Mythbusting episode.
  19. I watched a Utoober who spawned in the RA from an older world. The boundary was quite jarring. I think a 100 block sheer cliff face where the RA was spawned.
  20. @Khornet did say he/she was wearing plate armor. So them rusted, rotted archers are slow, but powerful from range. AWESOME design choice, force the player to either pick a light armor build for speed at the risk of death, or heavy armor build at the risk of a long, drawn out battle. Think I'll have to download me 1.20.preWhatever and start testing different character builds. Blackguard in chain? Hunter in gambeson? hmmm... As for a drifter kill chamber? that range makes it... challenging.
  21. Hmmm... What's the range of them thar prickly boys?
  22. Looks like I'll be perfecting drifter kill chamber design between now and stable 1.20 releases.
  23. Reminds me of Rakoona's first season.
  24. I used improvised until I got better as well.
  25. I had a pro-pick reading of 34 per mille and came up bupkiss. Tunneled through three chunks in both cardinal directions and found nothing. A comodities trader will sell halite sufficient for cheese making purposes.
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