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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Should be easy to mod these kinds of changes.
  2. I forget how many slots reed handbaskets have. I think 3? So yeah, it'd need to be 4 to make it attractive if a quiver takes up a backpack slot. Now if it could be in the off-hand slot instead, then 3 is definitely the right amount.
  3. There are two ways animals (presumably seraphs are the same) deal with heat. 1. Go to places that aren't hot (take a swim or go to someplace where the air is not hot). 2. Drink fluids, primarily water to not get heat stroke. Option 2 requires a thirst mechanic to be implemented. If not, the hunger mechanic would have to be increased dramatically to simulate thirst, but then eating would work in place of fluids. It's just this simple - if you want heat mechanic you must have a thirst mechanic.
  4. A quiver for spears would definitely be early game. I prefer blackguard and generally don't bother with bows, but early game spears are the way to go. I'll stock up on 12 spears for temporal storms until I get steel armor; so a quiver for spears would be appreciated early game. A reed quiver for 3 spears sounds about right. A hunter quiver for 4 feels right as well. After that? not gonna waste resources on it.
  5. That mod does not run in 1.19
  6. This mod https://mods.vintagestory.at/accessibilitytweaks should help with the motion sickness. Feature: Camera Movement Allows the user to control the strength of particular camera effects. - Temporal Storm Glitch Strength - Global World Warp Strength - Perception Warp Strength - Camera Shake Strength - Disable Involuntary Mouse Movement - Disable First Person Item Bobbing
  7. Weeellll That depends. If you use the remove mode, then grass does not regrow. Using trim mode allows grass to regrow.
  8. VS does not have wizards. Mayhaps you speak of the clockmaker class?
  9. The room itself wasn't in water at all. It was pretty small and cramped. I almost didn't see it coz of all the RNG placed blocks shielding it from view. But this getting quite off topic. Perhaps we should take this to another thread?
  10. A slider for each sound? No. Just no. Broad categories? Most definitely yes! mobs, ambient, weather, music come to mind.
  11. Welll.. I suppose. It's the adventure of exploration. Did you know there's a nice little hidden treasure trove in the RA? Gotta go through the translocator to find, though.
  12. I also had a problem with the room with a ladder to get to the next level. Had to go creative and go all terminator on a block or two.
  13. My brain recalls that as well. I think it was something I saw about 24 months ago - give or take a couple/few months.
  14. I don't think so. I think it was just a benefit of RNG placing blocks that allowed me to wiggle through. In the area on the other side of the TL in the RA I found a room I could not get to without going into creative and removing blocks. This time the RNG placed blocks worked against me.
  15. Never know what's around the next corner until you go around that next corner. Might find a bountiful deposit of ore, maybe a ruin. Maybe (or likely) a dead end.
  16. 13? Sounds like a mod.
  17. Hadn't thought of that approach (cue Homer Simpson) but if'n I'm digging surface copper, it's coz I'm trying to get bronze and the durability use you suggest is... unacceptably high.
  18. I play with dirt instability on and it absolutely infuriates me when a surface copper node spawns right below dirt AND it's poor quality copper. When that happens two or three nodes in a row? I go super-mega Saiyan and consider rage quitting for a while. Grrrrrr
  19. Steel chain. provides same tier 4 protection, less resources to manufacture and lower penalties. The only time I use steel plate is when I'm heading someplace REALLY nasty, like a cave bottom below y=30 and nightmare drifters spawning almost as fast as I can kill them (blackguard with steel falx). Taking 3-4 hits from a swarm of nightmares has led to death using steel chain. Even using steel plate I had to retreat to heal a couple times before I could secure the area against such a high spawn rate.
  20. You sure refractory bricks require iron? Going with tier 2 bricks we need: fire clay, quartz, bauxite and olivine. ALL of which can be mined with bronze tools.
  21. VS be like...
  22. It can be purchased from Commodities traders as well.
  23. That has been around since I started in 1.14. Once it become TP- it stays TP-
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