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Lugh Crow-Slave

Vintarian
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Everything posted by Lugh Crow-Slave

  1. Fishing from my understanding is already planned to be expanded. Necromancy that's heavy mod territory. Unless I missed something nothing in the games lore eludes to that.
  2. I would rather they not be overly incentivised it's not really the point. You aren't supposed to be going out and grinding them. The incentive they provide is either to better secure and prepare in the case of storms and base spawns and the loot they guard in caves. Storms especially shouldn't be something you're wanting to have happen for loot but something you're frantically trying to prepare for before they hit.
  3. That's because you're not understanding the entire argument. It's not just that they are empty it's that traveling them doesn't feel good. It's just holding w for an extended time. Nether the oceans nor the methods to traverse them are fully implemented yet.
  4. When they are fully implemented I 100% agree. Currently traveling over water doesn't really "feel" good. So I can see why default gen would avoid it.
  5. Trust me I don't agree with a lot of it. I'm very much in the camp that censorship should only be used in cases where something has the deliberate intent to inflict direct harm. CP, yelling fire, ect But fear mongering often times does more harm than good and can distract from efforts to actual improve situations. There is not going to be a vegan take over, at least not anytime soon. If there was and they made it illegal swapping to a crypto back up wouldn't really help.
  6. So this isn't what's happening. It's basically a compounding effect of multiple policies and failures. While steam is a US company it is doing business is several. It doesn't matter where you are based you need to follow the laws of where you are operating. Payment processors also need to follow laws where they are operating. The Australian government isn't forcing steam to do anything at the moment beyond follow their laws. The ultimate failure here is on steam. They refused to actively police what was being sold on their platform. This has been causing issues for years. From scams and shovelware theft and selling illegal products. What's happening now is a group known as community shout has told payment processors that steam is still breaking laws. This is not the first time payment processors had already warned steam. So this time the processors basically went if you can't control where you're selling things then steam needs to stop selling anything that could be illegal where the processors operate until they can solve that problem or steam can no longer use their services. Counties are well within their rights to determine what can and can't be sold in their countries. If countries (not just Australia the US and I belive UK also do this) are going to hold processors accountable you can't get upset with the processors. I'm not happy with the situation I had two goals with my original post. 1. To point out that VS is in no way at risk 2. That everyone mad at the payment processors are miss directing their anger. Steam and itch io are the main parties at fault for allowing illegal items to be sold in their stores. So that's where most of the blame should be sent. Pressure on lawmakers would be the second best, if you don't want payment processors dictating what's being sold then they need to not be liable when their service is used.
  7. Rape and incest games were what got removed. These games are illegal in Australia. They don't the problem was steam repeatedly failing to block their sale in Australia. This put the processors at risk so they told steam to shut it down or they were out because they didn't want to be liable for steams failure to follow local laws where they did business
  8. No but several countries have made it the processors responsibly to control what users are buying if it's illegal Again countries also hold the processors responsible. Local law makers lol. Like in this recent incident the games the stores had to disallow were all things that were illegal to sell in areas these stores kept selling them.
  9. I mean can you actually blame them for interfering when they have been sued and told by several governments they are responsible for what their services are used to purchase? Store fronts like steam and itch io were not taking sufficient measures and repeatedly distributed games in areas they were illegal. Pretty sure nothing in VS is illegal anywhere. And my point isn't that this isn't a problem my point is people are made at the processors where they need to be mad at the officials that made them a liable party.
  10. My problem with tool repair is the same as the problem I had with mending in minecraft. It turns loops into lines. Once you have all your steel tools and armor you no longer need to keep getting more iron and the like
  11. I'm pretty sure it's just the same map all that's changed is the corresponding color for each mapped block.
  12. I would settle just for being able to move the bodies. Individual classes seem fun in mp until it turns into standing around by a kill for the hunter to show up or being the hunter and constantly dropping what you're doing to go harvest the animal.
  13. Not really all expanded foods does is add more cooking resepies and allows the finished food to take values from ingredients. Culinary artillery just adds a couple new items you can cook in that function the same but with different scales. And new liquid containers.
  14. Check out expanded foods and culinary artillery. Pretty much everything you asked for is in there. I'm on the fence about adding too much more to cooking base game just because of how little impact the system has meaning any effort put into a system for more complex foods will likely be ignored by most players who just use readmeat stew 99% of the time.
  15. Not really and we've already seen several mods built around utilizing water without moving the source. Even base game iv turned that setting off and it just makes things less convenient there wasn't anything I couldn't do.
  16. They are also pretty solid in mp as one player can apply and toss them around as needed. Personally I think they dry a little too fast but at the same time I'm not sure they were intended to be used in combat at all. They feel the something you're meant to use post fight to get going faster. Where the honey and sulfur are meant to be your in combat option.
  17. Pretty sure they were just used a a proof of concept for archetypes and are probably not representative of the final product. Odds are they already had this model ready and used it rather than creating a brand new one. This game is an alpha after all.
  18. This feels like the sort of job for a ui mod not base game. This is one of those things that steps beyond simple QoL getting good at feeling that out is fun and does add a small dopamine hit to the loop. It's one of those little things in game design that you don't normally notice but when you remove enough of them over time you definitely start to feel the absence even if you can't place it. Like we could add an ETC to plants to see when they are likely to get to the next stage. Add the most efficient alloy ratio to the handbook. Add a timer to your screen for when you'll start taking cold damage ect. These could all be qol changes but would be negative for the game, especially if you did all of the above
  19. I guess I'm not sure what you mean by general fluids. To my knowledge they can hold any liquid. And I definitely have a store room full of liquids several in fact based on type that (with the mod) I do take out and move as needed. Sure you're a bit slower but In a way that feels "right" for what you're doing.
  20. Again you're asking the equivalent of how people jump over the zebra in their way into work. Most people aren't trading with gears so they can't really answer how much they would pay in gears for items.
  21. If anything this seems more like the boss needs to change as the healing works well everywhere else and is overall an improvement. I haven't fought the boss with the changes so I really can't comment on how much that is actually needed. I will say though you should have graduated from poltus by then and if this pushes more players to start investing in that then that's another plus.
  22. I have only ever been on one server that tried to use gears as player currency. It doesn't really work and more importantly it's not needed. Most servers are barter, communal, or a combination
  23. Check out the carry on mod.
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