CastIronFabric
Vintarian-
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Everything posted by CastIronFabric
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Let me ask you a simple quesiton. If I got into a cave and I put blocks around me so that monsters can not attack me, am I hacking the system? should developer take time to remove that ability so that I am forced to fight with monsters? OR..if you think its cheeky you can just simply not do that.
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1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
agreed. My gut tells me more cooking options is coming (generally speaking). I do not think they did what they did with fat on this round just to leave its point empty. I might watch some Townsends 18th century cooking videos on that subject to get some hints -
if a person thinks putting a fence over the portal to prevent monsters from coming at them is wrong, they can simply not do it. Just like when you are in a cave, you have the OPTION to use blocks to protect yourself from monsters coming at you in a cave or you can choose not to do so and fight them instead. its that simple
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you seriously want to be the guy who is arguing for 'put in effort to force players to do something that they do not want to do instead of just adovacting for players to not use a hack if they do not want to'. you really want to be that guy
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yeah which is why I find it impossible to believe that the storms and drifter spawning in a persons base is one of the top compelling reasons why they enjoy playing vintage story. Those that allude to that position I just am unable to take seriously (and that is my watered down polite way of saying it). Also, I find my suggestion of 'going TO the storm instead of the storm coming to you' being viewed by some as outlandish and unacceptable line to never be crossed to be extremely ridiculous
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I do not know what this mechanic is but I will say this. Minecraft has a flyer, Colony Survival has a flyer. Maybe its time for developers to not copy each other. My personal key pet peeve is 'why does every friggin building game ever have to have some kind of monsters coming at you at night while your working on your base?' ALL of them. why?
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a more polite way would be to suggest looking at possible mods.
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that is not a logical flow AND not related, such a comparative statement here would not apply logically anyway. What is or is not 'eaiser' is highly subjective given your framing. You are trying to suggest that having drifters crawl out of a portal is 'easy'. Is it? is it really easier than it is now? no its not. What I would suggest instead is just try not to defend 'forcing a player into a gaming experience that they do not want' and just call this one a loss of debate and move on instead of doubling down on it. EDIT: before replying with a counter point in a desire to justify your position hear my advice following: I do not think its wise to try and defend the position of 'forcing a player to do something that they do not want to do'. I think its better to punt on that before you find yourself being 'that guy'. If a player thinks building a fence is cheeky they can just simply not do it.
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I think a developer dedicating too much time in their day to explicitly look for ways to force a player into a gaming experience that they want them to do despite those players being actively engaged in trying to avoid that experience is to put if simply, creepy. I understand fully that there is a balance and its not an exclusive rule but in general the more time a developer spends in trying to force a experience players are trying to avoid the creepier it gets. Not to mention the simple fact of 'if one does not like the exploit, then one can simply not engage in it said exploit. Example: If one think blocking the portal is an exploit, then do not do it. Single player = obvious Multiplayer = who does this specific feature affect specifically? Unless its done at some large groups HQ does it affect anyone anyway?
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1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
from my experience having done about at least 20 restarts (likely more) that is actually fairly normal and far from 'plain nonsense'. It CAN happen on some rolls, but for most roles is not super hard. -
I understand the multiplayer aspect but for this game specifically I really think we need to lean features in a direction that assumes people are respectful to the rules of any given server. Games that are actually pvp focused (like Darkfall online was) are a complete S Show when it comes to feature debates because everything has to be balance to an extreme and its super annoying. I think for this game we have to assume the larger majority of players are not going to be pvp and we should not be making decisions that affect everyone based on their needs. That is my view on this game specifically. Anyway, I think we are not in any strong disagreement on my point so fair enough, I just wanted to point it out is all
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1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
and added to that, this is why I am not a fan of developers changing existing mechanics too much once they have been established. That is one thing I am concerned with on the new update. I know I have argued that things like the spears is not as big of a deal as it seems but in general not a fan of changing existing established game mechanics too much. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
same here exactly. I think my first play through I panned more than I have ever since a bit more than a year now and likely about 20 restarts. I have an addiction to speed running early games to just shut off my mind and go. disclaimer: I am not saying I am good at early game, its just something I like to do in all games. -
to be clear I am making a general statement, I am not addressing any feature specifically nor am I praising or criticizing the developers themselves. its just when I read words like 'players could work around', that just makes me nervous because of my experience with that unmentioned game. Given this is not a pvp game inertly I think its best for a player to just not engage in a hack they think is cheeky to the their game experience and not worry about what other people are doing. it makes me uncomfortable honestly. In fact as a side note, Gabe Newel went into detail on this, their team on I think Half Life had this very discussion. At which point is a player 'work around' not actually a 'hack' but instead a creative solution to a presented challenge. not a cut and dry question to answer really in all cases
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there is some truth to that, however what we are talking about here is different. I am not refering to the game experience/feature itself, I am talking about a developer putting in extra effort and work in forcing a player to do something that they may not want to do but killing every single work around they can think of. That is..well to be frank...creepy
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I think there is some level of truth to that however I think in most cases the question I propose needs to be contemplated in deep mediation and taken seriously and not discounted before any 'work around a hack' features is installed. I know of a game that did this constantly until it just effectively killed the entire game for most players, the dev was just wanting to force everyone into a game experience that the community did not even want.
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1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
Rhadamant has what I would call a speed run to end game video series and I agree 100% with his statement (at least I think this is where I heard it). paraphrase: 'I need to run around and get all matters of materials and a lay of the land anyway I usually get 40 copper before I no longer need to do that so I rarely pann' Same here, sometimes I do for the last 5 or so but rarely ever, and I do restarts like a crack addict. -
so there is likely a lot of hacks a player can do for all kinds of various game play functions. I can not think of one off the top of my head but for the sake of example lets just use 'going into creative' as an example. If most players really did not like clay forming they would go into creative and just spawn the clay items. if most players were engaged by such a feature then they would not go into creative. The important word here being 'most' So, going back to the subject if most players take an advantage of a method to avoid interacting with an intended feature then logically that means most players are uninterested in that feature, as such why change the game so that they can not use that in game avoidance method and forcing most players to interact with a feature of the game they clearly have demonstrated they want to avoid? its not logical Also, I think if most players are trying to avoid a specific game feature/experience the people who need to step back and reflect are the minority of people who want it and ask themselves 'why not just engage in said feature rather than trying to find ways to force everyone else to engage in it as well'. aka, if you do not like a hack, do not use a hack and let others alone.
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I am a huge fan of making more advanaced cooking part of the core game. There is Expanded Foods mod which is very good but I do not think they have it working yet after 1.20 update many many months ago but they are working on it.
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Maybe I misunderstand here but what is the point in creating game mechanics that intentionally force players into a situation they clearly do not want to be involved in? Again, maybe I misunderstand but this seems very...well..wrong really. To clarify: If a developer creates a challenge and the community finds away around it and most people use that method then that is a really good signal that people are not interested in the core game challenge in the first place. If people WANT to engage in that challenge they will not use said hack on a large community scale. make sense?
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you have to admit, coming to Vintage Story because drifters spawn in your base is pretty friggin hysterical. I mean in a worst case situation it means you have to sit in your room and stair at a wall, not exactly compelling game play now is it? Best case they are just ants you have to smash around a bit because they distracted your line of thinking, that is it.that is 100% all of it. Come to Vintage story because of that? I do not believe it.
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1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
I think given I have now figured it out and I NEVER use tongs to deal with meals, I am not going to invest to much time talking about it further. I know that is my go to statement but I really do try.